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Organized Play Member. 807 posts (11,582 including aliases). No reviews. No lists. No wishlists. 3 Organized Play characters. 41 aliases.


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I would love to play Wrath but I don't think I could make a dedicated day and time


HP: 2d10 ⇒ (2, 9) = 11


I have run this before and played through the first book. I will submit a paladin Kevin what I will need to update to these build rules.

stats: 5d6 ⇒ (4, 6, 5, 4, 1) = 20 15
stats: 5d6 ⇒ (6, 1, 5, 4, 4) = 20 15
stats: 5d6 ⇒ (6, 6, 1, 1, 2) = 16 14
stats: 5d6 ⇒ (4, 2, 6, 4, 4) = 20 14
stats: 5d6 ⇒ (3, 4, 2, 2, 3) = 14 10
stats: 5d6 ⇒ (3, 4, 2, 1, 5) = 15 12
stats: 5d6 ⇒ (2, 1, 4, 6, 6) = 19 16

16,15,15,14,14,12


I am interested. I think I heard something similar pitched somewhere else as well. You can't preview rolls there either.

EDIT: This is it after doing some digging :)


Stats: 4d6 ⇒ (4, 1, 4, 6) = 15 14
Stats: 4d6 ⇒ (3, 1, 4, 1) = 9 8
Stats: 4d6 ⇒ (2, 6, 6, 6) = 20 18
Stats: 4d6 ⇒ (1, 2, 1, 4) = 8 7
Stats: 4d6 ⇒ (2, 1, 4, 2) = 9 8
Stats: 4d6 ⇒ (5, 5, 6, 1) = 17 16

Yin and Yang it seems


I would be interested in this. As much as I like all the options I find myself drawn to the core games. It simplifies things, alot. Even when it isn't the rule I am tending to stick more to core.


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It sounds like TheNine does have a list of what he wants to run we'll just have to see what it is.


I am in a War for the Crown game currently as a replacement so as much as I'd like to try out LitM I don't know I'll join you.


Good to hear. I had caught up with their gameplay about a week ago I'll check up again.


stats: 2d6 + 6 ⇒ (2, 2) + 6 = 10
stats: 2d6 + 6 ⇒ (5, 6) + 6 = 17
stats: 2d6 + 6 ⇒ (1, 5) + 6 = 12
stats: 2d6 + 6 ⇒ (5, 6) + 6 = 17
stats: 2d6 + 6 ⇒ (1, 6) + 6 = 13
stats: 2d6 + 6 ⇒ (6, 3) + 6 = 15

bloodline: 1d100 ⇒ 98
bloodline derevation: 1d100 ⇒ 4

I shouldn't but I'd like to give this a go. I am thinking of making a wizard. Could you soot me the discord invite if you will have me?


Stats 1: 4d6 ⇒ (1, 6, 5, 3) = 15 17
Stats 2: 4d6 ⇒ (3, 2, 6, 3) = 14 13
Stats 3: 4d6 ⇒ (4, 5, 3, 1) = 13 12
Stats 4: 4d6 ⇒ (4, 6, 4, 1) = 15 14
Stats 5: 4d6 ⇒ (1, 6, 2, 4) = 13 15
Stats 6: 4d6 ⇒ (5, 3, 1, 2) = 11 13

Reroll 1: 1d6 ⇒ 6
Reroll 2: 1d6 ⇒ 4
Reroll 3: 1d6 ⇒ 3
Reroll 4: 2d6 ⇒ (2, 4) = 6
Reroll 5: 2d6 ⇒ (5, 4) = 9
Reroll 6: 3d6 ⇒ (4, 2, 4) = 10

STR 13
DEX 17
CON 13
INT 15
WIS 14
CHA 12


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Gnome cleric/illusionist if you do this


I am not going to be putting a character forward for this. Have fun guys.


EltonJ wrote:

Hi everyone,

Bad news. I traded DARK SUN for FORGOTTEN REALMS. I'll still run a Dark Sun campaign, if you want me too. But the fact is, Wizards of the Coast thought it would be a good idea if I trade campaign settings. I'm no longer buying Dark Sun, but I'm buying the FORGOTTEN REALMS campaign. FR wins out, I guess.

If I remember correctly you mentioned buying FR in the past but it fell through. I'm surprised WotC is selling it. It's the setting for the video games, movies, books...

