Royster McCleagh

St. John Smythe's page

256 posts. Alias of trawets71.


Full Name

St. John Reginald Smythe

Race

Human

Classes/Levels

Class Fighter (Rondelero Duelist) 7 | AC 26 T 14 FF 23 | HP 60/60 | F +8 R +6 W +4 | Init +3 | Perc +12

Gender

Male

Size

Medium

Age

20

Alignment

Neutral

Deity

Adabar

Location

Oppera, Taldor

Languages

Common, Elven

Strength 16
Dexterity 16
Constitution 14
Intelligence 13
Wisdom 12
Charisma 12

About St. John Smythe

Character Sheet:

Size Medium Humanoid (Human)
Init +3; Perception +10

DEFENSE

AC: 26 Touch: 14 Flat: 23(+7 armor, +3 dex, +1 deflection, +2 NA, +3 shield)
HP: 60 (7d10+14)
Fortitude: +8 Reflex: +6 Will: +4

OFFENSE
Speed: 30
Ranged: Longbow +10 (1d8/X3) ranged 100'
Melee: +2 Falcata +14 (1d8+8/19-20/X3)
Melee: +2 Falcata +12/+7 (1d8+8/19-20/X3) / +1 Buckler +10/+5 (1d3+3)
Melee: Dagger +10 (1d4+3/19-20/X2)

Statistics

Str 16, Dex 16, Con 14, Int 13, Wis 12, Cha 12
Languages: Common, Sylvan,
Base Atk +7; CMB +10; CMD 23

Skills:
Acrobatics +11 (7), Climb +4 (1), Craft: Painting +11 (B7), Intimidate +11 (7), Kn: Dungeoneering +9 (5), Kn: Geography +8 (B4), Perception +12 (7), Profession: Cartographer +7 (B3), Survival +11 (7), Swim +4 (1). Total: 35 B: 14

Favored Class: +1 skill point per level.

Stat Increase:
4th level: Con

Fighter (Rondelero duelist) Abilities:

Bonus Feats: At 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition to those gained from normal advancement (meaning that the fighter gains a feat at every level). These bonus feats must be selected from those listed as combat feats, sometimes also called “fighter bonus feats.”

Upon reaching 4th level, and every four levels thereafter (8th, 12th, and so on), a fighter can choose to learn a new bonus feat in place of a bonus feat he has already learned. In effect, the fighter loses the bonus feat in exchange for the new one. The old feat cannot be one that was used as a prerequisite for another feat, prestige class, or other ability. A fighter can only change one feat at any given level and must choose whether or not to swap the feat at the time he gains a new bonus feat for the level.

Buckler Bash (Ex): At 2nd level, a rondelero can perform a shield bash with a buckler (use the same damage and critical modifier as for a light shield). This ability replaces bravery.

Buckler Catch (Ex): At 3rd level, a rondelero can catch his opponent’s weapon between his buckler and his forearm, effectively wedging the hafts of polearms and hammers or the flats of blades. This functions as a disarm combat maneuver, and the rondelero gains a +4 bonus on the roll. If the rondelero’s attack fails by 10 or more, he suffers a –2 penalty to his AC until the start of his next turn. This ability replaces armor training 1.

Strong Swing (Ex): At 5th level, a rondelero gains a +1 bonus on attack and damage rolls when wielding a falcata and buckler that applies to attacks made by either hand. These bonuses increase by +1 for every four levels beyond 5th. With a full-attack action, a rondelero may alternate between using his falcata or his buckler for each attack. This does not grant additional attacks or incur penalties as two-weapon fighting does. This ability replaces weapon training 1.

Armor Training (Ex): At 7th level, a rondelero gains armor training 1, and can move at his normal speed in medium armor. At 15th level, the rondelero gains armor training 2, and can move at his normal speed in heavy armor. This ability replaces armor training 2.

Feats and Traits:

FEATS
1- Exotic Weapon Proficiency (falcata)
1- Weapon Focus (falcata) (Race Bonus)
1- [url=http://aonprd.com/FeatDisplay.aspx?ItemName=Taldan%20Duelist[/url] (Class Bonus)
2-Improved Shield Bash
3-Two-Weapon Fighting
4-Weapon Specialization: Falcata
5-Powerful Maneuvers
6-Greater Two Weapon Fighting
7-Shield Slam

RACIAL TRAITS
Medium: Humans are Medium creatures and have no bonuses or penalties due to their size.

Normal Speed: Humans have a base speed of 30 feet.

Bonus Feat: Humans select one extra feat at 1st level.

Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).

TRAITS
Reckless: You have a tendency for rash behavior, often disregarding your own safety as you move across the battlefield. You gain a +1 bonus on Acrobatics checks, and Acrobatics is always a class skill for you.

Seeker: You are always on the lookout for reward and danger. You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you.

