Wrath of the Righteous for Paladins (Inactive)

Game Master trawets71

WotR with all paladins.

Map

Loot Sheet

Food and Water: 40
Goods: 5


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The planatar tilts his head to the side and says "That depends on what wounds they have suffered. This looks more than physical. I am not omniscient. I don't know anything happening outside these walls."

This is said in the same dull tone that his first statement was. It was a statement of fact. No sarcasm, no condemnation, no ridicule. No Humor.


Male Paladin 9/Trickster 3 | 84/84 hp | F+8/R+10/W+9 | CMB+9 CMD 26 | Perc +15 | Init +8 | Acro +13, DisDev +25, Stealth +24 | Lay on Hands 7/7; Smite Evil 3/3; Mythic Points 7/7; Weapon bond 2/2 | Effects : 1 negative level, 29 pts equipment damage

”More’s the pity, then. The nabasu fiend has drawn on their very life essence. More than merely physical, indeed. Is restoration of such a wound a boon you can grant?”


Dadna watched on, wearily. It took effort merely to stand, let alone to actually speak. The demonic curse was more severe than any wound she had previously suffered, for it marred not only the body, but the mind as well.


DM Trawets wrote:
"... I am not omniscient. I don't know anything happening outside these walls."

I'm not sure I or Ian know what happened either.

Having found his way back to where they'd left the banner, Ian wearily nods at the planatar, "Your correct the wounds are more than physical, I feel like my life essence has been drained. Can you help?"


M Dwarf Paladin 9 | AC 25 T 12 FF 24 CMD 29 | HP 123/123 | F +14 R +7 W +10 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 2/3 | LOH 7/7 | Mythic 5/9 | Active: None | Shield: On

"Some of the effect was Enervation, which we know wears off.
Some was the Nabasu's gaze, which is permanent unless healed by magic."

Leothar has no permanent negative levels. Just 6 temporary ones that do not pose a risk of becoming permanent.


Elf Paladin (Chosen One) 9//Archmage 2 | HP 72/72| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6

Ardriel, in the best shape of everyone, covered the others as they journeyed back to the Planetar. Indeed, he may be the strongest of the party at the moment - a relatively unpleasant thought.

I have 0 negative levels, and am relatively unharmed.

"We have intelligence that there may still be a succubus who poses as a spy lurking somewhere."


The planatar frowns and says "Any permanent loss of life force I can only cure from one of you. Whom shall it be? I can also heal any damage you have taken."

Planatar has lessor restoration at will and greater restoration 1/day but doesn't have restoration at all.


Understanding the situation, Ian nods, and points towards Dadna, "Heal her first."


"No." Dadna said, pushing herself to her feet and trying to look like she was unharmed. In this, she failed miserably. Her armor weighed her down, her skin was pale and a sweat beaded on her brow. "I'm fine. I-" The effort was too much as she reached out and caught herself against the wall. "Alright, fine. Maybe I'm not." She admitted.


The planatar approaches Dadna and places a hand on her. Her skin brightens and she almost begins to glow as the negative effects are removed from her.


Relieves to see that the planatar was able to help Dadna, Ian asks, " Do we want to rest here or head back to camp?"


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M Dwarf Paladin 9 | AC 25 T 12 FF 24 CMD 29 | HP 123/123 | F +14 R +7 W +10 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 2/3 | LOH 7/7 | Mythic 5/9 | Active: None | Shield: On

Leothar looks on with relief as the angel heals Dadna.

"I think we should go back to camp. Perhaps there are casters in the army who can heal the rest of us. We will want to bring in troops to guard the banner before the planetar departs."


Male Paladin 9/Trickster 3 | 84/84 hp | F+8/R+10/W+9 | CMB+9 CMD 26 | Perc +15 | Init +8 | Acro +13, DisDev +25, Stealth +24 | Lay on Hands 7/7; Smite Evil 3/3; Mythic Points 7/7; Weapon bond 2/2 | Effects : 1 negative level, 29 pts equipment damage

Enos nods, checks his gear, and readies to depart. ”Sooner we go, sooner we get back with reinforcements.”


