Wrath of the Righteous for Paladins

Game Master trawets71

WotR with all paladins.

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M Dwarf Paladin 9 | AC 25 T 12 FF 24 CMD 29 | HP 123/123 | F +14 R +7 W +10 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 2/3 | LOH 7/7 | Mythic 5/9 | Active: None | Shield: On

It's a Nabasu, not a Shadow Demon. Not incorporeal. We have fought this kind of demon before and we knew it would be a Nabasu here. I think we can bottle it up and deal with it at our leisure, since it can't Teleport. If you are deciding tactics on the assumption that it is incorporeal, we should clear that up.

I strongly disagree with rushing in before the Summons expires.

If you absolutely wish for Dadna to take part, at least stay out of line of effect of the death gaze until you can move+strike. The Nabasu will undoubtedly barricade the doorway again, meaning a couple of rounds to get through, meaning a couple of rounds of saves against the gaze.

The double Enervation that Dadna took would have killed Leothar. He did the right thing falling back.
The remaining Enervation that the summoned one has would kill Dadna. She did the right thing falling back.
This is a tactic against which we are virtually defenseless (except Enos if he has Mirror Dodge) and there's no shame in retreating from it. Rotating PCs to tank it until they run out is pretty much all we can do.


M Dwarf Paladin 9 | AC 25 T 12 FF 24 CMD 29 | HP 123/123 | F +14 R +7 W +10 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 2/3 | LOH 7/7 | Mythic 5/9 | Active: None | Shield: On

Summon Monster lasts 1 round per level.
Daylight lasts 10 minutes per level.
Waiting for the Summons to expire does not risk losing our Daylight.


Hospitaler Paladin-Hierophant (Lvl 9 Tier 3) Current Buffs (Mythic Endure Elementst, See Invis, Corruption Resistance, Veil of Heaven, Mythic Bless) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (98/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (26) Init (+3) Mythic (7/9) Weapon Surge (1/2) Smite (2/2) LoH 4d6 (8/8) Channel 3d6 (6/6) HH (9/9) DB (2/2)

If they truly are stuck then Dadna can head back to the army. Tell them that we have the banner and the Planatar is summoned to protect it. Tell them what is going on with the Nabasu, and grab the wand of daylight. Hurry back with it. By then our daylight will have run out, but so too will the summon.

And if we all end up dying to this thing, then at least the army will be made aware of what happened. So they can secure Drezen properly, instead of waiting around and finding that the banner is gone because we died fighting this demon and the Palantar was unsummoned.

Plus, she is functionally worthless in combat right now anyways. So if the demon breaks out while she is gone, it won't be a big loss for the fight.

And if something attacks her on the way and she dies? Well...at least with a new paladin, I can build a character that can help us deal with these shenanigans better. She's good at single target damage...but with improved and greater vital strike not existing, she'll eventually be weaker than regular iteratives. So no matter what, we'll be fine.


Male Paladin 9/Trickster 3 | 84/84 hp | F+8/R+10/W+9 | CMB+9 CMD 26 | Perc +15 | Init +8 | Acro +13, DisDev +25, Stealth +24 | Lay on Hands 7/7; Smite Evil 3/3; Mythic Points 7/7; Weapon bond 2/2 | Effects : 1 negative level, 29 pts equipment damage

Wait for summons to expire, go in with daylight seems reasonable. I do have a mirror dodge available.


- 1 lvls - 5 hp - HP Paladin 9/Marshal 3 | HP 93/98 93 | AC27/T11/FF26 | F+13/R+9/W+14 | CMB+14/CMD25 | Perc +1 | Init + 3 | Dipl+17| Int+20/+22 | CotC 1/1 | CWS 3/3 | BoG + 6 3/3 | LoH 5/12 @ 4d6 HS/PoF | DB 2/2 @ + 2 | MP 7/8 DL1/1
DM Trawets wrote:
I thought you went around the corner with the others Ian. If you stayed out where you are on the map your daylight runs north south in the corridor and into the hall to the east. You get a little spread at the north and south ends but not enough to see the other door. Remember daylight doesn't light up deeper darkness. They only cancel each other out.

