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Organized Play Member. 636 posts (10,222 including aliases). No reviews. No lists. No wishlists. 3 Organized Play characters. 41 aliases.


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I'll throw in my two cents. I am not applying to that other Wrath recruitment preciously because of the changes being made. I don't like them and don't want to play that game so I won't. No biggie.

I am GM'ing a Wrath game and my restrictions are a bit larger in a way and I still HATE mythic vital strike. Regardless of what you do ban it would be my advice. It makes every hit a critical basically and the multiplier goes up as you add feats. I am running a Paladin only game and restricted it to core plus a few things. When I had 6 in the game I was adding enemies and advanced template and maxing HP. I have found what I think works best is smart enemies. If the enemies have enough HP to take more than 1 vital strike it's a bonus but I am not currently upping those. Currently at the end of book 2.

In the end I think you run the game you want to run.


Albion, The Eye wrote:
John Woodford wrote:
Incidentally, I'd guess that people will be interested regardless of your rules choices. AP recruitments don't come along that often anymore.

I've noticed it, and I wonder why that is. Perhaps there is more of a focus on PF2e now.

trawets71 wrote:
I have a paladin I have been trying to finish this with. Never seem to get out of book two. He is a tiefling though so I guess that is out. Definite maybe then.
Yep, that is a very relevant point though. I find it 'makes sense' to have Aasimar and Tiefling in Wrath of the Righteous so I would be inclined to say they should be allowed, but it needs to be treaded lightly so it does not get out of hand :D

In this case I would definitely be interested. Kevin was originally built as a base tiefling and marshal path. I've been using the pitborn type and champion in later builds. Part of his shtick was that he got more demonic looking the longer in the worldwound through mythic eldritch heritage. Not an option here but I can get him down to core only.


I have a paladin I have been trying to finish this with. Never seem to get out of book two. He is a tiefling though so I guess that is out. Definite maybe then.


I would be interested.


I think I PM'd you my idea. I just got back from my trip so it will take a day or two to write it up. If that's not quick enough I understand.


I'd be interested as well.


I was in a campaign once and everything was procedurally generated. Come to a door make a roll that lets the DM know what is behind the door: a room, a corridor, a wall etc. Another roll for what if anything was in it. To get the CR right you could have the encounters pre-made if you wanted and plop them in when rolled for or roll those.

I would be interested but I don't play 2E only 1E Pathfinder.


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5d6 ⇒ (6, 4, 5, 5, 5) = 25 16
5d6 ⇒ (1, 5, 6, 6, 3) = 21 17
5d6 ⇒ (5, 4, 3, 6, 1) = 19 15
5d6 ⇒ (6, 6, 6, 6, 6) = 30 18 whoa
5d6 ⇒ (1, 2, 6, 6, 2) = 17 14
5d6 ⇒ (4, 5, 5, 5, 5) = 24 15
5d6 ⇒ (4, 6, 5, 2, 4) = 21 15

18,17,16,15,15,15,14


I am going to throw my hat in the ring with a sylph arcane trickster.


Here is my outline for my Admixture Evoker wizard. Please let me know if you need anything else for now.

Background:
Trawets was raised by his transmuter father and white dragon blooded sorcerer mother in Oppara, Taldor's capital. They are arcane craftsmen, making a variety of different magic items. He was consistently in trouble for playing with the goods. His maternal grandmother was primarily responsible for his care when he was young. She captivated him her tales of her homeland of Irrisen and taught him her native Skald.

Trawets followed after his parents in their worship of Nethys but is much more fervent in his worship. He followed in his fathers vocation as a wizard, but is much more militant than either of his parents and chose the path of the Evoker, much to their displeasure.

Six months shy of his 18th birthday he started asking the local clerics of Nethys for a quest. After six months of being pestered by Trawets the high priest decided to get rid of him on his 18th birthday. He sent Trawets on what he thought was a wild goose chase. Little did he know Nethys put the destination in the priest's mind or maybe he didn't. Either way his long voyage as led him north and east to Iobaria.

Appearance:
Trawets is 6'10", weighing 210 pounds and proudly dresses in wizard robes, stereotypical wizard hat and staff as he is extremely proud of his profession. He keeps his short brown hair cut short and has blue eyes.

