There are a few interactions, like the Conduct Energy action you can use if you're wielding a Resonant Weapon, that need you to use an action with the Fire trait beforehand. So you could heal with one action while boosting the damage of the strike you'll be making with one of your later actions.
Polymath Bards who take the Esoteric Polymath feat also want to boost up their Occultism Skill, since it helps them learn spells to add to their Occult spell book.
Maybe after each mixed-color ranking, you could include a mixed-Star ranking? Like after a half-orange half-green option, you include (**/***).
Ranger is probably a decent multiclass archetype for an Infinite Eye Psychic. 14 Dexterity as a prerequisite for Ranger Dedication is pretty doable, Hunt Prey gives you a circumstance bonus to seek your Prey which combos nicely with Omnidirectional Scan (at least, if you're using that Cantrip to Seek for a hidden or undetected enemy to point it out to your allies), and they can also use the Master Spotter feat to boost their Perception up to Master proficiency which works nicely with Foresee the Path and just initiative in general.
One thing that could be useful for 2 handed firearms if you plan to use risky reload / flesh wound / dance of thunder or otherwise plan to make more than one attack on your turn is don't be ashamed of using a Harmona gun or like previously mentioned, the taw launcher, which has conveniently has been errata'd to count as a crossbow so you can get proficiency with it with advanced shooter at 6th level. Nothing wrong with going with some good consistency.
The Taw Launcher was also errated to have the Conrasu trait, which means a Conrasu character can start with one at Level 1 with the Conrasu Weapon Expertise feat.
One idea I’ve had the is to use the Gunner’s Bandolier so that your Gunslinger can carry a bunch of different guns to deal with different situations. In most encounters a Dueling Pistol or Clan Pistol will do the job. However, if you run into a swarm, draw your Dragon Mouth Pistol instead. If you run into an enemy weak to slashing or bludgeoning damage, keep a Hand Cannon to deal with those. And you can use a Hand Crossbow or a Gun outfitted with an Air Cartridge modification if you’re fighting in the rain or underwater or any other location where your gunpowder could get soggy.
And all these weapons will be kitted up with the Fundamental Runes you need to succeed because they’re also holstered in your Gunner’s Bandolier.
It’s uncommon so you’d need to get your GM on board, but the Dueling Spear from Grand Bazaar is 2-handed Finesse spear, and hunting with spears sounds very outdoorsy. At least to me.
I'd still say that Spell Trickster would be a good pick up for an Oscillating Wave Psychic since several Spell Trickster feats can add some targeting and control options to Fireball, a key spell that they get access too. Plus, since they won't be getting the Psi version of Mage Hand or Shield, they should get some more utility with their non-blasting cantrips from this archetype.
That’s the thing. Spell Trickster spell modification feats are not metamagic. They change the way a spell works without using any additional actions.
Another archetype that might be worth looking into for the Psychic is the Spell Trickster, which can modify several spells they can cast (depending on your Conscious Mind) without needing an action.
Of course, there is also the question of how a spell mod feat would interact with an improved Psi Cantrip, even before it gets amped.
Oh and Cryptic Spell [druid 4th level] feat from the new book lets you conceal manifestations in natural terrain with a Nature check. So Rogue’s Eldritch Trickster/multiclass druid might be the thing to go for for stealthy casting. Getting Wis as your casting stat isn't bad either [who says no to raising a save stat?].
“You guys, I think that tree just cast scorching ray at me!”
Fetchling Thaumaturge archetyped into Shadow Sorcerer?
So, the Tengu Feather Fan feats lets a Tengu cast cantrips & certain spells they get by activating a magic item. Doing so uses your Class DC, which means Tengu innate spells cast through a Feather Fan can benefit from the effect of the Cursed Effigy feat.
Of course, the problem with this idea is that the Tengu Feather Fan isn't an implement, esoterica, or a weapon.
Conspiracy Theory: Necril is a long con being played by Kabriri, the demon lord of ghouls. Kabriri invented Necril, which is why it is associated primarily with ghouls, and used his divine power to interweave it into the fabric of negative energy. Those who become fluent in Necril become bound to his domain. Kabriri's ultimate goal is to gain enough power through these souls to devour Urgathoa and become the true god of undeath.
"Alright, Elfy McGunhaver. It's your turn now. What do you do?"
"I use my first action to throw my gun at the dragon!"
If they go the unarmed strike route for Eldritch Blasts, maybe something like Legendary Proficiency in unarmed strikes with the Kineticist trait?
According to the stuff Magic Sword noted, Wyvarans aren't in the Impossible Lands book. New ancestries are Vanara, Ghoran, Nagaji, Vishkanya, and rhino-folk whose name I don't recall off the top of my head.
Welp, just today we learned that the next big Pathfinder 2e class is going to be the Kineticist which will premiere in the Rage of Elements book. We'll be seeing a playtest of the class on Monday August 8th, in which we'll see 4 of the 6 elements that they will be able to use when the Kineticist officially releases. The iconic for this class is still Yoon, who was the iconic for the Kineticist in Pathfinder 1e, although it looks like she's had a training montage or two since then.
