Petty Magic
Dart
CN: 0
Range: Willpower yards
Target: 1
Duration: Instant
You cause a small dart of magical energy to fly from your fingers.
This is a magic missile with a Damage of +0.
Open Lock
Open Lock
CN: 0
Range: Touch
Target: Special
Duration: Instant
One non-magical lock you touch opens.
Sleep
Sleep
CN: 0
Range: Touch
Target: 1
Duration: Willpower Bonus Rounds
You touch your opponent, sending them into a deep sleep. If
the target has the Prone Condition, they gain the Unconscious
Condition as they fall asleep. They remain unconscious for the
duration, although loud noises or being moved or jostled will
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awaken them instantly. If your targets are standing or sitting
when affected, they start themselves awake as they hit the ground,
gaining the Prone Condition, but remaining conscious.
If your targets are not resisting, and are suitably tired, they will, at
the spell’s end, pass into a deep and restful sleep.
Light
Light
CN: 0
Range: You
Target: You
Duration: Willpower minutes
You create a small light, roughly equivalent to a torch, which glows
from your hand, staff or some other part of your person. While
the spell is active, you may choose to increase the illumination to
that of a lantern, or decrease it to that of a candle, if you pass a
Average (+20) Channelling Test.
Dazzle
Dazzle
CN: 0
Range: Touch
Target: 1
Duration: Willpower Bonus Rounds
The target gains 1 Blinded Condition, and gains 1 Blinded
Condition at the start of each round for the duration of the spell.
Arcance Magic
Healing Light
CN: 9
Range: Willpower Bonus yards
Target: 1
Duration: Instant
Your target glows with a bright, cleansing light (equivalent light
to a campfire), healing Intelligence Bonus + Willpower Bonus
Wounds. If the Target passes a Very Hard (–20) Endurance Test,
1 Corruption point gained in the last hour is also lost.
Banishment
Banishment
CN: 12
Range: You
Target: AoE (Willpower Bonus yards)
Duration: Instant
You send a cleansing halo of Hysh out from hands, affecting all
creatures within the Area of Effect whose Toughness is lower
than your Willpower. Targets with the Undead and Daemonic
Creature Traits gain the Unstable Creature Trait (see page 343).
If they already have the Unstable Trait, they are reduced to 0
Wounds.
Blast
Blast
CN: 4
Range: Willpower yards
Target: AoE (Willpower Bonus yards)
Duration: Instant
You channel magic into an explosive blast. This is a magic missile
with Damage +3 that targets everyone in the Area of Effect.
Fearsome
Fearsome
CN: 3
Range: You
Target: You
Duration: Willpower Bonus Rounds
Shrouding yourself in magic, you become fearsome and
intimidating. Gain Fear 1. For every +3 SL, you may increase
your Fear value by one.
Bolt
Bolt
CN: 4
Range: Willpower yards
Target: 1
Duration: Instant
You channel magic into a damaging bolt. Bolt is a magic missile
with a Damage of +4.