Traviller - RPG - Asian Tails (Inactive)

Game Master Johnny_Panic

GAME SLIDES


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8BAC87

Okay, I'll do it that way in the future, very reasonable request. And feel free to modify any action assumed on in my post.


Cool, I get wanting to move things along and I like your energy. I don't know if your familiar with Doomed Hero's or Painlords guides, but if not I'd recommend reading them. They really help explain what I was trying to say better than I.

Sorry, having read your post a third time, I picked up that you had delayed us a day. I thought we were in a hurry, so I asked the GM. If there is no rush, implied or otherwise, I'm good with waiting another day.


Doctor
Navarre "Two-Fingers" wrote:

Cool, I get wanting to move things along and I like your energy. I don't know if your familiar with Doomed Hero's or Painlords guides, but if not I'd recommend reading them. They really help explain what I was trying to say better than I.

Sorry, having read your post a third time, I picked up that you had delayed us a day. I thought we were in a hurry, so I asked the GM. If there is no rush, implied or otherwise, I'm good with waiting another day.

Yeah, I actually said that in character and no one responded or reacted; there was an atmosphere of urgency that I wasn't connecting with at all. We're investigating a map that has to be pretty old, so in the absence of a "cosmic storm" coming, I didn't get where everyone was rushing to. It actually made more sense given Adebe's planning concerns that the team "retire to its corners" and each work on what they needed to contribute to supplies/planning. All good though.


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Nathan "Cable" Grey wrote:
Yeah, I actually said that in character and no one responded or reacted; there was an atmosphere of urgency that I wasn't connecting with at all...
The post immediately after yours I commented
Navarre "Two-Fingers" wrote:
When Cable asks about the machine and the time frame, Navarre shrugs, "More like months, but like his 'adventure' I've only had time to work on it on the weekends. If we don't do this tomorrow and the next day, we'll have to wait until next weekend, assuming nothing comes up then or we'll still have the vehicle available."
My comment was based on the GM saying:
GM_Panic wrote:
Before the Survivors stop for Saturday.

Since he posted on Friday, he may have been talking about us the players, being the survivors, and that we weren't posting over the weekend. However several of us, including the GM, posted over the weekend. So, I assumed our characters stopped working on Friday night and went to our favorite hangout to start the weekend in game. Again, an assumption on my part. But I did address it in game.


Hi all, The day not day of prep is not really going to impact the action, note there is not true night at the moment becose of 3 suns in the system. There us your closes sun, its twin and the main system star they go around. So High light 8 hours, low light and also later lower light before dawn again. 16 hour days I think. 8 hours High light, 5 hours low light 3 hours lower light.


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Cool, I'm fine with that, my first concern was if we only had a couple of days then needed to be back to work (like a weekend). The second concern was one character narrating an event that impacts all of us instead of speaking with the other characters and Abebe's response satisfied my frustration.


I like players diving the action as you say to a point, the things to be careful of is the GMs plans being derailed and players feeling like their PC action being taken over. Is a fine line but it seems you have worked things out :)


8BAC87

Okay, I was overthinking as usual but it occured to me that there are two things that are really valuable on this trip.

First is Rusty, with the prosperity of The Shaft as marginal as described, that it is a major piece of valuable capital equipment, maybe even irreplaceable.

Second is the five of us. Our clan is about 150 people that implies about 30-40 children from 0 through 17. Let's say for argument sake 2 x 18 =36 kids. That's about an average of 2 kids per year/birth cohort. We five kids are about the majority or all of the kids between 15-17. Sure it could bunch or spread a bit more but losing us would be a major blow.

In addition my joke that the Freman have it easy was quite the exaggeration, still Dune is an inhabitable world. At times and places a human could walk outside naked and not only live but be reasonably comfortable. Would not recommend that on the Rock, a fast but painful death is all that could happen. This world is very dangerous, and a very high level of prep seems needed.

I assumed that it was "Friday" evening when we got the Aslan map. Do a little set up and go to bed. Spend 10-12 hours the next day making sure we think of everything needed, finding, learning, or making whatever. Then go to bed. Wake up fresh the next day to drive, climb a ridge of currently unknown height - did we get survey maps from the clan map person? - then explore, climb down, maybe go home all in a vacuum suit. Might drive back the next day because driving tired is as bad as driving drunk.

That was my thinking when I wrote my overly controlling post. I would like comments on all this.

