Evindyl |
So 4d6, actually in order, because it matters, because there's a 2 for 1 swap we can do later after we pick our class
Def leaning towards an Elf Enchanter (about 75% elven (human grandfather))
STR: 4d6 ⇒ (2, 5, 4, 1) = 12 -- 11
DEX: 4d6 ⇒ (3, 2, 3, 4) = 12 -- 10
CON: 4d6 ⇒ (2, 4, 2, 3) = 11 -- 9
INT: 4d6 ⇒ (3, 6, 3, 2) = 14 -- 12
WIS: 4d6 ⇒ (6, 2, 6, 4) = 18 -- 16
CHA: 4d6 ⇒ (6, 5, 5, 4) = 20 -- 16
KINDRED = ELF
CLASS = Enchanter
Prime = CHA & INT
Adjustments:
S - 9
D - 10
C - 9
I - 13 +1
W - 16 +2
C - 16 +2
Attack: +0
Saves: D11 R12 H13 B16 S14
Skills: 5 for Listen & Search
Lang:Woldish, Sylvan, High Elf
Robert Henry |
I don't know if were going with the traditional roll order or using the players book, but just for fun I'll roll as written
Roll 3d6 for each of your character’s Ability Scores in turn: Strength, Intelligence, Wisdom, Dexterity, Constitution, and Charisma.
And we are keeping them in order? Hmmmm, several ideas, let's see what the dice provide.
Str: 4d6 - 2 ⇒ (4, 2, 4, 5) - 2 = 13Int: 4d6 - 3 ⇒ (5, 3, 3, 6) - 3 = 14
Wis: 4d6 - 1 ⇒ (6, 1, 4, 1) - 1 = 11
Dex: 4d6 - 3 ⇒ (3, 6, 6, 5) - 3 = 17
Con: 4d6 - 1 ⇒ (1, 5, 3, 6) - 1 = 14
Cha: 4d6 - 2 ⇒ (5, 3, 2, 6) - 2 = 14
Well I certainly can't complain about those, especially with the possibility of a 2/1 buy. I was thinking Human fighter, Human Friar or catfolk thief. looks like a Grimalkin Thief. More to come in a moment :)
Daniel Stewart |
Oh no trawets, your character has decided to become a farmer...looks like you might need to re-roll your character...lol
Also yes, keep them in the order you rolled
Evindyl: those 2 9's do not look right...I think you might need to make 2 re-rolls and replace your lowest numbers with the new numbers...it you want. I want you to have characters you like and that are not too bad...is that ok with everyone??
Robert Henry |
Oh no trawets, your character has decided to become a farmer...looks like you might need to re-roll your character...lol
Also yes, keep them in the order you rolled
Evindyl: those 2 9's do not look right...I think you might need to make 2 re-rolls and replace your lowest numbers with the new numbers...it you want. I want you to have characters you like and that are not too bad...is that ok with everyone??
hmmm can Trawets reroll that constitution? Or should he reroll the whole character?
Evindyl |
Oh no trawets, your character has decided to become a farmer...looks like you might need to re-roll your character...lol
Also yes, keep them in the order you rolled
Evindyl: those 2 9's do not look right...I think you might need to make 2 re-rolls and replace your lowest numbers with the new numbers...it you want. I want you to have characters you like and that are not too bad...is that ok with everyone??
Happy to re-roll because that makes me, well, happy, BUT, remember that the 9 in STR is a modified 11 which gave me the 13 I wanted in INT for a net XP bonus of +15%
So I am not exactly forlorn (lol, an elf joke)
rr STR: 4d6 ⇒ (4, 4, 4, 2) = 14 -- 12
rr CON: 4d6 ⇒ (6, 4, 3, 1) = 14 -- 13
those are actually excellent:
Adjustments:
S - 10
D - 10
C - 13 +1
I - 13 +1
W - 16 +2
C - 16 +2
Malinor. |
I was invited and I am in too. Let's see how this goes.
S: 4d6 - 1 ⇒ (5, 6, 4, 1) - 1 = 15
D: 4d6 - 4 ⇒ (6, 6, 4, 6) - 4 = 18
C: 4d6 - 1 ⇒ (1, 6, 6, 6) - 1 = 18
I: 4d6 - 3 ⇒ (5, 3, 4, 6) - 3 = 15
W: 4d6 - 2 ⇒ (2, 6, 4, 6) - 2 = 16
C: 4d6 - 1 ⇒ (4, 1, 5, 6) - 1 = 15
That is pretty impressive. I will look over what Robert sent and get something put together.
trawets71 |
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Oh no trawets, your character has decided to become a farmer...
Farmers are hardy and hard working even they have more con that.
Con: 4d6 ⇒ (6, 6, 2, 1) = 15 14
Does a mossling friar sound too out of it? I'll need to bring that charisma down but can get Int and Wis to 13. A cook who pulls spices out of his body.