Pathfinder Lost Omens: Ancestry Guide

5.00/5 (based on 6 ratings)
Pathfinder Lost Omens: Ancestry Guide

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The Age of Lost Omens is filled with people of all types, including more than just those of common ancestries. Lost Omens Ancestry Guide places the spotlight on the uncommon and rare ancestries of the Inner Sea (like geniekin, androids, kitsune, sprites, and more!), providing information on their cultures and place in the world. The book also expands on the rules options for these ancestries and versatile heritages. Finally, Lost Omens Ancestry Guide also features new ancestries and versatile heritages including some that are brand new, as well as old favorites from throughout Golarion!

Written by: Calder CaDavid, James Case, Jessica Catalan, Eleanor Ferron, Lyz Liddell, Luis Loza, Ron Lundeen, Patchen Mortimer, Andrew Mullen, Samantha Phelan, Jessica Redekop, Mikhail Rekun, David N. Ross, Mark Seifter, Owen K.C. Stephens, Isabelle Thorne, Linda Zayas-Palmer

Note: Base rules for the Azarketi can be found in an excerpt from Absalom, City of Lost Omens, available as a free download. These rules have been provided for use along with the other Azarketi feats and heritages found in Lost Omens Ancestry Guide.

ISBN-13: 978-1-64078-308-9



Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Pathfinder Nexus on Demiplane
Roll20 Virtual Tabletop
Archives of Nethys

Note: This product is part of the Pathfinder Lost Omens Subscription.

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One of the best in the catalogue

5/5

I finally got around to buying my own copy today, but I've loved this book since release! Giving some oddball Ancestries a chance to shine (my beloved Androids!) with not only interesting rules, but phenomenal writeups of their varied ethnic groups and cultures. I'd gladly buy a second Ancestry Guide if it hit on some of my more esoteric favs - Lashunta, Minotaurs, Wyrwoods - with similar care here.

I can't praise the art enough, either.


5/5

An excellent book full of a bevy of options for all the previously released ancestries as well as tons of new ancestry and versatile heritage options. As standard for Lost Omens books it's also accompanied by a bevy of details and lore for all the folks of the Inner Sea and beyond. A very excellent book for anyone who wants to break out of the Core Rulebook options. I think some of my favorite additions are the geniekin heritages. Being able to have a touch of elemental power on any of your favorite ancestries is so much fun. The available variety is incredible.


5/5

This book definitely helps enrich Golarion with more unique demihuman races. I only wish a few more races were covered. Such as minotaurs, caligni, munavri, rougarou, nagaji, vishkanya. But, it's still good!


Amazing product

5/5

Really love the execution. I'll certainly be using this in my game whenever I have the chance. Thank you Paizo for another great product!


5/5


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Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Anyone mind spoiling some of the kobold feat names? I imagine there are some generic weapon feats (picks plus the new ancestry weapons maybe?) but I think Kobolds are due for a level 17 feat. Dragon form?? Any sort of Gang Up equivalent at level 9?

Grand Lodge

Pathfinder Roleplaying Game Superscriber
Rysky wrote:
You mean Skinwalker, Shifter was a Class.

Indeed

Silver Crusade

2 people marked this as a favorite.
Gisher wrote:
Rysky wrote:
Yes

But was it really?

;)

It's nice to see you here again, Rysky.

Yes.

And thankies ^w^


Nicolas Paradise wrote:
Gisher wrote:
silversarcasm wrote:
Corgi Mount?! Oh man I hope my PDF ships soon
I would imagine the best part of that will be getting stats for corgis. :)
It is a specialized familiar no stats :(

Adding a fly speed through the familiar abilities sounds like almost too much fun. Flying corgis!


Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Nicolas Paradise wrote:
Okuru wrote:
Is there a way to get all the tails of the kitsune?

Yes there are 3 methods.

1. 1 tail for each level of spells you can cast as a spell caster.

2. Same as 1 but relating to the spell level of non-cantrip innate spells gained through ancestry feats.

3. 1+ the number of Kitsune ancestry feats.