Just rewatched The Martian, it's ten bucks off on Amazon Prime as least a few hours ago it was. Good movie and very appropriate. It reminded me though of the author Andy Weir's admission that he cheated on the opening crisis. The high wind that pushed everyone around and tilted the lander could not have happened that way. The air pressure on Mars or similar world is too low to give much of a push even in high velocity winds. The most you might feel, if anything is as a very light breeze. Poor visiblity and other issues sure but no chance of being blown away. Just not enough mass in the air.


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Male Human AACBC6

Your ideas about valuable things are correct but those are adult worries not excited kids worries. Also this is a right of passage event. Probably one of the last things some of use do until adulthood. Call it our final.

I assumed it was Friday as well. He find the map get the pass pack the vehicle. Saturday we get up and go was my assumption. This ain't our first rodeo but the first without an adult along. We did have an adult look things over and approve. This is all old hat to our characters. They know what to do. Maybe a little unsure of themselves but the know. That is what the survival rolls are for. We know we need food, water, air and gear. Our characters know exactly what those items are how to pack them right. That's my feeling.


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Doctor
Digger Boom wrote:

Your ideas about valuable things are correct but those are adult worries not excited kids worries. Also this is a right of passage event. Probably one of the last things some of use do until adulthood. Call it our final.

I assumed it was Friday as well. He find the map get the pass pack the vehicle. Saturday we get up and go was my assumption. This ain't our first rodeo but the first without an adult along. We did have an adult look things over and approve. This is all old hat to our characters. They know what to do. Maybe a little unsure of themselves but the know. That is what the survival rolls are for. We know we need food, water, air and gear. Our characters know exactly what those items are how to pack them right. That's my feeling.

If I can just take this a touch further ... "radio status to base"

While I appreciate the OOC check-in afterwards but ... what!?
I feel like I am missing something.

Isn't this like a rite of passage thing?
Radio base?
This isn't a mission, this is a joyride.
These guys have enlisted the colusion of ONE other adult, which is brilliant, so it should be "off we go!"
We would potentially tell 149 other adults who could be seriously cranky about this!?
I guess maybe I was seeing it wrong.
I saw 2 outcomes with "the clan": claim victory or beg forgiveness.


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Male Human AACBC6

Boom's motto is it is better to ask forgiveness than permission. It is even better to have to ask for neither.


GM_Panic wrote:

If you look at the map you will see you stop at a refuel site close to the raven. Then carry on.

Ok you need to say where you what to be on map after that this side of the raven. Then unpack the kit and do the decent down. Five skills rolls from each of you 1 is all that you feel sites the actions your taking. I will roll DCs after.

Hmmm, I'll let one of the drivers decide where we're going to park. I assume five Athletics check is in order, does Co-ordination give me another + 1 to my dexterity?


GM_Panic wrote:

I need someone to do a 2 Clime rolls DC9 other can aid.

The I need them to do a spot hidden DC9 as well.

Sorry about the delay Panic, I was hoping one of the folks more familiar with the system would jump in here.

The climb roll is pretty self explanatory, but the 'spot hidden' I can't find a specific skill, is there one? Or do I get to pick a skill I think would work, or is this just an intelligence roll?


I think what I am asking is, Who is on point, who will go up the other side 1st. they will be the one to spot what the land slide has revealed ;) they make the rolls .


Ok, I was willing to do that, but what skill do I use for spot? or is it just an attribute modifier?


Int roll,


Ok guys we are coming to some big stuff, I want you to tell me what you are taking from this location,


GM_Panic wrote:
Ok guys we are coming to some big stuff, I want you to tell me what you are taking from this location,

Navarre tied the sword to his pack, everything else, the drill and the microscope he put near the door. Since the rockslide, he's been focused on finding a way out or to the water-splitter, figuring if they get the air running they can take their time and come back.

Navarre didn't check any of the upper rooms and Digger didn't bring his attention to the image.


Doctor
Navarre "Two-Fingers" wrote:
GM_Panic wrote:
Ok guys we are coming to some big stuff, I want you to tell me what you are taking from this location,

Navarre tied the sword to his pack, everything else, the drill and the microscope he put near the door. Since the rockslide, he's been focused on finding a way out or to the water-splitter, figuring if they get the air running they can take their time and come back.

Navarre didn't check any of the upper rooms and Digger didn't bring his attention to the image.

okay, I even did a search for the word microscope and I cannot find it. Cable probably would have been in awe of an ancient microscope and done a lot to protect it.


Ok I will say the microscope, Picture, control unit, Well made sword, Robot if you taking it and any of the practice weapons you have with you in your packs. The Bullon and other metals no they where at the door. Did you take the blue mettle bar with you?

Just to be clear the way you just came in as now had another cave in. Bloocking the main entrance and berrying the alsan skelinton. If you head back into the Meeting room, the iris back is now locked with rock fall.


