Mavaro

Gisher's page

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Perpdepog wrote:
I wonder if they'll mess around with spell components and how they interact with the psychic. Somatic, material, and verbal components aren't nearly as emphasized now.

They won't do anything with spell components because those don't exist anymore. (Aside from very rarely used costs or loci.) WotC got spell components in the divorce.


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WatersLethe wrote:
Gisher wrote:
Archpaladin Zousha wrote:
Recently got the itch to play a martial character whose weapon of choice is some kind of reinforced metal-handled shovel,...
Thinking of this guy? Don't forget your trowel. :)
I like the way he uses both ends of the shovel. Wasn't there a relatively new feature that lets someone dual wield with a polearm and its butt-end?

Yes, it's Haft Striker Stance from War of Immortals. It's pretty neat and it works with polearms or spears.


kaid wrote:

I have less an issue of the reload one but the fact that a ton of feats that work for reload weapons seem to specifically write out slings by specifying bows/crossbows/guns.

I would love to make a halfling slinger but the feat support for such a thing is kinda lacking compared to bows/xbows/guns.

Agreed. I'd love to have an archetype specifically for those who want to use slings as well as one specifically for those who want to use thrown weapons. Both are underserved ranged playstyles.


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Linkified.

J R 528 wrote:

This was posted on Pathfinder 2e Reddit yesterday.

Barnes & Noble

and

Amazon


Veltharis wrote:
For what it's worth, Barnes & Noble seems to have leaked the upcoming remastered Dark Archive via its online storepage: Link

Sweet! February of next year.


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PossibleCabbage wrote:
I think the potential Asmodeus shakeup in the future is foreshadowed by his "Death" in that series of short fiction leading up to the reveal of who was going to kick the bucket. Specifically the fact that his brother might not be as dead as Asmodeus has let on, as Ihys persists as sort of an anti-corrupting influence within Asmodeus, and might be gaining in strength over the eons.

For those who haven't read it: The Godsrain Prophecies Part Two.


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zimmerwald1915 wrote:
Archpaladin Zousha wrote:
It wouldn't even be too much of a stretch to adapt the song: "Katapeshi Nights, like Katapeshi days!"
It'd do violence to the meter, stuffing an extra syllable in.

I count four syllables in both 'Arabian' and 'Katapeshi.'


Bubbik wrote:
Gisher wrote:
Bubbik wrote:
I have a character from a campaign I really like and was considering recreating in PFS to try out this style of play. But the race I was is restricted. It would cost 160 AcP, which I could earn by playing. I live in a remote area so home games would be my only option, which looks like it gives single digit rewards. So I it would take a long time. Am I missing something? How long would I actually need to play a "throw away alt" before I could get to be the one I actually want to play?
What ancestry are you interested in?
My party is trying to decide what to do next so we would need to unlock Anadi and Sprite. Is there a difference in how we unlock them?

I was just wondering which one since it can be hard to find out which ancestries are now free, and I thought maybe you were looking into one of those. But Anadi and Sprite aren't on my current list.

-----

I this is my current list of free options.

Ancestries

• Catfolk

• Dwarf

• Elf

• Gnome

• Goblin

• Halfling

• Hobgoblin

• Human

• Kholo

• Kobold

• Leshy

• Lizardfolk

• Orc

• Poppet

• Ratfolk

• Strix

• Tengu

• Tripkee

Mixed Ancestries

• Aiuvarin

• Dromaar

Versatile Heritages

• Changeling

• Dhampir

• Nephilim

• Dragonblood

• Duskwalker


Bubbik wrote:
I have a character from a campaign I really like and was considering recreating in PFS to try out this style of play. But the race I was is restricted. It would cost 160 AcP, which I could earn by playing. I live in a remote area so home games would be my only option, which looks like it gives single digit rewards. So I it would take a long time. Am I missing something? How long would I actually need to play a "throw away alt" before I could get to be the one I actually want to play?

What ancestry are you interested in?


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Finoan wrote:
...You will probably want a ranged weapon. An INT maxed Magus can use Cantrips for ranged damage in a pinch. An INT dumped one would be better with a bow.