Capping at 9.

So gaining tails is pretty much automatic with level then, isn't it? As in, you would have to go to a great deal of trouble to avoid gaining tails. And if you are a spellcaster, you will pretty much gain all 9 tails before you are done.

Dark Archive

Gisher wrote:
Nicolas Paradise wrote:
Gisher wrote:
silversarcasm wrote:
Corgi Mount?! Oh man I hope my PDF ships soon
I would imagine the best part of that will be getting stats for corgis. :)
It is a specialized familiar no stats :(
Adding a fly speed through the familiar abilities sounds like almost too much fun. Flying corgis!

It was mentioned in discord that the corgi can't get fly or burrow speeds :(


David knott 242 wrote:
Nicolas Paradise wrote:
Okuru wrote:
Is there a way to get all the tails of the kitsune?

Yes there are 3 methods.

1. 1 tail for each level of spells you can cast as a spell caster.

2. Same as 1 but relating to the spell level of non-cantrip innate spells gained through ancestry feats.

3. 1+ the number of Kitsune ancestry feats.

Capping at 9.

So gaining tails is pretty much automatic with level then, isn't it? As in, you would have to go to a great deal of trouble to avoid gaining tails. And if you are a spellcaster, you will pretty much gain all 9 tails before you are done.

Nope, you have up to that many. If you want to be a one-tailed kitsune, no problem.


Tomppa wrote:
Gisher wrote:
Nicolas Paradise wrote:
Gisher wrote:
silversarcasm wrote:
Corgi Mount?! Oh man I hope my PDF ships soon
I would imagine the best part of that will be getting stats for corgis. :)
It is a specialized familiar no stats :(
Adding a fly speed through the familiar abilities sounds like almost too much fun. Flying corgis!
It was mentioned in discord that the corgi can't get fly or burrow speeds :(

That's too bad. I'm sure they have the Extraordinary Cuteness ability, though.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

I can't wait for this book! The Aphorite is almost tied with Aasimar as my favorite ancestry/heritage :) also my friend is obsessed with Kitsune & keeps asking me about the tails. Glad I was able to get some answers and can't wait until my pending payment goes through so I can implement it in my campaign :p

Grand Lodge

2 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber
Gisher wrote:
Tomppa wrote:
Gisher wrote:
Nicolas Paradise wrote:
Gisher wrote:
silversarcasm wrote:
Corgi Mount?! Oh man I hope my PDF ships soon
I would imagine the best part of that will be getting stats for corgis. :)
It is a specialized familiar no stats :(
Adding a fly speed through the familiar abilities sounds like almost too much fun. Flying corgis!
It was mentioned in discord that the corgi can't get fly or burrow speeds :(
That's too bad. I'm sure they have the Extraordinary Cuteness ability, though.

Indeed, they have a clause that they can't gain any other forms of movement but land speed through familiar abilities. As a trade off however they are small sized and have scent(which counts against their familiar abilities)


Pathfinder Adventure, Lost Omens, Rulebook Subscriber

Can anyone tell me if there are new Changeling heritages?

Thanks


3 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Rude_ wrote:

Can anyone tell me if there are new Changeling heritages?

Thanks

Assuming you mean Changeling lineages (1st level only feats)

Changeling Lineages:

Moon May (Moon Hag)
Snow May (Winter Hag)
Veil May (Blood Hag)
Virga May (Storm Hag)


Pathfinder Adventure, Lost Omens, Rulebook Subscriber

Lineage, yes, thanks!

Grand Lodge

1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber
Xethik wrote:
Anyone mind spoiling some of the kobold feat names? I imagine there are some generic weapon feats (picks plus the new ancestry weapons maybe?) but I think Kobolds are due for a level 17 feat. Dragon form?? Any sort of Gang Up equivalent at level 9?

I thought I answered this but it must have been eaten by the internet gremlins.

Close Quarters at 9th

Wyrmling Wings at 17th


Pathfinder Rulebook Subscriber

Has there been any word on when the free Azarketi/Gillmen pdf is coming out? I know they were part of the Absalom book and have heritages and feats in this one, but Absalom got delayed.


