[PFS] Multi-GM Menagerie Campaign

Game Master Blake's Tiger

GM Schedule


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I could run Frostfur Captives for us! I've played it before. I think I've run Overflow Archives, it is such a blast to play. I had an excellent GM run it in person, he was fantastic! I'd be willing to play that one again.

Never touched the other scenarios before.

Deathless Zealots: I've always wanted to play a character that is just a giant meat sack, are they fun? I feel like they could be an absolute riot with some of the RP potential that brings.

Dark Archive

active effects:
more effects:
M Half Orc Fighter 1 (unbreakable) / Alchemist 10 (beastmorph) | Current AC 23 T 11 FF 23 | HP 92/92 | F +17 R +14 W +9 | Init +1 | Perc +14/16 darkvision 60'

This is my deathless initiate. He's a beast and I enjoy him a lot. A good deal of the fun of Drokk comes from his alchemy. As a hellknight-scientist, Drokk does it "for science!" There is so much grotesquerie in the alchemist class, I love it ;p

When Drokk is mutated and buffed with extracts he has: vulture wings, fangs, claws, spiked fullplate armour, eyestalks sprouting all over, sticky skin and mummy bandages and on top of it all a naked, lumpen tumour monkey jabbing him with infusions. The rp scope of this emotionless rational monster whose only friend is the tumour he deliberately grew on his back is great :)


That's intense! Very cool. You sure can do a lot with the gross alchemist options!

"tumour monkey jabbing him with infusions" this is an angle of the alchemist I haven't considered before. Does it take a discovery to do that, or is that part of the normal alchemist package? I know the tumor familiar is a discovery.


AtAT | url=| | Extinction | url=

I had a (not-PFS) ranger/alchemist half-elf with Calistrian leanings who had a tumor familiar wasp that crawled its way out of her mouth each time she released it and then crawled its way back in when it returned.

Dark Archive

"monkey" (magical beast) tumour familiar (sage) 10 | AC 16 T 14 FF 14 | HP 46/46 | F +9 R +9 W +4 | CMD 14 | Init +2 | Perc +5 lowlight vision

The monkey needs Poisoners Gloves, and for PFS the Extra Item Slot (Hands) feat. They can be loaded with infusions, or even the mutagen, and monkey can 'stab' its master with touch attacks to deliver the goodies!

Drokk's monkey, Nigel, lives inside his hunchback. He has special hatches in Drokk's armour to climb through in order to 'merge' (reattach). The hatches are just flavour - every suit of fullplate is custom made after all.


GM Blake wrote:
I had a (not-PFS) ranger/alchemist half-elf with Calistrian leanings who had a tumor familiar wasp that crawled its way out of her mouth each time she released it and then crawled its way back in when it returned.

This is why I need an adult when I go on the internet :P

Y'all are clever, wow. Talk about owning action economy! Metal flavor to boot!


Venture-Agent, Play-by-Post | TL;DR Group | A Fistful of Flowers | Second Confirmation

So the Murder's Mark module is next up on the docket, right? Depending on what Gummy will be playing I can either play Tsamara again or I can switch her out and bring in my leshy hunter or a different lowbie boon character.


AtAT | url=| | Extinction | url=

Yes. Murder's Mark. :)


Venture-Agent, Play-by-Post | TL;DR Group | A Fistful of Flowers | Second Confirmation

Bwee!

Also, I've not really had a chance to hit up anyone else to potentially invite to this group, though I'm still happy to do so if that's a thing we want to do. Or if we're happy as is, that's also fine :)

In other news, I just lost a player over at my League table so I may be looking for a replacement there once they wrap up their current scenario and we decide on how to proceed.


I might be interested... I'd have to think more about it though. What level is the party and what scenarios are on the schedule? I've a level 6.1 Enchanter Wizard I'd love to find a "home" for!

As far as what this ganzi is going to be...
I was thinking bad touch sorcerer, but looking at what we rolled through Wounded Wisp, our damage is Onye. If Blake ever runs, we can reduce everything to a flailing mass, but we have minimal damage. This is what I've built out so far:

  • Bad Touch Sorcerer
  • Flying Blade Swashbuckler
  • Dawnflower Dervish Bard

    I think either of the bottom two, in tandem with Tibitz, would be enough (barring a beefy elemental or ooze, I suppose). Sorcerer is most flavorful and probably my favorite. I think any would be fun though :)

    Is SoCalWarhammer dotted here?


