Wrath of the Righteous for Paladins

Game Master trawets71

WotR with all paladins.

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Loot Sheet

Food and Water: 40
Goods: 5


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Male Paladin 9/Trickster 3 | 84/84 hp | F+8/R+10/W+9 | CMB+9 CMD 26 | Perc +15 | Init +8 | Acro +13, DisDev +25, Stealth +24 | Lay on Hands 7/7; Smite Evil 2/3; Mythic Points 2/7; Weapon bond 1/2 | Effects : 1 negative level, 29 pts equipment damage
Ian Passeri wrote:
DM Trawets wrote:
Upon being handed the Banner Ian ...
Did someone hand Ian the banner?

”When someone asks you if you are a god, you say ‘Yes!’”

That the (probably misquoted) line I heard when I read Ian’s question. aka, When the GM gives you a gift, you say ‘Thank you!’ - I’m guessing that if Enos picked up the banner, he would not be divinely inspired regarding its use.


What is the plan? I would like to move on. If the plan is to move to the shrine let me know. I didn't think there was a consensus yet.


Male Paladin 9/Trickster 3 | 84/84 hp | F+8/R+10/W+9 | CMB+9 CMD 26 | Perc +15 | Init +8 | Acro +13, DisDev +25, Stealth +24 | Lay on Hands 7/7; Smite Evil 2/3; Mythic Points 2/7; Weapon bond 1/2 | Effects : 1 negative level, 29 pts equipment damage

Enos is fine with going to the temple of Iomedae to hang the banner. He's just being a tiefling advocate trying to make sure that the party considers potential issues with the plans.


- 2 lvls - 10 hp - 5 lvls - 25 more HP Paladin 9/Marshal 3 | HP 63/98 63 | AC27/T11/FF26 | F+13/R+9/W+14 | CMB+14/CMD25 | Perc +1 | Init + 3 | Dipl+17| Int+20/+22 | CotC 1/1 | CWS 3/3 | BoG + 6 3/3 | LoH 5/12 @ 4d6 HS/PoF | DB 2/2 @ + 2 | MP 7/8 DL1/1

With this new information do we want to alter what we're doing?


M Dwarf Paladin 9 | AC 25 T 12 FF 24 CMD 29 | HP 123/123 | F +14 R +7 W +10 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 2/3 | LOH 7/7 | Mythic 5/9 | Active: None | Shield: On

I have found this dungeon so frustrating that I was really hoping to just handwave "Summon planetar, planetar clears fortress." I guess not. Maybe it can at least cast some buff spells on us if we do end up summoning it.

Someone else can plan. Leothar will hit things.


Hospitaler Paladin-Hierophant (Lvl 9 Tier 3) Current Buffs (Mythic Endure Elementst, See Invis, Corruption Resistance, Veil of Heaven) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (90/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (26) Init (+3) Mythic (2/9) Weapon Surge (0/2) Smite (0/2) LoH 4d6 (5/8) Channel 3d6 (4/6) HH (9/9) DB (2/2)

We just powered up after a very difficult fight. One that we overcame without punches pulled. Despite it being VERY frustrating we should all be proud that we won when there was no guarantee. Now we are in the home stretch, about to get the payoff for all of the struggle. Let’s enjoy it.


- 2 lvls - 10 hp - 5 lvls - 25 more HP Paladin 9/Marshal 3 | HP 63/98 63 | AC27/T11/FF26 | F+13/R+9/W+14 | CMB+14/CMD25 | Perc +1 | Init + 3 | Dipl+17| Int+20/+22 | CotC 1/1 | CWS 3/3 | BoG + 6 3/3 | LoH 5/12 @ 4d6 HS/PoF | DB 2/2 @ + 2 | MP 7/8 DL1/1
Leothar wrote:

I have found this dungeon so frustrating that I was really hoping to just handwave "Summon planetar, planetar clears fortress." I guess not. Maybe it can at least cast some buff spells on us if we do end up summoning it.

Someone else can plan. Leothar will hit things.

And from in game
Leothar wrote:
"Someone else should be in charge.

Maybe this would be better in a PM or discord, but I'm putting it here. I don't mean any offence to anyone, so please don't take anything out of context.

