Kyra

Morag Tamyr's page

14 posts. Alias of Spazmodeus.


Race

Human Witch 1 AC:13/12/11 HP:8/8 F:+4 R:+4 W:+2 Perception +2, Init +8

About Morag Tamyr

Morag
Human witch 1
CG Medium humanoid (human)
Init +8; Senses Perception +3
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Defense
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AC 13, touch 12, flat-footed 11 (+1 armor, +2 Dex)
hp 8 (1d6+2)
Fort +2, Ref +2, Will +2
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Offense
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Speed 30 ft.
Melee dagger +0 (1d4/19-20)
Ranged heavy crossbow +2 (1d10/19-20)
Special Attacks hexes (cackle[APG], evil eye[APG])
Witch Spells Prepared (CL 1st; concentration +5)
. . 1st—ill omen[APG], sleep (DC 15)
. . 0 (at will)—dancing lights, detect magic, message
. . Patron Time
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Statistics
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Str 10, Dex 14, Con 12, Int 18, Wis 10, Cha 8
Base Atk +0; CMB +0; CMD 12
Feats Ability Focus (evil eye), Alertness, Extra Hex[APG]
Traits reactionary, rostlander

Spells
Level 0
Dancing Lights
Detect Magic
Message

Level1
Ill Omen
Sleep

Skills Heal +4, Intimidate +3, Knowledge (arcana) +8, Knowledge (history) +8, Knowledge (nature) +8, Knowledge (planes) +8, Perception +3, Profession (midwife) +4, Sense Motive +2, Spellcraft +8
Languages Common, Elven, Goblin, Sylvan, Terran
SQ witch's familiar (compsognatus named Archie)
Other Gear haramaki[UC], crossbow bolts (20), dagger, heavy crossbow, backpack, bedroll, belt pouch, candle (10), candle lamp[UE], chalk (10), flint and steel, ink, inkpen, mess kit[UE], paper (5), pot, scroll case, soap, spell component pouch, torch (10), trail rations (5), waterskin, 19 gp
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Special Abilities
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Cackle (Su) As a move action, extend the duration of other hexes by 1 rd.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Evil Eye -2 (7 rounds, DC 16) (Su) Foe in 30 ft takes penalty to your choice of AC, attacks, saves, ability or skill checks (Will part).
Familiar Bonus: +4 to Initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Witch's Familiar (Ex) Gain the services of a special familiar that stores spells.

Archie:

CR –
Compsognatus (Pathfinder RPG Bestiary 2 90)
N Tiny magical beast (animal)
Init +6; Senses low-light vision, scent; Perception +4
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Defense
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AC 16, touch 14, flat-footed 14 (+2 Dex, +2 natural, +2 size)
hp 4 (1d8+2)
Fort +4, Ref +4, Will +2
Defensive Abilities improved evasion
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Offense
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Speed 40 ft., swim 20 ft.
Melee bite +1 (1d3-1 plus poison)
Space 2½ ft.; Reach 0 ft.
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Statistics
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Str 8, Dex 15, Con 14, Int 6, Wis 11, Cha 5
Base Atk +0; CMB +0; CMD 9
Feats Improved Initiative
Skills Acrobatics +2 (+6 to jump), Heal +1, Intimidate -2, Perception +4, Spellcraft -1, Swim +10
SQ empathic link
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Special Abilities
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Empathic Link (Su) You have an empathic link with your master.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Poison (DC 12) (Ex) Bite—injury; save Fort DC 12; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save. The save DC is Constitution-based.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch.
Swim (20 feet) You have a Swim speed.

Spells Stored
Level 0
Arcane Mark
Bleed
Dancing Lights
Daze
Detect Magic
Guidance
Light
Mending
Message
Read Magic
Resistance
Stablize
Touch of Fatigue

Level 1
Ear-Piercing Scream
Ill Omen
Lock Gaze
Mage Armor
Mudball
Sleep
Summon Monster I