DM Fang Dragon's: War for the Crown

Game Master FangDragon

Drammatis Personnae | Maps | Map of the Palace of Birdsong


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Male NG Sylph (Taldan/Qadiran) Fighter 7 | HP: 57/57 | AC: 25 (15 Tch, 21 Fl) | CMB: +9, CMD: 22 | F: +7, R: +7, W: +6 | Init: +4 | Perc: +12, SM: +1, Darkvision 60ft | Speed 35ft | Active conditions: None.

The sylph inspects the pills given to him with some wariness. He's never been one to say no to fun, but mixing business and pleasure is a big no-no. "Alright, let us see if we can end this menace once and for all."

CLW wand spam:

I'll roll for the wand since we got someone who can use it.
CLW on Diana: 1d8 + 1 ⇒ (8) + 1 = 9
CLW on Diana: 1d8 + 1 ⇒ (5) + 1 = 6
CLW on Diana: 1d8 + 1 ⇒ (3) + 1 = 4
This brings Diana to full hp
CLW on Esinti: 1d8 + 1 ⇒ (1) + 1 = 2
CLW on Esinti: 1d8 + 1 ⇒ (4) + 1 = 5
CLW on Esinti: 1d8 + 1 ⇒ (7) + 1 = 8
CLW on Esinti: 1d8 + 1 ⇒ (4) + 1 = 5
This brings Esinti to full hp
CLW on St John: 1d8 + 1 ⇒ (4) + 1 = 5
CLW on St John: 1d8 + 1 ⇒ (8) + 1 = 9
CLW on St John: 1d8 + 1 ⇒ (3) + 1 = 4
CLW on St John: 1d8 + 1 ⇒ (8) + 1 = 9
CLW on St John: 1d8 + 1 ⇒ (2) + 1 = 3
CLW on St John: 1d8 + 1 ⇒ (4) + 1 = 5
This brings St John to full hp
CLW on Valeria: 1d8 + 1 ⇒ (3) + 1 = 4
CLW on Valeria: 1d8 + 1 ⇒ (6) + 1 = 7
CLW on Valeria: 1d8 + 1 ⇒ (1) + 1 = 2
CLW on Valeria: 1d8 + 1 ⇒ (7) + 1 = 8
This brings Valeria to full hp
CLW on Triphylla: 1d8 + 1 ⇒ (3) + 1 = 4
CLW on Triphylla: 1d8 + 1 ⇒ (7) + 1 = 8
This brings Valeria to full hp - we used 19 charges, lets assume it comes out of the wand we just found.


HP 59/59 AC 22 TAC 20 FF 13 | CMD 24 | F +6 R +6 W +5 | P 6/7 L1 3+1/5+2 L2 2/3 L3 0/1 | Blackblade 1/2 | Init +9 Senses +2 |
Skills:
Acrobatics+7,Bluff+10/+12,Climb+3,DisableDevice+5,Fly+9,Intimidate+4,K.Arca na+12,K.dungeon+9,K.planes+12,K.local/geo/history/nature+6,K.nobility/relig ion+7,Linguistics+10/+14,Perf.Oratory+14,Spellcraft+14,SenseM+7,UMD+10
Human Magus (Kensai/Bladebound) 7 | -

Lope wipes the melting ice from his blade, giving it a quick flourish "A fitting end for a creature of ice. Let's hope the challenges ahead aren't quite so... frigid

The Aldori accepts the pill from Triphylla with an arched brow and a wry grin. As he examines the concoction, he quips "Drugs from the good doctor? Or just the ones that almost work? Either way, I'll take my chances. If I start seeing double, though, I'll aim for the one in the middle"

Lope will help with the two wands to lessen the time spent to heal to less than 2 minutes.

With that, he hastens to climb up the stairs at the front line of the group.