1 person marked this as a favorite.
Pathfinder Rulebook Subscriber
Memyselfishness wrote:
Has there been any word on when the free Azarketi/Gillmen pdf is coming out? I know they were part of the Absalom book and have heritages and feats in this one, but Absalom got delayed.

Will be issued on the street date for this book, I think. The 24th then?

Dark Archive

Do Cactus Leshy get some sort of passive damage against melee or unarmed attacks?


1 person marked this as a favorite.

Could we get some Iruxi love? Nothing was shown last night on the stream. We got a couple little things mentioned on discord but not much. Something about a 15 ft tongue that can perform disarm actions, and some have said they get a lot of mystical stuff.


I'm personally looking towards to seeing what dhampirs get - Changelings got a pretty good set of new feats in this book and I hope dhampirs will be similarly fortunate.


anyone wanna comment on what the duskwalker "lineage stand-ins" look like?


1 person marked this as a favorite.
Gaulin wrote:
Could we get some Iruxi love? Nothing was shown last night on the stream. We got a couple little things mentioned on discord but not much. Something about a 15 ft tongue that can perform disarm actions, and some have said they get a lot of mystical stuff.

Don't have any more, but just clarifying that it's 10ft.

TiwazBlackhand wrote:
Do Cactus Leshy get some sort of passive damage against melee or unarmed attacks?

It gives you spines as a natural weapon, but it seems like you're generally expected to apply them to people actively. The art is a good example of what that would look like, though.


Xethik wrote:
Rude_ wrote:

Can anyone tell me if there are new Changeling heritages?

Thanks

Assuming you mean Changeling lineages (1st level only feats)

** spoiler omitted **

Those sound really cool!

Grand Lodge

5 people marked this as a favorite.
Pathfinder Adventure, Lost Omens, Pawns, Rulebook Subscriber

Shipping notice! Time to download.


I just watched a recording of the stream, and it was mentioned that the Geniekin get a weapon that channels elemental magic? What's that about?


Pathfinder Roleplaying Game Superscriber

I wish my order is shipped soon :(


1 person marked this as a favorite.
Pathfinder Rulebook Subscriber
Ventnor wrote:
I just watched a recording of the stream, and it was mentioned that the Geniekin get a weapon that channels elemental magic? What's that about?

Spoilers!:
Two of the new weapons at the end of the book lets you channel acid, sonic, fire, cold or electricity damage into your Strikes as a free action after using an action or casting a spell with one of those traits. It's 1 damage per damage dice for the weapons.

There's also a new rune to make it 1d6/1d8 (I don't remember which) of those damage types on any weapon. If you apply it to the new weapons, it's 1d6/1d8 + 1.

Scarab Sages

Pathfinder Lost Omens Subscriber

I just had a strange thought about this, reading through the PDF. But I have to ask a serious question about the Geniekin. Someone let me know if I'm way off base here, but I want to make sure I get it right.

In 1E, each of the flavors of Geniekin were their own separate race, so in a way it makes sense they'd get different Heritage options here. But here's where I run into an issue. I get that in 1E, if you wanted a flavored Aasimar or Tiefling, for example, you had to spend a feat. And that carried over directly into 2E with their versatile heritage. With me so far?

Doesn't that create a sort of feat tax for literally every other versatile heritage in the game if you want that flavor when Geniekin don't? Not that it's hard to take out the 1st level feat flavors and just make them into the same kind of option the Geniekin have, but it's weird they don't have to spend their 1st level feat for the flavor.

Now, I know, people want to say, but they were all separate in 1E! And I totally get that argument, too. But that's acting on nostalgia and a sense of "But that's how it worked before, so it should now." But should it?

I'm not trying to be a downer on any of it, but am I missing something here? Why do the Geniekin not have to spend a 1st level feat they can't retrain into or out of to be a specific flavor when literally every other Versatile Heritage does?


1 person marked this as a favorite.

