![]()
About NuriahNuriah Age: Young
Alignment
Fate Points: 1
Primary Attributes:
Combat: 46 CB: 4 + 1 = 5 Advance: ()()()()()() Brawn : 43
Agility : 43
Perception : 46
Intelligence : 54
Willpower : 42
Fellowship : 46
Damage Threshold (5/11/17/23)
Damage Condition Track
Traits
Derived Stats :
Dodge (Coordination) : Parry (Combat-based Skill ) : Injuries Peril Threshold (7/13/19/25) WB + 3/+6/+12/+18 Peril Condition Track
Encumberance Limit
Initative
Movement
Skills:
Difficulty : Trivial (+30) Easy (+20) Routinge (+10) Standard (+0) Challenging (-10) Hard (-20) Arduous (-30) Combat (46)
Brawn (43)
Agility (43)
Perception (46)
Intelligence (54)
Willpower (42)
Fellowship (46)
Talents :
Impervious Mind - When you suffer mental Peril, reduce your Peril Condition Track by one less step negatively. Gear:
Weapons
Coins
GC :
Trappings
Profession Progression:
Current Reward Points: 0
Basic (100 RP)
SR (x) Folklore
Intermediate (200 RP)
SR () xxx
Advances (300 RP)
SR () xxx
Unique Advances Magic & Rituals:
Appearance:
Nuriah is very slight, even frail in appearance. However, her striking greyish eyes and sienna colored hair, paired with her dusky complexion serve to make her attractive to most. She dresses simply and for function, with no thought for fashion or style. Her remarkable hair is generally drawn back into a tight pony-tail. Personality:
Nuriah is a seeker. Her exposure to The Hooded One has opened her mind to the constancy of death. She's not a fatalist about death, she likes living and wants to continue doing so. But, she's drawn to the road, new experiences, new friends. All constrained of course by her devotion to the Path of The Hooded One she finds herself on: visit all of the Shrines of The Hooded One's Saints. Background:
Nuriah's family can trace it's history all the way back to the Upheaval, and the amazing feats of survival her ancestors acheived in making their way across the Wastes of Apheth to find safe haven on the shores of the Sea of Trials. They would tell these stories...if they lived. For many years, the elders of Nuriah's family held to the past, aching to return to ancestral lands far to the West, reclaim the forgotten glories of their People. Most of the People that lived on the shores of the Sea of Trials thought Nuriah's family touched, crazy to be so pre-occupied with things so far away, both in time and distance. A constant flow of able-bodied men of the family attempted to travel back across the Wastes, using old maps preserved from the original crossing. So few returned. But the patriarchs were not swayed. Emboldened by a favourable divination, the command to pack the entire family up and set out was given. Nuriah was but a lass at the time, only turned 11. Travelling down the Amber River, following the old maps, believing that strength in numbers would see them through, the elders pressed on until the Wastes of Apheth spread out before them, shimmering , glassy mirages scattering the horizon. The elders at least had the sense to rest some time before setting out into the Wastes, gathering water and replenishing food stocks with what could be gathered and carried
Burrowing her head down in the fragrant leaves, Nuriah trembled and cried silently as she listened to the horrible sounds of her family being slaughtered. There was no sleep for Nuriah that night; terror and grief serving to prevent it. Dawn came twice before hunger and thirst drove Nuriah out of hiding , crouching , to make her way
Nothing remained but the dead, everying the could be carried away was, only some broken wagons and torn pavillions served notice that a large family had set up camp there. Wandering around, stunned, Nuriah somehow was able to account for almost all of her family, for some reason the attackers had left the face of her family untouched, and had
Turning in terror, Nuriah saw a tall, spare man standing not 15 feet away. Garbed in a dark cloak and boiled leather cuiriass, Nuriah immediately noticed the symbol hung at his
The man raised a hand, a gesture of peace, "Be not afraid. I am not your enemy. I serve my Lord, The Hooded One, drawn here to this scene of death, to record and assist. " "Assist?" Nuriah croaked through cracked lips. "Ah, pardon my manners." the priest said, hurrying to Nuriah's side, catching her as she slumped to the ground. Pressing a waterskin to her lips, he bade her drink,
Nuriah sat up in alarm; it was dark. She lay near a low fire, being poked by the priest, and animal roasting above the flames, "Ah, you rise. Good, here eat." he said simply,
Without further prompting, Nuriah grabbed the meat and tore into it with a savage need to slake the hunger that burned in her belly. The priest smiled to see her eating with gusto, "Good, you need to eat. Nourish the body, nourish the mind. You must heal." In short order Nuriah had eaten her fill and despite her misgivings , could not prevent herself from laying back down and falling into another deep sleep. The bright sun woke Nuriah, shining around the shelter that had been built above her. Sitting up , she looked about and saw the priest some distance away, placing rocks on
Puzzled, she rose and a little unsteadily, walked down to where the priest laboured. He looked up as she approached, smiling and wiping his brow, "Good morn, to you. " he said, then seeing the confusion on her face, nodded, "Come, I will explain." Having come closer, Nuriah realized that the priest had buried each of her family under a protecting layer of rock. Overcome with emotion, she found herself embracing the
After giving Nuriah a few moments, the priest gently drew Nuriah away from his now dampened cuiriass, "It is good to weep for those lost to us. Come." he said, leading
After getting more food and water into the girl, the priest spoke, "I am Proctor Samn, Priest of The Hooded One, Lord of Death. " he intoned , the smiled, "Forgive me, let me explain.
A single tear dropped from Nuriah's eye and she opened her mouth to express her gratitude, but Samn's hand forstalled her, "Thank me not. I merely do my duty." he said
"I leave with the morn. You may accompany me." he said. Nuriah looked over her shoulder at the line of cairns, the back to the priest and nodded. "Good. Get some rest." he said, still tending the fire, as she lay down and drifted into a deep, dreamless sleep. Nuriah rose with the dawn, walking down to the cairns. They were anonymous, but that didn't prevent her from kneeling before each; to say goodbye. Finally, she closed her eyes and raised her face to the sky and quietly said, "Thank you , O' Hooded One." Rising she returned to the priest's camp and help him break it down for the journey back out of the Wastes. And so began Nuriah's introduction to the worship of The Hooded One, as she travelled
Finally, one day as they stopped at a caravanserai , he bid farwell to Nuriah, "It's time to make your own way, Nuriah." he said, "Follow The Hooded One's path, seek out his Saints and your understanding
Nuriah hugged her mentor tightly, then passed out into the bustling courtyard, calling out the the caravan masters, "Which of you travels to Xanaste ?" Game notes:
Combat Actions Reference:
MOVEMENT ACTIONS AP DESCRIPTION CHARGE 2 Charge at Movement x2 and add 1D6 Fury Die to Damage.
ATTACK ACTIONS AP DESCRIPTION
PERILOUS STUNTS AP DESCRIPTION
SPECIAL ACTIONS AP DESCRIPTION
REACTIONS AP DESCRIPTION
|