If you have a choice between FR and anything else FR wins. Congrats.


Dread wrote:


At least that's how it's been explained to me...so rolling will be harder without colored dice

Not necessarily. If we have a convention that is enforced then it shouldn't be an issue. For example we decide that die 1 is blue and die 2 is gold.

Roll: 2d12 ⇒ (12, 2) = 14

We would get 12 blue and 2 gold.

Roll: 2d12 ⇒ (5, 7) = 12

Would give 5 blue and 7 gold, etc, etc.

It just has to be consistent.


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Let me read the SRD a little closer. I'm currently in a season of trying systems I haven't before. Let me see what I think of it.


Is anyone else working on a character or did I do that for nothing? :) That is very crunchy, but having done it, I'd do it again.


Oh ok. I checked and I have a maximum number of spells per level of 11.

Type: 1d6 ⇒ 3 spell: 1d100 ⇒ 69
Type: 1d6 ⇒ 5 spell: 1d100 ⇒ 68
Type: 1d6 ⇒ 3 spell: 1d100 ⇒ 81
Type: 1d6 ⇒ 2 spell: 1d100 ⇒ 97
Type: 1d6 ⇒ 6 spell: 1d100 ⇒ 81
Type: 1d6 ⇒ 4 spell: 1d100 ⇒ 60
Type: 1d6 ⇒ 6 spell: 1d100 ⇒ 11
Type: 1d6 ⇒ 2 spell: 1d100 ⇒ 41
Type: 1d6 ⇒ 5 spell: 1d100 ⇒ 100
Type: 1d6 ⇒ 6 spell: 1d100 ⇒ 9
Type: 1d6 ⇒ 1 spell: 1d100 ⇒ 48
Type: 1d6 ⇒ 1 spell: 1d100 ⇒ 71


Armor 1d6 ⇒ 2 1d100 ⇒ 16
Burning Hands 1d6 ⇒ 1 1d100 ⇒ 32
Feather Fall 1d6 ⇒ 3 1d100 ⇒ 86
Find Familiar1d6 ⇒ 6 1d100 ⇒ 52
Fireball Barrage 1d6 ⇒ 5 1d100 ⇒ 14
Fireball, Sidewinder 11d6 ⇒ 6 1d100 ⇒ 74
Haarpangs's Floating Cart1d6 ⇒ 6 1d100 ⇒ 40
Identify1d6 ⇒ 3 1d100 ⇒ 21
Magic Missile1d6 ⇒ 3 1d100 ⇒ 87
Magic Shield1d6 ⇒ 3 1d100 ⇒ 31
Shocking Grasp1d6 ⇒ 1 1d100 ⇒ 12
Unseen Servant1d6 ⇒ 6 1d100 ⇒ 2


# of spells: 5 + 1d8 ⇒ 5 + (7) = 12


I think I have completed my character other than equipment, which there won't be much of. I think it said spells will be provided by the GM. I couldn't find anywhere where it told me what spells I started with.


Arcane Lore: 3d6 + 16 ⇒ (3, 1, 3) + 16 = 23 15
Spellcraft: 1d4 + 16 ⇒ (1) + 16 = 17 2
History, Cormyr: 3d6 + 12 ⇒ (5, 4, 1) + 12 = 22 3
Language, Common: 3d10 + 16 ⇒ (9, 3, 9) + 16 = 37 3
R&W, Common: 1d6 + 16 ⇒ (6) + 16 = 22 2
Pimp Slap: 3d6 + 13 ⇒ (5, 6, 2) + 13 = 26 3
Dancing, Ballroom: 3d6 + 16 ⇒ (5, 3, 2) + 16 = 26 3
Map Sense: 3d6 + 9 ⇒ (3, 6, 4) + 9 = 22 3
Cartography: Dungeon: 1d8 + 16 ⇒ (1) + 16 = 17 2
Complex Geometric Estimation: 3d4 + 16 ⇒ (4, 1, 3) + 16 = 24 6
Berate: 3d6 + 15 ⇒ (3, 4, 2) + 15 = 24 3
Graceful Entrance/Exit: 3d6 + 16 ⇒ (1, 1, 1) + 16 = 19 3
Knowledge: Courtly Affairs: 1d8 + 9 ⇒ (8) + 9 = 17 2
Mingling: 1d6 + 15 ⇒ (4) + 15 = 19 2
Social Ettiquitte: 2d6 + 12 ⇒ (1, 5) + 12 = 18 2


So, if I understand what you are saying correctly, I can take Spellcraft but I can't advance it until Arcane Lore is at 50. So 7BP minimum spend.

