Traveller (Inactive)

Game Master trawets71


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Male Human Retired Fleet Admiral

So looking through those. I'll be happy with whatever the group takes and I'll decide what to take from there. And obviously after everyone has requested what they want from said package


Axel Black wrote:

all the skills i have as 0 :

Astrogation 0
Computer 0
Deception 0
Flyer 0
Space Science 0
VaccSuit 0

so any of these i can take will technically be an increase

Looks like you still haven't updated your basic training. They were:

Pilot (any) 0
Vacc Suit 0
Zero-G 0
Gunner (any) 0
Mechanic 0
Gun Combat (any) 0


Male Human Retired Fleet Admiral

I'll check what I missed. Thanks :)

So just mechanic I forgot to add. But added now


Male Human Retired Fleet Admiral

Oh

GM-T

Did you think about the retirement payout ruling?


okay folks, I am going to cast an official Package vote:

I am voting for MERCENARY
Why?

A - we are lighter on cbt skills overall that I might choose, but especially Rion. The package has TWO Gun Cbt choices available

B - the package has stealth which I know Allan would like

C - the package has Medic; it isn't that Rion cannot serve as Medic, he can, but Medic 1 would be a great improvement

D - the package has Gunner, which Lucian had mentioned wanting, but most of our ship choices could use multiple gunners

E - even if it ended up Rion being forced to take Heavy Weapons, it would still be cool to have


Allen Crawford wrote:

Maybe I will take Computers from both contacts and then stealth from the package??

I think I might be Badger from the series lol

and maybe think about actually taking COMPUTERS not ELECTRONICS (Computers) ... because at the moment, Allen is actually good at FIXING computers, not using them. So a little more like Geek Squad and not so much FIrefly ;)


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Male Human Retired Fleet Admiral

So RED?

Retired and Extremely Dangerous


Male Human Retired Fleet Admiral

I had some fun with the UWP and created the asteroid where he grew up


Axel Black wrote:
I had some fun with the UWP and created the asteroid where he grew up
I would love to see that, can you post it somewhere?
Jason "Rion" Prince wrote:

I am voting for MERCENARY

Why?
D - the package has Gunner, which Lucian had mentioned wanting, but most of our ship choices could use multiple gunners
Rulebook wrote:

Mercenary Skill Package: Mercenary Skill Package: This skill package focuses on ground combat, and is obviously aimed at combat-heavy games.

Sensors 1, Comms 1, Medic 1, Leadership 1, Heavy Weapons (any) 1, Gun Combat (any) 1, Gun Combat (any) 1, Stealth 1.

It says it focuses on ground combat. I don't see 'gunner' on the list. Also, it has 'heavy weapons.' For half the heavy weapons we would need 'battle armor' which, I don't think any of us have and the 'heavy weapons' are very expensive. I would vote for something other than Mercenary, but would select medic if it was chosen.

I would prefer it over 'Investigation' which has neither 'medic' or 'gunner.' if I were putting an option forward, I think I would propose 'Traveller' then 'Starship.'

Since we are still bouncing around ideas. Should we vote by listing them in descending order? Highest to lowest, eight down to one? then chose the package with the most points? The only problem would be is if we try and 'rig' it, making the package someone else recommended our absolute lowest, just to decrease its value. We'd get stuck with something no one wanted :)


Male Human Retired Fleet Admiral
Lucian Brachtarna wrote:
Axel Black wrote:
I had some fun with the UWP and created the asteroid where he grew up
I would love to see that, can you post it somewhere?

It's in my profile the code


Axel Black wrote:
It's in my profile the code

Ahhh Vacuum Asteroid - Epra D85 A10141A-B, does our 'rock' have a nickname? Apparently Axel is four years older than Lucian, maybe you were friends with an older sibling.

Edit: And your image doesn't come up :(


Male Human Retired Fleet Admiral

Odd that image isn't working. I'll try a work around

And not sure about nickname. Yeah. I did a 7th term

Edit: try image link again


yeah, that worked! I have trouble finding images I like. I should probably learn some new tech so I can craft them myself. But in the meantime, I like this one for Lucian. I feel like it gives off that 'lone scout' vibe.


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Ah...yes, you are right. I was thinking of the older system where you take Electrical then specialize in Comms or Computers or whatever...like Engineering. I will correct it to just computers...thanks for pointing that out


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Male Human Retired Fleet Admiral

So we're still stuck at no skill package chosen yet.... Seems we have hit the proverbial DnD door meme


again we can list preferences in order, numbering higher to lower, let the math sort it out.