But any cantrips gained through the Sorcerer archetype would use Cha rather than Int, and the OP's description of the character as an "intimidating brute" makes me think they want a high strength build.

With a low Dex and medium to high Cha, the Sorcerer cantrips could easily be a better ranged option than using a bow.


A new online store is under construction. No telling when they'll get it up and running, though.

And I've had the same login issues that you are having. At the moment, I can log in on my iPhone, computer, and even my old iPad mini, but no matter what settings I change, my iPad Pro will never log in.


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Player Core 2, page 103

Devise a Stratagem wrote:
When you make this substitution, you can add your Intelligence modifier to your attack roll instead of your Strength or Dexterity modifier, provided you Strike with an agile or finesse melee weapon, an agile or finesse unarmed attack, a ranged weapon (which must be agile or finesse if it’s a melee weapon with the thrown trait), or a sap.

The sap is an agile melee weapon so it is already covered by the statement "an agile or finesse melee weapon," and so it doesn't need to be listed separately.

Somehow this unnecessary text has survived both the second printing of the APG and the transition to Player Core 2. :)

-----
And it would be great if "ranged unarmed attack" was added to the list of qualifying attacks for Devise a Stratagem just like it was added to the Rogue's Sneak Attack options.

It's sad, and a bit strange, that Leshy seedpods can be used for class features like a Rogue's sneak attack or a Starlit Span Magus' Spellstrike, but somehow can't be used for Devise a Stratagem.


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Ajaxius wrote:
I love that she doesn't have a clear resolution to her story.

Me, too. I wonder if the events of the upcoming war will help resolve some things for her.

And as others have pointed out, she's definitely experiencing some cognitive dissonance, but that's pretty common. People are complex. It's one of the reasons that I'm glad the overly simplistic alignment system is gone.

Ajaxius wrote:
I agree with others that she doesn't really LOOK like an orc...

She fits the description from the Player Core pretty well to me.

Player Core, page 70 wrote:

Orcs are tall and powerfully built, with long arms and stocky legs. Many orcs top 7 feet in height, though they tend to adopt broad, almost bow-legged stances and slouch forward at the shoulders.

Orcs have rough skin, thick bones, and rock-hard muscles, making them suited to war and other physically demanding tasks. Orc skin color is typically some shade of green, though some orcs have other skin colors that reflect adaptations to their environments.

Orcs consider powerful builds, heavily scarred skin, large tusks, and tattoos attractive, regardless of gender.

That drawing seems to check off all of the boxes to me.

Long arms? Check.

Stocky legs? Check.

Bow-legged stance? Check.

Slouched shoulders? Check.

Rock-hard muscles? Check.

Large tusks? Check.

Rough, green, tattooed skin? Check.

It seems like a good match.


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Gisher wrote:

Errata: Pages 30-31

The Gauntlet Bow, Rotary Bow, Sukgung, Taw Launcher, Crescent Cross, and Lancer are all referred to as 'crossbows' in their descriptions, but they are all still listed as being in the 'bow' group rather than the new 'crossbow' group.

I've just noticed that the Sukgung was moved to the crossbow group in the Tian Xia Character Guide before the Treasure Guide Remaster, seemingly, moved it back to the bow group.

I'm going to take the Tian Xia entry as further support for the idea that the actual intent was to move all five of these weapons to the crossbow group.


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Archpaladin Zousha wrote:
Recently got the itch to play a martial character whose weapon of choice is some kind of reinforced metal-handled shovel,...

Thinking of this guy? Don't forget your trowel. :)


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I'm sad that the Bow Staff is now uncommon. :(


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Errata: Pages 30-31

The Gauntlet Bow, Rotary Bow, Sukgung, Taw Launcher, Crescent Cross, and Lancer are all referred to as 'crossbows' in their descriptions, but they are all still listed as being in the 'bow' group rather than the new 'crossbow' group.


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Squark wrote:
Et voila! You should now see the update under the Lost Omens: Ancestry Guide sanctioning.

