Full Name |
Koross |
Classes/Levels |
Human Monk 1 HP:2/4 AC:8 [11] Save: 15 |
About Koross
Koross
Hit Points: 4
Saving Throw: 15 (+2 vs paralysis and poison)
Armor Class: 8 [11]
Movement Rate: 12
Race: Human
Class: Monk
Gender: Male
Alignment : Neutral
Diety:
Age: 21
Prime Attribute : Wisdom
Xp Bonus: +5%
Experience Points: 0 (2500 needed for next level)
Atributes
Strength 10
Dexterity 13
Constitution 10
Intelligence 9
Wisdom 13
Charisma 7
Attribute Bonuses
Bonus to Hit (Str): +0
Open Doors (str): 1-2
Damage Bonus (Str): +0
Carry Modifier (Str): +5
Bonus to Missiles (Dex): +1
Armor Bonus (Dex): +1
Hit Points Bonus (Con): +0
Raise Dead Survival (Con): 75%
Additional Languages: 1
Max # of Special Hirelings: 3
Offense
Unarmed Damage:1d4
Dagger Damage: 1d4 ROF:1 , Range: 10ft
Polearm Damage:1d8+1
Shortsword Damage:1d6
Shortbow Damage:1d6, ROF:2, Range:50ft
Thieving Skills
Climb Walls 85%
Hear Sounds 10%
Move Silently 20%
Delicate Tasks 15%
Hide in Shadows 10%
Open Locks 10%
Gold And Treasure [/b[
Coins 26 gp, 5 sp, 2 cp
Gems
Other
[b]Class Abilities
Weaponless Damage: 1d4
Alertness: Monks are not easily attacked by surprise. A party containing
a Monk is unlikely to be surprised, with only a 1 in 6 chance..
Deflect Missiles: The Monk can deflect arrows and magic missile
spells with a successful saving throw.
Deadly Strike: When the Monk’s attack roll is 5 higher than
the required to hit number, the target has a 75% chance to be
stunned by the blow for 2d6 rounds. Moreover, the mystic
perfection of the blow also has a 25% chance to kill the opponent,
provided the opponent’s hit dice are no more than 1 higher than
the Monk’s.
Saving Throw Bonus: Monks gain a +2 bonus against paralysis and
poisons.
Items & Equipment
Backpack (30 lb)
bedroll
chalk, 5pc
flint & steel
garlic, charmed
oil, lamp x2
rations, dried ( per day ) x 5
rope, silk ( 50 ft)
torch x 3
waterskin
wolfsbane x 10
dagger x 3
polearm (two handed)
shortsword
shortbow
arrows (20)
Description
Slight of build, with dusky Balkunish complexion, Koross presents a rather bland and unremarkable figure. It is only when he moves, with economical efficiency, that others may notice he may be more than he seems.
His hair when allowed to grow on pate and chin, is his mother's, a silvery white, a sign of his Suel heritage.
Personality
Of a generally friendly nature, the training in the Monestery fosters a certain level of caution and circumspection. Polite to a fault, he will not rise to a challenge unless directly threatened.
Motivations are personal advancement, to achieve the perfect body and mind promised by his initial tutelage as a monk. He is not a prefect student, however. He longs to see the world, and discover his place in it.
Background
he spent early childhood in Diamond Lake, illegitimate spawn of a haughty but unlucky Suel woman, sired by itinerant Baklunish mercenary. Inherited mothers silver hair and father's swarthy complexion. Prime fodder for childish taunts and abuse.
At the age of six or seven, mother already in the ground for a year aND a half, young Koross ran with wild children of the slums. Found himself cornered by some older children, but fought them ferociously with an old table leg. Unknown to them all , a monk of the twilight monastery was watching from the alley mouth, having been passing by. What he saw caused a flicker of interest, the boy fought with spirit, but also with instinctive sense, striking out at random to keep space, always keeping others in his peripheral vision, never allowing one to get behind him.
Finally, having seen enough, the monk clapped his hands together, startling the boys, the aggressors running off, leaving Koross regarding the monk, chest heaving.
The monk regarded the boy, noting the lack of fear, just the acceptance of his fate. "Have you parents, family? The monk asked. At Koross' slow shake of his hesd, the monk nodded and said "I offer you a future, one if challenge and difficulty, but also achievement and purpose. I will lift you out of this squalid slum...you will be tested, and if you fail, I will return you here. Do you understand? "
This time a slow nod.
And so Koross was taken to the Twilight Monastery, where he was tested time and again and somehow he passed all challenges put before him . Now for the first time in 15 years , returning to Diamond Lake, he wondered what fate might hold in store....
First however, his stated mission: remind a certain merchant of a debt owed to the Monestery. Then , due to his wanderlust, he's been given dispensation to wander somewhat, always to consider his reputation and that of the Monestery in his actions.