Looking very sheepish, due to her weakness requiring special attention, Dadna nodded. ”Agreed.” Glancing back at the impassive angel, she muttered a ‘thank you.’


Male Paladin 9/Trickster 3 | 84/84 hp | F+8/R+10/W+9 | CMB+9 CMD 26 | Perc +15 | Init +8 | Acro +13, DisDev +25, Stealth +24 | Lay on Hands 7/7; Smite Evil 3/3; Mythic Points 7/7; Weapon bond 2/2 | Effects : 1 negative level, 29 pts equipment damage

I guess I'm rushing things. The planetar can restore as many hit points as we can use and can remove the temporary levels, can it not? We are just stuck with the permanent levels?


Enos Flamebrother wrote:
I guess I'm rushing things. The planetar can restore as many hit points as we can use and can remove the temporary levels, can it not? We are just stuck with the permanent levels?

No it can not. I has lessor restoration at will which will not remove any negative levels. It has greater restoration 1/day. It doesn't have restoration. HP wise he has 2xregenerate, heal, mass cure moderate wounds, 2xcure serious wounds, 2x cure moderate wounds, 4x clw and he might be able to summon something that can cast cure wounds. Those are all at your disposal.


Male Paladin 9/Trickster 3 | 84/84 hp | F+8/R+10/W+9 | CMB+9 CMD 26 | Perc +15 | Init +8 | Acro +13, DisDev +25, Stealth +24 | Lay on Hands 7/7; Smite Evil 3/3; Mythic Points 7/7; Weapon bond 2/2 | Effects : 1 negative level, 29 pts equipment damage

My bad - misremembering the effect of lesser restoration. It does sound like hit points should not be a problem, though. That said, Enos is at max possible, anyway.


Nodding in agreement with the others, Ian turns and nods politely to the celestial creature, and begins to head back to camp.


Elf Paladin (Chosen One) 9//Archmage 2 | HP 72/72| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6

"Back to camp it is. We can bring some guards in, and we'll search further for the last succubus once we return."


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The paladins head back to the army camp and find Irabeth waiting for them. She smiles as they arrive back and asks "How did the hunt go?" Her smile diminishes as you get closer and she can see you better.


Smiling weekly at their friend, Ian responds, "Sometimes it was hard to tell whether we were the hunters or the hunted." He frowns a little, "We were attacked by a Nabasu demon using it's gaze attack. The Chief says it's permanent unless healed by magic, so I guess I should see one of the clerics."


"That isn't what they're going to care about." Dadna interjected, sleeping Ian on the back. Forcing a smile on her face that she didn't really feel, she said "We have secured the Sword of Valor." She exclaimed, loud and clear for all to hear. "A plantar, one of the greatest Angels of the Heavens, standards guard over it for the day." Pausing and looking around, as she knew that this would get the attention of everyone nearby, she waited for the inevitable murmuring to die down.

Looking at Irabeth, she continued "As Sir Ian said, we fought a vile demon. It nearly killed us. I was..." For a brief moment the doubt and shame filled her, but she pushed it down, knowing that now was not the time or place. Duty demanded that she put on a brave face, for the good of the army's morale. "...incapacitated by it. For a moment I did not know if we would prevail. But the darkness was pushed back, and the demon fell under Radiance. We are here now, because the army must move in to secure the banner. The Planatar will only stay on our plane for a single day. It is up to all of us to ensure that the banner remains safe."

She walked over to Irabeth, and much more quietly said "We have reason to believe that there is still a succubus in the Keep. The shadow demon nearly killed us, and it was only by the grace of the Gods that we managed to walk out. And if not for the Planatar, I would have been carried out. Now, while the Planatar healed the damage done to me, as you can see my comrades are still suffering greatly. If you could summon any healers we have to tend to them, it would be greatly appreciated."