Personality:
Trawets is a very strong believer in Nethys and magic. Why do yourself what magic can do for you. He is not lazy but will use magic at every chance. He also fervently believes he is on a holy quest from Nethys to right some great magical wrong. He is kind to others but ruthless to his foes and loves to unleash fire on them. He is not the first to speak but will definitely share his knowledge and opinions.

Motivation:
Trawets' goal in life is to acquire and use more magic. Especially in the service of Nethys. He believes that Nethys has sent him out to learn more magic, acquire more magic and right a magical wrong.


Here is my submission Kevin. He is a paladin that is using crits and power attack for damage.

HP Rolls::

2: 2d10 ⇒ (8, 8) = 16 8
3: 2d10 ⇒ (8, 9) = 17 9
4: 2d10 ⇒ (6, 8) = 14 8
5: 2d10 ⇒ (1, 8) = 9 8
6: 2d10 ⇒ (1, 3) = 4 Re-roll 9
7: 2d10 ⇒ (8, 8) = 16 8
8: 2d10 ⇒ (7, 1) = 8 7
9: 2d10 ⇒ (1, 1) = 2 Re-roll 9
10: 2d10 ⇒ (3, 3) = 6 Re-roll 6

Re 6: 2d10 ⇒ (4, 3) = 7 Re-roll
Re 9: 2d10 ⇒ (9, 6) = 15 9
Re10: 2d10 ⇒ (4, 4) = 8 Re-roll

Re 6: 2d10 ⇒ (4, 9) = 139
Re10: 2d10 ⇒ (6, 6) = 126


That works


bigrig107 wrote:

You could have always felt free to make a SoB! Didn't mean to take away inspiration or claim the Sister.

Also, notably I did have a bit of inspiration myself so I'm going to finish the work I started and see how I feel about her. Sorry for being so indecisive!

I don't think we need any SoB character's in the game. I've been called one enough in real life, I prefer to keep my role playing separate from life. :)

For any non english speakers, SoB also stands for Son of a B!tch


I submitted a character for this when it originally started and would like to submit that character again if you are interested in another Paladin

I can re roll stats or use what I did before. I will have to level him up and only other change would be to go Champion path since you are looking for damage. I have been running a Wrath game on here for a few years now. We are in the dungeon of Drezen in book 2.


I have a wizard that has started this AP several times but they have all collapsed before finishing the first book. He is an admixture (evoker) specializing in fire magics. He is a devout worshiper of Nethys. He is in Iobaria looking for ancient cyclops relics and magic items. If you are interested I can stat him out. Thank you.


Ok I think Bachu is done. Please let me know if there are any issues.


Here is my psyker. He is a work in progress. Bachu


Played the original and wouldn't mind giving the new version a twirl.


Some more rolls:

Emperor's Blessing 5+:: 1d10 ⇒ 3 Nope. 3
Wounds: 7 + 1d5 ⇒ 7 + (5) = 12
Divination: 1d100 ⇒ 34 Heresy begets Retribution. Increase this character's Fellowship or Strength characteristic by 3. Reduce his Toughness or Willpower characteristic by 3.


Have an idea of what you want to do but be ok changing that idea. Your homeworld determines how you roll. You get two characteristics you roll 3d10 and drop the lowest and one characteristics you roll 3d10 and drop the highest. Needless to say those 3 d10 should be the ones you want the highest score in. Also we get 4 characteristics that start at 25 instead of 20. If you need a stat higher we also get to swap 2 stats.

Thats my 2 cents.


First Traveller now Warhammer universe. I am always drawn toward psykers.

WS: 2d10 + 20 ⇒ (8, 4) + 20 = 32 32
BS: 2d10 + 20 ⇒ (5, 9) + 20 = 34 34
S: 3d10 + 20 ⇒ (3, 7, 10) + 20 = 40 30
T: 2d10 + 25 ⇒ (9, 10) + 25 = 44 44
Ag: 2d10 + 25 ⇒ (9, 5) + 25 = 39 39
Int: 3d10 + 25 ⇒ (5, 8, 9) + 25 = 47 42
Per: 2d10 + 20 ⇒ (6, 1) + 20 = 27 RR1 4 30
WP: 3d10 + 25 ⇒ (3, 4, 9) + 25 = 41 RR3 9 43
Fel: 2d10 + 20 ⇒ (9, 5) + 20 = 34 34
Inf: 2d10 + 20 ⇒ (1, 10) + 20 = 31 RR2 3 33

Reroll: 3d10 ⇒ (4, 3, 9) = 16

Home World: Voidborn
Background: Adeptus Astra Telepathica
Role: Mystic

I'll need to see if I can find the pdfs to build the character. I used the Character generator as a guide so I hope all is right.