You said this game was crunchy, but man I had no idea. I'm regretting trying it a bit now, but I think I'm too far into it.

The PHB seems to contradict itself at times. There is a paragraph about:

Appendix F: BP Cost wrote:
Note that BP costs are cumulative. For example, it would cost 3BPs total for a character to pick the Plant Identification: Holistic skill, because he must spend 1BP for the prerequisite skill, Botany, and 2 BPs for the Plant Identification.

versus

Appendix F: Course Prerequisite wrote:
This entry shows a Y(yes), N (NO) or NA (Not Applicable) and indicates if mastery of another skill (or skills) is needed before the character can take the course/block of instruction. A character must have each prerequisite skill at 50 or higher before taking the new course. For example a character must take basic Engineering and raise it to 50 or higher before taking the course for Engineering: Fortification.

And then there is jumping all around the book to find things cause nothing is all together. This is a system I think that is handled much better with a book and paper rather than digitally.


So if I understand this correctly in order to get the Spellcraft skill, you need to have Arcane Lore at 50 or better. Assuming average rolls you are looking at spending 50BP just to get Arcane Lore to 50. Do most magic users not start with Spellcraft or am I missing something. That seems like a lot of BP just to get what I assume are basic parts of your class.

I went through the lists and there are talents and skills I'd like to have but with that kinda of BP for the arcane skills there won't be much left and I think I have alot of BP to spend; 100 BP total.


Chronic liar is the one I didn't read while rolling. I don't think that will work in a party so I'll reroll it. Brings BP total from quirks and flaws down to 74.

6H Chronic Liar Reroll -1BP: 1d100 ⇒ 60 Misguided 5BP


Lets see if I can knock some more of this out.

Quirks and Flaws Random: 1d6 + 3 ⇒ (5) + 3 = 8 OOOOOOOOK.

Q&F 1: 1d100 ⇒ 96 Table 6I
6I: 1d100 ⇒ 28 Multiple Personalities 11BP
Pesonality: 1d100 ⇒ 40 Noble
Q&F 2: 1d100 ⇒ 89 6H
6H: 1d100 ⇒ 8 Chronic Liar 6BP
Q&F 3: 1d100 ⇒ 36 6D
6D: 1d100 ⇒ 34 Vision Impared, Far Sighted 7BP
Q&F 4: 1d100 ⇒ 28 6C
6C: 1d100 ⇒ 84 Roll again here and 6E
6C: 1d100 ⇒ 72 Roll again here and 6E
6C: 1d100 ⇒ 18 Male Pattern Baldness 5BP
6E: 1d100 ⇒ 56 Maimed 11 BP
Maimed: 1d6 ⇒ 6 Roll Twice
Maimed Reroll -1BP: 1d6 ⇒ 2 Misshapen Head
6E: 1d100 ⇒ 8 Acute Allergies 11BP
Acute Allergies: 1d20 ⇒ 20 Roll Twice
Acute Allergies Reroll -1 BP: 1d20 ⇒ 17 Dust
Q&F 5: 1d100 ⇒ 5 6B
6B: 1d100 ⇒ 13 Animal Fish Antipathy 7BP
Animal Antipathy: 1d20 ⇒ 12 Fish
Q&F 6: 1d100 ⇒ 84 6H
6H: 1d100 ⇒ 87 Socially Awkward 7BP
Q&F 7: 1d100 ⇒ 10 6B
6B: 1d100 ⇒ 94
Reroll 6B -1BP: 1d100 ⇒ 17 Anosmia 5BP
Q&F 8: 1d100 ⇒ 33 6D
6D: 1d100 ⇒ 11 Tone Deaf 5BP

75BP total and one screwed up character. :)


You know, that might be a perfect setting for a dervish dancer of some sort. There are a number of classes and archetypes that could pull it off. I would be interested in trying that.


Hackmaster 4E PHB wrote:

Cherry Picking

With this option you get to choose which flaws and quirks you want, and which subsequent benefits or limitations they may place on your character. The downside is you are limited to how many you can take and you do not earn as many BPs. Choosing a specific minor flaw or quirk for your character is worth a flat 2 BPs. Choosing a major flaw or quirk is worth a flat 4BPs. You can choose a max of two (2) minor flaws AND one (1) major flaw.