I've played in games with several of you over the years. Trawet's and I have covered a lot of miles in other games with GM's who make things much worse than this. I believe he's trying to give us as honest a portrayal of RotR as he can. Leothar, Dadna, you both know that when I'm asked if I know any quality players, your names are on my list. Leothar, there was a reason Trawets invited you and I to play here before he did the recruitment.

Moving on, I felt like the banner may not do what it seemed like we were hoping, so, I had Ian use his 'Lore worldwound' and ask. Apparently, it's not going to do what we thought. And yes, the castle has been frustrating, and yes Leothar had to 'lead' when I was bickering with Donnen (haven't seen that name in a while)

But, as far as actual decisions go, we've always had a quorum, and if we went with Leothar's idea it's because it was a good one. I did start having Ian Call Leothar 'chief' because I thought it was fun and Ian's young and needs someone to look up to. Ian's going to keep calling Leothar 'chief' and we will still keep having a quorum.

I'm sorry things didn't work out, and I know it's frustrating. But please, everyone, take a deep breath, relax, our goal is to have fun. Lets individually figure out how we can return to enjoying this game.

Please don't let this 'hiccup' slow the games pace, or drastically change how you play your character.


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M Dwarf Paladin 9 | AC 25 T 12 FF 24 CMD 29 | HP 123/123 | F +14 R +7 W +10 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 2/3 | LOH 7/7 | Mythic 5/9 | Active: None | Shield: On

Ian, you know from S&S that I like having a range of solutions to problems. Diverse capabilities and tactics. Clever ideas instead of just using the same thing over and over. I actively prefer a mediocre build with good tactics to a power build with "kick in the door" style.

But people have different perspectives on what is a clever or even moderately useful solution. And when a good idea to the player is a terrible idea to the GM, you get repeated failure and frustration. I'm not even talking about the planetar here.

Attacking to deal damage and eliminate foes does not require any adjudication, and it leaves no room for differing opinions. So I wish to remain in this game and focus on that. I'll still do RP, but abstain from any tactical or strategic decision-making. I might even find it a nice change of pace.

I perceive somewhat of a disconnect and am taking what I feel is a reasonable action to address it. I'm not going to ask the GM to change the way he rules on things.


Male Paladin 9/Trickster 3 | 84/84 hp | F+8/R+10/W+9 | CMB+9 CMD 26 | Perc +15 | Init +8 | Acro +13, DisDev +25, Stealth +24 | Lay on Hands 7/7; Smite Evil 2/3; Mythic Points 2/7; Weapon bond 1/2 | Effects : 1 negative level, 29 pts equipment damage

Well said, Ian. Sounds fair, Leothar.

But: We have a discord server?


Enos Flamebrother wrote:


But: We have a discord server?

No.

I would not be surprised that some of the people here do have discord connections with others though and can PM.


Male Paladin 9/Trickster 3 | 84/84 hp | F+8/R+10/W+9 | CMB+9 CMD 26 | Perc +15 | Init +8 | Acro +13, DisDev +25, Stealth +24 | Lay on Hands 7/7; Smite Evil 2/3; Mythic Points 2/7; Weapon bond 1/2 | Effects : 1 negative level, 29 pts equipment damage

I’m in a couple of dual-channel games where the game is here with all the normal threads, but a parallel Discord server for more casual discussions and OOC chatter. Thought maybe a similar setup was going on here.


Elf Paladin (Chosen One) 9//Archmage 2 | HP 72/72| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6
Ian wrote:
Ardriel, I'm not sure who you're asking, you have as much information as the rest of us. Or are you making a point to offer a different solution?

I'm asking because I don't remember if anyone made a check about the capabilities of the planetar, and Ardriel has no ranks in Knowledge (planes) to figure out if it has a ranged attack or spells it can use at range or anything like that.