Gear:

+1 Breastplate 2500 gp (30#), +1 Mithral Buckler 2505gp (2.5#), +2 Falcata 8318 gp (4#), Dagger 2gp (1#), Longbow 75 gp (3#), 20 Arrows 1 gp (3#), Waterskin 1 gp (4#), 10 days Trail Rations 5 gp (10#), Hemp Rope 50' 1 gp (10#), Grapping Hook 1 gp (4#), bedroll 1sp (5#), blanket 5sp (3#), fishing kit 5sp (3#), mess kit (2sp) (1#), flint and steel 1 gp, belt pouch 1 gp (0.5#), 10 torches 1sp (10#), Small Tent 10gp (20#), Block and tackle 5gp (5#), Compass 10gp (0.5#), Crowbar 2gp (5#), Grooming kit 1gp (2#), Hammock 1sp (3#), Hip flask 1gp (0.5#), Hooded Lantern 7gp (2#), 10 Oil 1gp (10#), 2 Sacks 2sp (1#), Shaving Kit 15gp (0.5#), 2 Soap 2cp (1#), Mapmaker's Kit 10gp (2#), Painting Tools 5gp (5#).

Potion of Cure Light Wounds 50gp
Handy Haversack 2000 gp (5#)
Cloak of Resistance +1 1000 gp (1#)
Ring of Protection +1 2000 gp
Belt of Giant Strength +2 4000 gp (1#)
Amulet of Natural Armor +2

969 gp 3sp 8cp

97# Total 76/153/230

Backstory:

St. John was born into one of the many noble houses of Taldor. He was the fourth of five children. He grew up loved and well cared for but he always knew everything would go to his oldest brother, George. He was destined for some piddling job in Taldor's bureaucracy, that would never pay for the life he grew up having. He decided early in life that he would take everything his family could offer him growing up and when the time came strike out on his own.

He was raised in the family religion of Adabar knowing that Taldor was the height of civilization. He enjoyed his artistic training that all members of his class simply must have, and was a decent painter. He spent as much of his time in old ruins as he could and honed his knowledge of geography.

As he got older his attention became focused on the combative arts. He got into the best school in Oppera for Rondelero Dueling and became one of their better students.

He knew as his 21st birthday approached that his parents would want to get him into his job. They wouldn't kick him out and he'd still enjoy the fruits of his class, but the moment he took a job, his peers would look down on him. He'd seen it before.

That is when the opportunity to change Taldor came and he knew throwing his efforts behind those wanting to change things was his way forward.

Dice:

[dice=+2 Falcata 1]1d20+14[/dice] [dice=Damage]1d8+8[/dice]
[dice=+2 Falcata 2]1d20+9[/dice] [dice=Damage]1d8+8[/dice]
[dice=+2 Falcata TWF 1]1d20+12[/dice] [dice=Damage]1d8+8[/dice]
[dice=+1 Mithral Buckler TWF 1]1d20+10[/dice] [dice=Damage]1d3+3[/dice]
[dice=+2 Falcata TWF 2]1d20+7[/dice] [dice=Damage]1d8+8[/dice]
[dice=+1 Mithral Buckler TWF 2]1d20+5[/dice] [dice=Damage]1d3+3[/dice]
[dice=+2 Falcata PA TWF 1]1d20+12-2[/dice] [dice=Damage]1d8+8+4[/dice]
[dice=+1 Mithral Buckler PA TWF 1]1d20+10-2[/dice] [dice=Damage]1d3+3+2[/dice]
[dice=+2 Falcata PA TWF 2]1d20+7-2[/dice] [dice=Damage]1d8+8+4[/dice]
[dice=+1 Mithral Buckler PA TWF 2]1d20+5-2[/dice] [dice=Damage]1d3+3+4[/dice]
[dice=Dagger]1d20+10[/dice] [dice=Damage]1d4+3[/dice]
[dice=Longbow]1d20+10[/dice] [dice=Damage]1d8[/dice]
[dice=Perception]1d20+12[/dice]
[dice=Acrobatics]1d20+11[/dice]
[dice=Climb]1d20+4[/dice]
[dice=Craft: Painting]1d20+11[/dice]
[dice=Intimidate]1d20+11[/dice]
[dice=Kn: Dungeoneering]1d20+9[/dice]
[dice=Kn: Geography]1d20+5[/dice]
[dice=Survival]1d20+11[/dice]
[dice=Swim]1d20+4[/dice]
[dice=Fort Save]1d20+8[/dice]
[dice=Reflex Save]1d20+6[/dice]
[dice=Will Save]1d20+4[/dice]

Future?:

1- Exotic Weapon Proficiency (falcata)
1- Weapon Focus (falcata) (Race Bonus)
1- Taldan Duelist (Class Bonus)
2- Improved Shield Bash
3-
4-
5- Two Weapon Fighting
6- Shield Slam
7-
8- Greater Shield Focus
9-
10-
11- Shield Master

Shield Focus
Weapon Spec (Falcata)