Traviller - RPG - Asian Tails (Inactive)

Game Master Johnny_Panic

GAME SLIDES


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Doctor

In that case, thank goodness Cable never swapped out his Navigation skill

;)

High Res


Nathan "Cable" Grey wrote:

In that case, thank goodness Cable never swapped out his Navigation skill

;)

High Res

And now he has two laser pistols that we can hopefully tweak to fit his hands :)


Ok so the ship has told you who it is, why it was here and what it would like from you. Its made you an offer, But the clock is still ticking, The bases mad AI is working to blow up the landing area.

The ship has made you and offer do you want to
A: Say no
B: Agree to it.
C: Risk waiting have more of a look around.


So we give up a broken sword for a free self driving space ship... obviously we will need a couple minutes to discuss it. Navarre will seem to want to keep the sword hoping he can repair it, but will give it up. A greater concern will be for his clan, so he's going to try and figure out what's best for the clan, and will ask about what will remain when the core blows.

I'll wait a bit for others to post, and then make some rolls and ask some questions in game.

But for the players, now comes the questions that come with characters deep seated in a culture and society. How willing are we to keep the ship and jump around the stars, basically abandoning our clan. Or do the characters say the ship belong to the clan? Or are we going to do something in between? The base here would represent great wealth for the clan, as would the ship. Are we considering that (hint hint, Like our characters should if they were actually part of a deep-seated insular clan)

Panic, I'll have Navarre ask in game as well, but will the ship take us with her to turn the remains over to the Aslan Clan 'Strikers to the heart'?

Panic wrote:
The old male Alsan form the image is replaced with the image of a new Younger Aslan female, Her holo gram, Bows to you deeply.

So she's not an image on a screen, she's an actual hologram?


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Yes she is a hologram, small about a foot tall. She seems to have fixed locations around the ship where she can apper and dose not move from them.

Panic, I'll have Navarre ask in game as well, but will the ship take us with her to turn the remains over to the Aslan Clan 'Strikers to the heart'?

She will be clear that if you agree to her request, then you agree to the obligation. You MUST come with her.

The rest is for you to talk over and find out just what this may entail for your PCs, and how your actions now may impact them.

Going to give you all a day or so, to chat this over here, so that you all as players can agree on your actions next.

:)


Male Human AACBC6

The hologram bends over and says "Two Fingers Navarre you are my only hope."

I think we need to make the base safe and then have our discussion. That's my 2 cents.


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Ok so, about the space craft 'Steed' ['She that flys']

Aslan Noble stealth-Scout-ship.
100T [Aerodynamic ship hull] [normal speed in Atmos Mk3 sonic]
Armoured hull [40p]
Main power unit Fusion / [Back up Batteries 3 days, life support only 12 days]
Entry by Loading ramp under ship, + 2x Iris air locks, 1 front Under flight deck, and 1 back top above engineering.
Has Jump Drive 1 [Fuel Depleted] But has Fuel scoops + Fuel refiner [H2O]
Hard mounts two [Top wing* Turrets but no weapons fitted]
Crew 2 [+3 Life supported]
Compartments: As seen in deck plans
It can take 15t of cargo.
Thrusters Space + Flight + Vertical Take off and landing.

This thing was made to be fast and light. Someones personal transport, Ships armor is light for its kind. That is down to the air streaming, as this thing moves fast in atmos, also looking at its space manoeuvrability its more like a space fighter than a scout. It has turrets but no mounted weapons, in there place is more Enhanced ships long range scanners sensors and some kind of electromagnetic Jammer system.


Nathan "Cable" Grey wrote:

ED+MED: 2d6 + 2 + 1 ⇒ (3, 6) + 2 + 1 = 12 (To understand changes needed more quickly)

INT+VACC: 2d6 + 1 + 1 ⇒ (5, 3) + 1 + 1 = 10
TIME: 1d30 ⇒ 19
INT+ED+JOT: 2d6 + 1 + 2 + 1 ⇒ (5, 1) + 1 + 2 + 1 = 10 (POWER REROUTE: circumstance bonus for applied brilliance)

Hey Nathan it's literally been 42 years since I've played "Traveller' so I don't remember a lot. On your roll, you used 'applied brilliance' Was that for your ED+MEd roll up at the top, how does that work? I'd love to know it that's something Navarre can do :)


I think applied brilliance is a player thing not a game thing

Int Bonus + JOT will do.


