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trawets71's page
Organized Play Member. 733 posts (11,073 including aliases). No reviews. No lists. No wishlists. 3 Organized Play characters. 41 aliases.
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Male Apprentice Wizard, Magic Man, Master's Spellbook, Merchant District Castoff
Milton nods to the halfling and says "I'll be there. I know the place." Thinking to himself Some money won't be a bad idea. Without Master Xerxes I'll be paying the bills.
A few minutes before Milton arrives at the Rusty Pirate. So far on his walk he hasn't run into anyone he knows. Which is good as far as he is concerned. He walk in and looks around. When he doesn't see Kora he stops one of the barmaids and asks "I am here to meet Kora Whistlegap do you know where she is" When pointed to the room, he heads back and nods at Kora and says "I have arrived as promised. Looks like I am first here."
Kora tells him "Have a seat and when the others arrive I will tell you all at once."
Milton sits and looks at the stew. It smells good but he pokes at the meat. He looks to Kora and asks "They didn't get their meat from the farmers I helped did they? I don't fancy having cat I've already cooked myself."
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Male Halfling Sorcerer 1| AC 18 T 15 FF 14 | HP 6/7 | F +2 R +4 W +3; +2 vs. Fear| Init +3 | Perc +2
Zinli Steelworker wrote: He is SO dead :D
Because not one of us three can roll above a 10
No, I think he is so UNdead and has been since we got to him.
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Male Monk 4/Champion 1 | AC 18 T 18 FF 14 | HP 57/57 | F +6 R +7 W +4 | Init +3 | Perc +10
I think we need to talk about the shield wall a little. It is not a wall. It is a set of rocky mountains or cliffs up to about 4600 meters high. They are marked on the world map.
That being said the village does have a wall or fence around it according to it's map. It looks like it only has the one gate out.
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Male Human Class Fighter (Rondelero Duelist) 7 | AC 26 T 14 FF 23 | HP 60/60 | F +8 R +6 W +4 | Init +3 | Perc +12
I'll take it if no one else does. More armor is always better.

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Here is the genesis of my submission Kevin Hurly. He is set for marshal now as that fits his background best but I may switch to champion. I am trying to decide on fighter or cleric for second class. These characters are going to do a TON of damage and I need to decide how much to lean into that or go for more versatility. I need to pick another trait and fix gear as well. He is made with the original ages of the tiefling so he is older than the current version.
Future build will have Eldritch Heritage demon. The longer he spends in the worldwound the more he will come to resemble a demon. He will also be a crit fisher with the scimitar. His goal would be to close the worldwound and try and undo some of the damage it has done, to him and others.
I recently shut down the Wrath game I was running at the end of book 2. I am currently too exhausted to run a game. I've been on the boards here for many years and started gaming in the early 90's with AD&D 2E.
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Male Human Class Fighter (Rondelero Duelist) 7 | AC 26 T 14 FF 23 | HP 60/60 | F +8 R +6 W +4 | Init +3 | Perc +12
St. John smiles at the "woman" and says "I have been waiting for you as well. I got a bit of a cold shoulder downstairs but, I am here now. Shall we dance?"
He then tries flipping himself over the couch and landing next to her.
Acrobatics: 1d20 + 11 ⇒ (20) + 11 = 31
If he makes it and still has a standard action he will attack.
+2 Falcata PA: 1d20 + 14 - 2 ⇒ (18) + 14 - 2 = 30 Damage: 1d8 + 8 + 4 ⇒ (4) + 8 + 4 = 16
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Thanks for having us. Just a note for all, this is a mystery and the NPCs might not be helpful even if you think they should be. My PBP game fell apart because the PCs couldn't handle unhelpful NPCs. That is all I will say about this adventure. I will keep any knowledge I have to myself. That may mean at times I fade into the back for others to handle things. Of course with my CRSS Can't Remember Sh** Syndrome there are things I don't remember.
My halfling sorcerer's magic isn't magic. He's a jeweler with tools that do magical things. Of course a hobbit halfing thief that is a classic. With Ythiel going down the gnome road possible, I could pull out my fire based gnome sorcerer. I will have to update any to the current build rules.
