Thrune Agent

Zimm Nata's page

103 posts. Alias of Spazmodeus.


Full Name

Zimm Nata

About Zimm Nata

Name: Zimm Nata
Career: Assassin, Shadesman (Moritat)

Homeworld: Feral ( Dusk )
Divination: "A suspicious mind is a healthy mind.” Increase Perception by +3.
Gender: Female
Build: Muscular
Height: 1.80m
Weight: 70kg
Skin Colour: Dark
Hair Colour: Red
Eye Colour: Green

Total XP: 1200
Spent XP: 1150
Unspent XP: 50

Characteristics:

Wounds: 13 + 1 = 14
Fate points: 1
AP:: 3
Insanity: 4
Corruption: 2

Rank:

WS...48 ⇒ (7) + (10) + 20 + 5 + 5 + 1 = 48 Bonus = 4
BS...30 ⇒ (4) + (4) + 20 + 2 = 30 Bonus = 3
S ...40 ⇒ (9) + (6) + 25 = 40 Bonus = 4
T ...35 ⇒ (2) + (8) + 25 = 35 Bonus = 3
Ag...42 ⇒ (4) + (10) + 20 + 5 + 3 = 42 Bonus = 4
Int..30 ⇒ (1) + (7) + 20 + 2 = 30 Bonus = 3
Per..41 ⇒ (6) + (4) + 20 + 3 + 3 + 5 = 41 Bonus = 4
WP...31 ⇒ (7) + (9) + 15 + 3 = 31 Bonus = 3
Fel...19 ⇒ (6) + (3) + 15 - 5 = 19 Bonus = 1

Walk(½):3
Walk: 6
Charge:9
Run: 18

Starting Wealth :
Current Wealth :
Monthly Income :

Skills

Basic

Acrobatics
Awareness (Per)
Athletics
Common Lore (Dusk Folklore) (int)
Dodge (Ag)
Forbidden Lore (Daemonology)
Navigate(Surface)(int)
Linguistics(Moritat) (int)
Linguistics (Dusk Cant) (int)
Survival (int)
Stealth

Talents
Ambidextrous
Melee Weapon Training (Primitive)
Thrown Weapon Training
Basic Weapon Training (Primitive)
Pistol Training
Jaded
Heightened Sense (sight) +10
Heightened Sense (hearing) +10
Sound Constitution +1 Wound

Traits
Bad Blood
Start game with 1d5 Insanity and Corruption, +3 to Perception and Willpower

Dark Tales
Start with Common Lore (Dusk Folklore) (int), treat Forbidden Lore (Daemonology) and Scholastic Lore (Occult) as Basic Skills

Little Left to Fear
Reduce effects of fear by 1 degree
No effects by Fear Rating 1
Reduce starting number of Fate point by 1

The Bloody Edge
must pass Hard (-20) Willpower test to use any weapon lacking an 'edge'
Edged weapons have the Tearing quality

Primitive
No time for mysteries of tech or the rubbishy constraints of etiquette and social niceties
-10 Tech Use (int) and -10 FEL tests made in formal/civilized surroundings

Wilderness Savvy
Accustomed to hunting for own food

Gear

-starting--
mono-sword
mono-bastard sword
mono-arrows (30)
mono-punch dagger
composite bow (collapsible)
grapnel and line
equipment harness
stim (3)
hardened bodyglove ( 3 points primitive armor to Body ,Arms and legs)
filtration plugs
stab-light
micro-bead
stummer

--other--
data-slate .5kg 20
magnoculars .5kg 55
field sack 1.5kg 5
Clothing ( Hiver fashion ) 10

Thrones: 10

Weapons
Melee

Mono-sword Damage: 1d10 R Penetration: 2 Special: Balanced +10 WS to Parry, Tearing Weight: 3 kg
Mono-Bastard sword Damage: 1d10+1 R Penetration: 3 Special: Tearing Weight: 5 kg
Mono-Punch dagger Damage: 1d5+1 R Penetration: 4 Special: Tearing Weight: .5 kg

Ranged
Composite Bow (mono-arrows) Damage: 1d10R Range:40m ROF:S/-/- Penetration: 3 Clip:1 Reload:half Special:Tearing, Accurate: +10BS with Aim action, +1d10 dam for every 2 degrees of success, max 2d10 Weight:3.0kg

Armor

Hardened Body Glove Covered: Body, Arms, Legs Armor Points:3 Weight :5 kg

Physical Description:
Zimm Nata usually appears to be a normal woman dressed in whatever clothing is appropriate for the world she presently finds herself.
Noticable from the shock of short red hair and the almost glowing green eyes...it is ususally the preternatural calmness and stillness with
which she carries herself that draws notice and most often than not, a hasty retreat.
Often sans noticable weapons, she still emits an unsettling aura of menace, especially when her gaze falls upon the unlucky.

Personality
Zimm Nata serves the Emperor, in the Moritat way. Period.Stop.Without waver.
That said, she realizes she exists within a hugely multidimensional Empire, and is not always on mission.
On mission, she is singleminded and loyal. Dealing deal for the Emperor's glory is all.
Off mission, she is insular and devout. Preparing for the next mission is all.
Periodically, she may court or allow herself to be courted for a brief friendship or even liason, but anything beyond would
interfere with her Duty. Most cannot bear her tastes anyway.

