Common Skills
Favored skills in italics.
BODY.........................HEART.............................WITS..............................SKILL GROUP
Awe: 2...................... Inspire: 2 ............... Persuade: 0............... PERSONALITY.....OOO
Athletics: 3................ Travel: 0 ................ Stealth: 3....................... MOVEMENT...............OOO
Awareness: 3..........Insight: 2 ...................... Search: 2........................ PERCEPTION.............OOO
Explore: 2............Healing: 1 ...................... Hunting: 1....................... SURVIVAL........OOO
Song: 2..................... Courtesy: 0 ..................... Riddle: 1........................ CUSTOM.................OOO
Craft: 2.................... Battle: 2 ....................... Lore: 3.......................... VOCATION...............OOO
Weapon Skills
Sword: 2
Bows: 4
Dagger: 1
-Rewards-:
-Virtues-: Dour Handed
Gear
Bow damage: 5 edge: 10 injury: 14 enc: 1
Dagger damage: 3 edge: G injury: 12 enc: 0
Sword damage: 5 edge: 10 injury: 16 enc: 2
Endurance: 24 Starting Endurance: 24 Fatigue from Encumbrance: 14 Fatigue from Travel: 0 Total Fatigue: 14
Hope: 10 Starting Hope: 10
Temporary Shadow: 0 Permanent Shadow: 0 Total Shadow: 0
Armor: Leather corslet Encumbrance: 8 Protection:2d
Headgear: None Encumbrance: 0 Protection:
Parry: 7
Wisdom: 3 Valor: 2
Experience: 0 Total Experience: 0
Fellowship: 0 Advancement: 5 Treasure: 0 Standing: 2 Courage: 0
Folk of the Dusk
While fond of the Sun, the Elves of Mirkwood find themselves at greater ease under moonlight or starlight, or among the shadows of a forest; their senses are keener, their motions exceedingly sure and graceful.
• When an Elf of Mirkwood is inside a forest or under the earth, or it is night, all his Attribute bonuses are based on his favoured rating in all rolls involving the use of a Common skil
Elven-lore
The memory of three ages of the world, Elven-lore preserves recollections of deeds and places lost to the Old lore of other races. You are also versed in the Ancient Tongue of the Elves beyond the Sea.
Woodwright
The art of cutting and carving wood deftly to create useful tools or beautiful things has long been your trade. You can easily mend broken instruments and even weapons with wooden parts.
Shadow-lore
You have recognised that there is a shadowy thread unifying most of what is malicious, dark and terrible in Middle-earth, and that the thread is thickening year after year. A quality shared by the wise of the land, the truth behind this knowledge is getting plainer as the time passes. Wardens, committed to opposing the Shadow at every turn, collect this knowledge wherever they can.
Merry
Your spirit is not easily discouraged, and you can find light in the darkest of shadows.
Swift
You move swiftly, and are quick to take action
Dour Handed
When you throw a weapon or bend your bow, your hand is steady and your aim is sure.
Raise your ranged Damage rating by one.