Perform Oration?: 1d20 + 4 ⇒ (14) + 4 = 18


Male Paladin 9/Trickster 3 | 84/84 hp | F+8/R+10/W+9 | CMB+9 CMD 26 | Perc +15 | Init +8 | Acro +13, DisDev +25, Stealth +24 | Lay on Hands 7/7; Smite Evil 3/3; Mythic Points 7/7; Weapon bond 2/2 | Effects : 1 negative level, 29 pts equipment damage

Enos is not showing the effects nearly as much as Ian, but he nods in affirmation. "We need to assure the banner is guarded before the angel's time is up and it must return. We intend to focus on finding and defeating the succubus."


Irabeth looks grim at the news Dadna gives her and says, "I'll have Sosiel come see what he can do though I don't think it will be much. We can't move any of the army into the Citadel itself until that demon is gone. They are brave soldiers but wouldn't stand up to a succubus even in numbers." She then sends a runner to find Sosiel.

After a little while Sosiel comes and examines the group. He then says "I can cast restoration once today. We will need 1,000 gp of diamond dust for me to cast it to restore part of what was stolen. I can pray and see if I can do it twice tomorrow. We will need the dust for each casting. Whomever I cast this on can only receive it once per week."


Male Paladin 9/Trickster 3 | 84/84 hp | F+8/R+10/W+9 | CMB+9 CMD 26 | Perc +15 | Init +8 | Acro +13, DisDev +25, Stealth +24 | Lay on Hands 7/7; Smite Evil 3/3; Mythic Points 7/7; Weapon bond 2/2 | Effects : 1 negative level, 29 pts equipment damage

Enos steps back. ”I was not affected as much. I can wait.”


Dadna shifted uneasily, feeling guilty for having been healed before her comrades. They would have to quickly decide whom would be attended to before they went back to hunt down the succubus. The battle of Dresen wasn't over yet.


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Elf Paladin (Chosen One) 9//Archmage 2 | HP 72/72| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6

As the others discussed healing, Ardriel, having come through the fight relatively unscathed, heads for their supply stash, trying to see what they have that they might be able to use. He grabs a couple of wands that are in there, including one of daylight that would have been very useful to have previously, and some arrows with a holy enchantment on them.

Grabbing the wand of daylight, wand of magic missile (CL 5), and the 5 holy arrows +1.


Blushing slightly as Dadna explains Irabeth was asking about the 'hunt' for the banner, not the hunt for evil doers, Ian nods, "Of course you are right."

Listening more careful as Sosiel explains what spells he can cast, Ian nods, "I will need restoration cast twice."

He looks towards the others, hoping someone has a better record of their wealth than he, "I will begin the search for diamond dust."


The paladins spend the rest of the day resting and that evening. They awake in the morning and prepare to head back into the citadel.

The planetar will be here for a day which will be 24 hours. Since he wasn't summoned first thing in the morning he will still be there for a few hours.


"Right." Dadna said, her face grim. Their successes and failures weighed heavily upon her. As much as she wanted to just stop, she knew that the only way was forward. "We only have a few hours left. Let's get back in there and take out that demon. Only then can we say that our duty has been accomplished."

Mythic endure elements cast. Once we are inside casting corruption resistance against evil and veil of heaven, as each have long durations


Having rested and most of the effects of the previous days battle gone, Ian nods in agreement with Dadna. "Dadna is right, we should head back. Should we enter at the wall breach so we are closer to where we left, or check on the planetar first?"


"We have a few hours at most...I would start with the wall breach. Start sweeping the keep, and then head to the planatar if we are running out of time. That way we can end by securing the banner and we can carry it with us if needed." She responded, as she tightened the straps on her armor and did one final check of her gear.


