Monkeygod's Untitled Campaign

Game Master Monkeygod


151 to 182 of 182 << first < prev | 1 | 2 | 3 | 4 | next > last >>

Male Alchemist 30//uRogue 25/Gunslinger 5 | hp 750/750 | Init +38; Perc +55 | AC71 (T50 FF41) | CMD 66 CMB +27 | Fort +45 Ref +60 Will +31 | Imp. Evasion, Ordnance (81/81), Grit (7/7)

Bleh, came down with something over the weekend. I should have the Empiricist-ified version of John up by tomorrow


Male Archangel of Awesome Paladin of Badassery 20

Had a super busy last week or so. My bro and I worked a local convention this weekend, but it all came together very late. Thus, much scrambling to get ready.

Ya'll can feel free to jump into the arena and spar with each other. I'll make a quick post to get that goin if ya want.


Male Alchemist 30//uRogue 25/Gunslinger 5 | hp 750/750 | Init +38; Perc +55 | AC71 (T50 FF41) | CMD 66 CMB +27 | Fort +45 Ref +60 Will +31 | Imp. Evasion, Ordnance (81/81), Grit (7/7)

Investigator build didn't work out since there's no Free Action Study, only Swift. Here's his pertinent stats, he'll ocassionally pull out a random trick like causing the enemy to bleed or something from his Rogue toolkit, or possibly intimidating it if we somehow get a surprise round. (Free Phantom Thief gives him a +15 to intimidate, lol)

Epic Cognatogen and Mutagen +10 to Mental or Physical [Plan is to drink the cognatogen, and if running out of bombs, cower and drink the physical mutagen]

HP: 240 (hd) + 40 (mythic) + 420 (con) + 30 (fcb) = 730
AC: 71 Touch: 50 FF: 41 (+29 Dex, +10 Natural, +1 Dodge, +10 Deflection, +1 Armor, +10 Enhancement)
Fort: +14+17+2+12 = +45
Ref: +29+17+2+12 = +60
Will: +7+10+2+12 = +31

Will, before battle, drink a few different "%chance to miss" mutagens so as to not outright die by flyby attacks.

Damage (assuming it hits, and d6 bombs aren't dodged):

The Grenade Launcher: +8 Reliable Speed Ghost Touch Musket (1d12+29+11 BP, 15d6+29 Fire or Cold or Acid or 15d4+29 Sonic or Force [DC 64 Reflex/Fort halves], 14d6+10 Sneak Attack, +3 to one attack)

Assuming they all hit, that's 7d12+280+105d6+238+96d6+70 per turn after mutagen, even more if Targeted Admixture is added, adding 29 for each successful hit for giving up splash damage. That assumes, of course, all attacks hit. That's an average of 1300 or so damage per turn. I specifically avoided 3rd party shenanigans aside from the Epic Handbook, so I probably have the most underpowered character here. He can, however, cause *absolutely unavoidable* damage if he so wishes, with splash damage from force bombs.

1.3k damage average assuming everything lands with mutagens up, 1.5k with targeted admixture. Due to the nature of bombs, this isn't unlimited and he can only keep it up for like 10 or so rounds before his numbers no longer include the bombs. The sneak attack still applies.


Male Ascendant Human Barbarian (Invulnerable Rager) 30 / Fighter (Mutation Warrior) 30 | HP 980/980 | Init +80; Perc +80 | AC66 (T38 FF44) | CMD 96 CMB +66 | Fort +51 Ref +51 Will +51

For what it's worth, about 90% of Henry Pascal's build is 1st party Pathfinder + Epic Jesse. The only things outside of those are two items from Spheres and some stuff from Mythic Spheres.


Male Ascendant Human Barbarian (Invulnerable Rager) 30 / Fighter (Mutation Warrior) 30 | HP 980/980 | Init +80; Perc +80 | AC66 (T38 FF44) | CMD 96 CMB +66 | Fort +51 Ref +51 Will +51

I also think Investigator is pretty powerful. Studied Combat might not ever be a free action, but it's still one of the strongest buffs in the game, IMHO.