I didn't really think about it, I thought we were retreating so I moved him back 20 ft, the second move action after shutting the door.


2 ways to keep the door closed, feel free to come up with other possibilities. Disable device on the lock will take 1d4 rounds and I'll make the roll (yes, DD says less but it's a better than average lock and harder to disable). Second is to put something under the door to wedge it if it opens toward you. It will take however long to find the item to wedge plus a full round action to wedge it.


- 1 lvls - 5 hp - HP Paladin 9/Marshal 3 | HP 93/98 93 | AC27/T11/FF26 | F+13/R+9/W+14 | CMB+14/CMD25 | Perc +1 | Init + 3 | Dipl+17| Int+20/+22 | CotC 1/1 | CWS 3/3 | BoG + 6 3/3 | LoH 5/12 @ 4d6 HS/PoF | DB 2/2 @ + 2 | MP 7/8 DL1/1
DM Trawets wrote:
We are still on round 13 so Enos is still in the room. Waiting on Adriel. I don't think Ian and Dadna are doing anything.

Hey! Ian is holding the flashlight for two dwarves, this is a very important job seeing they are not used to needing someone to do so...


Ian Passeri wrote:
DM Trawets wrote:
We are still on round 13 so Enos is still in the room. Waiting on Adriel. I don't think Ian and Dadna are doing anything.
Hey! Ian is holding the flashlight for two dwarves, this is a very important job seeing they are not used to needing someone to do so...

Excuse me. I meant doing anything that required move or standard actions.


- 1 lvls - 5 hp - HP Paladin 9/Marshal 3 | HP 93/98 93 | AC27/T11/FF26 | F+13/R+9/W+14 | CMB+14/CMD25 | Perc +1 | Init + 3 | Dipl+17| Int+20/+22 | CotC 1/1 | CWS 3/3 | BoG + 6 3/3 | LoH 5/12 @ 4d6 HS/PoF | DB 2/2 @ + 2 | MP 7/8 DL1/1
DM Trawets wrote:
Ian Passeri wrote:
DM Trawets wrote:
We are still on round 13 so Enos is still in the room. Waiting on Adriel. I don't think Ian and Dadna are doing anything.
Hey! Ian is holding the flashlight for two dwarves, this is a very important job seeing they are not used to needing someone to do so...
Excuse me. I meant doing anything that required move or standard actions.

Oh, ok, we're cool then

:)


Male Paladin 9/Trickster 3 | 84/84 hp | F+8/R+10/W+9 | CMB+9 CMD 26 | Perc +15 | Init +8 | Acro +13, DisDev +25, Stealth +24 | Lay on Hands 7/7; Smite Evil 3/3; Mythic Points 7/7; Weapon bond 2/2 | Effects : 1 negative level, 29 pts equipment damage

LOL


- 1 lvls - 5 hp - HP Paladin 9/Marshal 3 | HP 93/98 93 | AC27/T11/FF26 | F+13/R+9/W+14 | CMB+14/CMD25 | Perc +1 | Init + 3 | Dipl+17| Int+20/+22 | CotC 1/1 | CWS 3/3 | BoG + 6 3/3 | LoH 5/12 @ 4d6 HS/PoF | DB 2/2 @ + 2 | MP 7/8 DL1/1

So, are we fighting or retreating?


Hospitaler Paladin-Hierophant (Lvl 9 Tier 3) Current Buffs (Mythic Endure Elementst, See Invis, Corruption Resistance, Veil of Heaven, Mythic Bless) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (98/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (26) Init (+3) Mythic (7/9) Weapon Surge (1/2) Smite (2/2) LoH 4d6 (8/8) Channel 3d6 (6/6) HH (9/9) DB (2/2)

We fight! And maybe we die. But we certainly will fight.


M Dwarf Paladin 9 | AC 25 T 12 FF 24 CMD 29 | HP 123/123 | F +14 R +7 W +10 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 2/3 | LOH 7/7 | Mythic 5/9 | Active: None | Shield: On

I mean, they had Silence in there so they couldn't have heard what we were planning. But I understand them wanting to come out before the Summons expires.

Also, Nabasu in this AP have been very lucky with their Enervation rolls.


