Str 13 (+1), Dex 12 , Con 14 (+1) , Int 13 (+1), Wis 13 (+1), Cha 10
HP 5
Save Targets
Doom 11 Ray 12 Hold 13 Blast 16 Spell 14
AC 12 Attack 0
Mossling
Knack: Thread whistling
Symbiotic Flesh: Radical fern growth around groin.
Trinket: A wheel of cheese that never loses momentum once it starts rolling.
Head: Much too big
Deamonor: Tells terrible jokes
Desire: Acquire moon cheese
Face: Beard of frothy yeast
Dress: Naturist
Beliefs: Talking owls are plotting
Body: Spherical
Speech: Wheezy
Friar
Armor of Faith: The divine blessing of the One True God grants friars a bonus to Armour Class, depending on their Level. See the Friar Advancement table. +2
Culinary Implements: A friar can employ a frying pan, cured sausage, or even a ham shank as a melee weapon, doing 1d4 damage.
Friar Skills: Friars have a Skill Target of 5 for Survival when foraging.
Herbalism: In the hands of a friar, a single dose of a medicinal herb (for example those listed under Common Fungi and Herbs, p130) is sufficient for 2 subjects.
Holy magic
Holy symbol: A friar must carry a holy symbol (p117).
Spell casting: Friars may pray to the host of saints and receive blessings in the form of holy spells. The Friar Spells Per Day table shows the number of spells a friar may receive, determined by the character’s Level.
Using magic items: Friars can use magic items exclusive to holy spell-casters (for example, magic rods or scrolls of holy spells).
Languages: In addition to their native languages, friars speak Liturgic, the language of Church scripture.
Poverty: Due to their monastic vows, a friar’s worldly possessions are limited to that which can be carried on their person or mount. Excess wealth must be donated to worthy causes (not other PCs).
Furthermore, a friar must dress in a simple habit and cut their hair in a traditional tonsure.
Turning the Undead: A friar may attempt to drive off undead monsters by presenting their holy symbol and invoking the might of the One True God.
Range: The undead must be within 30′. Concealed undead (e.g. behind doors or in coffers) are unaffected.
Turning roll: When a friar attempts to turn the undead, roll 2d6 to determine the result (modifiers listed below):
▶ 4 or lower: The undead are unaffected.
▶ 5–6: 2d4 undead are stunned for 1 Round, unable to act.
▶ 7–12: 2d4 undead flee from the friar for 1 Turn.
▶ 13 or higher: 2d4 undead are permanently destroyed.
Lower Level undead: If the undead are lower Level than the friar, the turning roll is modified by +2 per Level difference (maximum +6). For example, a Level 5 friar turning Level 3 undead would gain a +4 bonus.
Higher Level undead: If the undead are higher Level than the friar, the turning roll is modified by –2 per Level difference (maximum –6). For example, a Level 3 friar turning Level 6 undead would suffer a –6 penalty.
Mixed groups: In encounters with multiple types of undead, those of lowest Level are affected first. On a successful turning roll, the friar may make another roll the following Round, affecting the next lowest Level type of undead present. This process may be repeated until all types of undead have been affected or a turning roll fails.
Usage frequency: One attempt per Turn.
Skill Targets
Listen: 6
Search: 6
Survival: 5
Languages: Woldish, Mulch, Sylvan
Gear:
Back Pack 4 gp (50)
Belt Pouch 1 gp (10)
5 Sack 5 gp (25)
Waterskin 1 gp (50)
Lantern (hooded) 5 gp (20)
5 Oil (flask) 5 gp (50)
Tinderbox 3 gp (10)
Bedroll 2 gp (70)
Cooking pots 3 gp (100)
5 Rations (preserved) 10gp (100)
Holy symbol (wooden) 5 gp (10)
Holy water (vial) 25 gp (10)
Chalk 1 gp (10)
Chisel 2 gp (20)
Hammer (small) 2 gp (30)
Ink (vial) 1 (5)
Marbles 1 gp (20)
Mirror (small) 5 gp (50)
Quill 1 gp (1)
Shovel 2 gp (50)
Twine 1 gp (10)
Habit, friar’s 2 gp (30)
Mule 30 gp
Pack saddle and bridle 10 gp (150)
7 Barley Blend Cigars 28 cp (7)
4 Crofter’s Daughter Cigars 20 cp (4)
2 Mummer’s Farce Cigars 16 cp (2)
3 Old Doby 18 cp (3)
1 Mogglemoss 18 cp(1)