The geniekin do all have Lineage feats, like magmasoul for Ifrit and dustsoul for Oread, etc etc. Not sure where you heard they didn't.

Contributor

9 people marked this as a favorite.
Arovyn wrote:

I just had a strange thought about this, reading through the PDF. But I have to ask a serious question about the Geniekin. Someone let me know if I'm way off base here, but I want to make sure I get it right.

In 1E, each of the flavors of Geniekin were their own separate race, so in a way it makes sense they'd get different Heritage options here. But here's where I run into an issue. I get that in 1E, if you wanted a flavored Aasimar or Tiefling, for example, you had to spend a feat. And that carried over directly into 2E with their versatile heritage. With me so far?

Doesn't that create a sort of feat tax for literally every other versatile heritage in the game if you want that flavor when Geniekin don't? Not that it's hard to take out the 1st level feat flavors and just make them into the same kind of option the Geniekin have, but it's weird they don't have to spend their 1st level feat for the flavor.

Now, I know, people want to say, but they were all separate in 1E! And I totally get that argument, too. But that's acting on nostalgia and a sense of "But that's how it worked before, so it should now." But should it?

I'm not trying to be a downer on any of it, but am I missing something here? Why do the Geniekin not have to spend a 1st level feat they can't retrain into or out of to be a specific flavor when literally every other Versatile Heritage does?

You can't compare "Geniekin" to "Tiefling," they are different scopes of classification. "Geniekin" means "inner sphere planetouched," which generally frees up "planetouched" refers to specifically the outer sphere planetouched.

Ifrit (Fire), Oread (Earth), Suli (Neutral/All), Sylph (Air), and Undine (Water) correspond categorically with Aasimar (good), Aphorite (lawful), Duskwalker (neutral), Ganzi (chaotic), and Tiefling (evil). There are 5 for the inner sphere and 5 for the outer sphere. An aasimar can take a lineage feat if they want character options that specifically relate to the type of aasimar they are, and an ifrit can do the same.


Pathfinder Lost Omens, Rulebook Subscriber
Arovyn wrote:

I just had a strange thought about this, reading through the PDF. But I have to ask a serious question about the Geniekin. Someone let me know if I'm way off base here, but I want to make sure I get it right.

In 1E, each of the flavors of Geniekin were their own separate race, so in a way it makes sense they'd get different Heritage options here. But here's where I run into an issue. I get that in 1E, if you wanted a flavored Aasimar or Tiefling, for example, you had to spend a feat. And that carried over directly into 2E with their versatile heritage. With me so far?

Doesn't that create a sort of feat tax for literally every other versatile heritage in the game if you want that flavor when Geniekin don't? Not that it's hard to take out the 1st level feat flavors and just make them into the same kind of option the Geniekin have, but it's weird they don't have to spend their 1st level feat for the flavor.

Now, I know, people want to say, but they were all separate in 1E! And I totally get that argument, too. But that's acting on nostalgia and a sense of "But that's how it worked before, so it should now." But should it?

I'm not trying to be a downer on any of it, but am I missing something here? Why do the Geniekin not have to spend a 1st level feat they can't retrain into or out of to be a specific flavor when literally every other Versatile Heritage does?

You heard wrong, its exactly the same as every other versatile heritage, except there's five of them.


Nicolas Paradise wrote:
I have my pdf if anyone wants vague spoilers I will check back in a bit after my drive home.

Are there any new ancestry Feats for the Core Ancestries like Human, Elf, Dwarf, etc?


1 person marked this as a favorite.
Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Prisoner301 wrote:
Nicolas Paradise wrote:
I have my pdf if anyone wants vague spoilers I will check back in a bit after my drive home.
Are there any new ancestry Feats for the Core Ancestries like Human, Elf, Dwarf, etc?

No.


1 person marked this as a favorite.
Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Xethik wrote:
Anyone mind spoiling some of the kobold feat names? I imagine there are some generic weapon feats (picks plus the new ancestry weapons maybe?) but I think Kobolds are due for a level 17 feat. Dragon form?? Any sort of Gang Up equivalent at level 9?