M Dwarf Paladin 9 | AC 25 T 12 FF 24 CMD 29 | HP 123/123 | F +14 R +7 W +10 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 2/3 | LOH 7/7 | Mythic 5/9 | Active: None | Shield: On

Don't forget Mythic points for extra standard actions if you need them.


Hospitaler Paladin-Hierophant (Lvl 9 Tier 3) Current Buffs (Mythic Endure Elementst, See Invis, Corruption Resistance, Veil of Heaven, Mythic Bless) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (98/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (26) Init (+3) Mythic (7/9) Weapon Surge (1/2) Smite (2/2) LoH 4d6 (8/8) Channel 3d6 (6/6) HH (9/9) DB (2/2)

And mythic bless giving you one re-roll. We need these things burst down before they snipe us out


M Dwarf Paladin 9 | AC 25 T 12 FF 24 CMD 29 | HP 123/123 | F +14 R +7 W +10 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 2/3 | LOH 7/7 | Mythic 5/9 | Active: None | Shield: On

Pretty sure that Leothar has just destroyed the original one. He comes out of Delay when Ian's light illuminates it, and his initial strike is a crit for 144 damage (was 141, Mythic Bless adds +3 more).

We needed some good luck.


I stopped my round summary so far because there are some problems with your actions and my following your math Leothar.

First standing in the doorway as you were you would have had to go around a corner and you can't do that diagonally. It would require a move action to move.

I am having some problems with the math on your crit damage. I get:

3d8+33+9+24+3+2d6

Broken down: Weapon (1d8 x 3), Strength (inc bulls strength) and weapon plus (22 str +9 +2 (+2 warhammer)) x 3, Smite (+3 x3), Power attack (8 x 3), Bless (+1 x 3), Holy 2d6. For a total of 90 damage.

Power attack is level dependent and would only be working off of +3 effective bab.

Your Iterative attack would have become your fleet charge attack and hit an ac of 19 (roll (2) + bab (9) + weapon (2) + weapon focus (1) + str 22 (6) + smite (3) - power attack (1) - neg levels (6)+ tier (3)) which misses.

The demon would be very wounded but still up.

Am I missing any pluses anywhere?


M Dwarf Paladin 9 | AC 25 T 12 FF 24 CMD 29 | HP 123/123 | F +14 R +7 W +10 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 2/3 | LOH 7/7 | Mythic 5/9 | Active: None | Shield: On

The map shows a 5' square north of the door and a 5' square occupied by the door. Leothar was in the square north of the door, adjacent to the door. Not in a niche or alcove. I moved him literally 5' adjacent on the map. I am relying on the map as presented to me.

Power Attack is not level dependent. It is BAB dependent. It is not affected by negative levels. The only discussion I can find about it is here. If you have a source that contradicts this please show it to me. Negative levels hurt some things far more than they gain from levels (like saves, which go up by 1/2 or 1/3 each level but go down 1 for each negative level) and they hurt some things not at all (like BAB; you just get a penalty to your attack rolls, not a lower BAB).

If I had hit the demon with a crit, and it was still up, then I would have used Mythic Bless for the reroll on the Fleet Charge attack, making it a hit.

I strongly disagree with your ruling on the 5' step because I moved 5' on the map.
I strongly disagree with your ruling that Power Attack magnitude is a level-dependent variable.
You are missing +1 from Mythic Bless on the Fleet Charge (and hopefully you are accounting for the Banner's -4 AC to the demon).

Even so, if that is how you wish to rule, then I will use Mythic Bless to reroll the Fleet Charge attack and use the rolled 12.

And if you won't allow that, I will use my last Mythic Point for 2d6 ⇒ (4, 6) = 10 +6 to hit.

I would have done my turn quite differently had I known the rulings you would make.


Elf Paladin (Chosen One) 9//Archmage 2 | HP 72/72| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6

I have posted my action, with an alternative if Leothar finishes off Orange.


The doors are in the middle of the wall. In order to have moved the door you would have had to be in that square. You never left it. To move out of that square you would have to move north then west.

Power attack is dependent on BAB which is defendant on level. Otherwise you are saying it is ok for a spell to do less damage but not someone swinging a sword.