For a name I have Digger Boom. He is from a family of miners they blow the shafts or dig them. He is the inquisitive and roguish type. He doesn't break any rules but gets really close to the line. He doesn't want to be pushed out an airlock. If drive mole isn't available I'll remove it. I wanted recon as a skill but wanted to play the harmonica. I could so see him with Heavy weapons if there were any. He loves watching things go boom.

Vacc suit +1
Comms +1
Survival +1

Drive: Mole +1
Explosives +1
Investigate +1
Stealth +1

Art: Harmonica
Carouse
Deception
Gun Combat
Melee
Persuade


I think you said you would take 5 so I'm going to give this a shot. Been a while since I have played Traveller, my last game was on here. If you are full just let me know.

Str: 6 + 1d6 ⇒ 6 + (4) = 10
Dex: 6 + 1d6 ⇒ 6 + (1) = 7
End: 6 + 1d6 ⇒ 6 + (6) = 12
Int: 8 + 1d4 ⇒ 8 + (3) = 11
Edu: 6 + 1d6 ⇒ 6 + (6) = 12
Soc: 4 + 1d4 ⇒ 4 + (2) = 6

Dex Reroll: 1d6 ⇒ 4

AACBC6


Too bad we can't get the band back together on this one. I enjoyed playing with Wayland, Morgrym and Calin. Alas Lazur has found employment currently.


I would be interested in this. Here are my top 3

1. Strength of Thousands
2. Agents of Edgewatch
3. Sky King's Tomb


stats: 4d6 ⇒ (4, 4, 6, 6) = 20 16
stats: 4d6 ⇒ (3, 3, 4, 6) = 16 13
stats: 4d6 ⇒ (3, 3, 3, 1) = 10 6 12
stats: 4d6 ⇒ (4, 4, 4, 2) = 14 12
stats: 4d6 ⇒ (2, 5, 6, 4) = 17 15
stats: 4d6 ⇒ (1, 6, 1, 1) = 9 6 6 2 18

1s: 4d6 ⇒ (6, 6, 1, 2) = 15
1: 1d6 ⇒ 6

Probably a wizard crafter.


I'm working on an investigator for this. We'll see if I can get it done. Seventeenth is a lot. :)


GM of the Moon wrote:


Is there any particular connection you’re looking to make to an older timeline?

What I can't stand is that they have f*ed up magic several times. Killed gods. Brought gods back. Changed the map and who is where. To a certain extent FR is unrecognizable.

Forgotten Realms is a huge world. 5th Ed has cast off the vast majority of the world and only makes stuff for the Sword Coast which is a tiny part of the world. I would say the Dalelands were the heart of the world in 2nd Ed but there was information (ie Lore) for large parts of the world that they have given up. You will see people and organizations from they other parts of the world but all in the Sword Coast.

So to answer your question there is no particular connection I'm looking to make. Sorry for the rant.


This may be more than you can answer but, what timeframe are you running for FR? Each edition of D&D moved the time forward and most of them really screwed up the Realms. I don't particularly care for any after second edition but that is a personal preference. I'll go with whatever you choose and just have to learn the changes.


I would vote for option 3 followed by two. A mashup sounds fun and more "personal" rather than a sterile adventure or AP. Also my concept takes at least 8 levels to enter the PrC :)


I can't pass this up. I miss FR. My very first AD&D character was Trawets Aarock evoker of Mystra. I will hopefully submit him.


Here is my applicant Laurel Treekeeper. I intend to build him into an arcane archer.


