Elminster

GM.Kashka's page

1,088 posts. Alias of Andrew Torgerud.




Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

A Pathfinder Society Scenario designed for levels 1–5.

A powerful ally of the Pathfinder Society has disappeared, and no one but the Pathfinders even remembers that she ever existed. Can the PCs discover the fate of their missing associate, or will all memory of her be erased completely from history?

Written by Jonathan H. Keith.

Private CORE game by invite only.


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

A Pathfinder Society Scenario designed for levels 1–5.

A powerful ally of the Pathfinder Society has disappeared, and no one but the Pathfinders even remembers that she ever existed. Can the PCs discover the fate of their missing associate, or will all memory of her be erased completely from history?

Written by Jonathan H. Keith.

Private CORE game by invite only.


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

Discussion thread for out of game conversations - such as character designs.


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

Invite only.

The ruined siege castles outside Absalom have long beckoned adventurers looking to make a name for themselves. Now an earthquake has cracked open one of these fabled ruins, and its lost mysteries and fantastic treasures lie exposed for the first time in centuries. But the tower's empty halls once more echo with living footfalls, and a new master has claimed the Fallen Fortress as his own. Can the PCs find a way to get inside its shattered walls? What ancient dangers and fresh threats will they encounter inside its crumbling chambers? And will the PCs be able to defeat the current Master of the Fallen Fortress?

Dark Archive 4/5

6 people marked this as a favorite.

Year 5.

Phew. Who would have thought we would have made it this far? But I digress.. THE BIG NEWS!

SkålCon 2019 is moving locations! This year we’ll be at the Crowne Plaza Minneapolis West!

You may be familiar with this venue. It’s been the home of Con of the North for many years now, and we are excited to grow into this new space.

When: September 20-22, 2019

Where: The Crowne Plaza Minneapolis West!

How do i get in?! Register @SkalCon.org

As always we will donate proceeds to our favorite local charity: Tubman
(Tubman's donation wish list)

This year’s group of Special Guests contains many of our local favorites, and is growing by the week!

Tonya Woldridge, Organized Play Manager – running retired scenario “Blood at Dralkard Manor” as well as Pathfinder Second Edition kickoff scenario “Origin of the Open Road”

Thurston Hillman, Developer for Starfinder Society – running his very own exclusive scenario “Into the Perplexity: The Second Trial”

Jaye Sonia, Owner and Publisher of Storm Blood Studios, running his own Bloodlines and Black Magic scenario

Clinton Boomer, Author Extraordinaire – joining Jaye Sonia for Bloodlines and Black Magic, as well as another rendition of his retired Pathfinder scenario “Hands of the Muted God”

Jenny Jarzabski, Author Extraordinaire – running her newest scenario, Starfinder Season 2 kickoff scenario: “Pact World Warriors”

Scott Young, Author Extraordinaire – running his very own Pathfinder Society scenarios - but which will it be?

And these are just the confirmed special guests and events, with more to come!

Finally... Only Jon can truly wrap up an announcement like this:

Jon Dehning wrote:

I want to take a moment and thank everyone who has helped make our little con be such a success. I think how in the hell are we gonna do better than last con and Every Year y’all show me the spirit of giving is alive and well here. I’ve seen what our efforts do for Tubman and the people they help; knowing we make a difference in someone’s life makes all the work, all the late nights, all the cajoling (“Yer gonna come visit us this year, right?”), all the planning, and everything else involved with putting on a convention so worth it. I am humbled by everyone’s generosity. Truly, thank you so very much!

Watch this thread for updates about registration, as well as anyone else joining us.

Lastly, as always...
Lets do this people!


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

Game by invite only.

Pathfinder Module: The young heroes of the town of Kassen are ready for their coming-of-age ceremony, an old tradition in which they retrieve a piece of the eternal flame burning in the tomb of the town's founder.

Yet when they arrive there, they find only the corpses of their fellow townsfolk, dead bandits, and mysterious animated skeletons. The novice heroes must brave the traps and perils of the Crypt of the Everflame, discover the source of the corruption that has awakened an ancient evil, and defeat a menace that seeks vengeance against Kassen and its people.


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

Game by invite only.