You are correct I missed mythic bless, so you hit and killed it.


M Dwarf Paladin 9 | AC 25 T 12 FF 24 CMD 29 | HP 123/123 | F +14 R +7 W +10 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 2/3 | LOH 7/7 | Mythic 5/9 | Active: None | Shield: On

Leothar's icon was in the square north of the door, adjacent to the square containing the door. You did not have a problem with that. So he 5' stepped west. But, have it your way.

DM Trawets wrote:
Otherwise you are saying it is ok for a spell to do less damage but not someone swinging a sword.

Yes, I am absolutely saying that is ok. And note that some spells will still do the same damage (like Acid Splash or Stone Call or Enervation itself) and some sword swings will do less (like Smite or Challenge).

Please reconsider.

  • Your ruling is not consistent with the text. Negative levels are called out as reducing "ability checks, attack rolls, combat maneuver checks, Combat Maneuver Defense, saving throws, and skill checks" - the authors could have said "Base Attack Bonus" in place of "attack rolls, combat maneuver checks" but chose not to. That choice should tell you something. Negative levels do not reduce BAB. They just give a penalty to attack rolls.
  • Your ruling is not consistent with your past rulings in this campaign, as it was not applied when Dadna was 6th-level and took 3 negative levels from Enervation. You did not dock her Power Attack damage at that time. Her Smite, yes, as I was doing with Leothar. Had you docked her Power Attack then I'd have made these points at that time.
  • Your ruling greatly increases complexity by requiring recalculation upon acquiring negative levels, which is something that PF sought to reduce. What else is lost when BAB is lost? Iterative attacks? Feat qualification? Prestige class qualification?
  • Your ruling is not consistent with game balance. Enervation is, under the way every other PF1 GM I have played with runs it, is already extremely powerful spell against which there are few defenses. Your ruling makes it even more powerful.
  • Your ruling is virtually impossible to apply in many situations, such as multiclassed NPCs. If we hit a Ftr2/Rog2 with an Enervation for 2 negative levels, does he lose 1 BAB (for losing Rog2) or 2 BAB (for losing Ftr2)? Does it matter which classes were the most recently acquired? No stat block tracks that.

    Again, I ask you to please reconsider and run negative levels the way everybody else does. I have every expectation that we are going to continue to run into negative levels frequently in this AP.


  • - 1 lvls - 5 hp - HP Paladin 9/Marshal 3 | HP 93/98 93 | AC27/T11/FF26 | F+13/R+9/W+14 | CMB+14/CMD25 | Perc +1 | Init + 3 | Dipl+17| Int+20/+22 | CotC 1/1 | CWS 3/3 | BoG + 6 3/3 | LoH 5/12 @ 4d6 HS/PoF | DB 2/2 @ + 2 | MP 7/8 DL1/1

    Not to take away from the above conversation, but can Ian see well enough to follow Leothar at full speed?


    Male Paladin 9/Trickster 3 | 84/84 hp | F+8/R+10/W+9 | CMB+9 CMD 26 | Perc +15 | Init +8 | Acro +13, DisDev +25, Stealth +24 | Lay on Hands 7/7; Smite Evil 3/3; Mythic Points 7/7; Weapon bond 2/2 | Effects : 1 negative level, 29 pts equipment damage

    If Enos is hit by the nabasu, he will use Mirror Dodge to teleport to a position opposite Leothar and one square down so Leothar can take a 5' and have flanking and high ground.


    Go ahead and apply power attack damage as you want it.

    Ian you can't see as the prevailing light level is darkness.

    Leothar is the only one who has gone this round.


    M Dwarf Paladin 9 | AC 25 T 12 FF 24 CMD 29 | HP 123/123 | F +14 R +7 W +10 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 2/3 | LOH 7/7 | Mythic 5/9 | Active: None | Shield: On

    Mythic Bless is +1 morale bonus to all saves, don't forget, as well as the ability to roll twice and take the better once during the duration.