- 2 lvls - 10 hp - 5 lvls - 25 more HP Paladin 9/Marshal 3 | HP 63/98 63 | AC27/T11/FF26 | F+13/R+9/W+14 | CMB+14/CMD25 | Perc +1 | Init + 3 | Dipl+17| Int+20/+22 | CotC 1/1 | CWS 3/3 | BoG + 6 3/3 | LoH 5/12 @ 4d6 HS/PoF | DB 2/2 @ + 2 | MP 7/8 DL1/1

ahh, that makes sense, Ian knows nothing about the planetar his only knowledge is lore worldwound


Male Paladin 9/Trickster 3 | 84/84 hp | F+8/R+10/W+9 | CMB+9 CMD 26 | Perc +15 | Init +8 | Acro +13, DisDev +25, Stealth +24 | Lay on Hands 7/7; Smite Evil 2/3; Mythic Points 2/7; Weapon bond 1/2 | Effects : 1 negative level, 29 pts equipment damage

I know a little about planes, I will roll.


- 2 lvls - 10 hp - 5 lvls - 25 more HP Paladin 9/Marshal 3 | HP 63/98 63 | AC27/T11/FF26 | F+13/R+9/W+14 | CMB+14/CMD25 | Perc +1 | Init + 3 | Dipl+17| Int+20/+22 | CotC 1/1 | CWS 3/3 | BoG + 6 3/3 | LoH 5/12 @ 4d6 HS/PoF | DB 2/2 @ + 2 | MP 7/8 DL1/1

so looking at the 2nd map with the two floors is the tower in the northwest corner the highest?


The tower in the northwest corner is the highest part of the citadel. Obviously the tower will block the view of it so depending on what side you hang it your camp may or may not be able to see it.


Male Paladin 9/Trickster 3 | 84/84 hp | F+8/R+10/W+9 | CMB+9 CMD 26 | Perc +15 | Init +8 | Acro +13, DisDev +25, Stealth +24 | Lay on Hands 7/7; Smite Evil 2/3; Mythic Points 2/7; Weapon bond 1/2 | Effects : 1 negative level, 29 pts equipment damage

Nice roll, Dadna!


Male Paladin 9/Trickster 3 | 84/84 hp | F+8/R+10/W+9 | CMB+9 CMD 26 | Perc +15 | Init +8 | Acro +13, DisDev +25, Stealth +24 | Lay on Hands 7/7; Smite Evil 2/3; Mythic Points 2/7; Weapon bond 1/2 | Effects : 1 negative level, 29 pts equipment damage

So, from a defensive and camping standpoint, what do we have at this tower? Is it taller than its neighbors, things like that?


- 2 lvls - 10 hp - 5 lvls - 25 more HP Paladin 9/Marshal 3 | HP 63/98 63 | AC27/T11/FF26 | F+13/R+9/W+14 | CMB+14/CMD25 | Perc +1 | Init + 3 | Dipl+17| Int+20/+22 | CotC 1/1 | CWS 3/3 | BoG + 6 3/3 | LoH 5/12 @ 4d6 HS/PoF | DB 2/2 @ + 2 | MP 7/8 DL1/1

As I was getting ready to do my posts, I was double checking the 'banner' I noticed Mounted firmly upon an interior wall in a visible, public place, the Sword of Valor... Will it work if I mount it on the exterior wall?


No it will not. I missed that too and was already to move ahead. It will need to be inside. I'm going to post to move things along. Just let me know what room you decided on. I'm going to post as if it was the temple as I believe that was where you were going to put it. If you are going to do it somewhere else just let me know and everything will have taken place there.


M Dwarf Paladin 9 | AC 25 T 12 FF 24 CMD 29 | HP 123/123 | F +14 R +7 W +10 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 2/3 | LOH 7/7 | Mythic 5/9 | Active: None | Shield: On

I had withdrawn my suggestion to summon the planetar as I realized what a poor idea it was after Ian's Lore check.

I didn't realize that anyone else in the party had championed continuing with that idea.


I had thought you guys wanted to summon it to protect the banner while you did other things. If I am wrong I can change things.


- 2 lvls - 10 hp - 5 lvls - 25 more HP Paladin 9/Marshal 3 | HP 63/98 63 | AC27/T11/FF26 | F+13/R+9/W+14 | CMB+14/CMD25 | Perc +1 | Init + 3 | Dipl+17| Int+20/+22 | CotC 1/1 | CWS 3/3 | BoG + 6 3/3 | LoH 5/12 @ 4d6 HS/PoF | DB 2/2 @ + 2 | MP 7/8 DL1/1

That is what I had assumed as well.


