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![]() WatersLethe wrote:
Yes, it's Haft Striker Stance from War of Immortals. It's pretty neat and it works with polearms or spears. ![]()
![]() kaid wrote:
Agreed. I'd love to have an archetype specifically for those who want to use slings as well as one specifically for those who want to use thrown weapons. Both are underserved ranged playstyles. ![]()
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![]() PossibleCabbage wrote: I think the potential Asmodeus shakeup in the future is foreshadowed by his "Death" in that series of short fiction leading up to the reveal of who was going to kick the bucket. Specifically the fact that his brother might not be as dead as Asmodeus has let on, as Ihys persists as sort of an anti-corrupting influence within Asmodeus, and might be gaining in strength over the eons. For those who haven't read it: The Godsrain Prophecies Part Two. ![]()
![]() zimmerwald1915 wrote:
I count four syllables in both 'Arabian' and 'Katapeshi.' ![]()
![]() Bubbik wrote:
I was just wondering which one since it can be hard to find out which ancestries are now free, and I thought maybe you were looking into one of those. But Anadi and Sprite aren't on my current list. ----- I this is my current list of free options. Ancestries • Catfolk • Dwarf • Elf • Gnome • Goblin • Halfling • Hobgoblin • Human • Kholo • Kobold • Leshy • Lizardfolk • Orc • Poppet • Ratfolk • Strix • Tengu • Tripkee Mixed Ancestries • Aiuvarin • Dromaar Versatile Heritages • Changeling • Dhampir • Nephilim • Dragonblood • Duskwalker ![]()
![]() Bubbik wrote: I have a character from a campaign I really like and was considering recreating in PFS to try out this style of play. But the race I was is restricted. It would cost 160 AcP, which I could earn by playing. I live in a remote area so home games would be my only option, which looks like it gives single digit rewards. So I it would take a long time. Am I missing something? How long would I actually need to play a "throw away alt" before I could get to be the one I actually want to play? What ancestry are you interested in? ![]()
![]() Finoan wrote: ...You will probably want a ranged weapon. An INT maxed Magus can use Cantrips for ranged damage in a pinch. An INT dumped one would be better with a bow. But any cantrips gained through the Sorcerer archetype would use Cha rather than Int, and the OP's description of the character as an "intimidating brute" makes me think they want a high strength build. With a low Dex and medium to high Cha, the Sorcerer cantrips could easily be a better ranged option than using a bow. ![]()
![]() A new online store is under construction. No telling when they'll get it up and running, though. And I've had the same login issues that you are having. At the moment, I can log in on my iPhone, computer, and even my old iPad mini, but no matter what settings I change, my iPad Pro will never log in. ![]()
![]() Player Core 2, page 103 Devise a Stratagem wrote: When you make this substitution, you can add your Intelligence modifier to your attack roll instead of your Strength or Dexterity modifier, provided you Strike with an agile or finesse melee weapon, an agile or finesse unarmed attack, a ranged weapon (which must be agile or finesse if it’s a melee weapon with the thrown trait), or a sap. The sap is an agile melee weapon so it is already covered by the statement "an agile or finesse melee weapon," and so it doesn't need to be listed separately. Somehow this unnecessary text has survived both the second printing of the APG and the transition to Player Core 2. :) -----
It's sad, and a bit strange, that Leshy seedpods can be used for class features like a Rogue's sneak attack or a Starlit Span Magus' Spellstrike, but somehow can't be used for Devise a Stratagem. ![]()
![]() Ajaxius wrote: I love that she doesn't have a clear resolution to her story. Me, too. I wonder if the events of the upcoming war will help resolve some things for her. And as others have pointed out, she's definitely experiencing some cognitive dissonance, but that's pretty common. People are complex. It's one of the reasons that I'm glad the overly simplistic alignment system is gone. Ajaxius wrote: I agree with others that she doesn't really LOOK like an orc... She fits the description from the Player Core pretty well to me. Player Core, page 70 wrote:
That drawing seems to check off all of the boxes to me. Long arms? Check. Stocky legs? Check. Bow-legged stance? Check. Slouched shoulders? Check. Rock-hard muscles? Check. Large tusks? Check. Rough, green, tattooed skin? Check. It seems like a good match. ![]()
