Male Human Class Fighter (Rondelero Duelist) 7 | AC 26 T 14 FF 23 | HP 38/60 | F +8 R +6 W +4 | Init +3 | Perc +12
St. John sees the blood flowing and knows the Earl can't stand long. He yells at him "Yield and live!" As he presses him. +2 Falcata TWF Fl 1: 1d20 + 12 ⇒ (12) + 12 = 24 Damage: 1d8 + 8 ⇒ (2) + 8 = 10
If the Earl yields or drops St. John stops attacking. Better to bring him in for trial.
Male Human Class Fighter (Rondelero Duelist) 7 | AC 26 T 14 FF 23 | HP 38/60 | F +8 R +6 W +4 | Init +3 | Perc +12
St. John smiles as Triphylla brings some light and says "THank you. Now I won't trip and end up on my face. If the goal is to find evidence then it might be best to not have a distraction unless we need to get Staubel out of his room. Slipping in quietly and maybe invisibly might be best."
Male Human Paladin 9| AC 24 T 12 FF 23 | HP 83/83 | F +12 R +8 W +10; Immune: Diseases, Fear, Charms | Init +1| Perc +13
The man shakes his head to clear it some after the gag is taken off. He says "I am Daniel. Servent of Mitra. To my shame I was subdued by these servants of Set and kept here. I am indebted to you. I will gladly add my sword to yours against them."
Male Human Paladin 9| AC 24 T 12 FF 23 | HP 83/83 | F +12 R +8 W +10; Immune: Diseases, Fear, Charms | Init +1| Perc +13
Hey all. brvheart was kind enough to let me join as the new paladin, thank you. I think I have played with most of you in the past at some point. At the very least your names are familiar. I played in a lot of games with RH and was sad to see him leave. I've been playing pathfinder for 13 or so years now. I first started in college with AD&D 2nd Ed and then took a hiatus for a while with rpgs until someone from work invited me to play in a Rogue Trader game and was introduced to Pathfinder. Lately I've been trying out different systems when I get the chance. I am really enjoying Shadowdark currently. I look forward to killing evil with you all hand hope we all have a good time.
I went into this with the thought of 1 of 3 character options. I am always trying to recreate my very first character ever who was an Evoker and adventured in the FR. Another idea was one of the most fun character's I ever played a cleric/illusionist. And the third idea was a fighter mage thief. I always had one of those in the party whenever I played a SSI AD&D game. Based on what I rolled the cleric/illusionist is out. After reading the PHB a pixie fairy sounds interesting as well. Are we using the methods from the PHB where we can change stats? Str: 13/15
Male Human Wizard 4| AC 17 T 13 FF 14 | HP 26/26 | F +3 R +4 W +6| Init +3| Perc +2
Milton nods to the halfling and says "I'll be there. I know the place." Thinking to himself Some money won't be a bad idea. Without Master Xerxes I'll be paying the bills. A few minutes before Milton arrives at the Rusty Pirate. So far on his walk he hasn't run into anyone he knows. Which is good as far as he is concerned. He walk in and looks around. When he doesn't see Kora he stops one of the barmaids and asks "I am here to meet Kora Whistlegap do you know where she is" When pointed to the room, he heads back and nods at Kora and says "I have arrived as promised. Looks like I am first here." Kora tells him "Have a seat and when the others arrive I will tell you all at once." Milton sits and looks at the stew. It smells good but he pokes at the meat. He looks to Kora and asks "They didn't get their meat from the farmers I helped did they? I don't fancy having cat I've already cooked myself."
Male Monk 4/Champion 1 | AC 18 T 18 FF 14 | HP 22/57 | F +6 R +7 W +4 | Init +3 | Perc +10
I think we need to talk about the shield wall a little. It is not a wall. It is a set of rocky mountains or cliffs up to about 4600 meters high. They are marked on the world map. That being said the village does have a wall or fence around it according to it's map. It looks like it only has the one gate out.
Here is the genesis of my submission Kevin Hurly. He is set for marshal now as that fits his background best but I may switch to champion. I am trying to decide on fighter or cleric for second class. These characters are going to do a TON of damage and I need to decide how much to lean into that or go for more versatility. I need to pick another trait and fix gear as well. He is made with the original ages of the tiefling so he is older than the current version. Future build will have Eldritch Heritage demon. The longer he spends in the worldwound the more he will come to resemble a demon. He will also be a crit fisher with the scimitar. His goal would be to close the worldwound and try and undo some of the damage it has done, to him and others. I recently shut down the Wrath game I was running at the end of book 2. I am currently too exhausted to run a game. I've been on the boards here for many years and started gaming in the early 90's with AD&D 2E.
Male Human Class Fighter (Rondelero Duelist) 7 | AC 26 T 14 FF 23 | HP 38/60 | F +8 R +6 W +4 | Init +3 | Perc +12
St. John smiles at the "woman" and says "I have been waiting for you as well. I got a bit of a cold shoulder downstairs but, I am here now. Shall we dance?" He then tries flipping himself over the couch and landing next to her. Acrobatics: 1d20 + 11 ⇒ (20) + 11 = 31 If he makes it and still has a standard action he will attack.