Rolling for Quirks and Flaws
This option pays more BPs than cherry picking, but there are some risks. For one, you have no control over what quirks or flaws you are going to get - you must roll randomly on the quirk and flaw tables in Chapter 6. And, because you're putting your faith in the dice and rolling on tables there's a chance you may have to 'roll again' for additional flaws.

The upside is that you can earn many more BPs with this option. Before rolling for quirks and flaws the player must commit by stating aloud how many times he's rolling on Table 6A: Flaws and Quirks d100. A player can roll a maximum number of nine times. The BPs earned depend on the BP value listed for the resulting quirk or flaw in Chapter 6.

Are we using these rules for quirks and flaws or either 2+1 picked or 1d6+3 rolled?


Daniel Stewart wrote:

OK, so how is character building going? We look to have one character ready to go...how are the rest of you doing? No hurry or anything :-)

How did mine look so far? I know I need to get some equipment.


Age Human Battlemage: 15 + 1d4 + 2d8 ⇒ 15 + (2) + (4, 8) = 29
Handedness: 1d100 ⇒ 38 Righthanded
Height Human Male: 60 + 2d10 ⇒ 60 + (3, 10) = 73 6'1"
Weight Human Male: 140 + 6d10 ⇒ 140 + (8, 3, 3, 4, 1, 4) = 163
Social Class: 1d100 ⇒ 36 Middle Middle Class
Circumstances of Birth: 1d100 ⇒ 75 Legitimate
Status of Parents (Mother): 1d100 ⇒ 13 Living
Status of Parents (Father): 1d100 ⇒ 88 Deceased
Quality of Parent (Mother): 1d100 ⇒ 48 Loving +5BP
Quality of Parent (Father): 1d100 ⇒ 70 Ill-Equipped
Family Heritage: 1d100 ⇒ 62 Honorable +2 Honor
Number of siblings: 1d100 ⇒ 79 6
Sex of Sibling: 1d20 ⇒ 16 Male Living: 1d100 ⇒ 13
Sex of Sibling: 1d20 ⇒ 2 Female Living: 1d100 ⇒ 28
Sex of Sibling: 1d20 ⇒ 2 Female Living: 1d100 ⇒ 87 No
Sex of Sibling: 1d20 ⇒ 5 Female Living: 1d100 ⇒ 98 No
Sex of Sibling: 1d20 ⇒ 2 Female Living: 1d100 ⇒ 66
Sex of Sibling: 1d20 ⇒ 17 Male Living: 1d100 ⇒ 87 No
Brother Rivalry: 1d100 + 18 ⇒ (61) + 18 = 79
Sister 1 Rivalry: 1d100 + 18 ⇒ (94) + 18 = 112 Devoted
Sister 2 Rivalry: 1d100 + 18 ⇒ (68) + 18 = 86 Devoted
Twin Brother?: 1d100 ⇒ 84
Twin Sister 1?: 1d100 ⇒ 40
Twin Sister 2?: 1d100 ⇒ 66
Order of Birth: 1d100 ⇒ 95 Last Born
Starting Money: 1d100 - 5 - 10 ⇒ (2) - 5 - 10 = -13
Starting Money ReRoll 1BP: 1d100 - 5 - 10 ⇒ (46) - 5 - 10 = 31
Starting GP: 45 + 1d6 ⇒ 45 + (5) = 50


Here is a start of a character Joshua Jericho

Briefly, father's family scotch/english, mother's french/imuit. Maternal grandfather taught him to hunt and fish and get along in the wild. PhD in mining engineering. Went to work for mining company in the uranium mining field. Exploring possible new mine, blew a hole into something man was not meant to know. Out of 8 man crew only survivor. Was found by Inuit man. Joshua was out of it and babbling in inuit.

Told authorities what happened and no one believed him. Was recruited into Delta Green after surviving incident.

That is my rough sketch.

How does that sound?


I'll go with shocking then.


brvheart wrote:
Here is what I come up with in Herolab: not many differences, 50 arrows instead of 20,

The arrows were cold iron but I'll take 50.

brvheart wrote:
I presume you want a strength bow,

Strength bow sounds good. +4 please.

brvheart wrote:
and no adamantine. You can add a special quality instead if you want

You mean like human bane? Unless the worshipers of Set tend to be something else.


