Iggwilv

Hanna Achenbach's page

103 posts. Alias of Spazmodeus.


About Hanna Achenbach

Name : Hanna Achenbach
Race : Human
Current Career : Wizard Lord

Personal Details:

Age : 35
Gender : Female
Eyes : Copper
Hair : Brown
Weight : 130lbs
Height : 5'10''
Birthplace :Nordland, Small Settlement
Status:

Character Profile

Main:

WS 36 + 15 = 51 (5)
BS 35 (3)
S 38 (3)
T 39 (3)
Init 31 + 15 = 46 (4)
AG 38 + 15 = 53 (5)
DEX 37 (3)
Int 38 + 15 = 57 (5)
WP 39 + 15 = 54 (5)
FEL 28 (2)

Secondary:

Movement 4

Wounds SB +(2xTB) + WPB = 3 + (2x3) + 3 = 12

Resilience 1
Resolve 1

Fate Points 2
Fortune 2

Motivation

Skills:

Basic
Art (Dex) 37
Athletics (AG) 53
Bribery (FEL) 28
Charm (FEL) 28
Charm Animal (WP) 54
Climb (STR) 38
Cool (WP) 64
Consume Alcohol (T) 39
Dodge (AG) 68
Drive (AG) 53
Endurance (T) 39
Entertain (FEL) 28
Gamble (INT) 53
Gossip (FEL) 28
Haggle (FEL) 28
Intimdate (STR) 33
Intuition (I) 56
Leadership (FEL) 28
Melee (WS) 51
Navigation (I) 46
Outdoor Survival (INT) 53
Perception (I) 61
Ride (AG) 53
Row (STR) 38
Stealth (AG) 51

Advanced

Channelling (Hysh ) 69
Language (Magick) 68
Lore (Magick) 68
Melee (Basic) 66
Melee (Polearm) 66
Ride (horse) 63

Talents:

Aethyric Attunement

Petty Magic

Read/Write

Second Sight

Arcane Magic (Hysh)

Instinctive Diction

Spells:

Petty Magic
Dart
CN: 0
Range: Willpower yards
Target: 1
Duration: Instant
You cause a small dart of magical energy to fly from your fingers.
This is a magic missile with a Damage of +0.

Open Lock
Open Lock
CN: 0
Range: Touch
Target: Special
Duration: Instant
One non-magical lock you touch opens.

Sleep
Sleep
CN: 0
Range: Touch
Target: 1
Duration: Willpower Bonus Rounds
You touch your opponent, sending them into a deep sleep. If
the target has the Prone Condition, they gain the Unconscious
Condition as they fall asleep. They remain unconscious for the
duration, although loud noises or being moved or jostled will
VIII maGIc
241
Warhammer Fantasy roleplay
awaken them instantly. If your targets are standing or sitting
when affected, they start themselves awake as they hit the ground,
gaining the Prone Condition, but remaining conscious.
If your targets are not resisting, and are suitably tired, they will, at
the spell’s end, pass into a deep and restful sleep.

Light
Light
CN: 0
Range: You
Target: You
Duration: Willpower minutes
You create a small light, roughly equivalent to a torch, which glows
from your hand, staff or some other part of your person. While
the spell is active, you may choose to increase the illumination to
that of a lantern, or decrease it to that of a candle, if you pass a
Average (+20) Channelling Test.

Dazzle
Dazzle
CN: 0
Range: Touch
Target: 1
Duration: Willpower Bonus Rounds
The target gains 1 Blinded Condition, and gains 1 Blinded
Condition at the start of each round for the duration of the spell.

Arcance Magic
Healing Light
CN: 9
Range: Willpower Bonus yards
Target: 1
Duration: Instant
Your target glows with a bright, cleansing light (equivalent light
to a campfire), healing Intelligence Bonus + Willpower Bonus
Wounds. If the Target passes a Very Hard (–20) Endurance Test,
1 Corruption point gained in the last hour is also lost.

Banishment
Banishment
CN: 12
Range: You
Target: AoE (Willpower Bonus yards)
Duration: Instant
You send a cleansing halo of Hysh out from hands, affecting all
creatures within the Area of Effect whose Toughness is lower
than your Willpower. Targets with the Undead and Daemonic
Creature Traits gain the Unstable Creature Trait (see page 343).
If they already have the Unstable Trait, they are reduced to 0
Wounds.

Blast

Blast
CN: 4
Range: Willpower yards
Target: AoE (Willpower Bonus yards)
Duration: Instant
You channel magic into an explosive blast. This is a magic missile
with Damage +3 that targets everyone in the Area of Effect.

Fearsome
Fearsome
CN: 3
Range: You
Target: You
Duration: Willpower Bonus Rounds
Shrouding yourself in magic, you become fearsome and
intimidating. Gain Fear 1. For every +3 SL, you may increase
your Fear value by one.

Bolt
Bolt
CN: 4
Range: Willpower yards
Target: 1
Duration: Instant
You channel magic into a damaging bolt. Bolt is a magic missile
with a Damage of +4.

Weapons:

Armour:

None

Trappings:

Grimoire
Quarterstaff
Magical License
Apprentice
Light Warhorse
Magical Item

Total Encumbrance : ( Max : )
Coins : 100g

Background:

Advances:

Characteristc Advances

WS +15 475xp
I +15 475xp
INT +15 475xp +5 from character creation
AG +15 475xp
WP +15 475 xp

total: 2375 xp

Skill Advances

Chanelling (Hysh) + 5 from CC, +10 advances 175xp
Dodge +5 from CC, +10 advances 175xp
Intuition +5 from CC, +10 advances 175xp
Language (Magick) +5 from CC, +10 advances 175xp
Lore (Magick) +5 from CC, +10 advances 175xp
Melee (Basic) +5 from CC, +10 advances 175xp
Melee (Polearm) +5 from CC, +10 advances 175xp
Perception +5 from CC, +10 advances 175xp
Cool +10 125 xp
Intuition +10 125 xp
Ride (horse) +10 125xp

total : 1775xp

Career : 300 xp

total: 4075

Apprentice Talents: Petty Magic, Read/Write, Aetheryic Attunement, Second Sight
Wizard Talents: Arcane Magic (Hysh)
Master Wizard Talents: Instictive Diction

Total: 500xp

Petty Magic spells , WP Bonus = 5
5 free spells
Dart
Open Lock
Sleep
Light
Dazzle

Arcane Magic Spells, Int bonus = 5
Healing Light 100 xp
Banishment 100xp
Blast 100xp
Fearsome 100xp
Bolt 100xp

Total xp spent: 5550 - 45 = 5505

Campaign Notes:

Skaven note: Chaos Cult HeroMiss Ostwald Breeder Becker Dockter Drexler