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Hospitaler Paladin-Hierophant (Lvl 9 Tier 3) Current Buffs (Mythic Endure Elementst, See Invis, Corruption Resistance, Veil of Heaven) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (90/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (26) Init (+3) Mythic (2/9) Weapon Surge (0/2) Smite (0/2) LoH 4d6 (5/8) Channel 3d6 (4/6) HH (9/9) DB (2/2)

After everyone (except maybe Leothar) flubbed that will save


Male Paladin 9/Trickster 3 | 84/84 hp | F+8/R+10/W+9 | CMB+9 CMD 26 | Perc +15 | Init +8 | Acro +13, DisDev +25, Stealth +24 | Lay on Hands 7/7; Smite Evil 2/3; Mythic Points 2/7; Weapon bond 1/2 | Effects : 1 negative level, 29 pts equipment damage

I feel like I should have a smite evil marked off, but my last declared smite was against the tiefling spellcaster that we changed all over the place - the one that dropped the poisonous cloud on us. Does anyone remember off-hand, was that this same day?


Elf Paladin (Chosen One) 9//Archmage 2 | HP 72/72| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6

Sorry for my delayed posting, the Crowdstrike outage has me running all over. Squeezing a quick one in.


Darn that George Kurtz. He's spending too much time racing. :)

No worries. Let us know if you want botted or will be able to do a quick post here and there.


- 2 lvls - 10 hp - 5 lvls - 25 more HP Paladin 9/Marshal 3 | HP 63/98 63 | AC27/T11/FF26 | F+13/R+9/W+14 | CMB+14/CMD25 | Perc +1 | Init + 3 | Dipl+17| Int+20/+22 | CotC 1/1 | CWS 3/3 | BoG + 6 3/3 | LoH 5/12 @ 4d6 HS/PoF | DB 2/2 @ + 2 | MP 7/8 DL1/1

I don't know if it will help much but Ian has Inspiring Sword going, try not to forget it.


Hospitaler Paladin-Hierophant (Lvl 9 Tier 3) Current Buffs (Mythic Endure Elementst, See Invis, Corruption Resistance, Veil of Heaven) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (90/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (26) Init (+3) Mythic (2/9) Weapon Surge (0/2) Smite (0/2) LoH 4d6 (5/8) Channel 3d6 (4/6) HH (9/9) DB (2/2)

My apologies and thank you!


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I just tested positive for COVID. I don't know how this will effect my posting but wanted to let you know.


Male Paladin 9/Trickster 3 | 84/84 hp | F+8/R+10/W+9 | CMB+9 CMD 26 | Perc +15 | Init +8 | Acro +13, DisDev +25, Stealth +24 | Lay on Hands 7/7; Smite Evil 2/3; Mythic Points 2/7; Weapon bond 1/2 | Effects : 1 negative level, 29 pts equipment damage

Give yourself time for rest and recovery.


Hospitaler Paladin-Hierophant (Lvl 9 Tier 3) Current Buffs (Mythic Endure Elementst, See Invis, Corruption Resistance, Veil of Heaven) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (90/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (26) Init (+3) Mythic (2/9) Weapon Surge (0/2) Smite (0/2) LoH 4d6 (5/8) Channel 3d6 (4/6) HH (9/9) DB (2/2)

Hope you feel better soon and the Covid is light.


- 2 lvls - 10 hp - 5 lvls - 25 more HP Paladin 9/Marshal 3 | HP 63/98 63 | AC27/T11/FF26 | F+13/R+9/W+14 | CMB+14/CMD25 | Perc +1 | Init + 3 | Dipl+17| Int+20/+22 | CotC 1/1 | CWS 3/3 | BoG + 6 3/3 | LoH 5/12 @ 4d6 HS/PoF | DB 2/2 @ + 2 | MP 7/8 DL1/1
Leothar wrote:
"Ian, I would suggest that before we proceed you activate your holy power of protection, should you be able to do so any more today."

