Vasana can spend Rune Points to ask Orlanth to send her
any size of air elemental. It will follow her orders and stay
in this world for 15 minutes (the duration of the spell) and
then dissipate.
Characteristics
Rune Point cost to summon 1
Small
Size: 27 (3x3x3 cubic Meters)
Hit Points: 10
STR : 10
POW: 11
Movement: 12
Rune Point cost to summon 2
Medium
Size: 54 (3x6x3 cubic Meters)
Hit Points: 19
STR : 19
POW: 17
Movement: 12
Rune Point cost to summon 3
Large
Size: 81 (3x9x3 cubic Meters)
Hit Points: 29
STR : 29
POW: 20
Movement: 12
Abilities: An air elemental can carry objects or people with
a total SIZ equal to or less than the air elemental’s STR. It
can create a breeze or a small whirlwind. An air elemental
may blow arrows or other missile weapons off course.
Attack: An air elemental attacks by taking a character caught
within it and throwing them to the top of the elemental,
and then dropping them. Damage is 1D6 plus 1D6 per
meters of fall. Thus, a small air elemental can do a
maximum of 2D6 damage, but by making the elemental 6
meters high, a medium air elemental can do 3D6 damage,
and a large air elemental does 4D6. A character may try
to resist by pitting their STR in a resistance roll against
the STR of the elemental. If the character resists, they
stay on the ground. Characters may choose to attack
or cast spells at an air elemental instead of resisting, in
hopes that the air elemental will be destroyed in mid-toss,
causing only 1/2 damage for the toss. The characters will
be tossed, however.
[spoiler=Air Elemental]