Pathfinder Module: The young heroes of the town of Kassen are ready for their coming-of-age ceremony, an old tradition in which they retrieve a piece of the eternal flame burning in the tomb of the town's founder.

Yet when they arrive there, they find only the corpses of their fellow townsfolk, dead bandits, and mysterious animated skeletons. The novice heroes must brave the traps and perils of the Crypt of the Everflame, discover the source of the corruption that has awakened an ancient evil, and defeat a menace that seeks vengeance against Kassen and its people.

Dark Archive 4/5

Running this last night, Jack Brown and I thought this was a pretty good scenario.

I would warn GMs - it does seem to expect a bit more improv with the interactions than normal - and there's some really important information not in the red text... such as the first paragraph of the conclusion...

Conclusion:

The red test starts with: Amenopheus catches his breath before walking over to wrap the thrown jewel in a thick cloth. “Unfortunately, this confirms my earlier theory......

but right before that... in black: When Amenopheus attempts to communicate with his ancient colleague’s memories within the sage jewel, it flares angrily, and he casts it across the room instinctively.

Like i said - a solid experience overall from my point of view. The Tier 4-5 DCs not being in every check location was different. I am not one to normally take a highlighter to my scenarios before running but this one i would next time.

Dark Archive 4/5

Con of the North 2018 is coming up on February 16-18th 2018!

Everyone should go and get pre-registered at conofthenorth.org

We will be running a full schedule of the December/January releases for both Starfinder and Pathfinder! Including the expected release of 8-99 Solstice Scar part B!

Want to help out? Volunteers can signup on this form:
Volunteer Signup!

GM Schedules will be assigned and sent out in late December.

Looking forward to seeing everyone again this year!


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

A Pathfinder Society Special designed for levels 1-11.

The world-renowned Blakros Museum has outdone itself, gathering an unrivaled collection of relics from the Shining Crusade, a holy coalition that felled the greatest lich to threaten Golarion. When trouble befalls the exhibit mere days before its debut, the Pathfinders intervene, only to discover that one of the relics is key to averting a far greater disaster that has laid in wait for a millennium.

The Solstice Scar is a multi-table interactive adventure in which each group's actions can affect neighboring groups and contribute to the entire room's success. This is an ongoing adventure that will be updated and rereleased incrementally several times each season, collectively telling a longer story while also presenting exciting stand-alone chapters.

Written by Andrew Hoskins.


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

A Pathfinder Society Special designed for levels 1-11.

The world-renowned Blakros Museum has outdone itself, gathering an unrivaled collection of relics from the Shining Crusade, a holy coalition that felled the greatest lich to threaten Golarion. When trouble befalls the exhibit mere days before its debut, the Pathfinders intervene, only to discover that one of the relics is key to averting a far greater disaster that has laid in wait for a millennium.

The Solstice Scar is a multi-table interactive adventure in which each group's actions can affect neighboring groups and contribute to the entire room's success. This is an ongoing adventure that will be updated and rereleased incrementally several times each season, collectively telling a longer story while also presenting exciting stand-alone chapters.

Written by Andrew Hoskins.

Please introduce your character - mingling at the grand lodge.


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

Please post your information here:

Player Name: AJ Torgerud
Character Name: GM baby 20
Paizo #: 59286-20
Faction: Grand Lodge
Slow Track: No
Starting XP: 0
Day Job: none


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

This game is by invite only.

A Pathfinder Society Scenario designed for levels 1–2.

More than 400 years have transpired since the Pathfinder Society began in a humble tavern that has quietly weathered the centuries without incident. When a routine errand there uncovers a clue left behind by one of the founding Pathfinders, it’s up to the PCs to solve a puzzle whose pieces are scattered across Absalom—and whose prize dates back to the Society’s darkest years.

"The Wounded Wisp" is an evergreen, replayable scenario designed to help introduce players to the history of the Pathfinder Society and Absalom’s greatest sites.

Written by Thurston Hillman.


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

A Pathfinder Society Scenario designed for levels 7–11.

In Kaer Maga, the mysterious and dangerous cliffside City of Strangers in untamed Varisia, the Pathfinder Society will come face to face with a sect of the cult of Lissala who prey upon the city's most vulnerable denizens to increase their own power. To what end do they conduct the ancient Feast of Sigils ritual, and can the Pathfinders stop them before their evil plans come to fruition?

