Wen Histani

Vasana, Daughter of Farnan's page

7 posts. Alias of Spazmodeus.


Full Name

Vasana, Daughter of Farnan

About Vasana, Daughter of Farnan

Vasana, Daughter of Farnan
Gender: Female
Age: 21

Initiate of Orlanth Adventurous

STR 16
CON 12
SIZ 10
INT 15
DEX 11
CHA 19

POW 14
Magic Points 14
Rune Points 3 (Orlanth Adventurous)
Runes
Air 90%
Moon 40%
Earth 20%
Death 75%
Truth 70%
Movement 75%

Move: 8
Damage Bonus: +1d4
Spirit Combat Damage: 1d6+3
Strike Ranks: DEX 3, SIZ 2
Hit Points: 12

Armor
Bronze disk plate cuirass (5 pts.)
bronze greaves and vambraces (5 pts.)
studded leather skirt (3 pts.)
closed helm (5 pts.)

Hit locations:

Right Leg 01–04 5/4
Left Leg 05–08 5/4
Abdomen 09–11 3/4
Chest 12 5/5
Right Arm 13–15 5/3
Left Arm 16–18 5/3
Head 19-20 5/4

Weapons

Broadsword 90% Damage:1D8+1+1D4 SR:7 Pts:12
Lance 70% Damage:1D10+1+3D6 SR:6 Pts:10
Battle Axe 55% Damage:1D8+2+1D4 SR:7 Pts:10
Medium Shield 65% Damage:1D6+1D4 SR:7 Pts:12
Composite Bow 45% Damage:1D8+1 SR:3 Pts:7

Reputation: 20%
Ransom: 500L

Passions
Hate (Lunar Empire) 90%
Honor 90%
Devotion (Orlanth) 80%
Loyalty (Sartar) 80%
Loyalty (Argrath) 70%
Loyalty (Colymar Tribe) 70%

Skills
Agility
Dodge 22%
Ride(Bison) 70%
Communication
Dance 25%
Fast Talk 15%
Orate 45%
Sing 50%
Knowledge
Battle 65%
Cult Lore (Orlanth) 25%
Customs (Heortling) 35%
Farm 30%
First Aid 25%
Herd 20%
Manipulation +5% (includes all weapon skills)
Magic
Meditate 25%
Spirit Combat 55%
Worship(Orlanth) 35%
Perception
Listen 40%
Scan 50%
Search 30%
Track 10%
Stealth +5%
Hide 15%
Move Quietly 15%

Languages
Speak Heortling 60%
Speak Stormspeech 34%
Speak Tradetalk 20%
Read/Write Theyalan 30%
Read/Write New Pelorian 15%

Rune Spells
Command Cult Spirit (2)
Dark Walk (1)
Dismiss Magic (Var.)
Dismiss Air Elemental (as per elemental size)
Divination (1)
Earth Shield (3)
Extension 1
Find Enemy 1
Flight (var.)
Heal Wound (1)
Leap (1)
Lightning (var.)
Mist Cloud (1)
Multispell (1)
Shield (var.)
Spirit Block (var.)
Summon Air Elemental (as per elemental size, see separate write-up)
Teleportation (3)
Wind Words (1)

Spirit Magic
Mobility (1 pt.)
Demoralize (2 pts.)
Healing 2.

Magic Items
10-point magic point storage crystal
piece of raw Truestone.

Treasures
Carries 20 L in coin
armor and helmet
medium shield
broadsword
lance
battle axe
composite bow with 20 arrows

riding bison

Riding Bison:

Vasana rides a trained cavalry bison. When she attacks
someone on foot from bison-back, she rolls 1D10+10 to
determine hit location. When she uses her lance while
charging with her bison, she uses the bison’s damage
bonus, and not hers!

STR 36
CON 17
SIZ 34
INT N/A
DEX 12
CHA N/A

POW 10
Magic Points: 10

Hit Locations

Right Hind Leg 01–02 3/6
Left Hind Leg 03–04 3/6
Hindquarters 05–07 3/8
Forequarters 08–10 3/8
Right Front Leg 11–13 3/6
Left Front Leg 14–16 3/6
Head 17–20 3/7

Weapons
Butt 50% Damage:2D10+3D6 SR:8 Pts:12
Trample 50% Damage:6D6 to downed foe SR:8 Pts:12

Damage Bonus: +3D6
Move: 12
Hit Points: 23
Combat: A bison can butt or trample in the same melee round, not both.
Armor: 3-point hide.

AIR ELEMENTAL:

Vasana can spend Rune Points to ask Orlanth to send her
any size of air elemental. It will follow her orders and stay
in this world for 15 minutes (the duration of the spell) and
then dissipate.

Characteristics
Rune Point cost to summon 1
Small
Size: 27 (3x3x3 cubic Meters)
Hit Points: 10
STR : 10
POW: 11
Movement: 12

Rune Point cost to summon 2
Medium
Size: 54 (3x6x3 cubic Meters)
Hit Points: 19
STR : 19
POW: 17
Movement: 12

Rune Point cost to summon 3
Large
Size: 81 (3x9x3 cubic Meters)
Hit Points: 29
STR : 29
POW: 20
Movement: 12

Abilities: An air elemental can carry objects or people with
a total SIZ equal to or less than the air elemental’s STR. It
can create a breeze or a small whirlwind. An air elemental
may blow arrows or other missile weapons off course.
Attack: An air elemental attacks by taking a character caught
within it and throwing them to the top of the elemental,
and then dropping them. Damage is 1D6 plus 1D6 per
meters of fall. Thus, a small air elemental can do a
maximum of 2D6 damage, but by making the elemental 6
meters high, a medium air elemental can do 3D6 damage,
and a large air elemental does 4D6. A character may try
to resist by pitting their STR in a resistance roll against
the STR of the elemental. If the character resists, they
stay on the ground. Characters may choose to attack
or cast spells at an air elemental instead of resisting, in
hopes that the air elemental will be destroyed in mid-toss,
causing only 1/2 damage for the toss. The characters will
be tossed, however.

[spoiler=Air Elemental]