GM_Panic wrote:
Int Bonus + JOT will do.

I feel like such a noob, what does this mean?


You
2d6 + Intelligence bones + you rank in Jack of all trades.

2d6+1+2 in this case DC10


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Male Human AACBC6

Boom was in the armory to get the cube and saw the weapons in there. He would have picked up the shock stick on his way out with the cube.


Cool list it as an item you have.


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Monger Abebe *He that flys* wrote:

Abebe sees the terrible set up in the rooms and notes that there is nothing he has that can deal with the big robot so he thinks of a stupidly brave plan. Since we can see the small robot(SM) working at the table, it implies that the stairs are not completely surrounded by walls. He moves to the front and says, "I'll break for the area the small robot is in, drawing fire, that should make a great chance for everyone to open up on it. Whoever takes the kill switch should hold back because the item itself will be the main target."

Assuming no one blocks him, Abebe does the run of his life trying to reach cover over the left edge of the stair to where the SM is. He will dodge any attack from the really large laser armed robot(LAR). There should be limited cover after he goes over the edge. Note the he will be about half way down the stairs before jumping over any rails or equipment in the way. His final objective will be the desk the SM is working at, using it by crouching behind.

Abebe, a couple questions about your posting style to help me respond to your character better.

you said your character moved to the front, he then made a recommendation completely different than Navarres. Did you read Navarres recommendation? Was there a reason you didn't reference to it? If you felt Navarres idea was bad, a conversation would have been great. I'm not sure if you felt your idea was better why we didn't talk about it.

Second, you said 'assuming no one blocks him' then you described your actions. I don't know about anyone else, but I will NEVER stop another character from doing something they post they've done. I hate retconning so if you post an action I will try and work that action into what my character is doing. So please, don't post an action assuming someone may stop them.

Like I said, I'm just trying to understand your posting style so the game would run smoother. Last interaction you stayed completely away from combat, here your rushing in head first with apparently no other purpose than to get yourself shot. If someone didn't like Navarre's strategy I would have like to discuss it in game. Instead of someone recommending a different strategy then enacting it with no conversation, forcing the rest of us to either support said person or let them die.


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Venssa wrote:
Venssa stays on the ship trying to learn as much as she can about the vessel, the path to the Alsan planet etc.

????? your a deputy sheriff, one of the only two of us who came armed, what are doing???

Edit: Panic, I appreciate you wanting to keep a fast pace, but we really need to slow down so we know what each other are doing. We've got an unarmed person rushing in to distract two robots, while the only other person that started with a gun staying in the ship looking at maps.

This is stuff we needed to know before combat began. If we live through this, let's pace things a little slower.


8BAC87

Yeah see how Abebe would look variable. I posted quickly this morning because I'm busy with some matters that came up quickly. To start with you have a point about

Navarre wrote:
Second, you said 'assuming no one blocks him' then you described your actions. I don't know about anyone else, but I will NEVER stop another character from doing something they post they've done.

Therefore, I should have said, if no one objects, etc. It's basically what I was thinking but said it badly.

As to your plan the only part that Abebe saw as a problem, and yes he/I should have said something is that no one range armed should be the target of the robot, too likely they might be disabled so someone of no combat use(against robots at least) should be the distraction.

Abebe has no combat skills except melee, did that because of the high law level. So when robots attacked, usually right next to him, and people shot at them, his only real option was to get as far and as fast as possible.

Abebe is not overly scared just feeling mostly useless and wants to help. Since so far Abebe is rather unlucky, it seems that the comic relief role is falling my way. They role often involves contrasting behaviors. I'll see if I can make it funnier, my humor tends more to the dry.

I'll look to interact with you more Navarre you are a very active poster and that matters a lot.

Yeah, I thought that Venssa had the shock stick, didn't quite get that Digger was suppose to take it.

If Venssa was to stay aboard then I would have asked for the shock stick, it's the only functioning weapon that Abebe has a little skill in.