Written by Dennis Baker.


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

A Pathfinder Society Scenario designed for levels 7–11.

In Kaer Maga, the mysterious and dangerous cliffside City of Strangers in untamed Varisia, the Pathfinder Society will come face to face with a sect of the cult of Lissala who prey upon the city's most vulnerable denizens to increase their own power. To what end do they conduct the ancient Feast of Sigils ritual, and can the Pathfinders stop them before their evil plans come to fruition?

Written by Dennis Baker.


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

Game by Invite only.

A Pathfinder Society Scenario designed for level 1-2.
Almost all Pathfinders undergo extensive training for three or more years to learn the tricks of the trade, and their last test before graduating from the ranks of the initiates to the status of a full Pathfinder agent is the Confirmation, a special research project that involves considerable fieldwork and is designed to simulate the initiates' future work as a Pathfinder. Even the noteworthy field commissioned agents sometimes participate in such trials as a way to familiarize themselves with the Pathfinder Society’s rules and expectations. Although Confirmation is typically an individual affair, the society recently discovered a site on the Isle of Kortos that would be perfect for initiates but perhaps too dangerous to handle alone. Successfully uncovering this site’s secrets will not only contribute to the society’s body of knowledge but shape the exciting careers ahead for each of the prospective agents.
Written by Kyle Baird.

Looking to start around December 5th. -ish - maybe - hope


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

Game by Invite only.

A Pathfinder Society Scenario designed for level 1-2.
Almost all Pathfinders undergo extensive training for three or more years to learn the tricks of the trade, and their last test before graduating from the ranks of the initiates to the status of a full Pathfinder agent is the Confirmation, a special research project that involves considerable fieldwork and is designed to simulate the initiates' future work as a Pathfinder. Even the noteworthy field commissioned agents sometimes participate in such trials as a way to familiarize themselves with the Pathfinder Society’s rules and expectations. Although Confirmation is typically an individual affair, the society recently discovered a site on the Isle of Kortos that would be perfect for initiates but perhaps too dangerous to handle alone. Successfully uncovering this site’s secrets will not only contribute to the society’s body of knowledge but shape the exciting careers ahead for each of the prospective agents.
Written by Kyle Baird.


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

A veteran Pathfinder exploring the Fenwall Mountains of Varisia has begun sleepwalking, traveling through the dead of night in the same direction each time. The following mornings, however, he awakens injured and lost in the wilderness, never reaching the mysterious destination that drew him from his bed in the night. Something is calling Kalkamedes, something powerful, but unless he can make it safely to the source of his somnambulism, that power will remain a mystery. It falls to a team of Pathfinders to escort the sleepwalker to his destination and uncover the true nature of the strange phenomenon overtaking Kalkamedes's dreams.

Written by Michael Kortes.

This game is by invite only.

Players: Please Dot in and post the following information:

Player Name:
Character Name:
PFS Number:
Character Level:
Slow Track? Y/N
Starting XP:
Starting Fame/PP:
Starting Gold:
Day Job:


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

A veteran Pathfinder exploring the Fenwall Mountains of Varisia has begun sleepwalking, traveling through the dead of night in the same direction each time. The following mornings, however, he awakens injured and lost in the wilderness, never reaching the mysterious destination that drew him from his bed in the night. Something is calling Kalkamedes, something powerful, but unless he can make it safely to the source of his somnambulism, that power will remain a mystery. It falls to a team of Pathfinders to escort the sleepwalker to his destination and uncover the true nature of the strange phenomenon overtaking Kalkamedes's dreams.

Written by Michael Kortes.

This is a private - by invite only - game


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

A Pathfinder Society Scenario designed for levels 1–5.

The Mendevian Crusade draws heavily on the Pathfinder Society’s resources, and unless the Decemvirate can secure the assistance of generous patrons, the society may not have sufficient capital both to fight off the demonic invasion and to prepare its expedition to a lost historical site within the Worldwound. Upon hearing that the daughter of an eminent and wealthy of citizen of Sauerton has gone missing, the Pathfinders rush to her aid in the hope of earning her father’s goodwill and support in upcoming endeavors.

