About Iridni
Iridni
Human bloodrager 1
NG Medium humanoid (human)
Init +2; Senses Perception +5
--------------------
Defense
--------------------
AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex, +2 shield)
hp 15 (1d10+5)
Fort +3, Ref +2, Will +2; +4 trait bonus to resist cold conditions, +1 trait bonus vs. cold effects
--------------------
Offense
--------------------
Speed 40 ft. (30 ft. in armor)
Melee dagger +4 (1d4+3/19-20) or
. . longsword +4 (1d8+3/19-20)
Ranged shortbow +3 (1d6/×3)
Special Attacks bloodrage (5 rounds/day)
--------------------
Statistics
--------------------
Str 16, Dex 15, Con 13, Int 11, Wis 13, Cha 14
Base Atk +1; CMB +4; CMD 16
Feats Power Attack, Reckless Rage[ACG], Toughness
Traits indomitable faith, shield bearer (ulfen), tundra child (tundra or cold regions)
Skills Craft (ships) +2, Intimidate +6, Perception +5, Profession (herbalist) +2, Profession (sailor) +2, Ride +2, Survival +5, Swim +3
Languages Common
SQ destined strike +1, fast movement
Other Gear
lamellar (leather) armor
heavy wooden shield
dagger
longsword
shortbow
backpack
belt pouch
blanket[APG]
box of fishing tackle (2 lb)
fishing pole, simple (1 lb)
flint and steel
hemp rope (50 ft.)
pot, soap
torch (10)
trail rations (5)
waterskin
55 gp, 5 sp
--------------------
Special Abilities
--------------------
Bloodrage (5 rounds/day) (Su) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Destined Strike +1 (3/day) (Su) As a free action, gain insight bonus to one melee attack.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Description
Iridini is an imposing woman, 6'2'' tall, incredibly fit, with an icy beauty that is uncommon in the southron lands. Her hair is typically Suel, white blond, long to her
mid back, bound tight with a leather strap. Her eyes flash with violet when aroused, either to combat or passion. At rest they can appear grey to blue depending on the
light. Equipment borne by Iridini is servicable and well kept, and there is no doubt looking at her that she knows how to use the weapons at her side.
The ususal air of Suel superiority is there, but is tempered by her genuine good nature and good heart.
Personality
Iridni remembers well the whispered tales her grandmother told her of the place the Cruski held in the heirarchy of the Suel people. And so , though of good heart and
ideals, Iridini cannot help but look upon the Flan and Bakluni of the southron lands with scorn - soft as they are, decadent even. Such attitude, does not however, preclude
Iridni from helping those in need or assisting in common causes that benefit a community. Many times in her travels, she's lent the strength of her sword arm as well as
the lessons of her father and mother to the various communities in which she's had to stop.
Background
Iridni grew up in a small village close upon the coast of eastern Cruski, a savagely unhospitable land, where her people thrived. There she learned both her father and
mother's trades when not exercising with her brothers on the practice yard. Growing up strong and fast, she made her parents proud, but her grandmother was proudest.
A sometimes seer, Iridni's grandmother saw something in the girl and told her so often, "You're meant for great things, girl" she say, then go on about this vision
or that, often describing scenes of Iridni in places with no snow or ice.
Such tales told so often that Iridni came to accept them as truth, and so when her uncle was bidding farewell as he was journeying into the southron lands to find employ
as a mercenary, Iridni begged her family to allow to accompany him.
A grown woman of 18, she really didn't need to ask permission, but her respect for her father, a well know ship wright and mother, a beloved herbwoman, was great and all
encompassing. A hurried moot was brought between all of the family elders, with grandmother in ascendance. Much muttering and quiest arguments flew fast and furious, until
it was decided; Iridni would trave south to find her destiny...with the family's blessing.
A quick round of goodbyes ensued and a day later, Iridni was standing at the stern of a ship watching the only home she ever knew disappear into the mist.
The journey south with her uncle took many months, as they fought both weather and dangers from beneath the waves. Finally though they arrived in Ratik where their journey
took them overland towards the religious kindoms of the interior.
Iridni's uncle explained that he had many a contact in the Pale...once they crossed the mountains.
Some weeks later they arrived in Rakervale and the contact informed Iridni's uncle that fighting men were needed down near the Wild Coast and advised him to travel to Verbonbonc and
talk the the factor there.
With a sigh, her uncle agreed and the long overland journey to Furyondy began. Sticking to well travelled roads and avoiding trouble spots, the two arrived in Verbonbonc two
months later.
A bit later, after having found the factor and discussed the coming opportunity, her uncle informed her they were heading further south with a caravan. Sitting in a bouncing wagon
Iridni's uncle began to regale her with stories of the area they were passing through, tales of Elemental Evil and the temple risen in it's name. Then the stirring climax, the
coming together of good against evil; the Temple laid low.