Rhys Tamm's page

103 posts. Alias of Spazmodeus.

Full Name

Rhys Tamm


Human Rogue 2 HP:15/15 AC: 14 Str: +0 Dex:+5 Con:+1 Int+5 Wis +0 Cha -1 Passive Perception 17, passive Investigation 17

About Rhys Tamm

Rhys Tamm
Human rogue 2
Medium humanoid, neutral

Armor Class 14 (leather armor)
Hit Points 15 (2d8+1)
Speed 30 ft.
STR 11 (+0), DEX 16 (+3), CON 12 (+1), INT 17 (+3), WIS 10 (+0), CHA 8 (-1)
Saving Throws Str +0 Dex +5 Con +1 Int +5 Wis +0 Cha -1
Acrobatic +3
Animal Handling +0
Arcana +3
Athletics +2
Deception +1
History +3
Insight +2
Intimidation -1
Investigation +7
Medicine +0
Nature +3
Perception +2
Performance -1
Persuasion -1
Religion +3
Sleight of Hand +5
Stealth +7
Survival +0

Rogue:Perception, Insight, Investigation, Stealth
Urchin: Sleight of Hand, Stealth
Tools: Disguise Kit, Thieve's Tools

Senses passive Perception 17, Investigation +12

Languages Common, Thieves' Cant


Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20 ft./60 ft., one target.
Hit: 1d4 piercing damage.

Rapier. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 1d8+3 piercing damage.

Shortbow. Ranged Weapon Attack: +5 to hit, range 80 ft./320 ft., one target.
Hit: 1d6+3 piercing damage.

Unarmed Strike. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature.
Hit: 1 bludgeoning damage.

10 ft of string
Arrows 20
Ball bearings ( bag of 1000)
Candle 5
Lantern, Hooded
Oil (flask) 2
Rations 5
Rope, hempen (50 ft)
Thieves Tools
(trinket) A candle that can’t be lit
small knife
map of city I grew up in ( Rostock)
set of common clothes
belt pouch

3 goodberries

34gp 4sp

Sneak Attack +1d6 finesse or ranges weapoons deal extra damage when have advantage or enemy withing 5ft of target
Thieves Cant
Variant Human +2 to Dex, Int 1 skill prof ( Athletics ) , 1 feat
Expertise Double prof bonus : Investigation, Stealth
Urchin : When not in combat , you and companions, can travel between any two locaitons in city twice as fast as your speed would normally allow.

Cunning Action:Starting at 2nd level, your quick thinking and agility
allow you to move and act quickly. You can take a
bonus action on each of your turns in combat. This
action can b e used only to take the Dash, Disengage,
or Hide action.

Int +1
If you can see a creature's mouth while it is speaking a language you understand you can interpret what it's saying
+5 bonus to passive Wisdom (Perception) and passive Intelligence (Investigation)

Personality: I like to squeeze into small places where no on else can get to me
Ideal: Aspiration:I'm going to prove that I'm worthy of a better life.
Bond: I owe a debt I can never repay to the person who took pity on me
Flaw: People who can't take care of themselves get what they deserve

Rhys is tall and skinny, lots of awkward limbs and bony protusions. But, he is wiry and and stronger than his slight frame would suggest. Average looking, his grey eyes are piercing
in their directness, missing nothing.

Rhys is a man of few friends, going about his duty with a single-mindedness that borders on obsession. He seeks to impress his mentor and savior, somehow thinking this will lift him up
out of his past. Rarely jovial, Rhys exhibits a dry sense of humor and a true gentleness when it comes to women and children. He can be a terror however when provoked.


Born into the streest of Rostock, Rhys doesn't remember anything of his parents, his earlies recollection was of the collection of street-mothers that shared the neighborhood urchins. Running wild for his childhood up to around age 10, Rhys lived by his wits and quickness, staying alive where many more succumbed to the dangers of the dark alleys of Rostock's slums.

Even as a young boy, Rhys and the others in the slums knew of men in the dark, who passed in the night; dangerous men. One night Rhys saw one of these men pass by his current hiding spot, and with the bravery of the very young, followed. At least 30 minutes passed, Rhys sliding from shadow to shadow as the man walked calmly through one of the most dangerous neighborhoods in the city. Then as Rhys cautiously followed the man into a dark alley, he felt cold steet at his throat and a silky voice spoke quietly in his ear, "You've done well, boy. I didn't notice you following me until a few minutes ago. How long have you been following ?" "A little past first bell" Rhys whispered. Rhys felt the man nod, then the dagger was taken away.

"Come into the light so I can see you better." the man said in a tone that brooked no discussion. Tentatively, Rhys stepped out of the alley into the light of the nearby street lamp.

"You're not much to look at." the man said. He was dressed darkly , hood drawn low to obscure his face, but Rhys could see a tight-lipped mouch, a few days of stubble on the chin. "But, you've nerve... and some raw ability. " the man said, rubbing his chin.

Then he nodded, having made a decision. "I'm going to lead you a merry chase. If you can follow me to my destination, you'll become my apprentice. If you cannot, you'll never see me again. Agreed?" the man said, not even waiting for an answer before he was off. Down dark alleys and across deserted courtyards, even up onto the rooftops, the man dashed and jumped....and Rhys stayed with him, breathing hard, all of his intent and concentration on staying with the man, knowing that this was his one chance to get out of the slums.

Running out of a narrow alley, Rhys skidded to a halt as he saw the man, sitting beside an old well, peeling an apple with his dagger. A quick slice and the man held out the piece of apple to Rhys. Tentatively, Rhys reached out and gobbled down the fruit, almost groaning at the sweetness and juiciness of the apple.

"Well, done." the man said and began to walk away, crunching down on the crispy apple. Chewing quickly, Rhys hopped to catch up, glancing sideways at the man. "My name is Galen Holl, " the man said, looking sideway at Rhys, "what's your's"

And so began Rhys' journey out of the slums and into a better life. The next 6 years was on of study and exercise, both of the body and mind. Galen taught Rhys to read, and read he did, History, Religion, the Esoterics of Magic, the Natural world. Galen explained that the organization he worked, he called them The Brethern, with didn't want killers they wanted men who could think. Sword and bow was taught , as well as the most important skill: how to see; observing that which most didn't see, the details that mattered.

Finally, when Rhys thought he was around 18, Galen seemed satisfied with his work. He'd left Rostock many times, leaving Rhys with his studies in Galen's apartment, now he said, "I'm leaving Rostock, on a journey of many years. You will travel north and aid the Brethren there; delivering messages between the Duchies and keeping an eye out for... anything interesting. You'll contact the Smith, Astavan in Blackburn, he'll give you further instuctions."

And with that, Galen was gone. Not one to dwell on the turnings of life, Rhys arranged to travel with a departing caravan and departed his home for the first time. Arriving some weeks later, he sought out Astavan, gave the code word and began his duties for the Brethren. Travelling between the Duchies, Rhys delivered messages to between the Brethrens various members, and using the skills taught him by Galen, occasionally passing on a tidbit of information he'd gleaned.

And so he found himself in Jameson's Crossing, waiting for the damned ferry to be repaired.