Written by David N. Ross.

This game is by invite only.


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

A Pathfinder Society Scenario designed for levels 1–5.

The Mendevian Crusade draws heavily on the Pathfinder Society’s resources, and unless the Decemvirate can secure the assistance of generous patrons, the society may not have sufficient capital both to fight off the demonic invasion and to prepare its expedition to a lost historical site within the Worldwound. Upon hearing that the daughter of an eminent and wealthy of citizen of Sauerton has gone missing, the Pathfinders rush to her aid in the hope of earning her father’s goodwill and support in upcoming endeavors.

Written by David N. Ross.

This game is by invite only.


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

A Pathfinder Society Scenario designed for levels 1–5.

While many Pathfinders meet unfortunate fates in their ongoing explorations of the dangerous world of Golarion, some retire with decades' worth of treasure in their coffers, and their lives still intact. When one such Pathfinder approaches the Grand Lodge with the hidden location of her treasure vault, it falls upon a new generation of Pathfinders to retrieve from within a valuable keepsake. That they can keep anything other than the ex-Pathfinder's locket makes the assignment all the sweeter.

Written by Savannah Broadway.

This game is by invite only.


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

A Pathfinder Society Scenario designed for levels 1–5.

While many Pathfinders meet unfortunate fates in their ongoing explorations of the dangerous world of Golarion, some retire with decades' worth of treasure in their coffers, and their lives still intact. When one such Pathfinder approaches the Grand Lodge with the hidden location of her treasure vault, it falls upon a new generation of Pathfinders to retrieve from within a valuable keepsake. That they can keep anything other than the ex-Pathfinder's locket makes the assignment all the sweeter.

Written by Savannah Broadway.

This game is by invite only.


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

A Pathfinder Society Scenario designed for levels 1-5.

Less than a decade ago, the Pathfinder Society established a lodge in Nirmathas, an act that infuriated the nation's expansionist rival Molthune. The latter outlawed the Society soon after, and ever since Pathfinders have relied on smugglers like the Varisian entrepreneur Guaril Karela to slip supplies past the Molthuni blockade for both the lodge and the Society's war-torn neighbors. Something has intercepted those shipments. Can the PCs uncover the culprit and save the Society's reputation in Nirmathas?

Content in "Trouble in Tamran" also ties into a special metaplot element from Pathfinder Society Special #6–98: Serpents Rise. Players who have completed that special event are encouraged to bring its Chronicle sheet when playing this adventure.

Written by Benjamin Bruck.

Please post the following information, as well as what agent you played in Pathfinder Society Special #6–98: Serpents Rise.

Character Name Lya
Player Name AJ Torgerud
PFS Number 59286-4
Faction Dark Archive
Day Job perform oratory: 1d20 + 29 ⇒ (11) + 29 = 40 extra hours, players can reroll at the end of the scenario if available
Serpent's Rise Agent Marnarius
Slow Track? N


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

A Pathfinder Society Scenario designed for levels 1-5.

Less than a decade ago, the Pathfinder Society established a lodge in Nirmathas, an act that infuriated the nation's expansionist rival Molthune. The latter outlawed the Society soon after, and ever since Pathfinders have relied on smugglers like the Varisian entrepreneur Guaril Karela to slip supplies past the Molthuni blockade for both the lodge and the Society's war-torn neighbors. Something has intercepted those shipments. Can the PCs uncover the culprit and save the Society's reputation in Nirmathas?

Content in "Trouble in Tamran" also ties into a special metaplot element from Pathfinder Society Special #6–98: Serpents Rise. Players who have completed that special event are encouraged to bring its Chronicle sheet when playing this adventure.

Written by Benjamin Bruck.

This game is by invite only and is sub-tier 1-2. Expected Start Date 3/28.


Male Human (Minnesota) GM 3 Tactical Map - Land Rush

By invite only.

This is our precursor to Emerald spire.


Male Human (Minnesota) GM 3 Tactical Map - Land Rush

Invite only.

