Undermountain

Game Master DEWN MOU'TAIN

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Quest

Perception dice rolls
[dice=kolaiah perception]1d20+12[/dice]
[dice=vondal perception]1d20+7[/dice]
[dice=astrillith perception]1d20+1[/dice]
[dice=gaeldon percpetion]1d20+18[/dice]
[dice=jambreth perception]1d20+20[/dice]
[dice=ceirn perception]1d20+14[/dice]


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Rules lawyer? I am honored. :)

As for Gaelden…I dropped her AC from 28 down to 26. It puts her AC squarely among the rest of the entries. Used the gold to get Boots of the Earth. Move action for Fast Healing 1. Expensive. But out of combat healing is nice to have and she won’t need to rely on her pitiful lay on hands (6x 1d6) for healing anymore.

Grand Lodge

Yay I can post mine cgaractwr when I get home


Here is my submission: Half-elf Gunslinger (Bolt Ace) 5/Inquisitor 3 - primarily ranged combatant (light crossbow) with high perception - has disable device if no one else has it. Will spend rest of funds if selected.


I am submitting Trawets for this game. The main idea is in the alias. I need to clean up a few things and spend some money but you should get the gist. He's a blaster.

Grand Lodge

I can't get it to load so I guess I am out, which sucks. have fun guys

Silver Crusade RPG Superstar 2014 Top 16

Critzible wrote:
I can't get it to load so I guess I am out, which sucks. have fun guys

Today is the 15th! You're still good. Get that submission in!


1 person marked this as a favorite.
TheWaskally wrote:
RIZZENMAGNUS, at the advice my Rules Lawyer, Grumbaki; I have made these two changes to Vondal "Silvertongue" Goldbeard

Grumbaki is wise, one should always listen to the wisdom of Grumbaki....


Robert Henry wrote:
TheWaskally wrote:
RIZZENMAGNUS, at the advice my Rules Lawyer, Grumbaki; I have made these two changes to Vondal "Silvertongue" Goldbeard
Grumbaki is wise, one should always listen to the wisdom of Grumbaki....

This message is brought to you by our sponsor, Grumbaki. Gr-....wait. No. Ignore that. What he said was 100% legitimate and was NOT paid for.

Yes. That will do. Fooled them all...


Gaelden the Lost wrote:

Rules lawyer? I am honored. :)

As for Gaelden…I dropped her AC from 28 down to 26. It puts her AC squarely among the rest of the entries. Used the gold to get Boots of the Earth. Move action for Fast Healing 1. Expensive. But out of combat healing is nice to have and she won’t need to rely on her pitiful lay on hands (6x 1d6) for healing anymore.

I could raise Kolaiah's AC, if she switched to sword and board, rather than the greatsword, but where's the fun in that?


Next time Rizz !
Have great holidays :)


Kolaiah wrote:
Gaelden the Lost wrote:

Rules lawyer? I am honored. :)

As for Gaelden…I dropped her AC from 28 down to 26. It puts her AC squarely among the rest of the entries. Used the gold to get Boots of the Earth. Move action for Fast Healing 1. Expensive. But out of combat healing is nice to have and she won’t need to rely on her pitiful lay on hands (6x 1d6) for healing anymore.

I could raise Kolaiah's AC, if she switched to sword and board, rather than the greatsword, but where's the fun in that?

The fun is (almost) always in the damage. With your Strength 22, a greatsword just makes sense!

Personally...I go for a shield only if...I'm using shield brace (heavy shield with a polearm), unhindering shield (buckler with any weapon), or a niche build (such as a slayer using range combat style to get shield master and combines with sneak attack for damage*)

*:

Example build of when I would want to use a shield instead of a two handed weapon:

Class: Deliverer Slayer (10)
Slayer talents for ranger combat style at lvls 4+8+12
Race: Dwarf
Traits: Dwarven Weapon Training (+1 damage), Glory of Old (+1 hardy)
Weapons: Dwarven War-Shields

Feats:
Lvl 1: Shield Focus
Lvl 3: Shield Bash
Lvl 4: Two Weapon Fighting (no prerequisites)
Lvl 5: Power Attack
Lvl 7: Heavy Armor Proficiency
Lvl 8: Shield Master (no prerequisites)
Lvl 9: Weapon Focus
Lvl 11: Accomplished Sneak Attacker
Lvl 12: Improved Two Weapon Fighting (no prerequisites)

Gets studied target +3 (swift action), sneak attack (5d6), divine anethma (2d6 bonus damage so long as enemy is 2 alignment steps away). Improved Two weapon fighting adds two extra attacks, and shield master removes two weapon fighting penalties and allows the shield to use it's shield enchantment as a weapon enchantment too!

