Jirelle

Angeus Mourngrym's page

9 posts. Alias of Spazmodeus.


Race

Angeus Swashbuckler 1 HP 13/13 AC:14/T: 14/FF: 10 Perception +4 Initative +3 F:+2 R:+5 W:+0 CMB:+4 CMD:15/11FF Speed:30 ( 20 wearing backpack) Panache: 4/4

About Angeus Mourngrym

Angeus Mourngrym
Human Female swashbuckler (shackles corsair, inspired blade) 1
CN Medium humanoid (human)
Init +3; Senses Perception +4
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Defense
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AC 14, touch 14, flat-footed 10 ( +3 Dex, +1 dodge)
hp 13 (1d10+1 +1 FCB)
Fort +2, Ref +5, Will +0
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Offense
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Speed 30 ft. (20 with backpack on)
Melee

Unarmed strike +4 (1d3 nonlethal)

-- Later --
dagger +5 (1d4+2+4 Precision/19-20) or
rapier +9 (1d6+6+4 Precision/18-20) or
Boarding Ax +4 (1d6+4)
Ranged
shortbow +7 (1d6)

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Statistics
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Str 10 +0
Dex 17 +3
Con 14 +1
Int 13 +1
Wis 10 +0
Cha 16 +2
Base Atk +1 CMB +4 CMD 15 / 11FF

Feats
Agile Maneuvers
Armor Proficiency (light)
Buckler Proficiency
Combat Expertise
Deadly Aim
Dodge
Martial Weapon Proficiency - All
Power Attack
Simple Weapon Proficiency - All
Weapon Focus (light blades)

Traits
Anatomist +1 to confirm crits
Barroom Talespinner Dance(perform), Diplomacy 1/week DC15 knowledge(local) to tell tale, +1 influence on Wormwood NPCs

Skills
Acrobatics +7
Appraise +1
Bluff +3
Climb +4
Diplomacy +7
Disguise +3
Escape Artist +3
Fly +3
Heal +0
Intimidate +3
Knowledge(local) +5
Perception +4
Ride +0
Sense Motive +4
Stealth +3
Survival +0
Swim +0

Perform (dance) +7
Profession(Sailor) + 4

Languages Common, Polyglot

Gear

Hot weather outfit
studded leather armor

belt pouch

backpack (40.5lbs)
--bedroll
--flint and steel
--hemp rope (50 ft.)
--mess kit
--pot
--soap
--bullseye lantern, waterproof
--oil x4
--trail rations (5)
--waterskin
--signal whistle

51 gp 3sp

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Abilities
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Deeds
Derring-Do : Use 1 panache, +1d6 to Acrobatics, Climb, Escape Artist, Fly , Ride or Swim. Exploding 6s (3x)!!!
Dodging Panache : When attacked, spend 1 panache to step 5ft and gain dodge bonus to AC = Cha mod,
Opportune Parry and Riposte : 1 panache and 1 AOO to parry a melee attack, then counterattack roll (-2 for each size higher than her ) vs attack roll to parry...then gain immediate attack roll
Inspired Panache (Ex) Gain a pool of points that are spent to fuel deeds, regained on crit; from CHA and INT bonus.
Deadly Aim -2 on ranged attack to get +4 damage
Power Attack -2 on melee attack to get +4 damage
Weapond focus(light blades) +1 attack rolls
Anatomist trait +1 crit confirm rolls
Combat Expertise Take -2 on attack/CMB to add +2 to AC

Appearance

Standing a bit under 5'5'', Angeus is a hazel-eyed, brown haired young woman with a wiry build with an easy smile and an impetuous glimmer in her eye. A shock of unkept short hair tops her head, complementing her olive-hued complexion. She follows the latest season's fashions as she can, with colorful scarfs around her neck , or tied to arm or leg. Or the scene's favourite color in the silk shirt she wears under her armor. Though a reckless fool at times, she's smart enough to keep her adventuring gear clean and well kept, though when she has the funds, expect them to be much more fancy.

Personality
While quite clever, Angeus , and she'll be the first to admit it....has a serious lack of impluse control. She's generally a cheerful sort, seeking to squeeze everything life has to offer out of every moment. That squeezing however can be quite chaotic and unmanaged....and occasionlly dangerous. Not that she cares too much....danger is exciting! She fully embraces the tenets of the worship of Besmara, the Pirate Queen! She tends to sail through life, blithely changing course according to her whims at the time.

Background

Angeus hails from Hell Harbor on the Island of Devil's Arches. Born of a unlikely union bewteen a Mwangi washerwoman and an exiled Ustalavian nobleman, Angeus' early life was one of relative luxury. Her father has established some trading relationships with Rahadoum, providing enought of a kick back to the ruling Pirate Lord to keep his ships afloat. Her mother died of one of the fevers common to the area, and so Angeus then spent most of her life abord ships in the presence of rough and tumble sailors, learning from example their carefree lifestyle,and indeed gaining her regard for Besmara. Angeus' father, Rantharic, realized his error when Angeus turned 16 and led an ill-planned raid on a rival company's supply depot. It was only through his own intervention, with 100 veteran corsairs, that Angeus and the fools who'd listened to her plans, were saved. Unable to tame his impetuous daughter, Rantharic shipped Angeus off to Westcrown, hoping a few years at Muskellins Academy for Girls would tame her wild nature. Indeed, the structure of the school did help Angeus calm her more impetuous prelidictions. However, the transition to the Chellish city merely exposed Agneus to the shock of the restrictive Thrune theocracy. While the school was nominally cloistered, the clever girl continually escaped into the city to explore; many runins with the Chellish authorities ensued. The Academy stressed physical fitness as an important measure to calm their wayward charges. Part of that curriculum, the Academy brought in a sword master to teach the girls some modicum of self-defence. Angeus had quite the headstart on the other girls, having received much instruction from her Father's sailors on the finer points of ship board combat. The sword master, one Maxim Sentelli, found an eager and motivated student in Angeus. Over the next few years , he fine-tuned Angeus' style and form to take advantage of her impetuous nature. Sometime after Angeus turned 18 , she received a letter that her father had fallen deathly ill. She boarded the next ship bound for The Shackles. The long journey had her sailing into Hell Harbour over a month later. There she found her father dead, already buried, his business torn apart by his 'partners', nothing left for her but a few scarves of her Mother's, saved by a neighbor. Thus unburdened by her past, Angeus headed for the docks to begin the next chapter of her life. Drinking and dancing, sailing out into the waters of the Shackles on this boat or that...living the life she wanted. And what a life it was going to be, the salty wind tossing her hair to and fro, jumping from ship to ship , fighting for her life and limb...and winning! Most of all she dreamed of the the storms, especially those close to the Eye. Holding on for dear life as a ship descended into a deep trough, only to struggle to remain upright as it climbed the next wave...nothing could , she imagined, be as wonderful!

An so she stepped on the last ship to leave Hell Harbor, a prayer to Besmara in her heart as she saw on board a number of sailors known to her. She survived the journey to Port Peril, then made some coin dancing and telling tales...but only just enough!

A kind old sailor pointed her towards the Formidably Maid, saying her talents would be greatly appreciated. And he was right, she was having the time of her life, dancing and exchanging tales, until the world spun and she descended into darkness....