![]() Gisher wrote:
I've just noticed that the Sukgung was moved to the crossbow group in the Tian Xia Character Guide before the Treasure Guide Remaster, seemingly, moved it back to the bow group. I'm going to take the Tian Xia entry as further support for the idea that the actual intent was to move all five of these weapons to the crossbow group. ![]()
![]() Archpaladin Zousha wrote: Recently got the itch to play a martial character whose weapon of choice is some kind of reinforced metal-handled shovel,... Thinking of this guy? Don't forget your trowel. :) ![]()
![]() Squark wrote: Et voila! You should now see the update under the Lost Omens: Ancestry Guide sanctioning. If I'm not mistaken, that makes the current list of free options... -----
• Catfolk • Dwarf • Elf • Gnome • Goblin • Halfling • Hobgoblin • Human • Kholo • Kobold • Leshy • Lizardfolk • Orc • Poppet • Ratfolk • Strix • Tengu • Tripkee -----
• Changeling • Dhampir • Nephilim • Dragonblood • Duskwalker ![]()
![]() Errata: I'm certain that the 7th level spells for the Celestial Staff (page 131) are incorrect. They are listed as frigid flurry and howling blizzard which make no sense for that staff, but are an exact match for the 7th level spells for the Boreal Staff which just preceded it. So this looks like a copy/paste error. For reference, the 7th level spells for the pre-remaster version were angel form. inner radiance torrent, and summon celestial. ![]()
![]() Agonarchy wrote: Eldritch Archer seems to cover some of this. A few more variations on that would be nice. Yeah, I really like the remastered Eldridge Archer. I believe that we are getting a remastered archetype based on Drow Shootist in Battlecry!, and I'm excited to see what that archetype, and possibly other options in that book, will offer for ranged character builds. ![]()
![]() I hadn't noticed this part before. Quote: Ancestry and heritage options to play a draconic character of your own, from expansions to the dragonblood and kobold to a brand-new dragonet ancestry! I would love to be able to recreate my pre-remaster dragony kobold character without having to take dragonblood. ![]()
![]() TheDisgaean wrote: Hate to necropost this, but I'd like to know if there are any special conversion rules to use the Ancestry Guide's content in the Remaster properly. Sort of. Go to the FAQ page and scroll down to the section titled "Ancestry Guide Errata (Spring 2024, Remaster Compatibility)." Mainly the changes are that Sprites and Strix now get their flying options earlier than before. That's a pretty big deal for PFS players since Strix will soon be a free choice for players. You also might want to scroll down a bit farther to the section titled "Ancestry Guide Errata (Spring 2024, 1st Printing)" for the errata that isn't remaster specific. ![]()
![]() I'm glad that helped. :) I initially had the same search issues that you did, but then I was able to find mention of the sepulcher in some online gaming session threads for Debt to the Quah that were here on this site. Like this one. You might get some more details from those threads. For example, here is an introductory passage that was given to the players in several of those threads. I'll put it behind a spoiler tag because my OCD is insisting on it, but it's an introductory passage so there isn't actually anything spoilery in it. I'm pretty sure that there are spoilers later in those threads, though. Spoiler:
"Our relations with the quahs have already been somewhat strained, although friendlier than their other connections with outsiders. Fortunately for us, we have some history of goodwill with the Shoanti, so Cousin to All was able to convince the other quahs to send representatives to hear our side of the story. Unfortunately for us, our side of the story is still bad. Lumketul showed no regard or respect in his blind pursuit of discovery, and frankly, the Society doesn’t have much grounds to deserve forgiveness. The Muschkal Sepulcher is an important location for all the quahs, and Lumketul’s disregard has cast the Society as a whole in a bad light. We’ve tried contacting Lumketul, but he has cut contact with the Society, and no one in the Society has heard from him in over a year. This is where you come in. I would like for all of you to travel to the meeting of the councilmembers and represent the Society. I believe excuses will not be received well; rather, please petition the council with utmost earnestness and sincerity.