Draconic Sycophant

Kobold Weapon Familiarity
Slither

Kobold Weapon Innovator
Winglets

Briar Battler
Close Quarters
Dragonblood Paragon
Snare Commando

Hatchling Flight
Kobold Weapon Expertise
Vicious Snares

Wyrmling Flight


Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
QuidEst wrote:
David knott 242 wrote:
Nicolas Paradise wrote:
Okuru wrote:
Is there a way to get all the tails of the kitsune?

Yes there are 3 methods.

1. 1 tail for each level of spells you can cast as a spell caster.

2. Same as 1 but relating to the spell level of non-cantrip innate spells gained through ancestry feats.

3. 1+ the number of Kitsune ancestry feats.

Capping at 9.

So gaining tails is pretty much automatic with level then, isn't it? As in, you would have to go to a great deal of trouble to avoid gaining tails. And if you are a spellcaster, you will pretty much gain all 9 tails before you are done.

Nope, you have up to that many. If you want to be a one-tailed kitsune, no problem.

I thought that was overpowered until I got a look at the PDF and realized that, unlike in PF1 where the Magical Tail feat granted a spell-like ability with each tail, extra tails in PF2 are merely cosmetic (although the rules for maximum number of them do correlate them with personal power for those who have additional tails).


Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Ashanderai wrote:
Are there any new Planar Scion feats that allow you to take a Lineage feat and a natural weapon feat eventually, so that I don't have to only pick one or the other at 1st level?

Not as such, but there are ways to gain natural weapons from your base ancestry after 1st level. For example, the Fleshwarp ancestry has a 1st level ancestry feat (Living Weapon) that grants you a choice of natural weapons, and you can take this feat more than once to gain more than one such weapon. And there is nothing in the text or keywords of this feat that limits you to taking this feat at 1st level.

Liberty's Edge

2 people marked this as a favorite.
KaiBlob1 wrote:
anyone wanna comment on what the duskwalker "lineage stand-ins" look like?

I guess those are the Chance Death, Deliberate Death and Willing Death 1st-level only, no retraining, feats.

Basically, you learned something from your first death. Hopefully, you will fare better this time.

Liberty's Edge

Gaulin wrote:
Could we get some Iruxi love? Nothing was shown last night on the stream. We got a couple little things mentioned on discord but not much. Something about a 15 ft tongue that can perform disarm actions, and some have said they get a lot of mystical stuff.

2 new heritages with very descriptive names : Cloudleaper (you can safely go down after leaping in the clouds) and Woodstalker (you stalk the woods).

Feats : astrology, appropriate primal spells, and new ways to use your tail or tongue. Also riding reptiles :-)

Liberty's Edge

1 person marked this as a favorite.
Goodham wrote:
I'm personally looking towards to seeing what dhampirs get - Changelings got a pretty good set of new feats in this book and I hope dhampirs will be similarly fortunate.

5th-level Feats that give you abilities like those of your vampiric ancestor.

Ways to benefit from positive energy (high level though).

and Undead Companion :-D

Liberty's Edge

Just started looking at the Beastkin entry and I love what I see.

Be a Batkin, a Spiderkin, a Tyrannosauruskin ...

Grand Lodge

Pathfinder Roleplaying Game Superscriber
The Raven Black wrote:

Just started looking at the Beastkin entry and I love what I see.

Be a Batkin, a Spiderkin, a Tyrannosauruskin ...

It is pretty cool but it sucks that the only natural attack they get is bite. It would be cool if they had the same 1st level feat as fleshwarps and pick up more or different kinds of attacks.

Like what if I am an Elkkin who has ever heard of an elk biting someone they obviously would have a horns/gore attack.

Liberty's Edge

2 people marked this as a favorite.

TBH, you can reskin it as any other part of the head as long as it keeps the same traits and damage. Nothing hinges on it being a jaws attack.