If I'm not mistaken, that makes the current list of free options...

-----
Ancestries

• Catfolk

• Dwarf

• Elf

• Gnome

• Goblin

• Halfling

• Hobgoblin

• Human

• Kholo

• Kobold

• Leshy

• Lizardfolk

• Orc

• Poppet

• Ratfolk

• Strix

• Tengu

• Tripkee

-----
Versatile Heritages

• Changeling

• Dhampir

• Nephilim

• Dragonblood

• Duskwalker


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Errata:

I'm certain that the 7th level spells for the Celestial Staff (page 131) are incorrect.

They are listed as frigid flurry and howling blizzard which make no sense for that staff, but are an exact match for the 7th level spells for the Boreal Staff which just preceded it. So this looks like a copy/paste error.

For reference, the 7th level spells for the pre-remaster version were angel form. inner radiance torrent, and summon celestial.


Yep, I just downloaded my copy! Thank you!


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Maya Coleman wrote:
Just heard from the team! It's on the list of things to do today, so please be patient! It will be done by end of day at the latest!

No rush. :)

I just wanted to let you know that it hadn't shown up yet in case that was a glitch that needed fixing.


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Hmm. I still only have the pre-remaster version on my digital content page.


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Agonarchy wrote:
Eldritch Archer seems to cover some of this. A few more variations on that would be nice.

Yeah, I really like the remastered Eldridge Archer.

I believe that we are getting a remastered archetype based on Drow Shootist in Battlecry!, and I'm excited to see what that archetype, and possibly other options in that book, will offer for ranged character builds.


Malevolent_Maple wrote:
...Actually received the physical copy yesterday, so in even less of a hurry now. :D

Oooo! Any interesting changes leap out at you?


I hadn't noticed this part before.

Quote:
Ancestry and heritage options to play a draconic character of your own, from expansions to the dragonblood and kobold to a brand-new dragonet ancestry!

I would love to be able to recreate my pre-remaster dragony kobold character without having to take dragonblood.


One more day!


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TheDisgaean wrote:
Hate to necropost this, but I'd like to know if there are any special conversion rules to use the Ancestry Guide's content in the Remaster properly.

Sort of.

Go to the FAQ page and scroll down to the section titled "Ancestry Guide Errata (Spring 2024, Remaster Compatibility)."

Mainly the changes are that Sprites and Strix now get their flying options earlier than before. That's a pretty big deal for PFS players since Strix will soon be a free choice for players.

You also might want to scroll down a bit farther to the section titled "Ancestry Guide Errata (Spring 2024, 1st Printing)" for the errata that isn't remaster specific.


I hadn't looked at Strix for a long time.

The improved flight ancestry feat progression from the 2024 Spring Remaster Compatibility Errata is really nice.


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I'm glad that helped. :)

I initially had the same search issues that you did, but then I was able to find mention of the sepulcher in some online gaming session threads for Debt to the Quah that were here on this site. Like this one.

You might get some more details from those threads. For example, here is an introductory passage that was given to the players in several of those threads.

I'll put it behind a spoiler tag because my OCD is insisting on it, but it's an introductory passage so there isn't actually anything spoilery in it. I'm pretty sure that there are spoilers later in those threads, though.

Spoiler:
"Our relations with the quahs have already been somewhat strained, although friendlier than their other connections with outsiders. Fortunately for us, we have some history of goodwill with the Shoanti, so Cousin to All was able to convince the other quahs to send representatives to hear our side of the story. Unfortunately for us, our side of the story is still bad. Lumketul showed no regard or respect in his blind pursuit of discovery, and frankly, the Society doesn’t have much grounds to deserve forgiveness. The Muschkal Sepulcher is an important location for all the quahs, and Lumketul’s disregard has cast the Society as a whole in a bad light. We’ve tried contacting Lumketul, but he has cut contact with the Society, and no one in the Society has heard from him in over a year. This is where you come in. I would like for all of you to travel to the meeting of the councilmembers and represent the Society. I believe excuses will not be received well; rather, please petition the council with utmost earnestness and sincerity.