I’ve had Lumketul’s notes on his expedition dug up in the hopes they’d be of some use. I’ve also included a copy of his Chronicle publication, although his embellishments and obfuscation of truth may have rendered it useless; nevertheless, maybe you’ll glean some helpful information from it.” Ambrus then reaches down beside him and pulls up a large satchel and an egg-shaped rock that emits a warm, red glow. “The bag contains the items Lumketul plundered from the burial site. At the very least, we must return the items to the Shoanti, and I request you try to convince the council to allow you to restore the sepulcher to its proper state. As for the stone, if you touch it to a broken object, it will gradually repair it. It won’t last forever, but it should have enough magic left in it for this mission.” The venture-captain pauses for emphasis. “It’s important to the Society to develop further relations with the quahs, so this could be an opportunity to show that we can be trusted." I have to say that I find the idea of an adventure that is the opposite of tomb raiding very refreshing. ![]()
![]() It is a sacred Shoanti burial ground that was raided by a member of the Pathfinders. In Debt to the Quah, the players are tasked with returning looted items and repairing relations with the Shoanti. ![]()
![]() Mathmuse wrote: ...Lost Omens Character Guide, published two months before the Magic Warrior archetype in Lost Omens World Guide, does not say that the Magic Warriors had to always where their masks. Instead, it says, "Others, such as the Magaambya’s magic warriors, subsume their whole identity into the mask, disguising every other aspect of themselves." I am going to have to remove always wearing the mask to make Noor Khan playable. Technically, I don't see the requirement that they must always wear their mask anywhere in the World Guide, either. What it says is Quote: Once you take this feat, if another creature ever learns your true face or name, you lose your abilities from this archetype. So you could take the mask off if you are alone, and should be able to take it off around other people so long as doing so wouldn't reveal your "true face." Revealing a "false face" doesn't seem to be an issue here so wearing a really, really good disguise under your mask or being under an illusion spell or polymorph spell that prevents people from seeing your "true face" might be considered sufficient to avoid the problem. ![]()
![]() Mathmuse wrote: The change in my avatar picture above is a glitch. It was this sentence. Quote: Yet Untamed Order druid's morphing abilities appear stronger. "Smorph" is one of the phonetically similar misspellings of "Smurf" that still triggers the Smurf Easter egg. See my posts below for some examples. :) ![]()
![]() Terevalis Unctio of House Mysti wrote:
— William Shakespeare, Julius Caesar Act III Scene 1. ![]()
![]() Tomppa wrote:
That's interesting. Acavna and Amaznen also aren't listed among the dead, missing, or unaccounted for deities in the Divine Mysteries Web Supplement. ![]()
![]() James Jacobs wrote:
I'm confused by the "nope." If you meant to use "irises" then you are agreeing with me that you intended to use the term "irises" rather than "pupils," but your "nope" seems to be indicating disagreement. James Jacobs wrote: The iris is the colorful part of the eye, and the pupil is the dark circle at the center. The sclera is the "white of the eye." In elves, the only part that's visible from afar is the colorful part—the iris. Yes, I'm well aware of the parts of the human eye, but according to Player Core, the colorful portion that makes up the entire visible portion of an Elven eye is the pupils — not the iris. PC, page 46 wrote: Their eyes are wide and rounded, featuring large and often vibrantly colored pupils that make up the entire visible portion of the eye. Thus Elves have huge, visible (and possibly colorful) pupils, but they don't have visible irises or visible sclera (or whatever analogies to those structures that Elven eyes might have). So your statement that James Jacobs wrote: ...elves don't have visible pupils... would seem to be incorrect. ![]()
![]() Prince Maleus wrote:
The blog posts make me think that we might be getting some Witch options through the Cobyslarni school. I think we might be getting some Bard options through the Kitharodian Academy. We are clearly getting Monk and Magus options from the Monastery of the Unbreaking Waves. ![]()
![]() John R. wrote:
My Guide to Proficiency Bonuses gives you a visual comparison of that progression to that of other classes. You'll see that Rangers with warden spells have the same progression as Magi. (It's a Google doc so it might not display well in a browser. Google doc apps should work fine, though.) ![]()
![]() The Total Package wrote: Or is it not considered an attack roll? Right, it's an athletics check not an attack roll. Here's the clarification from the Pathfinder Core Rulebook Errata on the FAQ page: Quote:
But since the whip has the Trip weapon trait, you would get the item bonus from the potency runes on it. |