
EbonFist |

I'm not ready to start yet, but we can chat here for a bit.

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Diazepane will be back. His big purchase between scenarios was a cracked green prism ioun stone, part of his epic quest to get his Will save up to a non-embarrassing value.

EbonFist |

Sorry for my silence, guys. My power has been out since Monday afternoon.

EbonFist |

It does pile up on top...
The statewide outages are over but the lines at my house are down. I'm hoping to be back online tomorrow.

EbonFist |

Hey guys, someone has already reached out to me about this and I gave a bad answer...
I'm not at all sure how long it's going to be before I'm ready to actually get this one moving, so if you want to play any of these characters in another game, feel free.
I'll gather everyone back up when I'm ready to go.

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Take your time, Diazepane will be at the library translating "Prolegomena to Any Future Metaphysics That Will Be Able to Present Itself as a Science" from its original Draconic to Common.

EbonFist |

I should be getting going either today or in the next couple days.
We know that Castinus/Shardra will not be rejoining us for this scenario so I wanted to ask if you guys want me to reach out to some old familiar folks and see if they want to drop back in and, if no on is interested if I should recruit or just plug along with 5?
Basically, do we want to get back up to 6 players with preference to players/characters who've played with the group before or just keep going with the people continuing?

EbonFist |

Yup. Today. We are officially underway. If we decide to pull someone else in, they can catch up, but feel free to jump in and go.

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I am content to play as 5, though I trust your judgement in adding people to game if there are some in mind.
#honestconfession
I really enjoy the player continuity that I have found here (and other places) on paizo. I do not miss the days of haunting the lodges, dealing with... poor... GMs, and not knowing where I would get my next game.
Thanks Ebonfist, et al!

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I'm more or less of the same mind.
We were all new players once, so I always feel a civic duty to help newer players. But this is a pretty big series and open recruitment is big wild card. I've definitely found more people that I'm eager to play with again (10-15) than people I dread playing with again (3-5), but a whole bunch in the middle.
If you know of people who would be interested, that would be the best (I can ask too), but I'm okay with 5.

EbonFist |

I'll go through the list of people who have played with us previously and, if anyone wants back in, they'll have a spot. If no one does, we'll go with 5 (assuming the other 2 check in.)

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We know that Castinus/Shardra will not be rejoining us for this scenario
But I'm cheering from the audience!
(though maybe I'm cheering for the Aspis society this time...)

EbonFist |

It's a shame no one took that guy who became a mask. I'd be more than willing (and amused) to have Castinus play him as an NPC.

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I’ll bring my Kitsune wizard 9.

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Hi guys. EbonFist reached out to Fiata, who is otherwise engaged (and woefully under-leveled). I took a look at your team and see you have Melee, Arcane and Skills in the 8-9 range.
I have:
Malaz Bourreau, a SIXTH-level aphorite occultist with a big ax (who is an XP away from 7th).
Kivuli Greyfeather, a ninth level Investi-rogue striker/skill wayang.
Izlin Greymantle a ninth-level, dagger tossing tiefling magus.
Or, this handsome eighth level drunkard gnome you see before you.

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Diazepane will buy the formula to polypurpose pancaea so Spackle can have at least an hour's worth of sobriety.

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Hey! Whatever is your favorite character to play TriShadow!! :-)

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Hey everyone. I have received the calling, and would like to join in if you would like to have me return.
Grandblade is level 7 and hasn't been touched since he was last part of this saga, though Arcane and Melee is looking well covered.
I have a Ranged Inquisitor at 9 I can dust off who can do intense damage and very strong social skills (Can get up to 17 Bluff, 24 Sense Motive, 17 Diplomacy, and 16 Intimidate, Can get up to 3 shots as 1d8+15+2d6 per Arrow), or an 8 Healadin I can bring who does small damage but big heals and rides on a Hippogriff (Skills are lacking with a best of 16 Diplomacy and 11 Craft Toy, Lay on Hands of 7d6+5, Bestow Hope for 3/- DR to the party for all of combat, and can use the Power of Faith ability to grant +1 to Attack, AC, Damage, and can use it as Restoration 1/day per ally within 30ft).
Though if you would like the Old-Crazy Aphorite Sword Wizard back, I can drag him in.

EbonFist |

Ask and you shall receive...
Hopefully I haven't overloaded since we got 3 people in to replace 1 going out...theoretically.
Ichio and Mylvwara haven't checked in either, though so I think we'll be ok.
If either of them does check in, we can go with 7.