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Well for my 2cr I think the Traveller package has most of the things we might need...including gunner and medic. I would probably take Stealth out of that package if it were taken.


I had offered 4 packages to try and avoid analysis paralysis but that may have been too many :)


Male Human Retired Fleet Admiral

I will abstain from picking a package. So what ever the group decides I'll pick something from it and make something up why he got it :P


OK then, unless someone has another strong desire for a package, I saw we go with the Traveller. There are enough skills there for us each to choose 2 extra skills if needed and it should give us a good selection. What do you all think??
(Not trying to take over anyone choice, just want to move along to playing!! :-) )


Male Human Retired Fleet Admiral

So far

2x traveller
1x mercenary


Axel Black wrote:
I will abstain from picking a package. So what ever the group decides I'll pick something from it and make something up why he got it :P

I think there should be a rule of 'no abstaining' :)

The thing for me, is if someone feels their lacking, let them have it. I know Jason really wants a gun :)


Yeah that works for me too...let the people that want a certain skill have it...there are plenty of others available!! And as it does not add to existing skills it is somewhat limited to people looking to gain a new skill or bump a 0 to a 1.


Axel Black wrote:

So far

2x traveller
1x mercenary

Noooooooo, I am not exempt from listening to the DM (or Universe Master, ooooooo, or IMP - Imperium Master Person)

I will need to re-vote
Give me just a sec

UPDATE - with some side-chat on Discord, we are now 4 votes in favor of Traveller

DM-T, would you go ahead and set the pick rotation for us, and include pravindor in the list?


Daniel
Evindyl
Pinvendor
RH
Seth

1st: 1d5 ⇒ 3
2nd: 1d4 ⇒ 4
3rd: 1d3 ⇒ 2
4th: 1d2 ⇒ 2

Pick order is: Pinvendor, Seth, Evindyl, RH, Daniel


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Male Human Retired Fleet Admiral

Well. The good thing is it seems, we are done, barring the package skills

Let the travelling begin!


Axel Black wrote:

Well. The good thing is it seems, we are done, barring the package skills

Let the travelling begin!

I need to spend a few credits to get Lucian up to snuff, but it shouldn't take long.


Same here...still need to know if I am ok with the wafer jack and neural comm.


Male Human Retired Fleet Admiral

And if TAS can pay :)

Unless Pinvendor wants pilot 1, I'll pick that


As far as TAS pay and retirement I am going to say that doesn't start until you are done with terms. If the wafer jack and neural comm are TL 11 or lower they are free game as long as you have the money or benefit.


Male Human Retired Fleet Admiral

i tried :P

im spending my last 100k on subdermal armor 3 then


well the Neural comm is not a problem, but the wafer jack is a TL12...anyway I can use my underworld knowledge or agent contact to perhaps gain access to one??


Allen Crawford wrote:
well the Neural comm is not a problem, but the wafer jack is a TL12...anyway I can use my underworld knowledge or agent contact to perhaps gain access to one??

but the tech level 14 neural comm is WAY cooler ... is there any way that you want to make these goals rather than pre-game purchases? We could say that we are all going to go to Darien as our first action or something?


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Allen Crawford wrote:
well the Neural comm is not a problem, but the wafer jack is a TL12...anyway I can use my underworld knowledge or agent contact to perhaps gain access to one??

I am sticking with TL 11.

Also everyone needs to know that augments are highly frowned upon in most parts of the Imperium and illegal in some. So just be careful before you go full cyberpunk.


ok..well I will stay with the TL-10 Neural Comm and pick up a mini-computer that straps to my wrist (easy for Tech 11) will give me more money for fun programs :-)


So is there any reason Lucians 'cloth armor' can't be a full length jacket with a 'replaceable reflec armor liner'? Both are level ten, I think by level 11 they've figured out how to make them synergize in a cool fashion.


pinvendor here officially joining the chat!

Sorry for being late. I wanted to be able to easily reference my prior term posts, so it was easier to keep that in Recruitment since they were all in the same thread. Plus I didn't want to post as my main alias, and I hadn't yet decided on a name or anything at the time.