A Pathfinder Society Scenario designed for level 1-2.
Almost all Pathfinders undergo extensive training for three or more years to learn the tricks of the trade, and their last test before graduating from the ranks of the initiates to the status of a full Pathfinder agent is the Confirmation, a special research project that involves considerable fieldwork and is designed to simulate the initiates' future work as a Pathfinder. Even the noteworthy field commissioned agents sometimes participate in such trials as a way to familiarize themselves with the Pathfinder Society’s rules and expectations. Although Confirmation is typically an individual affair, the society recently discovered a site on the Isle of Kortos that would be perfect for initiates but perhaps too dangerous to handle alone. Successfully uncovering this site’s secrets will not only contribute to the society’s body of knowledge but shape the exciting careers ahead for each of the prospective agents.
Written by Kyle Baird.


Male Human (Minnesota) GM 3 Tactical Map - Land Rush

This is a campaign mode pfs-credit adventure. We will be creating a hand chosen party of characters, and traversing the entirety of the Superdungeon in succession.

We will also be utilizing the Land Rush system via google slides.


Male Human (Minnesota) GM 3 Tactical Map - Land Rush

Game by invite only.

Pathfinder Module: The Emerald Spire Superdungeon

Secrets None Will Survive!
For ages untold, a gemstone monolith has pierced the heart of the Echo Wood. Now, as civilization intrudes upon this enigmatic splinter, a strange life once again stirs in the depths—one with ties to undying evils and a might beyond time itself. The promise of wealth and power calls to glory-seekers from across the Inner Sea region, tempting them into a labyrinth of monster-haunted vaults, defiled tombs, arcane laboratories, and worse, as they seek to unveil the secrets locked below the legendary Emerald Spire.

Pathfinder Module: The Emerald Spire Superdungeon is the largest adventure ever set in the world of the Pathfinder Roleplaying Game. Designed for characters of a wide range of levels, this megadungeon opens with challenges appropriate for 1st-level characters and can carry parties to 13th level or higher. Within this deadly super-adventure, you'll find:
Lethal dungeon levels crafted by the creators of the Pathfinder Roleplaying Game and a host of fantasy gaming's greatest authors and designers.

Written by Keith Baker, Rich Baker, Wolfgang Baur, Jason Bulmahn, Ed Greenwood, Tim Hitchcock, James Jacobs, Nicolas Logue, Erik Mona, Frank Mentzer, Chris Pramas, Sean K Reynolds, F. Wesley Schneider, Michael A. Stackpole, Lisa Stevens, and James L. Sutter
Cover Art by Jesper Ejsing


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

A Pathfinder Society Scenario for characters of 1st to 5th level. We will be playing Tier 1-2.

A Pathfinder leading a diplomatic envoy from the dwarven holds of the Five Kings Mountains has gone missing, and the balance of power in a time of war hangs on her rescue. The Pathfinder Society's divinations indicate the agent was waylaid in the theocratic nation of Razmiran, when one of her escorted diplomats failed to pay a requested tithe. Now it falls to the party to enter Razmiran, locate the missing Pathfinder and the dwarven diplomats, and escape with their lives.

Written by Mike Shel.

This is currently invite only campaign.


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

A Pathfinder Society Scenario for characters of 1st to 5th level (Tier 1–5).

A Pathfinder leading a diplomatic envoy from the dwarven holds of the Five Kings Mountains has gone missing, and the balance of power in a time of war hangs on her rescue. The Pathfinder Society's divinations indicate the agent was waylaid in the theocratic nation of Razmiran, when one of her escorted diplomats failed to pay a requested tithe. Now it falls to the party to enter Razmiran, locate the missing Pathfinder and the dwarven diplomats, and escape with their lives.

Written by Mike Shel.

Dark Archive 4/5

I've been looking forward to this scenario for months, and was very pleased with how it turned out.

I love the amount of subtlety utilized, as well as the nature of the introductory scene. One component that may go overlooked by many is the simplicity in the scenario allowing for so much more role-play - loved it.

I suppose the only nit-picks are that the Bard has one too many 1st/2nd level spells per day as eagle's splendor is temporary. I wish the metamagic feat had been a little more useful such as Heighten Spell.

I look forward to GM'ing it thrice over the next week. Very well designed Ron Lundeen!