  • Venture-Agent, Play-by-Post | TL;DR Group | A Fistful of Flowers | Second Confirmation

    He posted here in Discussion near the bottom of the first page but it doesn't look like he ever dotted into the Gameplay thread. I can give him a nudge to do so or you can over at the Wounded Wisp discussion, whichever works.
    ______________

    Re: League Vacancy - The current level range is firmly in the 5-7 category. The party currently has:

    GM Red - Paladin 5 (Oath of Vengeance/Sacred Servant)
    Chadius - USummoner 6 (Fey Caller)
    Massee - URogue 4/Swashbuckler (Mouser) 1
    Nomadical - Zen Archer 6/Hunter (Roof Runner/City Forester) 1

    Socal has been playing a Warpriest 3/Ranger 3 but swapped that character out for our current scenario (Debt to the Quah) for his Shoanti Battle Oracle 6. I assume he'll switch back to the Warpriest/Ranger afterwards.

    The player we lost had also swapped in a Shoanti character for DthQ but was otherwise playing a character angling for Mystic Theurge.

    Scenario selection has been a lot more haphazard for them because a lot of low to mid-level content has been played by at least one person in the group already. That said, judging by PFS Tracker the player that left was the primary limiting factor so that's opened up a few more possible scenarios for them. I'm going to see if they want to continue with scenarios or if they'd rather me run a module for them, once Debt is finished.

    Dark Archive

    active effects:
    Merfolk Cleric 4 | AC 19 T 11 FF 18 | CMD 11 | HP 31/31| F +7 R +3 W +8 | Init +1 | Perc +3 | Channel 6/7 | Divine Vessel 6/6 | Death's Kiss 6/6

    You could always pick a few damaging spells for the bad touch sorcerer Gummy - and pack a wand of magic missiles!

    Otherwise, flying blade takes a few levels before it can do proper damage. Dawnflower Dervish gets going earlier I think (that's the one that starts with Dervish Dance?)


    I'll nudge him, no problem! I didn't see him listed in the player tab, but just wanted to double check (since, like you pointed out, he's "been here" before!).

    With the character who is leaving angling for an MT, I wouldn't feel bad offering up a Wizard at 6.1 for consideration (or even to fill in for a game while y'all line someone else up)! However, it doesn't feel right to apply if my PFS Tracker causes a lot of problems too.

    Curious: Why is the player leaving?

    That's true, damage spells are easy enough to pick up! And they'll be in the fray anyways (or, at least not immediately go splat when they do :P), so Tibitz can get his flank on.

    BBBBRRRRRRUUUUUUUHHHHH wand of Magic Missiles is my jam! That's like 70% of Itami's contribution to any fight! XD (unless Supervillan is running Traitor's Lodge :P)

    I think I'll go with the Sorcerer then. Between bad touch, damage, and basic utility type stuff, I think it'll go well.


    Venture-Agent, Play-by-Post | TL;DR Group | A Fistful of Flowers | Second Confirmation

    Stuff:

    Broadly speaking, a general disagreement with Paizo's direction/handling of real life topics. After taking a few days to think it over, they came to the conclusion that disengaging from Pathfinder and participation on the forums altogether would be the best course of action for them.

    While I was admittedly a bit disappointed as I consider them a friend (as much as you can call someone you've never met and only game with virtually a friend, I suppose), it was their decision to make and I wish them well.


    AtAT | url=| | Extinction | url=

    I expect to get the campaign up this weekend, but since you have character selection/building choices to make, take your time getting to it. It's a module, so you'll be in it a while. Make sure you're playing what you'll enjoy to for at least 2 scenario's worth of time.

    Some hints, if you haven't read the product description or played it before: you'll be spending time at a circus and in a city.

    EDIT: It took me three read throughs to figure out what "Stuff" was about. I'm dumb.


    Got it, thanks for sharing GM. Especially in the neutral even way you did!

    For what I have in mind for the sorcerer, that's going to be awwwesome :)

    Dark Archive

    N Male Ratfolk Unchained Rogue (Underground Chemist) -1 HP 11/11 Int +6, AC 19, touch 15, flat-footed 13 Fort +2, Ref +6, Will +1, Perception +7 Darkvision 60' Move 20'

    Tibitz would like to Path-Venture in Murder's Mark! Who does we need to sneaky-stabby!?!

    Dark Archive

    CN Female Ganzi Dual-Cursed Oracle of Bones 2.1| HP: 21/21 | AC: 11 T: 12 FF: 10 CMD: 11 | F+3 R+1 W+5 +2 vs polymorph, +4 vs mind-affecting, Resist Acid/Elec/Sonic 5 | Init +1 | Perception +2, Darkvision
    Tracked Resources:
    1st 5/5

    Sorcerer! My take on a bad touch sorcerer who can take a hit.