Again, my complaint is that these are things that should have been discussed in game, especially understanding now that Venssa didn't even come with us.

Yesterday, here in discussion, Boom said he'd take the shock stick. I think it was in reference to his post in game on sunday about going to the armory.

I'm not sure what you mean 'no one ranged armed should be the target of the robot' there would have been several targets, just two that were moving, and three two that were shooting. At least you should have taken the McGuffin so Boom could attack with the shock stick.

It's water under the bridge, but it's frustrating when players try to communicate in game like they would in a story, and characters ignore them.

Also, I don't see that the comic relief is falling your way. I get that your character may be 'quirky' which is fine. But doing stuff for laughs instead of trying to play the character the way you built him is unnecessary. R2D2 and C3P0 were comic relief, but they still did what they were created to do. It was their character interaction that we found humorous.

Anyway, I'm glad you're willing to try and interact more, any hooks we can leave for any characters helps a ton. If for no other reason it shows we're willing to try and draw others in.

Edit: There was another laser pistol in the armory, if you want to fight you can pull it out of your pack/pouch/pocket and use it, 2d6+1-3-2 is still better than nothing...


Hi all, I can slow down if you wish, my only worry is the posting slowed down when I did that last time. this is the last fight here, what comes after is up to you. This is a massive event for your clan, and you as a group have agreed to something. I understand that talking things over is good as a party. And I ask that from this point on, if you want me as a GM to halt while you do, then I will. Any play can ask for that. Veto me moving on so you can talk over things

With the events at the door, that is no problem, My understanding is you rushed it, And I feel that is the right thing to do. They are not that smart, and last time you rushed one and it got confused, this time is the same. You have shot one of its arms off and it’s trying to track you all. It just can’t. One of you has got past it.

With Venssa staying on the ship, that is an odd one, I think you as a group would try and keep together. But I am not going to rail road any PC if they feel they want to go another way.
Again be carful not to split the party as that will slow things down.

So lets read each others post, say when we need a slow, and be clear on action. Feel free any of you to tell me of you think I have done something you don’t like

The golden rule here is, Have fun :)


Hey Panic, what would the negative be on a called shot, it feels like Navarre can aim at particular body parts, specifically the arms, any opinions?


Sorry missed that roll of yours did my own, Fixed, Ok it’s still there but can’t move. One of you is sneaking and one rung down the steps.

We have one more player to post.
Nathan "Cable" Grey Your up


I like your roll better, do you want us to roll the damage?

Again, can we do a 'called shot'? What would the prerequisites be, or what would the negative be on the attack roll?


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New House RULE
I will say if you take a -2 to hit or a round of action then you can do a called shot. :)

You hit its arm and chest you did a LOT of DMG to it. its at -1 on roll and can’t move its lower half

ill roll DMG for bad guys you roll for yours :)


Sweet! So if were making a called shot do we still roll damage? On a normal attack are we just rolling location for robots or will that be for humanoids/monsters too? (I don't remember the rules) and when we're rolling location do we still roll damage? I would think so, but I want to double check.


A8AA97

Sorry I had Venssa stay behind mostly because you all had already shot ahead and were tackling the AI in its home. It felt too much like clinging to coat-tails to have her suddenly be there to fire away at the thing, so I left her where she was last. I can only post once or twice a day and if it is going to be a detriment to the game then I will bow out as the rest of you seem to be able to post several times a day.


8BAC87

Daniel I don't think that post once or twice a day is bad, I don't want to do too often either; I like the time to think. This was unusually paced, I think we can roll it back a notch. Also you can give a general idea of what you want to do, and leave instructions on anything you think might happen or let the GM or someone you choose to bot brief specifics. I left one in a earlier post to open a spoiler if certain actions were taken. That's one way.