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Happy Thanksgiving to you all!
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RIZZENMAGNUS wrote: Chosen: Vondal pop over and say hi in the discussion board
i have it narrowed down to these two
Kolaiah the minotaur: skald
Gaeldon the lost: Paladin monk
This is seriously a tough one
I would go for the paladin monk. That's my 2 cents.
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The paladins head back to the army camp and find Irabeth waiting for them. She smiles as they arrive back and asks "How did the hunt go?" Her smile diminishes as you get closer and she can see you better.
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DM Fang Dragon wrote: Mmm intriguing, would be good to know what sort of politics St. John Smythe would have. If I remember correctly the party has a patron. His dueling brought him to her attention. He was introduced to a relative of hers and they fell in love. His family, while noble, isn't important enough and she is locked into a marriage with someone she doesn't want to marry. St. John is fighting so women don't have to put up with this anymore. He also believes in simplifying the laws and making government work more efficiently so the nation regains more of it's past prosperity.
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I started in FR and have a soft place for there. I would be interested in a Shadowdale campaign. It is where I got my start. I would be submitting a human wizard. I'll pull him from my FR game that isn't going anywhere as the DM disappeared.
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Those levels are not permanant. I believe they go away in 15 hours.
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Male Mossling Friar 1| AC 12| HP 5/5|
As the mossling straightens up you are glad there is a large growth of fern in his groin area as he doesn't have a stitch of clothing on. The bare patch on his head while strange for a mossling and the holy symbol of the church are the only indicators that he is a friar. He looks at the newcomers and says "Well met. Mortal clothing you say? It itches too much in the wrong places. Somewhere in my sack is my habit. Please don't say you need me to put it on. The sun on me feels so good and I feel so much more energetic."
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Daniel Stewart wrote: Oh no trawets, your character has decided to become a farmer...
Farmers are hardy and hard working even they have more con that.
Con: 4d6 ⇒ (6, 6, 2, 1) = 15 14
Does a mossling friar sound too out of it? I'll need to bring that charisma down but can get Int and Wis to 13. A cook who pulls spices out of his body.
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I got a link to join here from a friend. Mind if I join in?
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Thank you all for giving it a go. I learned alot about Traveller while trying this. I hope to see all of you around in other games.
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Jason leaves the bar and is watched and tailed by his friends. It's about a 20 minute walk to the ship that passes uneventfully.
Onboard the process to get the ship ready for flight is ongoing. When the system traffic system loads there are two NOTAMs; no one knows why they call them that but they are notices of things that aren't normal. The first is about a week old alerting ships that a very large vessel has been spotted far out of the system heading inward. The second, more recent one, advised parts of the system opposite the ship are out of bounds due to heavy pirate attacks.
Axel glances out the windows to the System patrol and small Navy base and sees all berths are empty.
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Axel is ahead. He was first out the door when Jason suggested everyone else leave. A couple lagged a bit but he isn't more than a few minutes. I'll hold any more shipboard until everyone is there.
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Mr. Braun pulls a small card out of his pocket and tosses it on the table. He says "Call me if you decide to take the job or don't. It's a pretty simple offer. Bring me what we want and get paid. I don't have time to waste I have others to make an offer to." With that he begins to walk away toward another table.
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Ok, I tabled the ship discussion because I didn't want that to stop us starting the scenario. It doesn't really matter what your ship is at this point. You will need something with guns that can fly in the system. Once everyone has posted in gameplay I'll get things going. Until then please keep up the conversation. You don't need to leave the bar. All good adventures start in a space bar maybe with some light sword play or tavern with some hooded stranger looking to higher you to save the world. :)
You have a ship. It is currently in drydock undergoing final repairs so like all good repair shops they gave you a loaner. The loaner is the newest of the Prosperity class ships the Gluttony. You will be putting it through it's breaking in as it just finished outfitting.
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Allen Crawford wrote: well the Neural comm is not a problem, but the wafer jack is a TL12...anyway I can use my underworld knowledge or agent contact to perhaps gain access to one?? I am sticking with TL 11.
Also everyone needs to know that augments are highly frowned upon in most parts of the Imperium and illegal in some. So just be careful before you go full cyberpunk.