Not a bad suggestion, since we're sort of still in rounds, I wait for the others to 'go'/post, then do so.


- 2 lvls - 10 hp - 5 lvls - 25 more HP Paladin 9/Marshal 3 | HP 63/98 63 | AC27/T11/FF26 | F+13/R+9/W+14 | CMB+14/CMD25 | Perc +1 | Init + 3 | Dipl+17| Int+20/+22 | CotC 1/1 | CWS 3/3 | BoG + 6 3/3 | LoH 5/12 @ 4d6 HS/PoF | DB 2/2 @ + 2 | MP 7/8 DL1/1
Leothar wrote:
"Ian, I would suggest that before we proceed you activate your holy power of protection, should you be able to do so any more today."

Which one? Holy Shield uses two LoH and lasts 6 rds. we just went from rd 2 to rd 4. I would rather wait until we actually find the enemy to use it. But will cast PoF it lasts a minute and uses one LoH


M Dwarf Paladin 9 | AC 25 T 12 FF 24 CMD 29 | HP 123/123 | F +14 R +7 W +10 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 2/3 | LOH 7/7 | Mythic 5/9 | Active: None | Shield: On

Sure, sounds good.

Leothar has his shield on right now so Holy Shield won't do a ton for him. He goes two-handed sometimes (such as against the spectres where the shield was useless) but in general he probably doesn't need the extra damage that much.


- 2 lvls - 10 hp - 5 lvls - 25 more HP Paladin 9/Marshal 3 | HP 63/98 63 | AC27/T11/FF26 | F+13/R+9/W+14 | CMB+14/CMD25 | Perc +1 | Init + 3 | Dipl+17| Int+20/+22 | CotC 1/1 | CWS 3/3 | BoG + 6 3/3 | LoH 5/12 @ 4d6 HS/PoF | DB 2/2 @ + 2 | MP 7/8 DL1/1

Enos, you still with us?


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Male Paladin 9/Trickster 3 | 84/84 hp | F+8/R+10/W+9 | CMB+9 CMD 26 | Perc +15 | Init +8 | Acro +13, DisDev +25, Stealth +24 | Lay on Hands 7/7; Smite Evil 2/3; Mythic Points 2/7; Weapon bond 1/2 | Effects : 1 negative level, 29 pts equipment damage

I am. I thought there would be some description of Dadna's hit forthcoming. And I don't believe I can get into melee, anyway.

I don't think my Acrobatics is up for a tumble through maneuver.


Hospitaler Paladin-Hierophant (Lvl 9 Tier 3) Current Buffs (Mythic Endure Elementst, See Invis, Corruption Resistance, Veil of Heaven) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (90/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (26) Init (+3) Mythic (2/9) Weapon Surge (0/2) Smite (0/2) LoH 4d6 (5/8) Channel 3d6 (4/6) HH (9/9) DB (2/2)

So, I was in the process of looking at feats which replace the vital strike chain (not quite happy with the plan that I have), and I came across something really interesting. It's not something Dadna can use, but it's really flavorful and I was wondering if it is possible for Leothar to make use of it?

Blessed Hammer
Prerequisites: Ability to cast 3rd-level divine spells, proficient with warhammer, worshiper of Torag.

Benefit: You can use any warhammer you wield as a holy symbol when casting spells that require a divine focus or when you channel energy.

Furthermore, as a swift action when you cast a divine touch spell, you can choose to have the warhammer carry the charge of the spell instead of your hand. When you deliver a touch spell with your warhammer you can do so as part of melee attack made with the warhammer. If you drop the warhammer or the warhammer is disarmed while carrying a charge, the charge is lost.

Leothar worships Torag and has Radiance, which is a warhammer. I was wondering, are there any touch spells which he could use? And does Lay on Hands count?


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Male Paladin 9/Trickster 3 | 84/84 hp | F+8/R+10/W+9 | CMB+9 CMD 26 | Perc +15 | Init +8 | Acro +13, DisDev +25, Stealth +24 | Lay on Hands 7/7; Smite Evil 2/3; Mythic Points 2/7; Weapon bond 1/2 | Effects : 1 negative level, 29 pts equipment damage

I don't know why I'm so into this scene of destroying a vampire, but I hope you all don't mind my taking literary license.


