
Gisher |
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Is the Azarketi Web Supplement legal for PFS play if only that is used until I can purchase the Ancestry Guide?
Per a blog post from today, it does seem to be usable on its own.
One of the ancestries featured in this book, the azarketi, will be featured in a book that hasn't been released yet: Absalom, City of Lost Omens. In the meantime, the ancestry’s rules appear as a free download here, and we’ve gone ahead and sanctioned them as well.

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Can someone help me make heads or tails of the wish blade and wish knife?
The Conduct Energy action has a Requirement of "Your last action or spell this turn had" the various energy traits in question. Once you conduct, it lasts until the start of your next turn. Am I nuts or does that not leave a lot of time to use the channeled energy? Unless 'your last action' means last in the sense of 'the action taken immediately before using Conduct Energy' and not 'this is your 3rd action for the turn.'
Anyone got any insight to offer here?
Thanks in advance.
“Your last action” refers to the last action taken, not the last action in the round. So if you cast Fireball while holding a conducting weapon, you can attack with a fire charged weapon as your third action.
It mirrors the “Your next action” phrasing in metamagic feats and the like. Possibly “your previous action” would have been clearer.
Redblade8 |

“Your last action” refers to the last action taken, not the last action in the round. So if you cast Fireball while holding a conducting weapon, you can attack with a fire charged weapon as your third action.
It mirrors the “Your next action” phrasing in metamagic feats and the like. Possibly “your previous action” would have been clearer.
Thanks so much, I was hoping it was something like that! :D

KaiBlob1 |
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andreww wrote:I may be being blind but I dont see base info like HP, speed and traits in the Azarketi entry.Actually, none of the Ancestries in Chapter 1 have that info. And yes, I get that it's a duplication of info that's already in the APG and LOCG, but if one owns one of those two books but not both, as I do, it leaves a bit of a blind spot.
I for one am glad that they don't waste space reprinting information everyone can already access for free, and instead fill that space with new stuff.

Redblade8 |

I for one am glad that they don't waste space reprinting information everyone can already access for free, and instead fill that space with new stuff.
I for one would be fine either way, the problem is this contradicts what they say right up in the front of the book:
This book refers to several other Pathfinder products, yet these additional supplements are not required to make use of this book.

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KaiBlob1 wrote:I for one am glad that they don't waste space reprinting information everyone can already access for free, and instead fill that space with new stuff.I for one would be fine either way, the problem is this contradicts what they say right up in the front of the book:
The TOC Page wrote:This book refers to several other Pathfinder products, yet these additional supplements are not required to make use of this book.
You don't need the Advanced Player's Guide to play a Tengu, the full rules are right there, on Archives of Nethys, as are all the rest of the rules. So it's not technically wrong.

CrystalSeas |

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what is the name of the feat who came make you large size in this book.
Scion Transformation, Feat 17, a Lizardfolk feat, makes you hibernate for 24 hours, and you grow large permanently.
You go into hibernation for 24 hours and perform a ritual dedicated to your ancestors, undergoing a one-time metamorphosis. You permanently gain the effects of enlarge, and your maximum Hit Points increase by your level. The ritual transforms most of your gear to the appropriate size for your new body (though powerful items like artifacts or items strongly tied to their original size may not transform, at the GM's discretion).
Ratfolks also get a high-level feat to cast enlarge as an innate spell, but you can only target Yourself and other ratfolks.
Ratfolk Growth, Feat 17
Ventnor |
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demiurge108 wrote:what is the name of the feat who came make you large size in this book.Scion Transformation, Feat 17, a Lizardfolk feat, makes you hibernate for 24 hours, and you grow large permanently.
LOAG p.47 wrote:You go into hibernation for 24 hours and perform a ritual dedicated to your ancestors, undergoing a one-time metamorphosis. You permanently gain the effects of enlarge, and your maximum Hit Points increase by your level. The ritual transforms most of your gear to the appropriate size for your new body (though powerful items like artifacts or items strongly tied to their original size may not transform, at the GM's discretion).Ratfolks also get a high-level feat to cast enlarge as an innate spell, but you can only target Yourself and other ratfolks.
Ratfolk Growth, Feat 17
Tieflings also get to grow large when they reveal that "THIS ISN'T EVEN MY FINAL FORM!!!"

Ly'ualdre |
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I am sad that there were no aquatic elves in this.
I'd imagine we will sea aquatic Ancestries introduced in a book about the High Seas. Full expect the likes of Aquatic Elves, Merfolk, Triton, Locathah, Sahuagin, Grindylow, and Cecaelia being potentially introduced, plus some expanded rule options for Azerketi and maybe sea fairing Undine. Also wouldn't be surprised to see a new Ancestry or two, or even a Versatile Heritage that allows you to make basically any Ancestry an aquatic being, without diving into the Undine. (Puns intended)

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This book is rad! Now I need to start playing Lizardfolk. Also, the Fetchling section makes me want more source materials about the Shadow Plane. Is there anything published?
1e-wise, Planar Adventures has a Shadow Plane section and Distant Realms has a section on Shadow Absalom. (There might be something else hiding in some AP backmatter or other book but those are the two main ones I know of.)
Fetchlings have me excited as well! I just made a fetchling bard character whose performances are shadow puppetry, which I'm extremely looking forward to seeing in play.