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Male Human AACBC6

I had the blue metal bar. Boom is most interested in anything to do with metals and mining so he wants to make sure those get out with him.


They you would be very interest in the photo, that is a massive mining and refining site, and the rocks look very much like your home world boom and that is a very big caven.


GM_Panic wrote:
They you would be very interest in the photo, that is a massive mining and refining site, and the rocks look very much like your home world boom and that is a very big caven.

is that the photo from the room with the aslan/sword/trophy or the image over the door in the room we're in now?


from the room you are in now. This looks local to your world.


Male Human AACBC6

Three of you appear to have engineering so one of you attempting to open it would be best. My solution is to blow it open or beat it open.


Digger Boom wrote:
Three of you appear to have engineering so one of you attempting to open it would be best. My solution is to blow it open or beat it open.

I don't want to sound like a curmudgeon, but if you put that in game in character it would be easier to interact with in character...


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Im going to jump things a head a little to get the game going again. You have three las pistols but they need charging.
20 shots 1d6+2 DMG range 60' ROF 1 per round.
They are for Alsan so -2 to use.

Flash nulls a hit form laser on arms and torso, once hit its gone.


GM_Panic wrote:
Its in solamani so you can read it.

Is Solamani the language we are all speaking? Or is it one we would all know? I've familiarized myself with the language 'skill'

Let me double check to make sure I understand how the skills work. The example given

Traveller core rulebook wrote:
Kathya (Dexterity 10, Stealth 0), Erik Dexterity 6, Stealth 2) and Morn (Dexterity 12, no Stealth) are all trying to sneak down a corridor. Kathya has a +1 Dexterity DM, and while she gets no DM from only having level zero Stealth, she at least avoids the unskilled penalty. Her final total DM is +1; she rolls 2d6+1 and tries to get 8 or more. Erik has a Dexterity DM of +0, but has level 2 Stealth. His final total DM is +2; he rolls 2d6+2 and tries to get 8 or more. Morn is more dexterous than either of his companions, with his Dexterity DM of +2. However, he has no Stealth skill at all, and so suffers a –3 DM for being unskilled. His final total DM is –1, so he rolls 2d6–1 and tries to get 8 or more.

So spending one skill point on a skill brings us to 'that skill' @ 0, meaning we don't take the - 3. Which means I should stop adding the + 1 to skills I have a 0 in.

With skills that have different categories, like Gun combat, spending one skill point give you 'gun combat @ 0 modifiers'. When you spend a second skill point on 'Gun Combat' and specialize does that mean you can take a + 1 on the area you've specialized?


Male Human AACBC6
Navarre "Two-Fingers" wrote:


With skills that have different categories, like Gun combat, spending one skill point give you 'gun combat @ 0 modifiers'. When you spend a second skill point on 'Gun Combat' and specialize does that mean you can take a + 1 on the area you've specialized?

Correct. Guns: Shotgun +1 means when you fire a shotgun you get a +1. When you fire any other gun it is +0. Plus your dex mod I believe.


hmmm, I'm waiting to see if anyone wants one of the pistols. Either way I'll post in the morning that Navarre is going out into the hallway to shoot the robot. Oh yeah, my Morning is EST GMT-4...


Ok guys if your going to have a go at the robot now is the time.


Doctor
Navarre "Two-Fingers" wrote:
hmmm, I'm waiting to see if anyone wants one of the pistols. Either way I'll post in the morning that Navarre is going out into the hallway to shoot the robot. Oh yeah, my Morning is EST GMT-4...

So right about now, Navarre is going to shoot. Cable for sure wants one of the pistols, probably two (he has a vision of a gun on each hip).

He will go with Navarre

Grand Lodge

Half-Elf Paladin of Yuelral (Mind Sword) - 1
Nathan "Cable" Grey wrote:
Navarre "Two-Fingers" wrote:
hmmm, I'm waiting to see if anyone wants one of the pistols. Either way I'll post in the morning that Navarre is going out into the hallway to shoot the robot. Oh yeah, my Morning is EST GMT-4...

So right about now, Navarre is going to shoot. Cable for sure wants one of the pistols, probably two (he has a vision of a gun on each hip).

He will go with Navarre

and then I should sleep ... it's 1:30am here


GM_Panic wrote:
Nathan "Cable" Grey wrote:
What did we need a Computers roll for?
???

Computer roll? We don't need no stinking computer roll!