    AtAT | url=| | Extinction | url=

    Here's the LINK for when you all are ready. :)


    AtAT | url=| | Extinction | url=

    Battle of the Pantheons

    Promoted for... no apparent reason.


    Venture-Agent, Play-by-Post | TL;DR Group | A Fistful of Flowers | Second Confirmation

    :3

    (I voted.)


    The typo in the blog post (sign vs sigh) hurts, but I powered through :P Voted as well.


    AtAT | url=| | Extinction | url=

    Yeah, I caught that.


    AtAT | url=| | Extinction | url=

    Since I didn't win--honestly, I was pleasantly honored just to have made it to finalist--mine was the Trinity of the Bereaved.


    It is impressive to have made it that far! :)


    Venture-Agent, Play-by-Post | TL;DR Group | A Fistful of Flowers | Second Confirmation

    ^Indeed!

    Um...I'll be honest, my top vote went for the Strings of Fate *but* I really had to mull it over between that one and your Trinity - which ended up being my #2 vote. I thought that those two brought something more unique to the table than the other two.


    AtAT | url=| | Extinction | url=

    I liked Strings of Fate, too. I'm waiting for them to sanction/publish 2e Chadali.


    Venture-Agent, Play-by-Post | TL;DR Group | A Fistful of Flowers | Second Confirmation

    I really need to pay more attention to 2e stuff. It's not that I don't like it - I've played enough 2e PFS to have a 2nd level character - but there just never seems to be enough time to GM *and* play as much as I'd like. Same deal with Starfinder. It's just been easier to keep doing 1e games.

    Dunno if I'd ever GM Starfinder but I'd definitely like to try GMing 2e eventually.

    Maybe we should start a dedicated 2e group too? :P

    *ducks thrown objects*


    AtAT | url=| | Extinction | url=

    Oh, I'm not throwing anything. I enjoy PFS(2).

    It has kind of taken over my SFS mental space. I'm just running a SF AP right now. Haven't run or played a scenario in a while.


    Venture-Agent, Play-by-Post | TL;DR Group | A Fistful of Flowers | Second Confirmation

    Nah, I meant more in response to suggesting we all run/play in even MOAR games, haha.

    I'm sort of with you on SFS. I think it might have to be the system that I *just* play instead of play and GM.


    AtAT | url=| | Extinction | url=

    I actually meant I wouldn't be at all opposed to a dedicated PFS(2) group. :)

    Along that vein, I'm reposting here mainly for Socalwarhammer's benefit:

    Quote:

    Follow-up on my earlier mention of running a 2E Adventure Path, I've decided to run the Extinction Curse (the premise seems fun and I find the enemies more engaging than those in Age of Ashes, which I probably will run eventually).

    I'll be recruiting for Session 0 + 2e Boot Camp in a couple weeks with the intent to start the AP sometime after mid-August. If anyone's interested, I'll happily reserve you a spot.


    AtAT | url=| | Extinction | url=

    Casts raise thread.


    | Mammoths

    I've filled out the GM schedule, but it's just suggestions. I've put myself down to GM a few scenarios that I have previously played but it looks like the rest of you haven't.

    I'd like to fit in some of the multi-part adventures.


    AtAT | url=| | Extinction | url=

    There was an error in the old schedule. We need one more level-3-inclusive scenario before the Test of Tar Kuata.


    AtAT | url=| | Extinction | url=

    I think I remember why it jumped from 2 to 3.1. If I slow track Heresy, Onwe will be 3.1.

    Dark Archive

    active effects:
    Merfolk Cleric 4 | AC 19 T 11 FF 18 | CMD 11 | HP 31/31| F +7 R +3 W +8 | Init +1 | Perc +3 | Channel 6/7 | Divine Vessel 6/6 | Death's Kiss 6/6

    Aurora will also be 3.1 after applying Heresy GM xp to her.


    No GM credits to add to Demm, but that may change if I can run something concurrent over the summer months.


    Venture-Agent, Play-by-Post | TL;DR Group | A Fistful of Flowers | Second Confirmation

    Zu will be at 2.2 upon completion of Murder's Mark and Tsamara is at an even 2.0 right now. So I'll probably have to slow-track Zu a little if I keep playing him whereas Tsamara would be perfectly in sync with the current schedule as-is.

    No GM credits pending for either.