Elf Paladin (Chosen One) 9//Archmage 2 | HP 72/72| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6

Armed with some extra magical power in the form of a few wands - especially one of daylight - Ardriel quietly said, "It is possible that the final demon fled on foot, or snuck out and has already infiltrated the army. Regardless, I believe there was a temple of Torag in the keep that had some enemies in it we should find?"


M Dwarf Paladin 9 | AC 25 T 12 FF 24 CMD 29 | HP 123/123 | F +14 R +7 W +10 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 2/3 | LOH 7/7 | Mythic 5/9 | Active: None | Shield: On

"Everyone in the army should be screened by Detect Evil from multiple paladins, and none should be permitted to object to this. We know that the succubus demons can change their form."


Please give me a route you are going on the map. I am not going to make you describe every twist and turn and disable device. Let me know when along the route you will cast any spells please.


Male Paladin 9/Trickster 3 | 84/84 hp | F+8/R+10/W+9 | CMB+9 CMD 26 | Perc +15 | Init +8 | Acro +13, DisDev +25, Stealth +24 | Lay on Hands 7/7; Smite Evil 3/3; Mythic Points 7/7; Weapon bond 2/2 | Effects : 1 negative level, 29 pts equipment damage

Enos rests and prays while they are in camp. He shows up early, ready to return to the citadel.


I was waiting to see if anyone was going to cast spells.

Nodding in agreement with Leothar's instructions, "Irabeth can see that the screening takes place. Let's head back through the breach in the wall then head east through the fortress."

Assuming the others would follow, Ian, sword and shield in hand, heads towards the breach in the wall where they first entered the fortress.


Elf Paladin (Chosen One) 9//Archmage 2 | HP 72/72| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6

I will cast Magic Circle Against Evil (from Divine Source), centered on me, when we enter the fortress (100 minute duration). Everyone within the radius at casting also receives the benefits, but they lose the benefits if they leave the circle.

Ardriel concurs with Ian's plan. "Let's enter from the breech, then."

For a route, I think first we should check F9A and F9B, then go through F5 and F4 to F3B to clear that area. After that, if we can get to F10 and F3C from F4, we should check those two rooms, before circling back around to F12. That's a good start, at least.


The heroes move back in to the citadel and finish clearing the western side. When they move back into the chapel to Iomadae the planetar greats them. They then finish up the center part and move through the eastern end. Enos has checked all the doors and had to unlock a few. Finally they come to the last room and the doors are opened.

A huge statue of a squat dwarf with a massive hammer and shield stands at forefront of this small chapel, flanked by twin tapestries depicting forges. Several rows of benches extend back from the dais on which the statue is mounted, watched over by three more stone dwarven sentinels in the alcoves along the eastern wall. A final, larger tapestry covers the back of the chamber, apparently illustrating and commemorating the construction of Citadel Drezen and its stand against demonkind. All of the room’s decorations have been torn, smashed, scratched, and otherwise befouled—their original sacred purpose can be barely seen below layers of filth and ruin. The three eastern statues in particular seem to have suffered the brunt of this blasphemy, for the entire surface of each has been etched with demonic runes.


"This sacrilege is inexcusable." Dadna said, a dark look on her face. "Leothar. Once the citadel is retaken and fortified, we must rectify this."

Perception: 1d20 + 5 ⇒ (19) + 5 = 24

She kept her eyes sharp as she scanned the room for any evidence of their prey.


Not sure what else to do, Ian follows Dadna into the chapel. Seeing the runes desecrating the statues, he nods slowly in agreement with his friend. He would help clean the temple, just as the dwarves had helped clean the desecrated ones belonging to Iomedae. As Dadna looks around the room, Ian moves to the far side and attempts to open the southernmost door.