A +3 magic sword is 18000 gold. A +3 magic shield is 9000 gold. Thanks to shield master, you can get your main shield with bashing. So +1 hit, +1 damage, and 1d6 base damage turns to 2d6. The offhand shield would be +3. So +3 hit, +3 damage and +3 AC.

So...rough math time. Assuming Str18 Dex13...

Main Hand: +19+14/+9 to hit and 9d6+12 damage
Off Hand: +21/+21 and 8d6+10 damage

Given that you only need Dex12 to max out your plate armor and you have a +3 shield, AC won't be a problem at all.

Anyways...rambling over. I'd never take a shield for a martial character unless it falls into one of these three categories. Shield Brace, Unhindering Shield, or a specialized build that uses the shield as a weapon.


Grumbaki wrote:
Kolaiah wrote:
Gaelden the Lost wrote:

Rules lawyer? I am honored. :)

As for Gaelden…I dropped her AC from 28 down to 26. It puts her AC squarely among the rest of the entries. Used the gold to get Boots of the Earth. Move action for Fast Healing 1. Expensive. But out of combat healing is nice to have and she won’t need to rely on her pitiful lay on hands (6x 1d6) for healing anymore.

I could raise Kolaiah's AC, if she switched to sword and board, rather than the greatsword, but where's the fun in that?
The fun is (almost) always in the damage. With your Strength 22, a greatsword just makes sense!

As I said, "where's the fun in that?"


since i had internet issues last night, and am still experiencing them intermittently, the deadline shall be changed to Monday, Nov 18th.

Im going to choose 5 players.


@Rizzenmagnus, I had some Q's that may have gotten missed:

pad300 wrote:


1) Crafting and equipment. I propose to have a bunch of alchemical gear, which I can craft myself. Can I buy it at craft your own prices (1/3 cost)?
2) Similarly, but with magic items, if we can craft our own, do we get them at reduced price (1/2 cost)?
3) Are we using the Spontaneous alchemy rules from the Alchemy manual?


Let's give this a try. Please consider Torgar the Invulnerable Rager for the team.


Here's my (Seth86) application

Class : Magus (Staff Magus)

Astrillith is a follower of Pharasma(or equivalent) and is one of the coroners in the city

Main duty is to perform last rights to the dead before being entombed or laid to rest. Not a cleric but a priest/coroner by profession.

Often going with adventurers to help with battling incursions or outbreaks of monsters and other threats to the city.


ElbowtotheFace wrote:
RIZZENMAGNUS wrote:
ElbowtotheFace wrote:
Path of War, yay or nay?
can you give me a link?

Path of War

It is the 3rd party Pathfinder equivalent to 3.5's Book of Nine Swords if you are familiar with that.

Hmmm... yea, ill allow it.


pad300 wrote:

@Rizzenmagnus, I had some Q's that may have gotten missed:

pad300 wrote:


1) Crafting and equipment. I propose to have a bunch of alchemical gear, which I can craft myself. Can I buy it at craft your own prices (1/3 cost)?
2) Similarly, but with magic items, if we can craft our own, do we get them at reduced price (1/2 cost)?
3) Are we using the Spontaneous alchemy rules from the Alchemy manual?

I saw them. Couldnt post a reply lol

Typing from my phone

1 & 2) yes. Thats fine. I am going to say that you can only apply up to 25% of your total gold towards this item.

3) got a link?


Gaelden: Changeling Champion of the Enlightened

Ceirn: Human Soulknife

Jambreth: Elven Knife-Master Rogue

Vondal: Dwarven Aasimar Godling

Veilchen: Hobgoblin Alchemist

Kolaiah: minotaur skald "i studied the blade"

Astrillith: staff of magus... think you forgot to post some stats, bud.