Followup question:

spoiler:
I know "The Spider" is directly referenced/appeared in S4-14: My Enemy’s Enemy and S2-24: Shadow’s Last Stand Part 2... am i missing any direct reference/appearance?

4/5

Nothing is more fun to me than having a highly ineffective near-maxed day job roll.

This led me on a mini-quest....

Now I dare anyone to find a better level one, zero experience character day job bonus than the +22 I have calculated as best possible. (And yes I am including boons and vc-protege)

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Ceoptra
Marada Tel'Menaran

Marada CA:2 MOV:8 MP 11/15 SR:11 Armor Penalty:-3 (24 posts)
Sabina Merrin
Mareike

Zealot of Sigmar ( St:3, To:4,Ag:3,In:3, Wi:4,Fe:2 -- Def:1, Soak:2, WT:13,CT:9 -- Wounds:12, Fatigue:0,Stress:0-- Stance:Neutral(0)-- Current Action: Reckless Cleave Recharge:0 Active Defence:Dodge Recharge:0 ) Other Action : (267 posts)
Shoanti Tribeswoman
Marrada
(75 posts)
Cressida
Meera Chedwik

Sabine deVentigny Invesigator (Empiricist) 6 HP: 11/37 AC: 19 FF:16 T: 14 F:+3 R:+8 W:+5 Init:+3 Perc: +13 Inspiration: 1/7 +1d6 (36 posts)
Merisiel
Merisell

Merisel Elf Rogue 1 HP:16/16 AC: 18 F:+5 R:+9 W: +6 (+1 vs emotion) Perception:+6 (lowlight) (11 posts)
Dhusarra
Miyako

Init:8(11) IP:1 PDT: 0/10 SDT: 0/10 Composure:6 Judge:7 Memory:7 -1 Wound Modifier (104 posts)
Kyra
Morag Tamyr

Human Witch 1 AC:13/12/11 HP:8/8 F:+4 R:+4 W:+2 Perception +2, Init +8 (14 posts)
Sorshen
Morwenn

Female Dunadan ( Ranger of the North) WOUNDED Endurance 23/28 Fatigue 14 Hope 11/14 Parry 5 | Cunning, Keen-Eyed ,Lore of Arnor, Storytelling, Folk-lore , (Foresight) | Longsword 2 Bows 1 Daggers 1 Spear 1 Female Dunadan ( Ranger of the North) Character Image (112 posts)
Anevia Tirablade
N30N

N30N "Neon" Bioroid Novice Bennies: 1/3 Wounds:1 Pace:6 Parry:5 Toughness: 6 Firewall:4 Strain :6 Street Cred: 2 Ag:d12 Sm:d8 Sp: d6 St:d4 Vi:d6 (108 posts)
Lady of the Canals
Naatme

Female Human Monk AC:16 T:13 FF:13 F:+4 F:+5 W:+2 Init:+4 Perception:+6 (13 posts)
Shoanti Tribeswoman
Nar'a
(37 posts)
Anevia Tirablade
Nara Vix

Human SpecForce Infiltrator Specialist Cool, calm , collected Perception:3D (16 posts)
Cragkin
Neoni
(3 posts)
Chain Mauler
Noss Varra

Noss Varra Human Nob 1/Sct 1/Jdi 5/ SA 1 Hp:77/77 TH:21 Init:+13 Per:+12 R:24 (20FF) F:21 W:23 Force:9/10 (84 posts)
Shoanti Tribeswoman
Nuriah

Pilgrim | Peril (Threshold 7/13/19/25): Unhindered | Damage (Threshold 5/11/17/23): Moderate | Initiative: 7 | Movement: 7 | Fate Points: 1 | Corruption: 6 (48 posts)
Khair Al Din
Occux Niil
(163 posts)
Svetocher
Quinley Bazdel

Quinley Bazdel Dhampir Shadow Walker 11 AC:29/19/22 HP: 77/91 Init:+11 Per:+16 F: +7 R: +16 W: +5 (23 posts)
Hunt Mistress
Quirra

Fetchling Rogue 7 HP: 66/66 AC:21 T 16, FF 15 CMB +6 CMD 22 (24 vs traps) F +4 R +10 (+12 vs falling) W +4 Resist Cold 5 , Electricity 5 (1 post)
Seltyiel
Rhasan
(7 posts)
Bumbo
Rhys Tamm