Monger Abebe *He that flys* wrote:

"Okay, the room to our current west is not likely to go north, the room to our east may but since this one does not I'm not so sure. Behind the where the homicidal robot is I suspect would lead to corridors north, but I cannot be certain. So get around the robot and run I guess, and find even more trouble I think security is trying to kill our mystery guy, or is a sophisticated deception on the part of the security system to lure us to a kill zone. But our options are running out."

At least that's what I think is going on but I'm not sure I'm reading the map and interpreting statements correctly.

Hey Abebe, you may have to explain all this again. At least to Navarre, since he is out in the hallway on the other side of the robot in the middle of a gun fight...


8BAC87

I know, just trying to think of something to do besides going hand-to-hand with a security robot. :) Don't thinks it's a good idea to distract Navarre right now. I repeat it later, hopefully.


Honestly, I'm just glad to see someone posting.... But I am hoping someone else jumps in the fight before Navarre gets too terribly wounded.


Yes we seem to have slowed down, all you need do is take out the other laser, thing can't move and its one weapon down. Then you can all get past it. :)


Seems like someone with a stick or a revolver could take out the last laser...


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I have moved things along so that if we have lost players we can get to a place in game where I can recrute more.

Your have found the ship, it has power, all that is toping you is one last door. You will have to work as a party to get them open, the DC is high but you can aid other on a roll of 7 or more.

roll 7-9 +1 10-11 +2 12-13 +3 and so on.

Good luck all.


A8AA97

Hey sorry guys for lack of posting...the last week or so has been a real poop show at home and work. I will try and catch up this weekend as much as I can.


Thats ok, just a roll to aid other or do your own Eng roll


Hey Abebe, you can delete that post and move it here. If you want to copy it hit the reply button, copy it, remove the 'quote' brackets and put it here. Then delete the post. If you want to that is.

I'm with you, I'm waiting for a little more direction from Panic. I'm hoping we can use more than one skill to aid. I figure Navarre can try both mechanic and engineering, and possibly even 'combat' if Panic will let Navarre shoot 'Boom's' explosives...

Edit: Oh to answer your question, maybe sensors, or even survival. Siphon off some of your oxygen as Boom sets his explosives, either for Boom or the explosive themselves.


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8BAC87

Just figured that out!

Uhm, beside preparation of tools and handing them to the guy doing the work what else can I do? Like a nurse that sets up a tray full of medical instruments and quickly hands them to the guy working. Or like a pit stop where there is someone that marks and lines up the tools to hand to the guy doing the work for the car to be quickly fixed. Abebe doesn't have engineering skill so he doesn't know exactly what is needed but can recognize tools and hand them quickly when asked, saving the engineer time which we do not have much of.

I am not a mechanic or engineer so I don't know how to detail it more than that; Abebe has more skill than I do. So I do not know what you are looking for besides what I already said. Suggestions welcome.

Edit :Further clarification: Abebe is not taking the lead or making any choice of approach, he's ready to assist whoever really does the job whatever they decide.


Male Human AACBC6

You don't need detail just what you are doing. Make the mechanic roll and say you are helping to disassemble the door or removing lock parts. Anything generic will do. I can't channel energy or wield a sword but I can describe doing so generically.


You did it, I should have been clear any skill you think will work to help open the door.
You made it, and now at the ship, BUT!! its locked, how will you get in

This is not a hard one.


Doctor
Navarre "Two-Fingers" wrote:

Hey Abebe, you can delete that post and move it here. If you want to copy it hit the reply button, copy it, remove the 'quote' brackets and put it here. Then delete the post. If you want to that is.

I'm with you, I'm waiting for a little more direction from Panic. I'm hoping we can use more than one skill to aid. I figure Navarre can try both mechanic and engineering, and possibly even 'combat' if Panic will let Navarre shoot 'Boom's' explosives...

Edit: Oh to answer your question, maybe sensors, or even survival. Siphon off some of your oxygen as Boom sets his explosives, either for Boom or the explosive themselves.

Tell me what we need to roll - Cable can totally add a JockOT roll to the mix

I have been super-sick but I am catching up


Doctor

Just to be super clear and level-set and stuff ...

There were a bunch of posts Tuesday
There was absolutely nothing Wednesday
There have been 15-17 posts yesterday & today

But the conversationn is about having lost players?
What did I miss?
We had this snails-pace thing going and I'm totally sorry to not have been feeling well, but what did I miss?


the rolls where made, and door lock opened, You all standing in an air lock looking at the inside of a small Aslan Scout ship.


Nathan "Cable" Grey wrote:
...and I'm totally sorry to not have been feeling well...

I thought about typing this long description of what I thought was happening. I'd actually got like three paragraphs typed. But it was all just assumptions and observations. Panic explained what's happened. Let me just add that I hope you're feeling better.

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