Now, anyone want to predict what we might be seeing? I'm personally hoping Paizo will find a way to play more with the space of Focus Spells. We saw some experimentation with the system in the new Psychic class, both with that class's playtest & its official release, and I'm guessing there can be more done with that design space.
I know this has turned into a meme thread, but I do think a tuning fork as a bell implement is a legitimately rad idea.
The Rogue’s Eldritch Trickster racket nets you a multiclass archetype with the Basic/Expert/Master Spellcasting feats, which includes the Psychic. And as far as I can tell, Psychic is probably the best archetype for an Eldritch Trickster to use, for a few reasons:
1.) No verbal components. For a stealthy rogue, no having to do a loud chant is huge. There are still visual elements to spellcasting, but you can’t have it all.
2.) Psychics can use Intelligence or Charisma for their key ability score, opening up a lot of different builds.
3.) several of the conscious minds have Attack Roll spells that you can combine with the magical trickster feat for sneak attack damage. Also, you can amp some of them as well. A stealthy rogue who starts off a battle with an amped Produce Flame or an amped Telekinetic Projectile is going to be laying on a lot of hurt from the word go.
So, yeah. There’s my thought: unless your concept really calls for Wizard or Cleric, your Eldritch Trickster Rogue should do some mind pushups. Thanks for coming to my TED Talk.
I'm predicting a new Primal Spellcaster of some kind. Each of the other traditions has two classes dedicated to it. Arcane has Wizard & Magus, Divine has Cleric & Oracle, and with the Dark Archive Occult has Bard & Psychic. But so far, the Druid is the only dedicated Primal spellcaster in the system.
Well, no. One major factor is that the Witch is a prepared caster, while the Psychic is spontaneous. The witch is still the only class that can cast prepared occult spells. Their hexes are also different than the Psychic's amps. Not better or worse, but definitely different. The thematic underpinning of both classes are also different. One is learning magic from an inscrutable teacher while the other has found a way to unlock the power of their mind.
So, I'll start by dropping the text of this ability from Archives of Nethys, and will italicize what I want to talk about.
Archives of Nethys wrote:
So, let's say that I'm playing a 2nd-level Psychic with the Oscillating Wave Conscious Mind who took the Psi Burst Feat at level 2. Here's the text of Psi Burst, for reference
Archives of Nethys wrote:
So we see that Psi Burst has the mindshift trait, which means my psychic can add or subtract energy from it. Let's say I perform a round where my Psychic starts by unleashing their Psyche after casting a cold spell on the last round, and then casts Burning Hands which deals fire damage. So far so good. According to rules of Conservation of Energy, my next granted cantrip or spell has to deal cold damage.
Lets say I then use my third action to use Psi Burst. If I choose to add or subtract energy, am I restricted to subtracting energy and making this ability deal cold damage because I cast a fire spell for my last action? And equally important, does doing so mean I am now flipped back to needing to add energy to my next spell, making the next qualifying spell I cast deal fire damage rather than cold?
Gandalf actually works well built as a Thaumaturge. Better than a wizard, even! Wizards in Middle-Earth are restricted in how much of their power they can actually wield, and the few displays of power Gandalf uses can be easily replicated by the scroll Thaumaturge feats.
As for his implements, they are his sword and his staff. His sword, Glamdring, is weapon implement of course. His staff is a regalia implement, the symbol of the Valar granting him leadership over the wizards of Middle-Earth as Gandalf the White. Also, Gandalf’s main role is in supporting the efforts of those fighting against Sauron: the Regalia implement being a big ol’ buff repository is very thematic in that regard. His final implement is probably a tome.
He also has the Cavalier or Beastmaster archetype, for Shadowfax.
While this wouldn't really work with a monster rider build, one thought I had to make a more melee-adjacent summoner is to have the summoner learn some Battle Form spells. Maybe even multiclass into Druid to get Wild Shape, though that would likely not be as good towards the end of the campaign since multiclass Druids can't get the real high-end Wild Shape feats.
A couple combos that I thought of:
Bell + Wand: Making a foe clumsy means their reflex save are worse.
Bell + Weapon: Similarly, a clumsy foe has lower AC.
Lantern + Wand: This one only works at the end of your adventuring career, but you don't roll a flat check to target a concealed target with an AoE attack. Reveal any invisible foes with the lantern, and then drop a mini-fireball/icestorm/lightning surprise on them.
Mirror + Weapon: Mirror lets you flank with yourself, and to be in more positions to react with Implement's Interruption.
Regalia + Weapon: The Regalia's Paragon Aura is buffing your weapon damage rolls, including the damage from Implement's Interruption (assuming you're holding your regalia in one hand and your implement weapon in the other, and why wouldn't you?).