    Hospitaler Paladin-Hierophant (Lvl 9 Tier 3) Current Buffs (Mythic Endure Elementst, See Invis, Corruption Resistance, Veil of Heaven, Mythic Bless) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (98/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (26) Init (+3) Mythic (7/9) Weapon Surge (1/2) Smite (2/2) LoH 4d6 (8/8) Channel 3d6 (6/6) HH (9/9) DB (2/2)

    Ha! Forgot my own bless.
    Thank you :)


    Male Paladin 9/Trickster 3 | 84/84 hp | F+8/R+10/W+9 | CMB+9 CMD 26 | Perc +15 | Init +8 | Acro +13, DisDev +25, Stealth +24 | Lay on Hands 7/7; Smite Evil 3/3; Mythic Points 7/7; Weapon bond 2/2 | Effects : 1 negative level, 29 pts equipment damage
    Leothar wrote:
    Mythic Bless is +1 morale bonus to all saves, don't forget, as well as the ability to roll twice and take the better once during the duration.

    I’m not assuming I benefit from the mythic bless as I believe I was in the other room when Dadna cast it. I hope I’m wrong.


    - 1 lvls - 5 hp - HP Paladin 9/Marshal 3 | HP 93/98 93 | AC27/T11/FF26 | F+13/R+9/W+14 | CMB+14/CMD25 | Perc +1 | Init + 3 | Dipl+17| Int+20/+22 | CotC 1/1 | CWS 3/3 | BoG + 6 3/3 | LoH 5/12 @ 4d6 HS/PoF | DB 2/2 @ + 2 | MP 7/8 DL1/1
    DM Trawets wrote:
    Ian and Dadna begin to stiffen up more. Both failed the save.

    What is the mechanical effect?


    Male Paladin 9/Trickster 3 | 84/84 hp | F+8/R+10/W+9 | CMB+9 CMD 26 | Perc +15 | Init +8 | Acro +13, DisDev +25, Stealth +24 | Lay on Hands 7/7; Smite Evil 3/3; Mythic Points 7/7; Weapon bond 2/2 | Effects : 1 negative level, 29 pts equipment damage
    DM Trawets wrote:
    He stares the party down and you feel yourselves getting stiff. Everyone please make a will save to avoid being held.

    I took the "held" to mean that the spell is hold person and the mechanical effect would be paralysis.


    You can't move is the effect.


    - 1 lvls - 5 hp - HP Paladin 9/Marshal 3 | HP 93/98 93 | AC27/T11/FF26 | F+13/R+9/W+14 | CMB+14/CMD25 | Perc +1 | Init + 3 | Dipl+17| Int+20/+22 | CotC 1/1 | CWS 3/3 | BoG + 6 3/3 | LoH 5/12 @ 4d6 HS/PoF | DB 2/2 @ + 2 | MP 7/8 DL1/1
    DM Trawets wrote:
    Enos shakes off the effect and moves forward. Dadna, Ian and Ardriel stiffen up but it fails to take hold on Ardriel. Ardriel then puts an arrow into the demon and it falls to the ground.

    Sorry, I don't know why I'm having such trouble following this. So, are we out of combat?

    The 'stiffening up' are we paralyzed? can we talk? Does the effect go away with the death of our opponent?


    - 1 lvls - 5 hp - HP Paladin 9/Marshal 3 | HP 93/98 93 | AC27/T11/FF26 | F+13/R+9/W+14 | CMB+14/CMD25 | Perc +1 | Init + 3 | Dipl+17| Int+20/+22 | CotC 1/1 | CWS 3/3 | BoG + 6 3/3 | LoH 5/12 @ 4d6 HS/PoF | DB 2/2 @ + 2 | MP 7/8 DL1/1

    is Iean the only one that needs the restoration spell?


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    Elf Paladin (Chosen One) 9//Archmage 2 | HP 72/72| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6

    Okay, the post with the wand of daylight was all the way back in 2020, on page 33 of Gameplay or so. I'm putting the wand of daylight on my sheet, along with a wand of magic missile from that post.

    EDIT: I think Ian took the most negative levels after Dadna, so he should probably get the Restoration.

    Also, on the Grey Garrison tab on the Loot Sheet, there's a scroll of restoration listed. Did we use that?