Scarab Sages

2 people marked this as a favorite.
Pathfinder Lost Omens Subscriber
Jessica Redekop wrote:
Arovyn wrote:

I just had a strange thought about this, reading through the PDF. But I have to ask a serious question about the Geniekin. Someone let me know if I'm way off base here, but I want to make sure I get it right.

In 1E, each of the flavors of Geniekin were their own separate race, so in a way it makes sense they'd get different Heritage options here. But here's where I run into an issue. I get that in 1E, if you wanted a flavored Aasimar or Tiefling, for example, you had to spend a feat. And that carried over directly into 2E with their versatile heritage. With me so far?

Doesn't that create a sort of feat tax for literally every other versatile heritage in the game if you want that flavor when Geniekin don't? Not that it's hard to take out the 1st level feat flavors and just make them into the same kind of option the Geniekin have, but it's weird they don't have to spend their 1st level feat for the flavor.

Now, I know, people want to say, but they were all separate in 1E! And I totally get that argument, too. But that's acting on nostalgia and a sense of "But that's how it worked before, so it should now." But should it?

I'm not trying to be a downer on any of it, but am I missing something here? Why do the Geniekin not have to spend a 1st level feat they can't retrain into or out of to be a specific flavor when literally every other Versatile Heritage does?

You can't compare "Geniekin" to "Tiefling," they are different scopes of classification. "Geniekin" means "inner sphere planetouched," which generally frees up "planetouched" refers to specifically the outer sphere planetouched.

Ifrit (Fire), Oread (Earth), Suli (Neutral/All), Sylph (Air), and Undine (Water) correspond categorically with Aasimar (good), Aphorite (lawful), Duskwalker (neutral), Ganzi (chaotic), and Tiefling (evil). There are 5 for the inner sphere and 5 for the outer sphere. An aasimar can take a lineage feat if they want character options that specifically relate to the type of aasimar they are,...

I am corrected. Thank you for clarifying it. I really did misunderstand it, and I didn't read deep enough in to realize they all had lineage feats as well. I just didn't see the geniekin as five separate heritages, just one, and that was my error.

Arovyn

Dark Archive

8 people marked this as a favorite.
Nicolas Paradise wrote:
The Raven Black wrote:

Just started looking at the Beastkin entry and I love what I see.

Be a Batkin, a Spiderkin, a Tyrannosauruskin ...

It is pretty cool but it sucks that the only natural attack they get is bite. It would be cool if they had the same 1st level feat as fleshwarps and pick up more or different kinds of attacks.

Like what if I am an Elkkin who has ever heard of an elk biting someone they obviously would have a horns/gore attack.

A møøse ønce bit my sister

Grand Lodge

3 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber
TiwazBlackhand wrote:
Nicolas Paradise wrote:
The Raven Black wrote:

Just started looking at the Beastkin entry and I love what I see.

Be a Batkin, a Spiderkin, a Tyrannosauruskin ...

It is pretty cool but it sucks that the only natural attack they get is bite. It would be cool if they had the same 1st level feat as fleshwarps and pick up more or different kinds of attacks.

Like what if I am an Elkkin who has ever heard of an elk biting someone they obviously would have a horns/gore attack.

A møøse ønce bit my sister

Is she a Weremoose now!?


Any word on Dhampir lineages?


1 person marked this as a favorite.
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

F5 F5 F5 F5.....WHY MUST I WAIT! AHHHHH!

Sometimes I hate the random but fair shipping shuffling process.

Back to waiting.....F5 F5 F5 F5


1 person marked this as a favorite.
Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Albatoonoe wrote:
Any word on Dhampir lineages?

Adhyabhau (vetalarana), Cel Rau (strigoi), and Ru-Shi (jiang-shi)

Grand Lodge

Pathfinder Roleplaying Game Superscriber
Albatoonoe wrote:
Any word on Dhampir lineages?

ADHYABHAU

CEL RAU
RU-SHI


Do Kitsune have any options for mimicking other people, like PF1's "Realistic Likeness"?


I've heard murmurs of a few feats that allow access to certain animal companions, can anyone spoil that a little?

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