I’ve had Lumketul’s notes on his expedition dug up in the hopes they’d be of some use. I’ve also included a copy of his Chronicle publication, although his embellishments and obfuscation of truth may have rendered it useless; nevertheless, maybe you’ll glean some helpful information from it.”

Ambrus then reaches down beside him and pulls up a large satchel and an egg-shaped rock that emits a warm, red glow.

“The bag contains the items Lumketul plundered from the burial site. At the very least, we must return the items to the Shoanti, and I request you try to convince the council to allow you to restore the sepulcher to its proper state. As for the stone, if you touch it to a broken object, it will gradually repair it. It won’t last forever, but it should have enough magic left in it for this mission.”

The venture-captain pauses for emphasis.

“It’s important to the Society to develop further relations with the quahs, so this could be an opportunity to show that we can be trusted."

I have to say that I find the idea of an adventure that is the opposite of tomb raiding very refreshing.


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It is a sacred Shoanti burial ground that was raided by a member of the Pathfinders.

In Debt to the Quah, the players are tasked with returning looted items and repairing relations with the Shoanti.


Yay, Rime dragons!

Hopefully, they will expand the list of Dragonblood Exemplars to include them. I miss having a cold-themed option.


kadance wrote:
I assume this still is not a thing? Or am I just too dense to find it?

Sadly it still is not a thing.


Mathmuse wrote:
...Lost Omens Character Guide, published two months before the Magic Warrior archetype in Lost Omens World Guide, does not say that the Magic Warriors had to always where their masks. Instead, it says, "Others, such as the Magaambya’s magic warriors, subsume their whole identity into the mask, disguising every other aspect of themselves." I am going to have to remove always wearing the mask to make Noor Khan playable.

Technically, I don't see the requirement that they must always wear their mask anywhere in the World Guide, either.

What it says is

Quote:
Once you take this feat, if another creature ever learns your true face or name, you lose your abilities from this archetype.

So you could take the mask off if you are alone, and should be able to take it off around other people so long as doing so wouldn't reveal your "true face."

Revealing a "false face" doesn't seem to be an issue here so wearing a really, really good disguise under your mask or being under an illusion spell or polymorph spell that prevents people from seeing your "true face" might be considered sufficient to avoid the problem.


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Smurph


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Smarf


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Smarph


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Smirf


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Smirph


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Smerf


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Smerph


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Smorf


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Smorph


Mathmuse wrote:
The change in my avatar picture above is a glitch.

It was this sentence.

Quote:
Yet Untamed Order druid's morphing abilities appear stronger.

"Smorph" is one of the phonetically similar misspellings of "Smurf" that still triggers the Smurf Easter egg.

See my posts below for some examples. :)


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Terevalis Unctio of House Mysti wrote:

A curse shall light upon the limbs of men.

Domestic fury and fierce civil strife
Shall cumber all the parts of Italy.
Blood and destruction shall be so in use,
And dreadful objects so familiar,
That mothers shall but smile when they behold
Their infants quartered with the hands of war,
All pity choked with custom of fell deeds,
And Caesar’s spirit, ranging for revenge,
With Ate by his side come hot from hell,
Shall in these confines with a monarch’s voice
Cry “Havoc!” and let slip the dogs of war,
That this foul deed shall smell above the earth
With carrion men, groaning for burial.

— William Shakespeare, Julius Caesar Act III Scene 1.


Tomppa wrote:

The quote in the Character Options page says:

"All dead or missing gods (pages 312-314)"

Acavna and Amaznen are from Azlanti Pantheon (page 300-303) and thus not included in that restriction. Also, Acavna's description says that she no longer grants divine powers, but other azlanti gods descriptions mention that they still have priests and clerics, so it's unclear if all or none or some of them should be valid choices for a PFS cleric.
Aside from Sicva who is explicitly called out as restricted.

That's interesting.

Acavna and Amaznen also aren't listed among the dead, missing, or unaccounted for deities in the Divine Mysteries Web Supplement.