Biography:

The festering jungles of Dusk is not a place to raise a family. But, humanity has a way of adapting to the most savage of environments.
Zimm Nata's family was part of a communal village deep in the Jungle, and it was there she learnt to survive where unspeakable danger
could lurk under each leaf, could float through the air, or come on the storm's wind. A childhood of life and death stuggle honed her
body and mind...but it was her soul that belonged to the Empire. For within the vilage an old Eccleisiarch lived, a cripple left behind
during a Purge. He taught all who would listen about the Emperor, protecting all from the evil Warp, the sacrifice that billions served
up in his Service. And Zimm would often be found at his knee , absorbing the Doctrine and Creed into her very being.

As with many worlds of this type, the Imperium and it's many parts , monitored the populace for likely individuals who could serve
the Emperor. Zimm was missed on a sweep by agents of the Imprial Guard, many of her friends and family swept up to join the ranks. Another
time the Black Ship arrived in orbit, and a retinue of the psychic mutants arrived and took away two others.

Zimm wondered if she was ever to be taken away to serve the Emperor.
Her prayers were answered, in a fashion, one evening as she hunted far from her village. She knew she had gone too far afield, but enjoyed the
thrill and challenge of being so alone withing the dangerous jungle.

Perched on a branch, she noticed a marker on a nearby tree indicating that the area had been claimed by a notorious clan...mutants and chaos worshippers.
Very dangerous, and despite the effort of her village and others, nearly impossible to eradicate.

Prudently, she decided to ease her way out of their territory, when she heard the screams and shouts, weapons firing. Curious, she dropped to the ground and approached the tumult.

Parting a wide branch, she could see a clearing, with a number of dirty lean-tos arranged about a fire. Within the clearing was a scene of
ultimate carnage, dead and dying mutants and their brethren littered the ground, the few that lived firing a constant barrage at a dark figure
that danced and spun and slew. A woman, with but a blade, cut down the remaining chaos-ers, then stood still, blood dripping down her bodysuit..hardly
breathing hard.

An amazed gasp made it past Zimm's lips and before she knew it she was pressed up against the nearest tree, a bloodly blade pressed hard against
her jugular, the womans face mere inches from her own.

With a narrowing of her eyes, the woman stepped back and took Zimm in, an cool appraisal that made Zimm's skin squirm.

Stepping back into the clearing, seeming not to concerned that at least one of the Chaos-ers still stirred, the woman gestured for Zimm to advance.
With a motion of her hand, the woman indicated for Zimm to draw her weapon and attack.

At first Zimm shook her head vehemently, knowing the she was no match for the woman, but then realized the woman knew that as well.

Scowling, Zimm drew her primitive dagger and attacked with all of her ferocity and cunning. The woman avoided everything she threw at her, without
even drawing her own blade. Finally with a quick flick of her foot and a seemingly casual push, the woman put Zimm on her back.

Gasping for breath, Zimm was startled when the woman offered her hand to Zimm.

Getting to her feet, hands on her knees, Zimm looked up at the woman who motioned with her head to a nearby Chaos-er trying to get to his feet.

Without hesitation, Zimm advanced and cut the man's throat,sending him to Oblivion.

Turning back to the woman, Zimm looked at her quesioningly.

The woman returned her gaze for some moments, then seemed to make a decision, "The town called Rust..you know of it?" the woman asked,
her voice suprisingly soft and melodious. At Zimm's nod, "Be there 3 days hence, the trade building, bay 34B."

"34B" Zimm repeated, "Rust....what does..." she began to ask , but the woman backed away and was into the Jungle , vanished.

With a deep breath, Zimm realized she was going to go there, despite not knowing what to expect.

Gathering up what valuables she could carry, she hurried back to her village to prepare for the day long journey to Rust.

Three days later , Zimm approached Bay 34B in the trade building of the town of Rust, decaying Imperial buildings arrayed about a decrepid
landing pad. Uncharacteristically, there was an actual landing craft sitting there, no markings to identify the Imperial entity it represented.

Zimm walked bolding into the Bay, and saw the woman again , standing by a low table, an assortment of gear arrayed there.
Turning, the womans spoke, nodding to a nearby servitor, which closed the door, "Good , you've arrived. You're the only one who has. "

She advanced toward Zimm,and the sword at her side flashed out to touch Zimm's throat before the girl could react, "I serve the Emperor with this...
this sacred blade..."
she drew the sword back, to hold it parallel to the ground, where Zimm could see a drop of her blood at it's tip, "The
blood we shed in His name is sacred, those we slay...saved, as are we the slayers saved. "

The woman looked up from her regard of her blade, meeting Zimm's eyes, "Do you wish to serve the Emperor in this fashion?"

Without hesitation, Zimm's eyes began to fill with tears, as she fell to her knees in front of the woman, "Please, yes...let me Serve..."

With a nod, the woman looked down on the prostate Zimm Nata, and said simply, "Oh, you will...you will indeed Serve..."

Progression
Rank 1 500xp
WS Simple +5 100xp
WS Intermeditate +5 250xp
Ag Simple +5 100xp
Sound Constitution 100 xp

Rank 2 500 xp

Heightened Senses (hearing) 100 xp
Security 100xp
Perception Simple +5 250xp

Rank 3 200xp

Swift Attack 200xp

Starting gear

Weapons bastard sword (mono), sword (mono), punch dagger (mono), composite bow (collapsible)
Armor hardened bodyglove (3 body, arms, legs; 5 kg)
Equipment grapnel, injector w/ stimm (3 dose), equipment harness, microbead, stummer, filtration plugs, stab-light
Ammo arrows (mono, x30)
Thrones 100