Looks like I still need to come up with Connections. So significant events in my terms:

  • Term 1 - New romantic relationship
  • Term 2 - Ousted from the Navy by a Rival
  • Term 3 - Given advanced specialist training in Gun Combat
  • Term 4 - Investigation got hairy, but succeeded

    Age 34, Former Navy NCO, Former Agent Sergeant:
    Characteristics:
    Strength (Str) 7 (+0)
    Dexterity (Dex) 8 (+0)
    Endurance (End) 7 (+0)
    Intelligence (Int) 11 (+1)
    Education (Edu) 9 (+1)
    Social Standing (Soc) 5 (-1)

    Skills:
    Carouse 0
    Computers 0
    Drive 1 (Wheeled)
    Engineer 1 (some kind of specialty)
    Gunner 0
    Gun Combat 1 (Energy Pistol)
    Gun Combat 1 (Slug Pistol)
    Investigate 0
    Jack of All Trades 1
    Mechanic 1
    Medic 1
    Pilot 0
    Remote Operations 1
    Streetwise 1
    Survival 0
    Vacc Suit 0
    Zero-G 0

    Cash: Cr 25,000

    As far as the Traveller package choices, unless we believe in spreading out the proficiency, I'm drawn to Medic to bump me to Medic 2 since it doesn't really look like we have a lot of that elsewhere.


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    Well your agent term 4 and my agent term 6 would allow us to both know each other...we both belonged to the same police unit and while I was injured you were luck enough to get out and succeed in the operation..


    DM Trawets wrote:

    Just so it is clear you get those skills in the package as they are listed, they cannot be used to raise a skill. So Recon 1 is Recon 1 not Recon 1 +1 to recon 2.

    If you haven't done so please read all the skills so you know what they do. Most are obvious but something that might be covered by perception but have 2 or more skills covering it in Traveller.

    Well...that ends the Medic 2 dream. OK, as I already have Medic 1, I will have to choose something else:

    Stealth 1 feels safe. Don't think I saw anyone dibs that yet.

    Turns out it was dibs-ed! Choosing Sensors 1 instead.

    @Allen Crawford: Given mine is a success and yours is an injury, perhaps your undercover operation reached its zenith and your cover was blown during the takedown. Jagger and his partner were investigating a murder which turned out to be related and ended up unexpectedly involved in discovering the larger issue (feels like almost every cop movie ever). Jagger's unintended appearance happens to be in the nick of time to save your life and get you out of the situation hence the accolades.

    Naturally we walked away from the explosion wearing our sunglasses and didn't look back.


    Jagger Stevens wrote:
    Naturally we walked away from the explosion wearing our sunglasses and didn't look back.

    Afraid to ask if that's relating to the 'Bad Boys' or the 'Blues Brothers'.


    Honestly just about any action movie out there, cops or otherwise seems to have this scene. :P


    Or, since were now a band, a ZZ Top Video....


    TEAM:

    Please remember, Axel & Rion are giving up their second picks to RH & Daniel. So.

    1 - Sensors
    2 - Stealth
    3 - Gun Cbt
    4 - Gunnery
    5 - ALLEN
    6 - JAGGER
    7 - LUCIAN
    8 - ALLEN


    Traveller Skill Package:

  • Pilot (any) 1
  • Sensors 1
  • Comms 1
  • Gunner (any) 1
  • Gun Combat (any) 1
  • Persuade 1,
  • Stealth 1,
  • Medic 1

    Hmm…if Allen doesn’t want Pilot (any) 1, I’ll take it. Otherwise, I’ll take Persuade 1 for round 2.


  • Of the items left on the list, only pilot 1 will not benefit Lucian. So hopefully it will aid Allen or Jagger.


    Lucian Brachtarna wrote:
    Of the items left on the list, only pilot 1 will not benefit Lucian. So hopefully it will aid Allen or Jagger.

    oh oh, excellent point, let's make sure that we post if there's like a reject, PILOT is a great example because Rion could take that if it's not taken


    connection sounds great to me Jagger. Now where are we in choosing from the package?? I do not really need pilot (already have Starship 1) but could take comms 1 as I do not already have it. I was going to take sensors but it looks like it was already nabbed.. :-)


    Male Human Retired Fleet Admiral

    Quick edit.

    I dropped taking stealth. So that's open. I'm only taking pilot 1


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    Traveller Skill Package:

  • Pilot (any) 1
  • Sensors 1
  • Comms 1
  • Gunner (any) 1
  • Gun Combat (any) 1
  • Persuade 1
  • Stealth 1,
  • Medic 1

    1. Jagger - Stealth 1
    2. Axel - Pilot (any) 1
    3. Rion - Gun Combat 1 (any)
    4. Lucian - Gunnery 1 (any)
    5. Allen - Sensors 1
    6. Jagger - Persuade 1
    7. Lucian - ??
    8. Allen - ??

    Comms 1 & Medic 1 should remain if I got the adjusted choices correct.


  • Male Human Retired Fleet Admiral

    We are almost at the end of admin. Eager to see where this goes!

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