Combined with that, you could use Combat Inspiration and an Inspired weapon to greatly aid your offensive capabilities. If you make use of the Half-Elf Favored Class Bonus, you could greatly boost the effectiveness of all of your Inspiration rolls.

If you're still hung up about action economy, then rather than worshipping Haagenti, you could worship Cayden Caliean, and make great use out of his Divine Fighting Technique combined with a pair of Caliean Fighting Tankards. It'll allow you to replace attacks in your full attack with drinking a potion or an extract. So you could buff yourself faster than anyone else.

The same combo also allows for some ludicrous shenanigans when Combined with the extract, Flash Forward + some variation of Pounce (like Pummeling Charge).

If you wanted, you could easily be one of the top damage dealers on the team as an Alchemist/Investigator, while also being the best at skills without needing any 3rd party materials.

EDIT: Also, I'm noticing that you have 2 69s in your stats. If you aren't doing it for the meme, then you should note that in the Character Creation rules, we were allowed to decrease one stat to boost another. If you want, you can decrease your Strength from 20 to 18, to boost both 69s into 70s.

...Or you could go even further and tank your STR down to 10, boosting both other scores up to 74, if you wanted.


Male Alchemist 30//uRogue 25/Gunslinger 5 | hp 750/750 | Init +38; Perc +55 | AC71 (T50 FF41) | CMD 66 CMB +27 | Fort +45 Ref +60 Will +31 | Imp. Evasion, Ordnance (81/81), Grit (7/7)

Originallt I was only doing Investigator to reach the 40s number of d6, but I never saw the rule about tanking a score to increase the others. I'm sadly not doing 69/69 for thememe, but it was so perfect I jept it. I'll look into updating ir later.


Male Archangel of Awesome Paladin of Badassery 20

Weekend got away from, in part cuz I had to watch Dragon Prince season 6 tonight.

Here's what we're gonna do:

I'll finish writing up Catzilla's attacks and damage, make sure I have all of the special abilities down from the templates, and then we'll get this fight started.

It won't be insanely optimized, but it should be able to last a few rounds, and maybe even drop one of ya.

If people are still interested in a mega battle with more levels/mythic and a far more optimized, crazypants version of Catzilla with those templates I mentioned earlier we can eventually build towards that...


Male Ascendant Human Barbarian (Invulnerable Rager) 30 / Fighter (Mutation Warrior) 30 | HP 980/980 | Init +80; Perc +80 | AC66 (T38 FF44) | CMD 96 CMB +66 | Fort +51 Ref +51 Will +51

Technically, you could also abuse Combine Extracts with the Caliean Fighting Tankards.

It could potentially be insane, in terms of both buffs and offensive potential.

Flash Forward + Pounce build also helps greatly against Flyby Attack.

With the huge bonuses of the Investigator's Studied Combat + Free Greater Combat Inspiration to boot, the potential damage is insane.

Grand Lodge

hp 700/700 | Init +77; Perc +78 | AC153 (T128 FF42) | SR24 | CMD 96 CMB +50 | Fort +34 Ref +55 Will +32 | Imp. Evasion, Stealth +155

I'm good for both when you are dm, an uber optomized battle sounds fun for the future


Sapphire Psi-God Init +25| AC [74/94*] TAC[42/62] FF[---] |HP800/800|F+73/93*|R+73/93*| W+75/95* | SR45/55 Mythic| Per +86

What Would the setting be?

it could be fun to have it in a City NEW-TOKIO or City A
FIGHT Catzilla' and save the locals ...

OnePunch man anyone.