Male Paladin 9/Trickster 3 | 84/84 hp | F+8/R+10/W+9 | CMB+9 CMD 26 | Perc +15 | Init +8 | Acro +13, DisDev +25, Stealth +24 | Lay on Hands 7/7; Smite Evil 3/3; Mythic Points 7/7; Weapon bond 2/2 | Effects : 1 negative level, 29 pts equipment damage

Being a suspicious sort, Enos keeps his eyes open for any sign of an invisible foe, but he's particularly interested in the area that's seen the most damage. He examines the area for traps, thinking that an incensed dwarf might rush in and fall for it - and a demon might implement just such a plan.

He has his demon-bane kukri in hand as me moves about the room.

Perception: 1d20 + 15 ⇒ (8) + 15 = 23


M Dwarf Paladin 9 | AC 25 T 12 FF 24 CMD 29 | HP 123/123 | F +14 R +7 W +10 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 2/3 | LOH 7/7 | Mythic 5/9 | Active: None | Shield: On

"Yes Dadna, I agree. I will have much work to do here."


As the group enters the room the statues begin to move.

Round 1
Party Up

Init Ardriel: 1d20 + 3 ⇒ (5) + 3 = 8
Init Enos: 1d20 + 8 ⇒ (14) + 8 = 22
Init Ian: 1d20 + 3 ⇒ (15) + 3 = 18
Init Leothar: 1d20 + 3 ⇒ (14) + 3 = 17
Init Dadna: 1d20 + 3 ⇒ (18) + 3 = 21
Init Enemy: 1d20 + 2 ⇒ (4) + 2 = 6


Male Paladin 9/Trickster 3 | 84/84 hp | F+8/R+10/W+9 | CMB+9 CMD 26 | Perc +15 | Init +8 | Acro +13, DisDev +25, Stealth +24 | Lay on Hands 7/7; Smite Evil 3/3; Mythic Points 7/7; Weapon bond 2/2 | Effects : 1 negative level, 29 pts equipment damage

Enos moves into the room, drawing a kukri as the statues shift into life. He calls back to the others, "Dadna, Leothar, they've been corrupted! We need to destroy them or they will destroy us!"


M Dwarf Paladin 9 | AC 25 T 12 FF 24 CMD 29 | HP 123/123 | F +14 R +7 W +10 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 2/3 | LOH 7/7 | Mythic 5/9 | Active: None | Shield: On

Leothar casts Divine Favor and moves into the room while drawing Radiance.


Usure what they are up against, Ian lifts 'the ladies gift', performing an impressive display of prowess as he encourages friends "Fear not!"

Full round action: inspiring sword
For all of you:
Mythic Focus: Whenever a mythic ally that is within 30 feet uses the surge ability, it rolls its bonus die twice and takes the higher result.
Iomedae's Inspiring Sword Optional Replacement: 1/2 rds. While wielding a longsword, you can perform an impressive display of prowess as a full-round action. All allies within 30 feet who can see your display gain a +2 sacred bonus on attack rolls, saving throws, and skill checks for 1 round + 1 round per 5 points of base attack bonus you have.


Elf Paladin (Chosen One) 9//Archmage 2 | HP 72/72| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6

Ardriel moves into the room as well, taking a position behind Leothar before he casts a spell and reaches out to touch the Dwarf's shoulder. "Yuelral, grant this warrior the spirit of courage and strength as we cleanse the abyssal taint from this place!"

Move into the room, then casting heroism on Leothar (+2 morale bonus to attacks, saves, and skill checks. Lasts 100 minutes.


Keeping pace with Leothar, Dadna moved in, praying to her Goddess as she did so.

Mythic bless is cast! Sorry for the wait everyone, I wasn't tracking that I was up. I could have sworn that I had posted ages ago...

Mythic Bless: The +1 morale bonus applies on attack rolls, weapon damage rolls, and all saving throws. Once during the spell’s duration, an affected creature can roll an attack roll or saving throw twice and take the higher result. The target must decide to use this ability before the first roll is attempted.


With speed they wouldn't seem to have the 3 statues move forward directly at Leothar crushing benches as they move.

Round 2
Party Up

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