EbonFist |

So...assuming Ichio doesn't check in the players are -
Watery Soup
RxGus
grimdog73
GeraintElberion
Noral
Kyle "Worg" H
TriShadow

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Worg:
I'll lay down my cards and go with playing a healing capable support Melee Herb Witch, who has a +16 Take 12 (Trait) for +28 for removing diseases and poisons, and removing Blind/Deaf/Fatigue/Nauseated or Sickened conditions. Can cure up to 7 times.
I'll also drop some extended Heroisms and other spells of strong convenience.
Healing Hex: 2d8+8
Aura of Purity
Effect: Diseases, inhaled poisons, and noxious gaseous effects (such as stinking cloud) are negated in a 10-foot aura around the witch for a number of minutes equal to her level. This duration does not need to be consecutive, but it must be spent in 1-minute increments. Effects caused by spells whose level is more than half the witch's class level are unaffected.
Falter Blood Hex
Prerequisite(s): Int 13, Spellcraft 5 ranks, Use Magic Device 5 ranks.
Benefit(s): As a standard action, you can curse an enemy you've dealt damage to since your last turn. That target must succeed at a Will save or be unable to take a 5-foot step, delay an action, or ready an action for 1 round.
Special: A shaman or witch with this blood hex can use it against any creature she has dealt damage to in the past minute. A creature affected by this blood hex used by a shaman or witch also has its movement rate halved for the blood hex's duration.
Flight Hex
Cackle Hex (Via Cackling Hag's Blouse)
Herb witches are masters of herbalism, and can use their herbs to duplicate many of the effects of alchemy, as well as craft tinctures of their own. An herb witch can attempt a Profession (herbalist) check in place of any Craft (alchemy) check and gains a bonus on Profession (herbalist) checks equal to half her class level.
In addition, herb witches are adept at brewing thick herbal cure-alls called remedies. An herb witch prepares her remedies while communing with her familiar and can prepare a number of remedies equal to 3 + her Intelligence modifier (minimum 1 remedy). A remedy becomes inert if it leaves the herb witch’s possession, reactivating as soon as it returns to her keeping. A witch can never have more remedies than 3 + her Intelligence modifier.
As a standard action, the herb witch can administer a remedy to herself or a creature within reach. This consumes the remedy, and the herb witch attempts a Profession (herbalist) check against the save DC of any one disease or poison currently afflicting the consumer. If the check is successful, the effect immediately ends. If the disease or poison doesn’t allow saving throws, the remedy is ineffective.
An herb witch can also use a remedy to attempt to end the blinded, deafened, fatigued, nauseated, or sickened conditions. This requires a Profession (herbalist) check with a DC equal to the spell or effect that caused the condition, or a DC 25 check if the condition was caused by an effect that doesn’t allow for a saving throw. If successful, the condition ends. Only a single condition, disease, or poison can be removed with each application of a remedy.
This replaces the witch’s hex gained at 1st level.

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All:
I should have asked at the beginning, but on occasion, Diazepane will miss, and the splash can damage allies. Of course, I won't do anything stupid like throw bombs near heavily damaged allies, but within the context of PFS rules, I'm extending veto power to anyone who doesn't want even the possibility. You can post here or PM me or PM the GM. No questions asked, I'll work around it.
---
GM:
To streamline the conditional attacks, I propose an absolute coordinate system for thrown weapon misses. RAW is 1d8, 1 = falls short, and then goes clockwise around the target. I propose 1d8, 1 = square to the top of the target, and then goes clockwise around the target.
I think this should make my posts 10% less confusing.

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I place my fate in your hands, good alchemist Diazepane...
... You know, either I do that or die. :D

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Works for me

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You don't have to worry about Kal here. Toss away

EbonFist |

I don't mind if you get me in the splash zone either.
And I don't think I knew RAW, I always assumed it WAS 1 is top and clockwise from there so I'm good with your proposal.

EbonFist |

Thanks TriShadow.
If we have any more drops in the future, I'll let you know.

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Well that all got quite scipy rapidly. I look away for a few posts, and you guys are up to your armpits in assassins!

Crowe Elberion |

a cloak of resistance +3
ring of protection +2
amulet of mighty fists +2
+1 kukri
a mwk light crossbow with 20 bolts
amulet of natural armor +1
a cloak of resistance +1
a ring of protection +1
+1 kukri
a mwk light crossbow with 20 bolts
amulet of natural armor +1
a cloak of resistance +1
a ring of protection +1
+1 kukri
a mwk light crossbow with 20 bolts
amulet of natural armor +1
a cloak of resistance +1
a ring of protection +!
potion of cure light wounds
a mwk wakizashi
a light crossbow with 20 bolts
a belt of incredible dexterity +2
a cloak of
resistance +1
a ring of protection +1
That's a lot of gear.
Kal's got the AoMF.
Crowe will take an amulet of natural armor +1
If nobody else wants them, he'll take these too:
a cloak of resistance +3
ring of protection +2
But if anyone else wants them, go for it! He's just a pre-gen.

EbonFist |

The benefit of fighting opponents who are just regular character races with classes is that they always have lots of nice gear.