HP 58/59 AC 27 TAC 20
fly 3 min
crushing dispair ? min
bb pool (1/2)
arcane pool (6/7)
spider climb 66 min
ablative barrier 6 h (25/35 hp)
shield 3 min


Female Human Oracle 7 | HP 52/52 AC 16 T 14 FF 12 | CMB +5 CMD 17 | F +5 R +8 W +6 | init +2 | Per +10; darkvision 60 | Spells 1st 4/8, 2nd 7/7, 3rd 2/5 | Additional Effects: staggered
Skills:
Acrobatics +12 Bluff +12 Diplo +16 (-4 l/g) Intimidate +6 Kn: Local +8 Kn: Planes +11 Kn: Rel +11 Sense motive +7; BG Kn:Nobility +11 Artistry: Charcoal Drawings +11, Perform (dance) +7

Yikes! Jumped on the wand spam!

Valeria was about to accept the wand and get to work healing everyone but Esinti beat her to it. When Triphylla offered the pills Valeria was a little hesitant but she accepted and took it. "I'm glad we got through that in one piece."


Resources CN Halfling Alchemist 5 (Vivisectionist) / Barbarian 2 (Elemental Kin / Urban Barbarian) | HP 52 AC21 T16 FF18 | CMB 7 CMD 18 | F10 R9 W3 +4 vs Poison, +3 vs Charm & Compulsion | Init +5 | Rage: 6 rds/day | Dex Mutagen+Dex Rage+Power Attack+Cat's Grace: 1d20+15, 1d6/1d4+5, AC +6 | Re-roll CHA 1/day | Spd 20/15
Skills:
Acro 3/8, Appraise 6, Bluff 10, Cr Alchemy 12, Diplomacy 10, DD 13/15, KArc 6, KEng 3, KGeo 3, KHis 5, KLoc 7, KNat 6, KNob 5, KPla 3, KRel 3, Perc 11, P Oratory 10, SM 9, SoH 7/9, Spellcraft 6, Stealth 8/10, Surv 4, UMD 7

Having observed that Lope's application of cold iron weapon blanch was wasted on the Ice elemental, Triphylla uses another dose on his blade, with his permission.

"Okay, ready."

Shield, AC25, Invisible, Init +5


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Female Human Wizard 7 | HP 38; AC 11 | CMD 10 | TAC 11 | FAC 10; F +5|R +5|W +8; Init +1; Perc +13

Diana takes Triphylla offered pill, and casts an Invisibility spell of her own before they ascend the tower.

"I don't have much more magic to help against the div, but one of the scrolls we found on my grandfather's secret study might help us deal with her."

I claimed a few wands and scrolls we had unclaimed on the loot sheet, that might prove useful. Of particular relevance is the summon monster IV scroll - should at least let me get a helper that can bypass her DR.


Male Human Class Fighter (Rondelero Duelist) 7 | AC 24 T 14 FF 21 | HP 55/60 | F +8 R +6 W +4 | Init +3 | Perc +12

St. John swallows the offered pill and says "Thanks! We'll head up when everyone is ready." He then heads up the stairs looking out for an ambush.


Palace of Birdsong| War for the crown maps

Triphlla's pills make you feel twitchy, with sudden sweats and heart palpitations. Worse each of you gains a nagging feeling that something, perhaps the universe is conspiring against you and that your skin is weirdly too tight.

Trying your best not to think too much about what you've just taken you head upstairs to a good sized attic room. Inside an overstuffed divan and
ottoman squat near the top of the stone stairs. Several low couches and benches, all cushioned and draped with rugs and tapestries, are scattered around the room. A low desk leans against the west wall, laden with papers and books. However you have no time for any of that for in the middle of the room outfitted for war with a two handed sword on her back is the blue woman. She has a whip in hand which she playfully snaps at a gaunt looking man in a gimp suit who is armed with a dagger.

She welcomes you with a sultry laugh, "What kept you so long? I've been waiting for you!"

St John:
Her words send a shiver down your spine, you're sure she's speaking to you!