Male Ascendant Human Barbarian (Invulnerable Rager) 30 / Fighter (Mutation Warrior) 30 | HP 980/980 | Init +80; Perc +80 | AC66 (T38 FF44) | CMD 96 CMB +66 | Fort +51 Ref +51 Will +51

You mean having secondary conditions for the battle? Like protecting people and minimizing the damage to the surroundings? That does kind of sound cool.


Sapphire Psi-God Init +25| AC [74/94*] TAC[42/62] FF[---] |HP800/800|F+73/93*|R+73/93*| W+75/95* | SR45/55 Mythic| Per +86

yes, we are meant to be the good guys. and if we are to die saving lives is something a hero would fight for


Male Ascendant Human Barbarian (Invulnerable Rager) 30 / Fighter (Mutation Warrior) 30 | HP 980/980 | Init +80; Perc +80 | AC66 (T38 FF44) | CMD 96 CMB +66 | Fort +51 Ref +51 Will +51
The Sapphire light wrote:
yes, we are meant to be the good guys. and if we are to die saving lives is something a hero would fight for

Are we the Good Guys?

Or are we... some kind of... Suicide Squad?


Sapphire Psi-God Init +25| AC [74/94*] TAC[42/62] FF[---] |HP800/800|F+73/93*|R+73/93*| W+75/95* | SR45/55 Mythic| Per +86

Oooo that could be fun as well, there where some GURPS rules for Capital Damage in one of the superhero books. Mad reading.

Grand Lodge

hp 700/700 | Init +77; Perc +78 | AC153 (T128 FF42) | SR24 | CMD 96 CMB +50 | Fort +34 Ref +55 Will +32 | Imp. Evasion, Stealth +155

Lol a god level suicide squad sounds hilarious


Male Archangel of Awesome Paladin of Badassery 20

Ngl, I'm not entirely sure what a 'god level suicide squad' would entail, exactly, but I'm more than willing to find out! LOL

Grand Lodge

hp 700/700 | Init +77; Perc +78 | AC153 (T128 FF42) | SR24 | CMD 96 CMB +50 | Fort +34 Ref +55 Will +32 | Imp. Evasion, Stealth +155

Lol or how someone would control such a suicide squad, I don't imagine bomb collars works quite the same


Sapphire Psi-God Init +25| AC [74/94*] TAC[42/62] FF[---] |HP800/800|F+73/93*|R+73/93*| W+75/95* | SR45/55 Mythic| Per +86

Does Amanda waller have a Cat by any chance?


Male Ascendant Human Barbarian (Invulnerable Rager) 30 / Fighter (Mutation Warrior) 30 | HP 980/980 | Init +80; Perc +80 | AC66 (T38 FF44) | CMD 96 CMB +66 | Fort +51 Ref +51 Will +51

At this point, I'm willing to face the original pre-rework version of Catzilla, 167 AC and all. I think we could take it.


Male Archangel of Awesome Paladin of Badassery 20

Last week was rough and busy. Sick for a few days, worked around our house with my mom in the very high heat/humidity which drained me quick, and tryin to get a job kinda killed much of my productivity.

That said, Catzilla is basically done(I got a lot finished last night), and we can start ASAP.


1 person marked this as a favorite.
Male Alchemist 30//uRogue 25/Gunslinger 5 | hp 750/750 | Init +38; Perc +55 | AC71 (T50 FF41) | CMD 66 CMB +27 | Fort +45 Ref +60 Will +31 | Imp. Evasion, Ordnance (81/81), Grit (7/7)

You ever realize an archetype is founded on a basis of war crimes?


Male Weremonkey Rogue/Ranger/Trickster
John Smith the Alchemist wrote:
You ever realize an archetype is founded on a basis of war crimes?

Wait. There's a Canadian themed archetype?!? LOL


1 person marked this as a favorite.
Male Alchemist 30//uRogue 25/Gunslinger 5 | hp 750/750 | Init +38; Perc +55 | AC71 (T50 FF41) | CMD 66 CMB +27 | Fort +45 Ref +60 Will +31 | Imp. Evasion, Ordnance (81/81), Grit (7/7)

Turns out, anti-personnel exploding bullets, the Gunchemis's entire shtick, is a warcrime!