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There are 4 currently. RH isn't going anywhere. I am giving pinvendor until tomorrow to post something then I will PM him to see if he is still interested. RH might come back in with a different character. We will see.
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Ok, how about we leave the sleeping arrangements 100% off the thread.
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Half the fun of Traveller is making the characters. Heck, I remember I probably spent as much time making characters as I did playing the MegaTraveller games back in the stone age.
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Male Human Fighter 1/Sorcerer 1| AC 15 T 12 FF 13 | HP 14/14| F +3 R +2 W +2 | Init +1| Perc +4
John Smith the Alchemist wrote: Turns out, anti-personnel exploding bullets, the Gunchemis's entire shtick, is a warcrime! Then it's a good thing there is no Geneva convention here and we aren't soldiers.
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As RH said stats are going to 2d6 and arrange to taste. This will be human only.
I was waiting to make sure I had interested before getting into character generation. Which I seem to have. I am leaving for my appointments for the day now but will get into generation when I am free later today.
Feel free to discuss any ideas you have for a group. I would make sure all the basic skills are covered.
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I just tested positive for COVID. I don't know how this will effect my posting but wanted to let you know.
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Here is Sonny Wright He is a channeler and spell casting cleric rather than a more martial one. I have played him in a couple of Carrion Crown games. Between them I have played up into book 5.
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Because I am that kind of nerd, during the Revolution a well trained solider could fire 3 to 4 musket rounds a minute. The training standard was 3. Rifles fired less.
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Male Dwarf Ranger 1| AC 18 T 11 FF 17 | HP 13/13 | F +4 R +3 W +2;+2 v Poison, spells and SLAs| Init +1| Perc +6
The map link works for me as well.
This has been Dolgrym's picture since he was first made years ago. If need be it can be changed.
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Congratulations for defeating a mythic foe! This gains you your third mythic tier.
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You can walk as a move action and levitate as a move action. So basically walk off and levitate down 20 feet.
I have seen no provision where you can't use the scale on two people at the same time. You can cast it on two different people. It takes 1 move action to levitate a person up to 20 feet. So this round walk off levitate down 20 feet. Next round activate scale. Levitate Enos up 20 feet. You don't need to worry about range with the scale indoors. I don't think you know the caster level.
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Male Human AACBC6
I will say I was getting alittle confused what was going on myself. Though in the end I think I understood. Most of the confusion had to do with posts out of order and time traveling and retconning. I think with Adebe gone that is going to fix a lot of my issues.
I like my games to move but not at the expense of comprehension. I am with Cable here I like cool. It doesn't matter to me how it works. It's a game and it's all magic. It works however the GM says.
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Leothar moved into the room went up the steps up the steps around and jumped down. You can go where ever you want. You don't have to jump at all. Marked where he was attacked.
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Male Human AACBC6
Boom comes over the comms "We continue. We bring the pod on and head toward the planets after going dark for a bit. I am ready here."
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Male Human AACBC6
Boom rolls his eyes and sighs on hearing the were going to be inspected. He makes sure any weapons are stored and waits for the inspection.
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Male Human AACBC6
Boom rolls his eyes at all the fuss. Overreacting as usual. Wait till they see what we got onboard. He stays quiet and waits patiently.
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Male Human AACBC6
I'm not sharing with Navarre. I don't want fleas :)
As far as skills, I am thinking of advancing Mining, Explosives, Melee and Stealth. I would like to pick up Gun Combat: Energy Pistol and Language: Aslan.
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5d6 ⇒ (6, 4, 5, 5, 5) = 25 16
5d6 ⇒ (1, 5, 6, 6, 3) = 21 17
5d6 ⇒ (5, 4, 3, 6, 1) = 19 15
5d6 ⇒ (6, 6, 6, 6, 6) = 30 18 whoa
5d6 ⇒ (1, 2, 6, 6, 2) = 17 14
5d6 ⇒ (4, 5, 5, 5, 5) = 24 15
5d6 ⇒ (4, 6, 5, 2, 4) = 21 15
18,17,16,15,15,15,14
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Male Human AACBC6
Boom was in the armory to get the cube and saw the weapons in there. He would have picked up the shock stick on his way out with the cube.