Stats: 4d6 ⇒ (5, 1, 4, 4) = 14 13
Stats: 4d6 ⇒ (5, 4, 6, 5) = 20 16
Stats: 4d6 ⇒ (2, 3, 1, 4) = 10 9
Stats: 4d6 ⇒ (2, 5, 1, 6) = 14 13
Stats: 4d6 ⇒ (3, 5, 3, 6) = 17 14
Stats: 4d6 ⇒ (1, 5, 1, 2) = 9 8

18 point buy. I may go with the 20 point buy if still allowed. I'm going to go with a wizard.

Edited: Second roll since less than 13 stat average

Stats: 4d6 ⇒ (1, 2, 1, 4) = 8 7
Stats: 4d6 ⇒ (2, 5, 6, 3) = 16 14
Stats: 4d6 ⇒ (6, 6, 5, 5) = 22 17
Stats: 4d6 ⇒ (6, 6, 3, 3) = 18 15
Stats: 4d6 ⇒ (2, 6, 4, 4) = 16 14
Stats: 4d6 ⇒ (6, 6, 2, 1) = 15 14


I enjoy core myself but I kinda treat traits as core. :)


I have a farmer fighter Robert that might fit in with this group. I can modify him to your specifications as needed.


I have an idea for an American chef Fighter/Investigator (I think thats as close as you can come to the old Elven F/M/T unless you do an arcane trickster. He travels the world working and learning local cuisine. He met the Ainsworth's working for an American paying for a dig in Egypt. He recently ran into them in Edinburgh and they invited him to the estate.

Let's see if I can get this done now.


I am going to try again on this one. I submitted St. John Smythe the first time and updated him. He has a love interest in one of Martella's cousins though her family would never allow it. He met her through Martella when he came to her attention through his dueling while in the Rondelero school.


I've been trying to play a fighter/sorcerer/dragon disciple. He is a slaver hating suli and goes after anything that controls others. He is sort of the deep strike option using dimentional agility line to get behind the meat shield and attack the casters directly. Spells will be self buffs, shapechanging with some blasting and haste.

Dice:

1: 24d6 ⇒ (5, 2, 1, 3, 6, 5, 3, 5, 5, 1, 4, 6, 4, 6, 6, 6, 2, 1, 4, 1, 6, 3, 4, 6) = 95 6s:7 5s:4 4s:4 3s:4 2s:3 1s:2
2: 24d6 ⇒ (4, 1, 3, 6, 3, 6, 2, 3, 1, 5, 3, 5, 1, 2, 4, 3, 6, 1, 1, 5, 2, 6, 6, 2) = 81 6s:6 5s:3 4s:3 3s:6 2s:4 1s:2
3: 24d6 ⇒ (6, 1, 5, 4, 1, 5, 1, 4, 4, 5, 6, 4, 5, 5, 2, 2, 4, 6, 4, 3, 6, 4, 4, 4) = 95 6s:4 5s:6 4s:9 3s:1 2s:2 1s:2
4: 24d6 ⇒ (2, 5, 3, 3, 5, 6, 2, 5, 1, 2, 2, 3, 4, 2, 3, 1, 1, 1, 2, 5, 2, 6, 4, 2) = 72 6s:2 5s:6 4s:2 3s:4 2s:8 1s:2
5: 24d6 ⇒ (2, 1, 4, 2, 2, 3, 3, 2, 2, 3, 1, 1, 3, 6, 1, 5, 3, 3, 2, 1, 1, 2, 2, 5) = 60 6s:3 5s:3 4s:2 3s:7 2s:8 1s:1
6: 24d6 ⇒ (1, 2, 6, 3, 1, 6, 6, 6, 3, 5, 6, 6, 6, 1, 6, 3, 4, 5, 1, 2, 2, 6, 1, 6) = 94 6s:11 5s:3 4s:1 3s:4 2s:5 1s:0
7: 24d6 ⇒ (2, 1, 4, 2, 1, 2, 3, 4, 3, 6, 3, 6, 6, 3, 2, 5, 3, 5, 4, 5, 3, 4, 4, 5) = 86 6s:3 5s:4 4s:5 3s:8 2s:4 1s:0
8: 24d6 ⇒ (4, 5, 1, 3, 5, 1, 4, 4, 2, 5, 6, 1, 2, 4, 1, 5, 6, 4, 3, 2, 2, 6, 3, 3) = 82 6s:4 5s:4 4s:6 3s:5 2s:4 1s:1
9: 24d6 ⇒ (2, 6, 5, 4, 5, 2, 3, 1, 4, 2, 3, 4, 3, 1, 4, 6, 5, 1, 6, 1, 1, 3, 2, 4) = 78 6s:4 5s:4 4s:5 3s:6 2s:4 1s:1
10: 24d6 ⇒ (6, 1, 6, 6, 3, 3, 6, 2, 2, 5, 2, 5, 2, 4, 5, 6, 6, 2, 5, 1, 1, 2, 3, 2) = 86 6s:6 5s:4 4s:1 3s:5 2s:7 1s:1
11: 24d6 ⇒ (3, 2, 6, 3, 2, 4, 1, 3, 5, 4, 3, 2, 6, 6, 5, 2, 5, 3, 5, 4, 2, 6, 2, 5) = 89 6s:4 5s:5 4s:4 3s:5 2s:6 1s:0
12: 24d6 ⇒ (4, 4, 3, 1, 2, 5, 5, 6, 4, 3, 3, 5, 4, 5, 2, 3, 5, 4, 5, 6, 5, 2, 4, 5) = 95 6s:3 5s:8 4s:6 3s:4 2s:3 1s:0