I've finished Daniel I think. I don't have a background. I don't know anything really about the world. I would appreciate some guidance.


brvheart wrote:

The wife says it is long sword. She is the editor.

Rule #1: The wife is always right.

Rule #2: If the wife isn't right see rule #1.


Here is my almost finished paladin Daniel Beatty I need to finalize gear and a feat once Mitra's favored weapon is confirmed and come up with a backstory.


From what I was able to find Mitra's favored weapon was longsword but I can do mace.
HP: 8d10 ⇒ (3, 9, 6, 4, 5, 5, 7, 7) = 46


Was sorry to see RH leaving the boards.

Would a Tempered Champion archetype Paladin work? If not I can play a vanilla one.


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I went into this with the thought of 1 of 3 character options. I am always trying to recreate my very first character ever who was an Evoker and adventured in the FR. Another idea was one of the most fun character's I ever played a cleric/illusionist. And the third idea was a fighter mage thief. I always had one of those in the party whenever I played a SSI AD&D game.

Based on what I rolled the cleric/illusionist is out.

After reading the PHB a pixie fairy sounds interesting as well.

Are we using the methods from the PHB where we can change stats?

Str: 13/15
Dex: 16/89
Con: 15/47
Int: 16/30
Wis: 10/44
Cha: 18/99
Com: 9/74


I am going to take a look at hackmaster. Assuming we roll in order.

Str: 1d10 + 8 ⇒ (5) + 8 = 13 %: 1d100 ⇒ 15
Dex: 1d10 + 8 ⇒ (8) + 8 = 16 %: 1d100 ⇒ 89
Con: 1d10 + 8 ⇒ (7) + 8 = 15 %: 1d100 ⇒ 47
Int: 1d10 + 8 ⇒ (8) + 8 = 16 %: 1d100 ⇒ 30
Wis: 1d10 + 8 ⇒ (2) + 8 = 10 %: 1d100 ⇒ 44
Cha: 1d10 + 8 ⇒ (10) + 8 = 18 %: 1d100 ⇒ 99
Com: 1d10 + 8 ⇒ (1) + 8 = 9 %: 1d100 ⇒ 74


I see special operator or federal agent as choices in the Need to Know book. I was originally thinking a mining engineer that blew a hole into something man was not meant to know and encountering 'something' there. A spec ops guy would bring more combat prowess to the table though.


So it looks like for a demolitons type guy I need to go with spec ops character.

Am I correct that stats don't really interact with skills? A good stat isn't need to be good at a skill?


I was interested in the 2E. I am not interested in Hackmaster, at this time. Good luck with it and have fun.


I can go with that I think. I'm looking to make some sort of demolition expert I think. I'll have to figure out how to do that.


I'm building a paladin rogue. Probably going trickster but might dual path


Critzible wrote:

Cavalier is in the Dragonlance, Trader is Dark Sun, Assassin is Grey Hawk, Monk(Alt) is Grey Hawk, Others are Tome of Magic and Skills and Powers, Spells and Magic,

Harper,Spellsinger,Shadwowalker is the Realms-specific splat books

have a website with a lot of this on it. So you don't have to pour through your library

Thanks for the information about the classes. I always want to play my very first RPG character and Invoker.

Quote:
I will probably do all stats are at 10, and you roll 1d8 down the board. Plus will do Comeliness.

If you are doing stats rolled in order, it would be best I think to wait till I have stats to see what I would want to play.

BTW: 2d6 average roll 7 + 6 average stat 13
1d8 average roll 4.5 + 10 average stat 14.5
1d10 average roll 5.5 + 8 average stat 13.5

Personally I'd take your 1d8+10 but it's really all up to the dice roller.


Is this the system you are using?

I recognize some of the things in your list but those classes, I don't know where you got them from. I started playing with the handbook from the above link and I'm familiar with the kit books but I don't recall any of those classes not in the PHB.


I shouldn't....but....
Stats: 6d6 ⇒ (3, 3, 5, 6, 1, 3) = 21 25
Reroll: 1d6 ⇒ 5


I've been giving new systems and settings a shot lately so why not?

Have you given up on Dolemwood then?


Here is my wizard for this Trawets He is the first character I ever made in AD&D 2ed. I keep trying to recreate him but it never seems to work out for him.