    BT, would you mind marking me inactive please? :)


    AtAT | url=| | Extinction | url=

    You bet!


    AtAT | url=| | Extinction | url=

    Just maintaining the thread's vitality. They apparently disappear after some period of time.


    | Mammoths

    Godmsouth Heresy discussion thread is up!

    Gameplay is also open for dotting, and I'll do a bit of a scene-setting post there later.


    | Mammoths

    Mainly for Onye's attention, Campaign Clarifications has had an update affecting Prowler at World's End:

    Blood of the Beast wrote:
    Page 4—At 2nd level, the prowler at world’s end gains the taboo ability from the medium class. This replaces uncanny dodge. The bloodrager gains uncanny dodge at 5th level instead, in place of improved uncanny dodge. Some of the spirit powers that the bloodrager has refer to her spirit bonus. Instead of not gaining a spirit bonus at all, a prowler at world’s end gains a partial version of the spirit bonus ability at a reduced rate (+1 at 4th level, +2 at 12th level, and +3 at 20th level). She does not gain the spirit bonus benefits listed at the top of the spirit’s entry. Her spirit bonus applies only to her influence penalty and to her spirit powers.

    I don't know if that affects your plans at all Onye.

    The Concordance

    CG male catfolk 4 | HP: 27/37 | AC: 21 (22) T: 15 FF: 16 (17) | F: +10 R: +8 W: +0 | CMD: 20 | Init: +4 | Perc: +7 (scent) SM: -1 | Speed: 35 ft (climb 15 ft) | SR 4/6 | BR 6/6 | Flex: 4/4 | Influence: 2/4 | Cat’s Luck: 1/1 | Re-Roll: 1/1 | Effects: bless

    Well, great, they made it more confusing than it was for the sake of one intermediate ability. Clearly, whoever wrote that clarification does not understand mediums. *eye roll*

    As long as everyone continues to let me use Spirit Surge, which is explicitly granted, the only way Spirit Surge can function, i.e., it triggers off of the rolls referred to in the spirit bonus benefits in the top part of the spirit entry, it has no effect on my plans be ause as cool as turning into a great cat would be, Brawler's abilities are better.


    | Mammoths

    It looks to me like the clarification is trying to solve the "problem" of the Prowler not explicitly being granted the Medium's Spirit Bonus class feature (and therefore presenting an issue with using the Spirit Surge class feature which is granted).

    But I think that up to now the general understanding has been that Prowlers have an effective Spirit Bonus of +0, meaning Spirit Surge can still be used on the rolls described under Spirit Bonus in the Spirit rules. (Pretty much as you just said Onye).

    The new clarification will explicitly grant a Spirit Bonus starting at level 4, but I am certainly not going to infer that that prevents the use of Spirit Surge at levels 1-3.

    Dark Archive

    active effects:
    Merfolk Cleric 4 | AC 19 T 11 FF 18 | CMD 11 | HP 31/31| F +7 R +3 W +8 | Init +1 | Perc +3 | Channel 6/7 | Divine Vessel 6/6 | Death's Kiss 6/6

    Just wondering about our next menagerie adventure -

    Lady L is down to GM Day of the Demon, but that's a tier 3-7 and I think Felix will only be level 2.2 after Godsmouth.

    Assuming Felix wants to stay with the crew, we could solve this problem by moving Amongst the Dead up the running order. It's tier 1-7, so we could play at tier 3-4 with a level 2 Felix.


    Venture-Agent, Play-by-Post | TL;DR Group | A Fistful of Flowers | Second Confirmation

    *face-palm*

    Yep, that's right, totally forgot that Felix is a little behind the curve compared to everyone else. And he's very much down to continue onward with the group.

    I'm cool with playing Among the Dead next, if GM Blake is okay with running it sooner than anticipated. If not, I could run it but I'd need a little time to get it prepped.


    AtAT | url=| | Extinction | url=

    Sorry! I had meant to reply and kept getting distracted. Yes, I can move up in schedule. :)


    Venture-Agent, Play-by-Post | TL;DR Group | A Fistful of Flowers | Second Confirmation

    ^Awesome, thank you!

    Dark Archive

    active effects:
    Merfolk Cleric 4 | AC 19 T 11 FF 18 | CMD 11 | HP 31/31| F +7 R +3 W +8 | Init +1 | Perc +3 | Channel 6/7 | Divine Vessel 6/6 | Death's Kiss 6/6

    Thread disappeared from my Campaigns tab - assume it went dormant. Maybe this post will bring it back?

    Looks like it takes a post in Gameplay :)

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