1s Reroll: 42d6 ⇒ (2, 1, 3, 1, 3, 6, 1, 1, 4, 1, 1, 5, 5, 1, 5, 1, 6, 5, 6, 3, 1, 4, 3, 2, 2, 5, 6, 3, 3, 3, 6, 4, 1, 3, 3, 5, 6, 1, 3, 3, 4, 6) = 138

I'll be using 6


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Here is my submission Daniel Beatty. He is a paladin of Kelinahat, Empyreal Lady of Intelligence, spies, and stealth. I still need to pick traits and drawback and make sure equipment is correct.


I'm working on a investigator/paladin. Hopefully I can get it done soon.


I've been keeping an eye on this and was wanting to throw my hat in as I'm a sucker for all X class (I'm in cleric and fighter ones, and running a wizard and paladin ones). The last few recruitments I've mentioned interest in I just haven't been able to get a character together for. We'll see.


I am considering a Ogier of some sort. Will see what I come up with.

Stats: 4d6 ⇒ (5, 3, 5, 6) = 19 16
Stats: 4d6 ⇒ (2, 2, 6, 2) = 12 10
Stats: 4d6 ⇒ (4, 3, 6, 6) = 19 16
Stats: 4d6 ⇒ (5, 3, 6, 4) = 18 15
Stats: 4d6 ⇒ (5, 4, 3, 1) = 13 12
Stats: 4d6 ⇒ (6, 4, 2, 1) = 13 12


I think I am going to throw my hat into the ring with Trawets my admixture wizard and several times Reign of Winter starter but never finisher. He will be focused on damage dealing. I will work on getting background and crunch updated. He tends to be my rebuild of my first ever character.

Former 17 year resident of Gainesville here. Hope things are warmer down there than they are in NC currently.


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HP: 3d6 + 18 ⇒ (5, 2, 4) + 18 = 29

Here is my submission Warren Connery He is a two-bladed sword wielding fighter. His subclasses are the archetypes dragonheir scion and two weapon wielder. He has been out rescuing princesses and is just sick of them chasing after him all the time. He hangs out at the Broken Broadsword as no self respecting princess would ever go in there. I hope I built him correctly to your rules.


I would like to change my votes

1. Another Night at the Broken Broadsword
2. Holding out for a Hero
3. Born Under a Twice-Cursed Moon


I forgot to list where. I'm voting for Golorian. I loved FR but back in the AD&D/2nd ed days. I didn't care for a lot of the changes they made after that if I remember correctly. I didn't play 3rd or 3.5 ed so I only read of some of the changes.


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1. Another Night at the Broken Broadsword
2. The King is (un)Dead, Long Live the King
3. Holding out for a Hero

I've been waiting for this. I got to say I'm showing my age when I heard a song in my head for Holding out for a Hero.


You missed mine as well Daniel Beatty


This sounds interesting. I know nothing about the setting but sounds like a good opportunity for my slaver hating fighter/sorceror-dragon disciple. I look forward to seeing the recruitment for this.


Here is my submission Daniel Beatty for this. I hope I have got him built right. I still have one feat to pick.

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