1 person marked this as a favorite.
Male Human Fighter 1/Sorcerer 1| AC 15 T 12 FF 13 | HP 14/14| F +3 R +2 W +2 | Init +1| Perc +4
John Smith the Alchemist wrote:
Turns out, anti-personnel exploding bullets, the Gunchemis's entire shtick, is a warcrime!

Then it's a good thing there is no Geneva convention here and we aren't soldiers.


1 person marked this as a favorite.
Male Alchemist 30//uRogue 25/Gunslinger 5 | hp 750/750 | Init +38; Perc +55 | AC71 (T50 FF41) | CMD 66 CMB +27 | Fort +45 Ref +60 Will +31 | Imp. Evasion, Ordnance (81/81), Grit (7/7)

I need to update the sheet, but I've decided to go with Sniper rogue so I'm not... so close to being slaughtered.


Male Ascendant Human Barbarian (Invulnerable Rager) 30 / Fighter (Mutation Warrior) 30 | HP 980/980 | Init +80; Perc +80 | AC66 (T38 FF44) | CMD 96 CMB +66 | Fort +51 Ref +51 Will +51
Voice of Awesomeness wrote:

Last week was rough and busy. Sick for a few days, worked around our house with my mom in the very high heat/humidity which drained me quick, and tryin to get a job kinda killed much of my productivity.

That said, Catzilla is basically done(I got a lot finished last night), and we can start ASAP.

I hope you're doing better.

It's alright to focus on getting a job over this game. That's way more important, IMHO. You have to take care of yourself and those close to you before you can worry about others.


Male Alchemist 30//uRogue 25/Gunslinger 5 | hp 750/750 | Init +38; Perc +55 | AC71 (T50 FF41) | CMD 66 CMB +27 | Fort +45 Ref +60 Will +31 | Imp. Evasion, Ordnance (81/81), Grit (7/7)

I'm in agreement with that, definitely prioritize getting a job.


Sapphire Psi-God Init +25| AC [74/94*] TAC[42/62] FF[---] |HP800/800|F+73/93*|R+73/93*| W+75/95* | SR45/55 Mythic| Per +86

I agree, Monkeygod Health and work come 1st, we can wait, and I hope things work out soon for you. :)


Male Archangel of Awesome Paladin of Badassery 20

Thanks! I appreciate the concern, but things are too up in the air with the job to delay this game solely for that. Might take months before I get hired, might be a few weeks. I live in a fairly rural area, so some jobs are few and far between.

Grand Lodge

hp 700/700 | Init +77; Perc +78 | AC153 (T128 FF42) | SR24 | CMD 96 CMB +50 | Fort +34 Ref +55 Will +32 | Imp. Evasion, Stealth +155

I agree with everyone here! Definitely focus on IRL first. We always have the tavern to roleplay in for now. I might start looking at the level 50 character soon too even if he never gets to play I love a good theory Craft lol


Male Alchemist 30//uRogue 25/Gunslinger 5 | hp 750/750 | Init +38; Perc +55 | AC71 (T50 FF41) | CMD 66 CMB +27 | Fort +45 Ref +60 Will +31 | Imp. Evasion, Ordnance (81/81), Grit (7/7)

Same here. Currently at the inervirw stage for a wide range of jobs, so I can confirm: focus on IRL first.


Sapphire Psi-God Init +25| AC [74/94*] TAC[42/62] FF[---] |HP800/800|F+73/93*|R+73/93*| W+75/95* | SR45/55 Mythic| Per +86

Sorry to ask, but if this one is done, could I ask for it to be deactivated as a game. Thanks

151 to 182 of 182 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Catzilla vs the world!!! All Messageboards

Want to post a reply? Sign in.