- 2 lvls - 10 hp - 5 lvls - 25 more HP Paladin 9/Marshal 3 | HP 63/98 63 | AC27/T11/FF26 | F+13/R+9/W+14 | CMB+14/CMD25 | Perc +1 | Init + 3 | Dipl+17| Int+20/+22 | CotC 1/1 | CWS 3/3 | BoG + 6 3/3 | LoH 5/12 @ 4d6 HS/PoF | DB 2/2 @ + 2 | MP 7/8 DL1/1

Anyone, so what's the plan?


Male Paladin 9/Trickster 3 | 84/84 hp | F+8/R+10/W+9 | CMB+9 CMD 26 | Perc +15 | Init +8 | Acro +13, DisDev +25, Stealth +24 | Lay on Hands 7/7; Smite Evil 2/3; Mythic Points 2/7; Weapon bond 1/2 | Effects : 1 negative level, 29 pts equipment damage

Forward!


- 2 lvls - 10 hp - 5 lvls - 25 more HP Paladin 9/Marshal 3 | HP 63/98 63 | AC27/T11/FF26 | F+13/R+9/W+14 | CMB+14/CMD25 | Perc +1 | Init + 3 | Dipl+17| Int+20/+22 | CotC 1/1 | CWS 3/3 | BoG + 6 3/3 | LoH 5/12 @ 4d6 HS/PoF | DB 2/2 @ + 2 | MP 7/8 DL1/1

DM Trawets, I've have forgotten, on the map, are the bars up or down?


There is a gate in the bars.


Elf Paladin (Chosen One) 9//Archmage 2 | HP 72/72| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6

Sorry all, I was on vacation and had less time to post than expected. Back and catching up now.


Male Paladin 9/Trickster 3 | 84/84 hp | F+8/R+10/W+9 | CMB+9 CMD 26 | Perc +15 | Init +8 | Acro +13, DisDev +25, Stealth +24 | Lay on Hands 7/7; Smite Evil 2/3; Mythic Points 2/7; Weapon bond 1/2 | Effects : 1 negative level, 29 pts equipment damage

No worries here, hope you had a great vacation.


- 2 lvls - 10 hp - 5 lvls - 25 more HP Paladin 9/Marshal 3 | HP 63/98 63 | AC27/T11/FF26 | F+13/R+9/W+14 | CMB+14/CMD25 | Perc +1 | Init + 3 | Dipl+17| Int+20/+22 | CotC 1/1 | CWS 3/3 | BoG + 6 3/3 | LoH 5/12 @ 4d6 HS/PoF | DB 2/2 @ + 2 | MP 7/8 DL1/1

So any thoughts?


Elf Paladin (Chosen One) 9//Archmage 2 | HP 72/72| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6

Strep throat is not fun.

Also, I had strep throat.

I'm better, although not quite done.


Sorry to hear that. Glad to hear you are on the mend.


Male Paladin 9/Trickster 3 | 84/84 hp | F+8/R+10/W+9 | CMB+9 CMD 26 | Perc +15 | Init +8 | Acro +13, DisDev +25, Stealth +24 | Lay on Hands 7/7; Smite Evil 2/3; Mythic Points 2/7; Weapon bond 1/2 | Effects : 1 negative level, 29 pts equipment damage
Ardriel Zinro wrote:

Strep throat is not fun.

Also, I had strep throat.

I'm better, although not quite done.

Two unfortunate facts... glad you are on the mend.


Male Paladin 9/Trickster 3 | 84/84 hp | F+8/R+10/W+9 | CMB+9 CMD 26 | Perc +15 | Init +8 | Acro +13, DisDev +25, Stealth +24 | Lay on Hands 7/7; Smite Evil 2/3; Mythic Points 2/7; Weapon bond 1/2 | Effects : 1 negative level, 29 pts equipment damage

I am on a trip, so access might not be as frequent as normal. Do not hesitate to bot Enos as scout or trap finder. That’s who he is. He is very interested in the mystery prisoner, so he will be looking for any clues as to her whereabouts in addition to helping sweep the citadel clear.

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