Kn: Local DC 17:
With a start, you recognize the man in the gimp suit as the missing merchant Rhundle Navin. This foul creature must have got her hooks into him.

Map updated, please arrange yourselves. Combat hasn't started yet, unless you attack. Let me know what you plan to do. Note there are so many plush benches and cushions that the ground in this room counts as difficult terrain.


Resources CN Halfling Alchemist 5 (Vivisectionist) / Barbarian 2 (Elemental Kin / Urban Barbarian) | HP 52 AC21 T16 FF18 | CMB 7 CMD 18 | F10 R9 W3 +4 vs Poison, +3 vs Charm & Compulsion | Init +5 | Rage: 6 rds/day | Dex Mutagen+Dex Rage+Power Attack+Cat's Grace: 1d20+15, 1d6/1d4+5, AC +6 | Re-roll CHA 1/day | Spd 20/15
Skills:
Acro 3/8, Appraise 6, Bluff 10, Cr Alchemy 12, Diplomacy 10, DD 13/15, KArc 6, KEng 3, KGeo 3, KHis 5, KLoc 7, KNat 6, KNob 5, KPla 3, KRel 3, Perc 11, P Oratory 10, SM 9, SoH 7/9, Spellcraft 6, Stealth 8/10, Surv 4, UMD 7

K Local: 1d20 + 7 ⇒ (16) + 7 = 23

Triphylla surmises that the man in the gimp suit is likely the missing merchant. She stays quiet to maintain her invisibility.

She takes another ghast retch flask from her pack and skitters over to the corner of the room.

Stealth: 1d20 + 20 + 10 ⇒ (7) + 20 + 10 = 37

Shield, AC25, Invisible, Init +5, still covered in Vermin Repellent


Male Human Class Fighter (Rondelero Duelist) 7 | AC 24 T 14 FF 21 | HP 55/60 | F +8 R +6 W +4 | Init +3 | Perc +12

St. John smiles at the "woman" and says "I have been waiting for you as well. I got a bit of a cold shoulder downstairs but, I am here now. Shall we dance?"

He then tries flipping himself over the couch and landing next to her.

Acrobatics: 1d20 + 11 ⇒ (20) + 11 = 31

If he makes it and still has a standard action he will attack.
+2 Falcata PA: 1d20 + 14 - 2 ⇒ (18) + 14 - 2 = 30 Damage: 1d8 + 8 + 4 ⇒ (4) + 8 + 4 = 16


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HP 59/59 AC 22 TAC 20 FF 13 | CMD 24 | F +6 R +6 W +5 | P 6/7 L1 3+1/5+2 L2 2/3 L3 0/1 | Blackblade 1/2 | Init +9 Senses +2 |
Skills:
Acrobatics+7,Bluff+10/+12,Climb+3,DisableDevice+5,Fly+9,Intimidate+4,K.Arca na+12,K.dungeon+9,K.planes+12,K.local/geo/history/nature+6,K.nobility/relig ion+7,Linguistics+10/+14,Perf.Oratory+14,Spellcraft+14,SenseM+7,UMD+10
Human Magus (Kensai/Bladebound) 7 | -

As they ascend the stairs, responding the woman with a wry grin "Apologies for the delay; we were just downstairs chilling. I trust you've kept yourself entertained in the meantime?"

K. planes: 1d20 + 12 ⇒ (3) + 12 = 15

Lope turns his attention to the gaunt man, his voice smooth and lyrical as he speaks, a glimmer of his envoy ring enhancing the persuasive melody of his words "Amigo, this tableau is no place for a soul such as yours. See, the stage is set for sharper lines and bolder players. Why not take your bow early and exit gracefully? Let us trade verses with our host without risking you becoming a tragic footnote in this little drama. Trust me, discretion is the better part of valor, and the finest act in any play"

He gestures toward the stairs, his words laced with the subtle magic of the ring's charm person, inviting the man to leave with both wit and grace.
Will DC 16

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