Torgar: dwarf barbarian

Devon Shadowsong: Half-elf Gunslinger

Trawets: human evocation wizard

Using my phone, so its hard to double check that thats all completed submissions, so if i missed anyone,just post again and i'll update the list


RIZZENMAGNUS wrote:
pad300 wrote:

@Rizzenmagnus, I had some Q's that may have gotten missed:

pad300 wrote:


1) Crafting and equipment. I propose to have a bunch of alchemical gear, which I can craft myself. Can I buy it at craft your own prices (1/3 cost)?
2) Similarly, but with magic items, if we can craft our own, do we get them at reduced price (1/2 cost)?
3) Are we using the Spontaneous alchemy rules from the Alchemy manual?

I saw them. Couldnt post a reply lol

Typing from my phone

1 & 2) yes. Thats fine. I am going to say that you can only apply up to 25% of your total gold towards this item.

3) got a link?

LINK HERE, Scroll down to Expanded Alchemy Options


I'll post the stats tonight


Astrillith:

Astrillith
Daemon-spawn tiefling magus (staff magus) 8 (Pathfinder Player Companion: Blood of Fiends 19, Pathfinder RPG Bestiary 264, Pathfinder RPG Ultimate Magic 9, 49)
N Medium outsider (native)
Init +6; Senses darkvision 60 ft.; Perception +1
--------------------
Defense
--------------------
AC 22, touch 15, flat-footed 18 (+5 armor, +1 deflection, +4 Dex, +1 natural, +1 shield)
hp 92 (8d8+28)
Fort +10, Ref +7, Will +9
Resist cold 5, electricity 5, fire 5
--------------------
Offense
--------------------
Speed 30 ft.
Melee +1 conductive adamantine quarterstaff +11/+6 (1d6+7) or
. . dagger +9/+4 (1d4+3/19-20)
Special Attacks arcane pool (+2, 10 points), improved spell combat, magus arcana (familiar[UM], pool strike[UM]), spell recall, spellstrike
Spell-Like Abilities (CL 8th; concentration +8)
. . At will—deathwatch
Magus (Staff Magus) Spells Prepared (CL 8th; concentration +13)
--------------------
Statistics
--------------------
Str 16, Dex 18, Con 16, Int 20, Wis 12, Cha 11
Base Atk +6; CMB +9; CMD 24
Feats Arcane Strike, Quarterstaff Master[UM], Weapon Focus (quarterstaff), Weapon Specialization (quarterstaff)
Traits dark magic affinity, reactionary
Skills Bluff -2, Craft (gemcutting) +18, Craft (jewelry) +18, Disguise -5, Fly +8, Intimidate +11, Knowledge (arcana) +16, Knowledge (dungeoneering) +16, Knowledge (planes) +16, Knowledge (religion) +13, Ride +15, Spellcraft +16; Racial Modifiers +4 Fly
Languages Abyssal, Common, Draconic, Dwarven, Elven, Gnome, Infernal
SQ knowledge pool, quarterstaff defense
Other Gear +1 mithral chain shirt, +1 conductive adamantine quarterstaff, dagger, amulet of natural armor +1, belt of physical perfection +2, cape of free will +1/+2[MA], ring of protection +1, ring of sustenance, bedroll, belt pouch, canteen[UE], fishhook (2), flint and steel, hip flask[UE], masterwork backpack[APG], masterwork gemcutting tools, masterwork jewelrycrafting tools, mug/tankard, sewing needle, signal whistle, string or twine[APG], thread (50 ft.), trail rations (7), waterskin, whetstone
--------------------
Special Abilities
--------------------
Arcane Pool +2 (10/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Darkvision (60 feet) You can see in the dark (black and white only).
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Familiar Bonus: +3 to Bluff checks You gain the Alertness feat while your familiar is within arm's reach.
Improved Spell Combat (Ex) Use weapon in one hand at -2 & cast a spell with the other. Gain additional +2 circumstance bonus on concentration checks when using spell combat.
Knowledge Pool (Su) Spend Arcane Pool points to prepare a magus spell that is not in your spellbook for 1 day.
Pool Strike (3d6 energy damage) (Su) 1 Arcane pool: As a standard action, melee touch att deals energy dam (can be used with spellstrike).
Quarterstaff Defense +1 (Ex) At 7th level, while wielding a quarterstaff, the staff magus gains a shield bonus to his Armor Class equal to the enhancement bonus of the quarterstaff, including any enhancement bonus on that staff from his arcane pool class feature. At 13th level,
Quarterstaff Master Use a quarterstaff one-handed
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Speak with Animals (Ex) Your familiar can communicate with animals similar to itself.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Spell Recall (Su) Spend your Arcane Pool to recall spells you have already cast.
Spellstrike (Su) Deliver touch spells as part of a melee attack.