And Hey! you are the only starship Pilot in the group. :)


Once a day is fine, no need to leave, I was just going to fast, I think if everyone posts once a day min that’s ok. And yes your PC is needed. :)


Doctor
GM_Panic wrote:
Once a day is fine, no need to leave, I was just going to fast, I think if everyone posts once a day min that’s ok. And yes your PC is needed. :)

Absolutely needed; Cable took a Nav class, not a Piloting class ;)


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I feel like I need to go back and read the skills and tasks rules, I'm so used to a 'move action and a Standard action' that in my mind I'm putting those concepts to this game and I'm not sure that's really how they work...


https://www.traveller-srd.com/core-rules/combat/

Check this link out, Traveller combat rules

Combat
If the combatants are all unprepared for combat, then each rolls 2d6 and adds their Dexterity DM to determine starting Initiative. Initiative determines the order that characters act in, but it can also be spent to react to events. If some of the combatants are ready for combat and some are not, such as in an ambush, the prepared characters are considered to get an automatic 12 on their roll, giving them an Initiative of 12 + Dexterity DM. Characters who have the Tactics skill may make a Tactics check and add the Effect of this check to the Initiative of everyone in their unit.

The Combat Round
Each combat round lasts around six seconds of game time. In a combat round each character gets a minor action and a significant action. Actions are taken in descending order of Initiative. If two characters have the same Initiative, the character with the highest Dexterity goes first. If they are still tied, then characters act simultaneously. When a character acts, he takes all his actions at once. Once everyone has acted a combat round is over and a new round begins. Initiative is not re-rolled but is dynamic, and may be adjusted up and down by actions taken during a round.

Dynamic Initiative
During the course of a round a character’s Initiative score may be changed by reactions, recoil and hastening. Any changes affect your Initiative for one round only – either the current round if you have yet to act or the following round if you have acted already. Reactions reduce your Initiative in order to allow you to defend yourself from attacks. Recoil slows you down if you are using a weapon heavier than you can handle. Hastening your action lets you act sooner but at a penalty to your roll. At the start of each combat round a character may declare that he is acting hastily. This gives him a +2 bonus to his Initiative for that round only but all his actions receive a -1 DM. A character can only hasten once.


Wow, the srd page has a bit, I will read through it, if not tonight by the weekend.

Earlier I read the Skill and task pages 48 - 51.

Still a lot to take in, but we'll get it, thanks for your patience Panic.


Doctor
GM_Panic wrote:
waiting in Nathan "Cable" Grey axction

Apologies - because I came home last night with every intent of figuring it out, and really couldn't. I was going to reach out to Navarre to get an adjusted SOE

It seems like, without an actual plan in place, the door was de-welded, with everyone there other than Vanessa, but I think that was retconed. I am actually totally okay with "Let's open the door and see what we are facing" - Nathan would absolutely have 2 laser pistols on his hips, and 1 in his hand; at this point, he should be able to fire 1 using both hands.

But then I also seem to feel like Mongrel has already raced across the room, and one of the robots is damaged, so it's possible that what looks like a really small room could be a REALLY bad place for a firefight.


Just don't shoot Navarre...

I think your actions will be before Navarre's second attack, right Panic?


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Doctor

Plus it also didn't seem appropriate to say, "Nathan waits for someone to need medical attention"


Male Human AACBC6

Shoot the armed robot that is still up. That's the plan at this point. Though shooting the robot working on the red screen might work too.


8BAC87

Since it seems we are still in round one, I'll just say that Monger whenever the chance comes up to try to figure if the smaller robot is much heavier than a human, a robot not built for combat might not be given much mass or strength if not needed for its duties, why spend more?


GM_Panic wrote:

Round 1

Please Roll 2d6+Dec Mod for init, but you will all go before robot

Navarre, has had second action. Leaving

So do I roll init? Initiative (just in case): 2d6 + 0 ⇒ (2, 1) + 0 = 3

Also, would it be faster if you roll initiative for us and post our order? IT feels like that would speed stuff up...

Since it is PBP I would not be adverse to either ignoring init. and let the order folks post be the order. Or letting people post when they can then adjudicating the order and altering folks' post as needed.


GM_Panic wrote:
Other players please state your actions.

I'm assuming that Navarre's posted actions will be ok for the second round? Sadly his init of 3 may have him moving last.


Hey Panic, just checking in. I figure with a 3 in initiative Navarre is going last, is his earlier post still ok, or should he repost?


Yes you will be going last, As no one has sposted other actions lets play this out.


Hi Players, Ok Part one of living on the rock is coming to an end.

