Dolmenwood Adventures

Game Master Daniel Stewart


Liberty's Edge

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New Dolmenwood game


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I got a link to join here from a friend. Mind if I join in?


trawets71 wrote:
I got a link to join here from a friend. Mind if I join in?

#MeToo

Liberty's Edge

Welcome all...did Robert send you copies of the character booklet??


I got a link for a PRD maybe and he sent me a google link I had to request access to so I hope that one isn't explosive runes.

Liberty's Edge

hehe...maybe I hope you can access the pdf


Ok, no explosive runes. Looking over what I have so far I've got 3ish character ideas. Not sure if you are ready to get into character creation yet.

Liberty's Edge

Go for it...we have to start someplace!!


Assuming 3d6 in order is the way this works.

STR: 3d6 ⇒ (4, 2, 5) = 11
DEX: 3d6 ⇒ (1, 5, 4) = 10
CON: 3d6 ⇒ (1, 2, 5) = 8
INT: 3d6 ⇒ (3, 4, 6) = 13
WIS: 3d6 ⇒ (2, 4, 3) = 9
CHR: 3d6 ⇒ (4, 3, 3) = 10

Well I think that leans toward the magician, though enchanter isn't out. Friar is.

Liberty's Edge

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I was going to let you roll 4d6 and take the best 3...sorry about that...lol


So 4d6, actually in order, because it matters, because there's a 2 for 1 swap we can do later after we pick our class

Def leaning towards an Elf Enchanter (about 75% elven (human grandfather))


STR: 4d6 ⇒ (2, 5, 4, 1) = 12 -- 11
DEX: 4d6 ⇒ (3, 2, 3, 4) = 12 -- 10
CON: 4d6 ⇒ (2, 4, 2, 3) = 11 -- 9
INT: 4d6 ⇒ (3, 6, 3, 2) = 14 -- 12
WIS: 4d6 ⇒ (6, 2, 6, 4) = 18 -- 16
CHA: 4d6 ⇒ (6, 5, 5, 4) = 20 -- 16

KINDRED = ELF
CLASS = Enchanter
Prime = CHA & INT
Adjustments:
S - 9
D - 10
C - 9
I - 13 +1
W - 16 +2
C - 16 +2

Attack: +0
Saves: D11 R12 H13 B16 S14
Skills: 5 for Listen & Search
Lang:Woldish, Sylvan, High Elf


I don't know if were going with the traditional roll order or using the players book, but just for fun I'll roll as written

DPB wrote:
Roll 3d6 for each of your character’s Ability Scores in turn: Strength, Intelligence, Wisdom, Dexterity, Constitution, and Charisma.

And we are keeping them in order? Hmmmm, several ideas, let's see what the dice provide.

Str: 4d6 - 2 ⇒ (4, 2, 4, 5) - 2 = 13
Int: 4d6 - 3 ⇒ (5, 3, 3, 6) - 3 = 14
Wis: 4d6 - 1 ⇒ (6, 1, 4, 1) - 1 = 11
Dex: 4d6 - 3 ⇒ (3, 6, 6, 5) - 3 = 17
Con: 4d6 - 1 ⇒ (1, 5, 3, 6) - 1 = 14
Cha: 4d6 - 2 ⇒ (5, 3, 2, 6) - 2 = 14
Well I certainly can't complain about those, especially with the possibility of a 2/1 buy. I was thinking Human fighter, Human Friar or catfolk thief. looks like a Grimalkin Thief. More to come in a moment :)


Take 2 Are we rolling in order?

STR: 4d6 ⇒ (2, 6, 5, 2) = 15 13
DEX: 4d6 ⇒ (4, 5, 3, 1) = 13 12
CON: 4d6 ⇒ (1, 2, 1, 1) = 5 4
INT: 4d6 ⇒ (3, 5, 1, 3) = 12 11
WIS: 4d6 ⇒ (3, 1, 3, 5) = 12 11
CHA: 4d6 ⇒ (6, 3, 6, 6) = 21 18

Well..

Liberty's Edge

Oh no trawets, your character has decided to become a farmer...looks like you might need to re-roll your character...lol

Also yes, keep them in the order you rolled

Evindyl: those 2 9's do not look right...I think you might need to make 2 re-rolls and replace your lowest numbers with the new numbers...it you want. I want you to have characters you like and that are not too bad...is that ok with everyone??


Daniel Stewart wrote:

Oh no trawets, your character has decided to become a farmer...looks like you might need to re-roll your character...lol

Also yes, keep them in the order you rolled
Evindyl: those 2 9's do not look right...I think you might need to make 2 re-rolls and replace your lowest numbers with the new numbers...it you want. I want you to have characters you like and that are not too bad...is that ok with everyone??

hmmm can Trawets reroll that constitution? Or should he reroll the whole character?


Daniel Stewart wrote:

Oh no trawets, your character has decided to become a farmer...looks like you might need to re-roll your character...lol

Also yes, keep them in the order you rolled

Evindyl: those 2 9's do not look right...I think you might need to make 2 re-rolls and replace your lowest numbers with the new numbers...it you want. I want you to have characters you like and that are not too bad...is that ok with everyone??

Happy to re-roll because that makes me, well, happy, BUT, remember that the 9 in STR is a modified 11 which gave me the 13 I wanted in INT for a net XP bonus of +15%

So I am not exactly forlorn (lol, an elf joke)




rr STR: 4d6 ⇒ (4, 4, 4, 2) = 14 -- 12
rr CON: 4d6 ⇒ (6, 4, 3, 1) = 14 -- 13

those are actually excellent:
Adjustments:
S - 10
D - 10
C - 13 +1
I - 13 +1
W - 16 +2
C - 16 +2

Liberty's Edge

Up to him...he can do a complete re-roll or just try for a better CON...

Liberty's Edge

Just a note, when it come to the traits for your character (Dress, beliefs etc) you can roll or choose or ignore as you wish, however if you wish a trinket, please roll for it.

Dark Archive

I was invited and I am in too. Let's see how this goes.

S: 4d6 - 1 ⇒ (5, 6, 4, 1) - 1 = 15
D: 4d6 - 4 ⇒ (6, 6, 4, 6) - 4 = 18
C: 4d6 - 1 ⇒ (1, 6, 6, 6) - 1 = 18
I: 4d6 - 3 ⇒ (5, 3, 4, 6) - 3 = 15
W: 4d6 - 2 ⇒ (2, 6, 4, 6) - 2 = 16
C: 4d6 - 1 ⇒ (4, 1, 5, 6) - 1 = 15

That is pretty impressive. I will look over what Robert sent and get something put together.

Liberty's Edge

Whoa!!! Great roll!!!!
No hurry...ask questions and test stuff out while you make your character


HP: 1d6 ⇒ 1
HP: 1d6 ⇒ 2
HP: 1d6 ⇒ 4

Liberty's Edge

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Oops. Sorry meant to say full hp at 1st level


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Daniel Stewart wrote:

Oh no trawets, your character has decided to become a farmer...

Farmers are hardy and hard working even they have more con that.

Con: 4d6 ⇒ (6, 6, 2, 1) = 15 14

Does a mossling friar sound too out of it? I'll need to bring that charisma down but can get Int and Wis to 13. A cook who pulls spices out of his body.

Liberty's Edge

naw...sounds very interesting

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