James Jacobs wrote:
Gisher wrote:
James Jacobs wrote:
From the description in Player Core 2, it says they resemble their non-vampire parent's ancestry, but with pale eyes. Since elves don't have visible pupils, an elf dhampir would appear to have solid white eyes.
I think you meant "irises"rather than "pupils."
Nope. I meant irises.

I'm confused by the "nope." If you meant to use "irises" then you are agreeing with me that you intended to use the term "irises" rather than "pupils," but your "nope" seems to be indicating disagreement.

James Jacobs wrote:
The iris is the colorful part of the eye, and the pupil is the dark circle at the center. The sclera is the "white of the eye." In elves, the only part that's visible from afar is the colorful part—the iris.

Yes, I'm well aware of the parts of the human eye, but according to Player Core, the colorful portion that makes up the entire visible portion of an Elven eye is the pupils — not the iris.

PC, page 46 wrote:
Their eyes are wide and rounded, featuring large and often vibrantly colored pupils that make up the entire visible portion of the eye.

Thus Elves have huge, visible (and possibly colorful) pupils, but they don't have visible irises or visible sclera (or whatever analogies to those structures that Elven eyes might have).

So your statement that

James Jacobs wrote:
...elves don't have visible pupils...

would seem to be incorrect.


James Jacobs wrote:
From the description in Player Core 2, it says they resemble their non-vampire parent's ancestry, but with pale eyes. Since elves don't have visible pupils, an elf dhampir would appear to have solid white eyes.

I think you meant "irises"rather than "pupils."


Prince Maleus wrote:

Can't wait to see the Runelord, and all the Wizard options.

And highly hopeful for some Witch options too.

The blog posts make me think that we might be getting some Witch options through the Cobyslarni school.

I think we might be getting some Bard options through the Kitharodian Academy.

We are clearly getting Monk and Magus options from the Monastery of the Unbreaking Waves.


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John R. wrote:
pixierose wrote:
So with the Remaster the Ranger already progresses its spellcasting, roughly at the same time as a spellchecking dedication, in addition the remaster made all spellcasting dcs progress at the same rate regardless of your tradition. So even if the Ranger didn't innately progress its spellcasting dc's you could just pick up a primal spellcasting dedication(although that would be counter intuitive with the whole religion flavor going on, but thankfully you don't have to worry about that since the Ranger warden spell dcs progress just fine)
Oh, I see where I missed that now. The spellcasting proficiencies get bumped up at the features that class DC gets bumped up. Thank you. Now it's all coming together.

My Guide to Proficiency Bonuses gives you a visual comparison of that progression to that of other classes.

You'll see that Rangers with warden spells have the same progression as Magi.

(It's a Google doc so it might not display well in a browser. Google doc apps should work fine, though.)


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The Total Package wrote:
Or is it not considered an attack roll?

Right, it's an athletics check not an attack roll.

Here's the clarification from the Pathfinder Core Rulebook Errata on the FAQ page:

Quote:

Page 446: Attack Rolls. There was some confusion as to whether skill checks with the attack trait (such as Grapple or Trip) are also attack rolls at the same time. They are not. To make this clear, add this sentence to the beginning of the definition of attack roll "When you use a Strike action or make a spell attack, you attempt a check called an attack roll."

To clarify the different rules elements involved:

An attack is any check that has the attack trait. It applies and increases the multiple attack penalty.

An attack roll is one of the core types of checks in the game (along with saving throws, skill checks, and Perception checks). They are used for Strikes and spell attacks, and traditionally target Armor Class.

Some skill actions have the attack trait, specifically Athletics actions such as Grapple and Trip. You still make a skill check with these skills, not an attack roll.

The multiple attack penalty applies on those skill actions as well. As it says later on in the definition of attack roll "Striking multiple times in a turn has diminishing returns. The multiple attack penalty (detailed on page 446) applies to each attack after the first, whether those attacks are Strikes, special attacks like the Grapple action of the Athletics skill, or spell attack rolls."

But since the whip has the Trip weapon trait, you would get the item bonus from the potency runes on it.