You can do a number of things from this point, but I think the consensus seems to head back to the clan and tell them what you have found.

You have found a base
You have found a ship
You have seen hints there is more to find, possibly a lost city.
The ship wants you to aid it in getting the artefacts of its last master to his Alsan house.

If any player wish's to drop out here, then now is a good time.
I will run recruitment for new players


GM_Panic wrote:

Hi Players, Ok Part one of living on the rock is coming to an end. ...

If any player wish's to drop out here, then now is a good time.
I will run recruitment for new players

hmmm, been great so far, are you planning on recruiting on whether any of us drop or not? How many players are you hoping to have?

Do you want us to keep moving forwards or do you want us to wait until your recruitment is over? Just a little confused is all.


Male Human AACBC6

I would like to give this place a good once over. Probably spent a tanks worth of air. We should be fairly full as we are just off the hanger it looks like.

After that I am all for taking the stuff back to the Aslan. We will need to report into the family and say our goodbyes. I would love to look for a lost city but I think the Aslan trip is more important for us. Boom intends to learn the Aslan language and how to fire a gun.


Doctor
Digger Boom wrote:

I would like to give this place a good once over. Probably spent a tanks worth of air. We should be fairly full as we are just off the hanger it looks like.

After that I am all for taking the stuff back to the Aslan. We will need to report into the family and say our goodbyes. I would love to look for a lost city but I think the Aslan trip is more important for us. Boom intends to learn the Aslan language and how to fire a gun.

THIS is well expressed, bacause I was about to have some issues. We will maybe want to TELL the clan about the new resources WE have garnered ... going back to the clan to tell them what we've 'found' is a bad idea. Last I checked, we're minors. We asked permission to "come home late after school" the other day. The clan has no reason that we are aware of in-game to allow us to keep anything. What we actually should do is go back to the ship and ask her about ancient Solomani & Aslan law that allows us to lay claim to her with her agreement. If I recall correctly, Aslan come of age sooner than Humaniti.


8BAC87

Busy day, need to go to bed.

How we proceed should be discussed in character but we can take a few hours to heal, look over the ship a bit more and think about options. Do we have a general idea of how our immediate families and the clan would respond to this situation?


Male Human AACBC6

What we find is ours minus the percentage due to the one who gave us the surface ticket. The ship is NOT ours. At least not until we complete it's mission.

Liberty's Edge

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Male Historian/Curator

Well I hate to be the one, but I think I will drop out of this game. Sorry to you all, but I never really got a feel for my character and the faster pace of the game play always was making me feel like I was behind. Feel free to run her as an NPC if you wish.

Thank you all for such a great game experience and best of luck on your further adventures!!

Daniel


Sorry to see you go, Daniel, but we understand.

Panic, how many players do you think we need? We have four without Venssa I would think that would be enough if we let Abebe fly again.

Are we gaining any experience at this time?


Yes Daniel sorry to see you go, but thats fine, think you for playings and all the best in your next games.


8BAC87

Okay Dan, I thought Venssa was a good character and being a guard member inspired, but sometime a character just doesn't jell for a player.

I'm still feeling my way around the character but it takes a while to settle in so I'm here for the long haul.

I'm very willing to become a true "He that flys." I could swap my flyer for pilot with no trouble.

For roleplaying in the setting though, I'd like to know why the clan would pay for educating their population on spaceship skills unless they do their own interplanetary shipments and have a ship they already own which they might but it implies some wealth on the part of our clan, ships aren't cheap.

On another roleplaying note, I had Abebe with no weapon skills because at a high law level only very trusted people would be authorized to bear any arms or armor at all. What is the situation with our clan?

I'm not too sure I even care about what we keep from the base or not, I get the idea we are supposed to go on a grand adventure a long way from home.

And that's enough for this post, I'll see about some gameposts now.


Navarre "Two-Fingers" wrote:

Panic, how many players do you think we need? We have four without Venssa I would think that would be enough if we let Abebe fly again.

Are we gaining any experience at this time?

Hey Panic, not trying to be pushy, but I just wanted to double check. Are we gaining any experience at the moment? Also, are we four enough players to accomplish what you had in mind or do we need more?

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