    EDIT 2: Everyone with negative levels, sound off with how many you have.


    - 1 lvls - 5 hp - HP Paladin 9/Marshal 3 | HP 93/98 93 | AC27/T11/FF26 | F+13/R+9/W+14 | CMB+14/CMD25 | Perc +1 | Init + 3 | Dipl+17| Int+20/+22 | CotC 1/1 | CWS 3/3 | BoG + 6 3/3 | LoH 5/12 @ 4d6 HS/PoF | DB 2/2 @ + 2 | MP 7/8 DL1/1

    I need to double check if Ians - 2 levels or the - 5 levels are the permanent ones.


    Male Paladin 9/Trickster 3 | 84/84 hp | F+8/R+10/W+9 | CMB+9 CMD 26 | Perc +15 | Init +8 | Acro +13, DisDev +25, Stealth +24 | Lay on Hands 7/7; Smite Evil 3/3; Mythic Points 7/7; Weapon bond 2/2 | Effects : 1 negative level, 29 pts equipment damage
    Ardriel Zinro wrote:
    EDIT 2: Everyone with negative levels, sound off with how many you have.

    One permanent level here


    Ian got hit with 2 enervation's in 1 round. That is the -5. Please remember restoration is 1 per person per week so if you have more than one negative level you'll have it for at least a week.

    I'm not gonna make you find diamond dust. Just come up with the gold or items and you'll be able to find diamonds worth the amount you need that can be turned to dust.


    - 1 lvls - 5 hp - HP Paladin 9/Marshal 3 | HP 93/98 93 | AC27/T11/FF26 | F+13/R+9/W+14 | CMB+14/CMD25 | Perc +1 | Init + 3 | Dipl+17| Int+20/+22 | CotC 1/1 | CWS 3/3 | BoG + 6 3/3 | LoH 5/12 @ 4d6 HS/PoF | DB 2/2 @ + 2 | MP 7/8 DL1/1

    I'm a little lost, what are we waiting on?


    Male Paladin 9/Trickster 3 | 84/84 hp | F+8/R+10/W+9 | CMB+9 CMD 26 | Perc +15 | Init +8 | Acro +13, DisDev +25, Stealth +24 | Lay on Hands 7/7; Smite Evil 3/3; Mythic Points 7/7; Weapon bond 2/2 | Effects : 1 negative level, 29 pts equipment damage

    Perhaps a summary, I think this is where everyone ended up.

    Ian: -2 permanent negative levels, -5 temporary levels
    Leothar: 0 permanent negative levels, -6 temporary levels.
    Enos: -1 permanent level, 0 temporary levels
    Ardriel: 0 permanent levels, 0 temporary levels
    Dadna: 0 permanent levels, 0 temporary levels

    Waiting for the temporary levels to expire means the planetar's visit expires, I think.


    M Dwarf Paladin 9 | AC 25 T 12 FF 24 CMD 29 | HP 123/123 | F +14 R +7 W +10 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 2/3 | LOH 7/7 | Mythic 5/9 | Active: None | Shield: On

    The temporary negative levels from Enervation last 1 hour per caster level.


    - 1 lvls - 5 hp - HP Paladin 9/Marshal 3 | HP 93/98 93 | AC27/T11/FF26 | F+13/R+9/W+14 | CMB+14/CMD25 | Perc +1 | Init + 3 | Dipl+17| Int+20/+22 | CotC 1/1 | CWS 3/3 | BoG + 6 3/3 | LoH 5/12 @ 4d6 HS/PoF | DB 2/2 @ + 2 | MP 7/8 DL1/1

    So, we heal up one of Ian's permanent levels so he and Enos are - 1 each and go back in after the enervation wears off?


    Hospitaler Paladin-Hierophant (Lvl 9 Tier 3) Current Buffs (Mythic Endure Elementst, See Invis, Corruption Resistance, Veil of Heaven, Mythic Bless) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (98/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (26) Init (+3) Mythic (7/9) Weapon Surge (1/2) Smite (2/2) LoH 4d6 (8/8) Channel 3d6 (6/6) HH (9/9) DB (2/2)

    That sounds like a fair plan to me.


