Jirelle

Tolenn Hilldane's page

39 posts. Alias of Spazmodeus.


Race

Tolenn Human rogue (knife master, scout) 8 HP 84/98 AC:22/T: 17/FF: 15 Perception +15 Initative +13 F:+5 R:+12 (+2 falling, +1 vs traps ) W:+7 CMB:+8 CMD:25 (27 vs trip) Speed:30

About Tolenn Hilldane

Tolenn Hilldane
Female human rogue (knife master, scout) 8
CN Medium humanoid (human)
Init +13; Senses Perception +15
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Defense
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AC 22, touch 17, flat-footed 15 (+5 armor, +6 Dex, +1 dodge)
hp 98 (8d8+34)
Fort +5, Ref +12 (+2 competence to avoid falling (including falling prone), +1 vs traps), Will +7
Defensive Abilities blade sense +2, evasion
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Offense
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Speed 30 ft.
Melee +1 menacing dagger +13/+8 (1d4+3/19-20) or
. . dagger +12/+7 (1d4+1/19-20) or
. . +1 menacing dagger[/i] +11/+6 (1d4+3/19-20) and dagger +10 (1d4+1/19-20) or
. . sap +12/+7 (1d6+2 nonlethal) or
. . unarmed strike +12/+7 (1d3+2 nonlethal)
Ranged
Composite shortbow ( +12/+7 (1d6+2/20) or
. . dagger +12/+7 (1d4+1/19-20)

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Statistics
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Str 15, Dex 23, Con 16, Int 16, Wis 18, Cha 16
Base Atk +6; CMB +8; CMD 25 (27 vs. trip)

Feats
Deft Hands +2 disable device and slight of hands
Dodge +1 AC
Improved Initiative +4 Intiative
Quick Draw draw weapon as free action
Toughness +3 hp
Two-weapon Fighting
Weapon Finesse

Traits
indomitable faith
reactionary

Skills
Acrobatics +17
Appraise +8
Bluff +13
Climb +13
Diplomacy +14
Disable Device +21 ( +5 compentence to disarm traps )
Disguise +11
Escape Artist +17
Handle Animal +6
Intimidate +13
Knowledge (dungeoneering) +14
Knowledge (local) +14
Linguistics +9
Perception +15
Sense Motive +15
Sleight of Hand +19 (+23 to conceal a light blade, +23 to conceal a weapon)
Stealth +22
Swim +10
Use Magic Device +14

Languages Abyssal, Celestial, Common, Daemonic, Elven, Sylvan, Terran

Combat Gear
potion of cure moderate wounds
potion of invisibility
caltrops

Other Gear
+1 shadow mithral chain shirt
+1 menacing dagger
dagger (5)
sap
acrobat slippers
belt of incredible dexterity +2
cracked dusty rose prism ioun stone
handy haversack
Trapspringer's gloves
bandolier
bedroll
belt pouch
chalk (10)
flint and steel
grappling hook
hemp rope (50 ft.)
masterwork thieves' tools
mess kit
mirror
piton (10)
pot
soap
trail rations (5)
waterskin
oil x4
bullseye lantern, waterproof.
293 gp
6 sp

its a ring. a simple gold band, but has an overly large bulls head set onto it. a small, incredibly fine sliver ring goes through the bulls nose.
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Tracked Resources
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+1 menacing dagger - 0/1
Dagger - 0/5
Potion of cure moderate wounds - 0/1
Potion of invisibility - 0/1
potion of darkvision (3th) 0/2
Trail rations - 0/5
Underhanded (3/day) (Ex) - 0/3
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Special Abilities
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Blade Sense +2 (Ex) +2 dodge bonus to AC vs. attacks made against you with light blades.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Hidden Blade +4 +4 bonus on Sleight of Hand checks to conceal a light blade.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Scout's Charge (Ex) Charge attacks deal sneak attack damage as though foe is flat-footed.
Skirmisher (Ex) After move 10 ft, first attack deals sneak attack damage as though foe is flat-footed.
Slow Reactions (Ex) Foes hit by a sneak attack can't make AoO for 1 rd.
Sneak Attack +4d4/+4d8 +4d8 damage with a dagger-like weapon if you flank your target or your target is flat-footed.
Surprise Attacks (Ex) Opponents are always flat-footed against you in the surprise round.
Underhanded (3/day) (Ex) +4 to to conceal weapons. Surprise rd sneak att with concealed weapon deals max dam.

appearance:

Tolenn stands 5'5'', 129 lbs, green eyes , black hair.
When possible she wears the latest fashions, finely tailored to enhance her trim figure.
Her adventuring gear however is of simpler design, functional and trustworthy.

A picture

Personality:

Tolenn is haughty, arrogant , supremely confident in herself and her abilities. She is however , quick with a smile and witticism , finding it's easier to make friends than cow enemies, though intimidate is one tool
she never shies away from using. Her privileged upbringing and subsequent privation in Waterdeep taught her to live life well and at it's fullest, for one doesn't know how low or how high one might rise.

Background:

The Hilldanes are a very successful trading family out of Neverwinter. While the goods they trade is the lifeblood of their fortune, influence is the currency they treasure most. Born into privilege , Tolenn
was taught and trained by the finest of tutors. Instructed at an early age of her duty to the Hilldane name, that she'd one day find a place in the family hierarchy, furthering its goals as her own.
A free spirit, Tolenn chafed at the strictures and limits placed on her, even as she was taught many things about the world and her place in it. Excelling in all subjects, she overheard her Mother and Father
chatting about her prospects in the Family, possible positions, possible marriages etc. etc. What she heard horrified her! She was but 16 years old and had decided that she was having none of it! A plan was
devised to effect her escape from the hellish future her Family planned for her.

On a stormy night, she faked her death in a carriage accident...said carriage falling into a nearby raging river, her safely hidden amidst the nearby rushes. She felt bad for the two horses who perished, but her
freedom was gained that night.

She made her way to Waterdeep, and lost herself in the city's underbelly. Her tutelage and natural abilities allowed her to excel at many activities her Family would be first scandalized by, but then they'd of
course see the usefulness of some of them. Such was Tolenn's desire to never be found. She never reveals her last name to anyone.

6 years have passed, and Tolenn's reputation in the criminal underworld of Waterdeep was impressive. A competent 2nd story burglar, or spy, or hired killer, most knew that even though she walked about freely, seemingly
with no weapons...there were blades hidden about her small frame, available in an instant should the need arise.