SlackC |
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1e-wise, Planar Adventures has a Shadow Plane section and Distant Realms has a section on Shadow Absalom. (There might be something else hiding in some AP backmatter or other book but those are the two main ones I know of.)
Fetchlings have me excited as well! I just made a fetchling bard character whose performances are shadow puppetry, which I'm extremely looking forward to seeing in play.
Thanks! And I love that idea about the shadow puppets.

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My personal interpretation is that whenever you get something that fits into 2 or more categories (celestial AND elemental, dragon AND elemental, shadow AND fiend, chaotic AND good), you can have the same origin for multiple types of creatures.
Aasimar are descended from Good outsiders; Ganzi are descended from Chaotic outsiders. Azata are Chaotic Good outsiders, ergo mortals descended from them could be aasimar, ganzi, or some combination of the two, depending.
Likewise for the primal dragons. Because they are both dragons and creatures with elemental subtypes native to the inner sphere, they can be used as origins for characters with dragon features, and/or for characters with elemental features. This can also apply, if you want to go there, to fey with elemental themes. Oreads often get cast as stony chunks of living mountains, but I think a dryad-descended oread with tree-like features would be really compelling.
*gestures to First World* Come with meeeee, and you'll see a World of Inherent Creative Chaos.
I do like this though. And the Fey heritages are good. I would love to see more expression of Fey-ness outside of Gnomes, Sprites and Elves.
Ganzi are perfect in my opinion for channeling the medium humanoid size chaos of the First World. (So much so my 1e Feyspeaker Druid is a Ganzi [who resembles a Satyr a little bit], which a friend gave me the race boon for cause he liked my idea so much).

Cthulhusquatch |

Not every male lion has a mane... and I don't think the picture clarified any gender or sex.
I'm the only one who find it weird that they add a Lion-like catfolk race to the book (Shemtej), only to show a female artwork with it? Would it have been not better to make the winter catfolk artwork female and the lion-one male in the guide?

MilesCW |
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I think what they meant was the mane, though if that is the case that was pretty clumsily said?
Yeah, that's true. I actually thought everyone would be on the same page (bam drum tsss) here. I was talking about the mane, yes.
Not every male lion has a mane... and I don't think the picture clarified any gender or sex.
Actually, they do:
"Male shemtej catfolk are known for growing full, leonine manes."
I personally just don't understand why they make an effort to show a female artwork in this case when they try to bring in some sort of Leonin-ersatz from DnD E5 into Pathfinder 2E? Would have made more sense to swap both genders on the page if anyone asks me.

Cthulhusquatch |

Known for =/= All
As I already said, male lions are known for growing manes... they are almost always portrayed as doing so in media.... But not every male lion grows manes.
Would you rather they never show feminine artwork of lion-like catfolk? When they finally bring Leonals back.. they will probably be masculine in the picture...and have very likely will have a mane.
I love the diverse direction they are going with the art. Why have the same ole all the time?
CorvusMask wrote:I think what they meant was the mane, though if that is the case that was pretty clumsily said?Yeah, that's true. I actually thought everyone would be on the same page (bam drum tsss) here. I was talking about the mane, yes.
Cthulhusquatch wrote:Not every male lion has a mane... and I don't think the picture clarified any gender or sex.Actually, they do:
"Male shemtej catfolk are known for growing full, leonine manes."
I personally just don't understand why they make an effort to show a female artwork in this case when they try to bring in some sort of Leonin-ersatz from DnD E5 into Pathfinder 2E? Would have made more sense to swap both genders on the page if anyone asks me.

Ed Reppert |
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"Some male lions grow manes" sounds like it's voluntary. Among sapients I suppose it may be, but non-sapient Leonids grow whatever grows. It's not like they visit barber shops. :-)

AnimatedPaper |
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Whatever is going on with the OP (also, they ask us to just flag and don't respond directly to obvious trolls), his original point does interest me.
I also was a bit disappointed that they didn’t have a maned catfolk illustration. I used to collect catfolk when I played Magic back in the day, and I can’t recall seeing a lot of maned ones. The only one I can think of is the laneswalker one, though I’m sure there were more.
So rather than being same old same old, leaning on this angle might have been fresher.

keftiu |

Whatever is going on with the OP (also, they ask us to just flag and don't respond directly to obvious trolls), his original point does interest me.
I also was a bit disappointed that they didn’t have a maned catfolk illustration. I used to collect catfolk when I played Magic back in the day, and I can’t recall seeing a lot of maned ones. The only one I can think of is the laneswalker one, though I’m sure there were more.
So rather than being same old same old, leaning on this angle might have been fresher.
Leonin have manes on Theros, if you want a ton of art.