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Male Human Monk 6/Paladin 4/Champion of Irori 10/Liviing Weapon L. Fighter| AC 33 T 30 FF 28| HP 280/280 | F +25 R +29 W +32;+2 vs. Enchantments, sleep effects, paralysis effects, and stunning effects | Init +4 | Perc +32
Ontzlake wrote:
I was in discussion with our GM via PM about the possibility of adjusting Ontzlake away from the Astropath role to differentiate him more from Bachu, but I was wondering how you might feel if there was a distinction with Bachu being a better Astropath than Ontzlake is (since you have more Telepathy powers than I do, and I'm adding some Divination and Pyromancy further down the line once I get Iron Arm and Warp Speed earned), and thus creating some narrative friction there since Bachu overcame his traumas to excel in the role the Imperium assigned him, while Ontzlake jumped at the first opportunity to escape his duty and fulfill his more selfish ambitions?
Play what you want to play. You are not stepping on any toes. Bachu will mostly be telepathic powers. He will eventually play people like puppets. I don't see any pyromancy at all and I doubt any divination though I need to look at those again. Basically he's job is to gather information and disseminate it. Read a mind, maybe plant a false memory, make em forget or take total control. Other than that if a power can induce fear or something akin to it, he may do it.
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Male Human AACBC6
I had the blue metal bar. Boom is most interested in anything to do with metals and mining so he wants to make sure those get out with him.
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Male Human AACBC6
Boom's motto is it is better to ask forgiveness than permission. It is even better to have to ask for neither.
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Male Human AACBC6
Your ideas about valuable things are correct but those are adult worries not excited kids worries. Also this is a right of passage event. Probably one of the last things some of use do until adulthood. Call it our final.
I assumed it was Friday as well. He find the map get the pass pack the vehicle. Saturday we get up and go was my assumption. This ain't our first rodeo but the first without an adult along. We did have an adult look things over and approve. This is all old hat to our characters. They know what to do. Maybe a little unsure of themselves but the know. That is what the survival rolls are for. We know we need food, water, air and gear. Our characters know exactly what those items are how to pack them right. That's my feeling.
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Dadna moves through the fire and strikes one of the brimoaks solidly but it still stands. Ardriel tries to finish it off but his arrow misses it. After his baptism in fire, Leothar moves forward and drops one of the brimoraks. Ian stands by and inspires the group.
Ian Passeri wrote: P f E +2 deflection bonus to AC and a +2 resistance bonus on saves. mythic endure elements 5 resistance
Those protection from evil spells haven't been cast yet as you haven't started down the stairs yet. Also when PFE is cast the bonus to saves replaces your cloak, it doesn't stack with it as they are both resistance; so it will basically be +1 to what you have currently
Round 1
Enos Up
BO 0
BB 0
BY 0
BG 62
BR 57
BW 0
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Sorry to hear that. I pray they both get better soon.
I'm with you on the phone. I'll read on there but I can't stand posting.
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We are going to be joined by Pixie Rogue and he is going to be making a... you guessed it Rogue :) He is going to need some mythic advice I think so please be helpful as I know you all are. Some of you I know play in another game with him. Just remember you are not fighters.
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I am going to make a new rule which for the most part won't make a huge change on your part because you don't do much casting.
When you use a spell with a save, roll the victims saving throws so we are not waiting for things to be seen. That being said please make sure your saves are correct in your headers. If you don't know your victims save bonus' just make the rolls. If the roll beats your dc you'll know what happened. If it is something you have faced before feel free to look it up if you want especially if you have faced multiple encounters with them; dretches, brimorks etc. I don't expect you to know the first time you encounter something or a unique creature.
I am trying to speed things up some and build some momentum. I should have been running Leothar alongside the battles even though he probably didn't reach camp until the battles were over.
It may also be a good idea to include what buffs are up in your posts and count them down.
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Dadna reeling from the slash retaliates against Staunton with a smash to the chest but doesn't cause him to fall. You uses her mythic speed to get another swing and his head splatters everywhere like a watermelon being dropped from a tall tower.
Round 12
Ardrial Up
O 48
B 0
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