Human Rogue 2 HP:15/15 AC: 14 Str: +0 Dex:+5 Con:+1 Int+5 Wis +0 Cha -1 Passive Perception 17, passive Investigation 17 (103 posts)
Paracount Julistar
Rhys Thyryn
(10 posts)
Hazic Kel-Kalaar
Ruprecht Scheinfelder

Boatman (boatman) Wounds:6/14 Resolve:2/3 Fortune:3/3 WS:38 BS:35 S:33 T:40 Init:34 AG:30 DEX:31 Int: 30 WP:30 FEL:38 (315 posts)
Blightguard
Rusko Fitz

Male Changeling Warrior(Gallant) Apparent Race: Faun, Female | S9, A11, I11, W10 | HP 13\13| D10 Per: 12 Move: 10 | Insanity: 0| Corruption: 0| Fortune: No | Status: normal (45 posts)
The Expansionist
Samhael
(1 post)
Geppa
Sannah Trexl

Aasimar Bard (archaeologist) 4 / Monk 4 HP:48/48 AC:19/19/16 F:+7 R:+7 W:+9 Init:+8 Perception: +14 Resist:Acid 5, Cold 5, Elec 5 Ki:6/7 (39 posts)
Sabina Merrin
Grand Lodge Saya Teynr

Human Monk ( Zen archer - Quigonn) HP:13/13 AC:16/16/14 F+3 R+4 W+6 Init:+7 Perception: +9 (112 posts)
Bojask
Scotus
(33 posts)
Hawk
Shivi
(0 posts)
Vailea
Shunsen Daigoshi

Half-orc unchained rogue (skulking slayer,scout) 5 HP:43/43 AC: 16 / 13 / 13 Init:+6 Perception: +7 F+3 R+6 W+2 Darkvision 60ft (129 posts)
Anevia Tirablade
Shurq Kawlo

Shurq Kawlo Cleric 4 HP:20/27 AC:17 S:+1 D:+1 C:+1 I:+0 W:+5 Ch: +3 PP:18 Per:+3 Init:+1 (29 posts)
Sabina Merrin
Siann

HP:17/17 Ki:2/2 | AC:17 | Str +2 Dex +3 Con +2 Int +0 Wis +3 Cha +0 | Init +4 | Per +3 Passive 12 | Unarmed +6 1d4 Shortsword +6 1d6 Dart +6 1d4 20/20 (98 posts)
Sabina Merrin
Siann-Simon

HP:19/20 | AC:14 | Str +3 Dex +4 Con +2 Int +2 Wis +2 Cha +2 Honor 10 | Init +2 | Per +2 Passive 12 | Unarmed +4 1d4+2 Shortsword +4 1d6+2 Dart +4 1d4+2 10/10 Shortbow 1d6+2 20/20 Ki:2/2 (82 posts)
Riftwarden
Siff Doren

Siff Doren Human Sorceror (Abyssal) 1
Vital Stats/Skills:
HP 7/7 Grazed(-1):5 Wounded(-2):3 Critical(-3):1 AC:12/T: 12/FF: 10 Perception +0 Initative +2 F:+0/ R:+2/ W:+2 CMB:+0 CMD:12 Speed:30
(108 posts)
Rolth
Simeon Plavini

Simeon Plavini Wizard 5 HP: 28/(32)/[32] AC 16/16/14 Stbl:7/(13) Fort:+2 Ref:+3 Will:+5 Init +3 Perception+1 (600 posts)
Cedona
Sinna Trexl

Android Bard 2 HP:18/18 AC:17/13/14 Init:+3 Perception:+8 F:+2 R:+6 W: +3 (83 posts)
Mistress Kayltanya
Sister Renata
(24 posts)
Tikoloshe
Sleen Farro

Nautolan Soldier 4 V:43/48 W:15/15 F:6 R:5 W:1 (25 posts)
Aldern Foxglove
Solgrin Terinitha
(7 posts)
Vencarlo Orinsini
Tal'Zeneb
(138 posts)
Paracount Julistar
Talus Koss