Thanks for having us. Just a note for all, this is a mystery and the NPCs might not be helpful even if you think they should be. My PBP game fell apart because the PCs couldn't handle unhelpful NPCs. That is all I will say about this adventure. I will keep any knowledge I have to myself. That may mean at times I fade into the back for others to handle things. Of course with my CRSS Can't Remember Sh** Syndrome there are things I don't remember. My halfling sorcerer's magic isn't magic. He's a jeweler with tools that do magical things. Of course a
DM Fang Dragon wrote: Mmm intriguing, would be good to know what sort of politics St. John Smythe would have. If I remember correctly the party has a patron. His dueling brought him to her attention. He was introduced to a relative of hers and they fell in love. His family, while noble, isn't important enough and she is locked into a marriage with someone she doesn't want to marry. St. John is fighting so women don't have to put up with this anymore. He also believes in simplifying the laws and making government work more efficiently so the nation regains more of it's past prosperity.
Male Mossling Friar 1| AC 12| HP 5/5|
As the mossling straightens up you are glad there is a large growth of fern in his groin area as he doesn't have a stitch of clothing on. The bare patch on his head while strange for a mossling and the holy symbol of the church are the only indicators that he is a friar. He looks at the newcomers and says "Well met. Mortal clothing you say? It itches too much in the wrong places. Somewhere in my sack is my habit. Please don't say you need me to put it on. The sun on me feels so good and I feel so much more energetic."
Daniel Stewart wrote:
Farmers are hardy and hard working even they have more con that. Con: 4d6 ⇒ (6, 6, 2, 1) = 15 14 Does a mossling friar sound too out of it? I'll need to bring that charisma down but can get Int and Wis to 13. A cook who pulls spices out of his body.
Jason leaves the bar and is watched and tailed by his friends. It's about a 20 minute walk to the ship that passes uneventfully. Onboard the process to get the ship ready for flight is ongoing. When the system traffic system loads there are two NOTAMs; no one knows why they call them that but they are notices of things that aren't normal. The first is about a week old alerting ships that a very large vessel has been spotted far out of the system heading inward. The second, more recent one, advised parts of the system opposite the ship are out of bounds due to heavy pirate attacks. Axel glances out the windows to the System patrol and small Navy base and sees all berths are empty.
Mr. Braun pulls a small card out of his pocket and tosses it on the table. He says "Call me if you decide to take the job or don't. It's a pretty simple offer. Bring me what we want and get paid. I don't have time to waste I have others to make an offer to." With that he begins to walk away toward another table.
Ok, I tabled the ship discussion because I didn't want that to stop us starting the scenario. It doesn't really matter what your ship is at this point. You will need something with guns that can fly in the system. Once everyone has posted in gameplay I'll get things going. Until then please keep up the conversation. You don't need to leave the bar. All good adventures start in a space bar maybe with some light sword play or tavern with some hooded stranger looking to higher you to save the world. :) You have a ship. It is currently in drydock undergoing final repairs so like all good repair shops they gave you a loaner. The loaner is the newest of the Prosperity class ships the Gluttony. You will be putting it through it's breaking in as it just finished outfitting.
Allen Crawford wrote: well the Neural comm is not a problem, but the wafer jack is a TL12...anyway I can use my underworld knowledge or agent contact to perhaps gain access to one?? I am sticking with TL 11. Also everyone needs to know that augments are highly frowned upon in most parts of the Imperium and illegal in some. So just be careful before you go full cyberpunk.
Male Human Fighter 1/Sorcerer 1| AC 15 T 12 FF 13 | HP 14/14| F +3 R +2 W +2 | Init +1| Perc +4
John Smith the Alchemist wrote: Turns out, anti-personnel exploding bullets, the Gunchemis's entire shtick, is a warcrime! Then it's a good thing there is no Geneva convention here and we aren't soldiers.
As RH said stats are going to 2d6 and arrange to taste. This will be human only. I was waiting to make sure I had interested before getting into character generation. Which I seem to have. I am leaving for my appointments for the day now but will get into generation when I am free later today. Feel free to discuss any ideas you have for a group. I would make sure all the basic skills are covered.
You can walk as a move action and levitate as a move action. So basically walk off and levitate down 20 feet. I have seen no provision where you can't use the scale on two people at the same time. You can cast it on two different people. It takes 1 move action to levitate a person up to 20 feet. So this round walk off levitate down 20 feet. Next round activate scale. Levitate Enos up 20 feet. You don't need to worry about range with the scale indoors. I don't think you know the caster level.
Male Human AACBC6
I will say I was getting alittle confused what was going on myself. Though in the end I think I understood. Most of the confusion had to do with posts out of order and time traveling and retconning. I think with Adebe gone that is going to fix a lot of my issues. I like my games to move but not at the expense of comprehension. I am with Cable here I like cool. It doesn't matter to me how it works. It's a game and it's all magic. It works however the GM says.
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