--------------------

Pac CR –
Viper (Pathfinder RPG Bestiary 133)
N Tiny magical beast (animal)
Init +3; Senses low-light vision, scent; Perception +9
--------------------
Defense
--------------------
AC 20, touch 15, flat-footed 17 (+3 Dex, +5 natural, +2 size)
hp 46 (1d8-1)
Fort +5, Ref +5, Will +7
Defensive Abilities improved evasion
--------------------
Offense
--------------------
Speed 20 ft., climb 20 ft., swim 20 ft.
Melee bite +11 (1d2-3 plus poison)
Space 2 ft.; Reach 0 ft.
Special Attacks deliver touch spells
--------------------
Statistics
--------------------
Str 4, Dex 17, Con 8, Int 9, Wis 13, Cha 2
Base Atk +6; CMB +7; CMD 14 (can't be tripped)
Feats Weapon Finesse
[b]Skills
Acrobatics +3 (-1 to jump), Climb +11, Intimidate +4, Perception +9, Ride +11, Spellcraft +7, Stealth +15, Swim +11; Racial Modifiers +4 Perception, +4 Stealth
Languages speak with animal (same kind only), speak with master
SQ empathic link, poison
--------------------
Special Abilities
--------------------
Climb (20 feet) You have a Climb speed.
Deliver Touch Spells (Su) Deliever master's touch spells.
Empathic Link (Su) You have an empathic link with your master.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Poison (DC 13) Viper Poison: Bite—injury; save Fort DC 13; frequency 1/round for 6 rounds; effect 1d2 Con; cure 1 save. The save DC is Constitution-based.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch.
Speak with Animals of its Kind (Ex) You can communicate verbally with animals similar to yourself.
Speak with Master (Ex) You can communicate verbally with your master.
Swim (20 feet) You have a Swim speed.


picks so far

Cerin

jambreth

astrillith

you three, feel free to ping the discussion board.

rest im still mulling over.


btw: no more submissions allowed.


RIZZENMAGNUS wrote:

picks so far

Cerin

jambreth

astrillith

you three, feel free to ping the discussion board.

rest im still mulling over.

Congrats you three!


Chosen: Vondal pop over and say hi in the discussion board

i have it narrowed down to these two

Kolaiah the minotaur: skald

Gaeldon the lost: Paladin monk

This is seriously a tough one


Rock-Paper-Scissors-Lizard-Spock?


1 person marked this as a favorite.
RIZZENMAGNUS wrote:

Chosen: Vondal pop over and say hi in the discussion board

i have it narrowed down to these two

Kolaiah the minotaur: skald

Gaeldon the lost: Paladin monk

This is seriously a tough one

I would go for the paladin monk. That's my 2 cents.


Well, good luck lads and have a fun game...


Why not both? :)

You have 4 players. In my experience having someone drop out is a fairly common occurrence. And even if nobody does, 6 isn’t a bad party size.

And for a purely selfish note, I’ve gamed with Zahir ibn Mahmoud before. I’ve enjoyed his characters, having him in the group would be a plus.


Grumbaki wrote:
Why not both? :)

The handsome dwarf gives a thumbs-up. "Vondal-approved!!"


ah screw it.

Both Gaeldon and Kolaiah can jump over.


Huzza!


8th level sounds awesome! Ok try to catch the next one!

Good game, all!


RIZZENMAGNUS wrote:

Its late, im laying in bed typing this out, halfway asleep. So if it doesnt make sense, ill fix it later

Setting: forgotten realms, 3.5e setting.

Ruleset: pfe1

8 level
Max HPs
Roll 4d6, drop the lowest. Can reroll 1s.

Starting gold: ill get that later.

Two traits. One drawback

Background skills used

Races: core races or forgotten realms races

Classes:ask. Archetypes are allowed

Alignment: yes, you can play evil if you want. DM me. Or the whole party can play evil,i dont care.

Opening up recruitment for 2 new plays. The party has just descended into undermountain


@ Rizzenmagnus, what does the party composition look like? What roles are needed?