Talus Koss Human Mystic 7 HP:51/55 5 temp Init:+2 PP:15 AC:16 Psi:12/38 Psi Limit:6HD:5/6 S:+2 D:+2 C:+2 I:+7 W:+4 Ch:-1 (252 posts)
Aredil Sultur
Tar Zeneb
(0 posts)
Genie
Taril Sha

Taril Sha Twi'lek Scoundrel 4 Condition: 0 HP:28/28 , Threshold:15, R:20(14FF) F:15 W:14 Force:5/5 Perception +6, Init +11 (129 posts)
Elf
Tarmin Elinissa
(280 posts)
Theldrick
Thaddeus "Chief" Mora

Thaddeus "Chief" Mora Prot:5 END:3/6 Str:4/4 Dex: 5/5 (51 posts)
Hrokon
Thaddeus Grimm
(0 posts)
Vencarlo Orinsini
Thollus

Male Human Replica Droid Noble 1 (38 posts)
Oriana
Tolenn

Harrowing: The Survivor, 2/2 Tolenn Human Paladin of Sarenae 8
Vital Stats/Skills:
HP 48/67 NL:56/67 AC:25 T: 14 /FF: 22 Perception +8 Initative +6 F:+10/ R:+9/ W:+10 CMB:+11 CMD:25/22FF Speed:30 Harrow:2/2 LoH:9/9 (4d6) SE:3/3 Channel:4/4, 4d6, DC 17
Other Skills:
Acrobatics -3, Bluff +3 , Climb -,3 Diplomacy +13, Disguise +3,Fly -3, Handle Animal -, Heal:+6,Ride -3, Sense Motive +12, Stealth -3, Survival +1, Swim -3
(801 posts)
Jirelle
Tolenn Hilldane

Tolenn Human rogue (knife master, scout) 8 HP 84/98 AC:22/T: 17/FF: 15 Perception +15 Initative +13 F:+5 R:+12 (+2 falling, +1 vs traps ) W:+7 CMB:+8 CMD:25 (27 vs trip) Speed:30 (40 posts)
Oread
Trena Viss
(0 posts)
Lem
Tuk Nimbleguts

Tuk Nimbleguts, the 273rd of that name halfling opportunist 5/rogue (vexing dodger) 4/swashbuckler (mouser) 1 Halfling HP 68/68 | Init +9 Perc +15 F+10 R+19 W+9, +2 vs Fear | CMB +11 CMD +26/ 21FF | +13 / +28 Dirty Trick (71 posts)
Wen Histani
Vasana, Daughter of Farnan
(7 posts)
Vencarlo Orinsini
Voss Nerik

Graceful Glaive Who Controls Gravity Armor:2 Might Pool :13/15 Speed Pool:14/14 Intellect Pool:7/7 Edge: M:1 S:1 I:0 (63 posts)
Sahuagin Baron
Voxx Dmodato

Vesk Merc Soldier 9 EAC:26 KAC:28 SP:71/90 HP:69/69 RP:8/8 F: +9 R:+6 W:+6 Init:+7 Per:+0 (59 posts)
Demon Slayer
Yardiff Bey
(47 posts)
Darius Finch
Yirrik Roone

Human Ranger (dungeon rover) 2 Hp 17/22 AC: 16/13/13 CMB:+4 CMD:17/14 F +5 R +6 W +0 Init: +7 Perception: +5 (235 posts)
Hasari
Yukio Orimi

Human monk (qinggong monk, zen archer) 1 HP: 14/14 AC: 16 16T 14FF F+4 R +4 W+6 Perception +8 Init +8 CMB +2 CMD 18 Sense Motive +8 (27 posts)
Amin Jalento
Zev Tenyr

Human Slayer 2 HP:23/23 AC: +7 T:+3 FF:+1 F:+4 Ref: +5 Will -1 Init +6 Perception +4 (+5 vs giant) (112 posts)
Thrune Agent
Zimm Nata
(103 posts)
Jakardros Sovark
Zoros Kiirassi

Stats:
AC: 16; flatfooted: 15; Touch: 11 HP=12/12 CMD=12 Fort Save: +4 Ref Save: +2 Will Save: +6
Human Cleric 1 (116 posts)