    Male Paladin 9/Trickster 3 | 84/84 hp | F+8/R+10/W+9 | CMB+9 CMD 26 | Perc +15 | Init +8 | Acro +13, DisDev +25, Stealth +24 | Lay on Hands 7/7; Smite Evil 3/3; Mythic Points 7/7; Weapon bond 2/2 | Effects : 1 negative level, 29 pts equipment damage

    I'm good with that plan, but will the planetar be there when enervation wears off?


    Ian Passeri wrote:
    I'm a little lost, what are we waiting on?

    I was waiting on you to decide who was getting the spell cast on them and next steps.


    Male Paladin 9/Trickster 3 | 84/84 hp | F+8/R+10/W+9 | CMB+9 CMD 26 | Perc +15 | Init +8 | Acro +13, DisDev +25, Stealth +24 | Lay on Hands 7/7; Smite Evil 3/3; Mythic Points 7/7; Weapon bond 2/2 | Effects : 1 negative level, 29 pts equipment damage

    For those that celebrate it, wishing you a Happy Thanksgiving today. And if you are preparing the meal, find time for you, not just the guests. Of course, if you don’t celebrate American Thanksgiving, may you enjoy a great day as well.


    1 person marked this as a favorite.

    Happy Thanksgiving to you all!


    - 1 lvls - 5 hp - HP Paladin 9/Marshal 3 | HP 93/98 93 | AC27/T11/FF26 | F+13/R+9/W+14 | CMB+14/CMD25 | Perc +1 | Init + 3 | Dipl+17| Int+20/+22 | CotC 1/1 | CWS 3/3 | BoG + 6 3/3 | LoH 5/12 @ 4d6 HS/PoF | DB 2/2 @ + 2 | MP 7/8 DL1/1
    Enos Flamebrother wrote:
    Has everyone moved their tokens into the room and my map is just not updating? It's so small, but there appear to be two still in the hallway.

    I posted Ian moved into the room, but it felt like his movement was interrupted by Initiative. His two actions were full round actions, so Ian's location would depend on how far he got before initiative...


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    Male Paladin 9/Trickster 3 | 84/84 hp | F+8/R+10/W+9 | CMB+9 CMD 26 | Perc +15 | Init +8 | Acro +13, DisDev +25, Stealth +24 | Lay on Hands 7/7; Smite Evil 3/3; Mythic Points 7/7; Weapon bond 2/2 | Effects : 1 negative level, 29 pts equipment damage

    I moved on the map when I posted moving. Ian can be doing what he’s doing from his current location. I think Dadna is still in the hallway, so I’m not sure where she intended to move or who she planned to attack. I’m kind of doing theater of the mind - I don’t own a screen big enough for this map. My eyes are naturally a factor in that as well, but I prefer to blame my hardware.


    Ian Passeri wrote:
    I posted Ian moved into the room, but it felt like his movement was interrupted by Initiative.

    As soon as you took one step into the room initiative was rolled, that is as far as you got.

    I don't know anyone has a screen big enough for that map. I zoom the map in and then look at the room. That being said I feel sorry for anyone who doesn't have a computer for that. Looking at that on a phone has to be impossible.


    Hospitaler Paladin-Hierophant (Lvl 9 Tier 3) Current Buffs (Mythic Endure Elementst, See Invis, Corruption Resistance, Veil of Heaven, Mythic Bless) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (98/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (26) Init (+3) Mythic (7/9) Weapon Surge (1/2) Smite (2/2) LoH 4d6 (8/8) Channel 3d6 (6/6) HH (9/9) DB (2/2)

    <waves in almost pure iPhone player>


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    Male Paladin 9/Trickster 3 | 84/84 hp | F+8/R+10/W+9 | CMB+9 CMD 26 | Perc +15 | Init +8 | Acro +13, DisDev +25, Stealth +24 | Lay on Hands 7/7; Smite Evil 3/3; Mythic Points 7/7; Weapon bond 2/2 | Effects : 1 negative level, 29 pts equipment damage

    I hope you all have had an opportunity to spend time with loved ones and know you are loved. If not, know that you are still loved. Here’s to a fantastic New Year for each of you.

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