Usually i say "do whatever you feel like"....
But, this is undermountain. A rogue is needed


dotting


Veilchen, the alchemist upthread, has trapfinding (from the campaign trait of the same name).


RIZZENMAGNUS wrote:

Its late, im laying in bed typing this out, halfway asleep. So if it doesnt make sense, ill fix it later

Setting: forgotten realms, 3.5e setting.

Ruleset: pfe1

8 level
Max HPs
Roll 4d6, drop the lowest. Can reroll 1s.

Starting gold: ill get that later.

Two traits. One drawback

Background skills used

Races: core races or forgotten realms races

Classes:ask. Archetypes are allowed

Alignment: yes, you can play evil if you want. DM me. Or the whole party can play evil,i dont care.

Oh......

Gonna look at other race options.


Could be fun to be an Arcane Trickster


Thinking Drow Rogue, since forgotten realms races is there in the recruitment.


Hey Rizzen, is this an 8th level build still?

Edit: Githzerai allowed?

Edit: Rolls

4d6 ⇒ (6, 2, 2, 2) = 12 = 10

4d6 ⇒ (5, 1, 4, 6) = 16 = 15

4d6 ⇒ (2, 2, 5, 4) = 13 = 11

4d6 ⇒ (6, 5, 3, 2) = 16 = 14

4d6 ⇒ (1, 1, 6, 2) = 10 Reroll 2d6 ⇒ (4, 4) = 8 = 12

4d6 ⇒ (2, 3, 6, 2) = 13 = 11

Not stellar but a few decent rolls there.


R1: 5d6 ⇒ (6, 4, 1, 4, 5) = 20 15

R2: 6d6 ⇒ (1, 4, 4, 1, 6, 2) = 18 14

R3: 7d6 ⇒ (4, 1, 6, 1, 1, 3, 4) = 20 14

R4: 4d6 ⇒ (4, 2, 2, 6) = 14 12

R5: 4d6 ⇒ (2, 5, 5, 5) = 17 15

R6: 5d6 ⇒ (5, 1, 4, 6, 3) = 19 15

A nicely balanced array


Storyteller Shadow wrote:

Hey Rizzen, is this an 8th level build still?

Edit: Githzerai allowed?

Edit: Rolls

4d6 = 10

4d6 = 15

4d6 = 11

4d6 = 14

4d6 Reroll 2d6 = 12

4d6 = 11

Not stellar but a few decent rolls there.

Yes, 8th level

No githzerai


RIZZENMAGNUS wrote:
Storyteller Shadow wrote:

Hey Rizzen, is this an 8th level build still?

Edit: Githzerai allowed?

Edit: Rolls

4d6 = 10

4d6 = 15

4d6 = 11

4d6 = 14

4d6 Reroll 2d6 = 12

4d6 = 11

Not stellar but a few decent rolls there.

Yes, 8th level

No githzerai

Denied!

Got it. My rolls probably don't allow for the concept I was envisioning anyway!


dont forget to reroll your 1s!!! might get higher stats.... or you just might only roll a 2!

Grand Lodge

undermountian sweet

Grand Lodge

stat: 4d6 ⇒ (4, 6, 5, 6) = 2117
stat: 4d6 ⇒ (6, 1, 4, 5) = 1615
stat: 4d6 ⇒ (2, 1, 1, 2) = 69
stat: 4d6 ⇒ (4, 4, 3, 1) = 1212
stat: 4d6 ⇒ (6, 4, 2, 5) = 1715
stat: 4d6 ⇒ (5, 3, 2, 1) = 1111

reroll: 1d6 ⇒ 4
reroll: 2d6 ⇒ (3, 4) = 7
reroll: 1d6 ⇒ 1reroll: 1d6 ⇒ 3
reroll: 1d6 ⇒ 3


Storyteller Shadow wrote:

Hey Rizzen, is this an 8th level build still?

Edit: Githzerai allowed?

Edit: Rolls

4d6 = 10

4d6 = 15

4d6 = 11

4d6 = 14

4d6 Reroll 2d6 = 12

4d6 = 11

Not stellar but a few decent rolls there.

I get that your character might not have taken Knowledge (Math) yet, but, 4+4+6 actually equals 14, not 12.

So maybe a little more stellar?

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