Vencarlo Orinsini

Voss Nerik's page

63 posts. Alias of Spazmodeus.


Classes/Levels

Graceful Glaive Who Controls Gravity Armor:2 Might Pool :13/15 Speed Pool:14/14 Intellect Pool:7/7 Edge: M:1 S:1 I:0

About Voss Nerik

Descriptor:Graceful
Type: Glaive
Focus:Controls Gravity

Tier: 1 Effort:1 XP:2

Might
Pool:15
Edge:1

Speed
Pool:14
Edge:1

Intellect
Pool:7
Edge:0

Abilities
Practiced in Armor: Glaives can wear armor for long
periods of time without tiring and can compensate for
slowed reactions from wearing armor. You can wear
any kind of armor. You reduce the Might cost per hour
for wearing armor and the Speed Pool reduction for
wearing armor by 2.

Practiced With All Weapons: You can use any
weapon

Physical Skills:
Trained in jumping
Trained in all tasks involving balance and careful movement
Trained in all tasks involving physical performing arts

Fighting Moves
No Need For Weapons
When you make an
unarmed attack (such as a punch or kick), it
counts as a medium weapon instead of a light
weapon

Bash (1 Might)
Deal 1 less damage, but target dazed for 1 round ( +1 level difficulty)

Graceful Descriptor
Agile: +2 to your Speed Pool.
Skill: You’re trained in all tasks involving balance
and careful movement.
Skill: You’re trained in all tasks
involving physical performing arts
Skill: You’re trained in all Speed
defense tasks.

Controls Gravity Focus
Connection: Another PC barely suvivied accidental gravity thrust...they may or may not resent, fear, forgive
Additional Equiment: pen-sized oddity tells weight of any object
Minor Effect: The duration of the
effect is doubled.
Major Effect: An important item on
the target’s person is destroyed.
Hover(1 intellect) You float slowly
into the air. As your action, you can concentrate to
remain motionless in the air, or float up to a short
distance, but no more; otherwise, you drift with the
wind or with any momentum you have gained. This
effect lasts for up to ten minutes. If you also have the
Hover esotery or trick of the trade, you can hover for
twenty minutes and move your normal speed. Action
to initiate.

Damage
Impaired:
Debilitated:

Recovery Rolls 1d6+1
1 Action:
10 Min:
1 Hour:
10 Hours:

Armor
Beastskin , Medium, 2 points Armor, -1 Speed Pool when worn

Attack (mod/dam)
Sword-staff (none/6)
Bow (Long Range/4)

Cyphers (Limit:2)
Phase Disruptor
Puts a portion of a physical structure (like a wall or floor) out of phase for one hour. It affects an area
equal to a 10-foot (3 m) cube. While the area is out of phase, creatures and objects can pass freely through it
as if it were not there, although one cannot see through it, and it blocks light.

Speed Boost
Substance adds 1 to Speed Edge for one hour

Gear
Equipment
clothing
Sword-staff
bow (12 arrows)
medium armor (Beastskin)
an explorer’s pack (50ft rope, 3 day's rations, three spikes, hammer, warm clothes, sturdy boots, three torches, two minor glow globes)

Money

5 shins

Artifacts & oddities:
-- fuzzy stuffed bear that makes growling noises when you squeeze it
-- pen-sized oddity tells weight of any object

Background:

Growing up among the urchins of Qi, Voss learned early that he was different. His strength and agility easily outmatched children many years his senior, but he did not us this advantage cruelly. He was fascinated by the silvery blue tracings that the sinews in his body emitted when he was exerting himself. Obviously, he had been or his ancestors had been altered by the numenera at some point. His knowledge of such things was limited to superstition and legend, but he vowed to learn more and to continue the improvements writ upon him.

Around the age of 10, Voss' group of urchins was captured by a slaver gang and auctioned off. Voss was purchased by a travelling entertainer looking for a new apprentice. Bound into service until he was 18, Voss traveled with his "owner", learning this region's virility dance, this region's battle dance; but also learning the ways of combat, for there were none but themselves to defend against aggressors in the wild spaces of the Steadfast.

So it was one day that after entering a village for supplies, Voss returned to the entertainer's campsite, to find it gone. No trace remained. Feeling no compulsion to discover the fate of his erstwhile owner, Voss from then on went his own way, always on the search for that that may help him improve upon his current capabilities.

Description:

Standing at least 6'4'' tall, Voss possesses a deceptively slight, wiry build. Grey eyes look out from under longish hair of a slivery shade, a generally friendly face.

Tending to introspection, Voss' personality is one of driven ambition. To improve himself beyond his current abilities. He makes friends carefully.

Notes:

Rules Reference:

Task Difficulty

0 Routine 0 Anyone can do this basically every time.
1 Simple 3 Most people can do this most of the time.
2 Standard 6 Typical task requiring focus, but most people can usually do this.
3 Demanding 9 Requires full attention; most people have a 50/50 chance to succeed.
4 Difficult 12 Trained people have a 50/50 chance to succeed.
5 Challenging 15 Even trained people often fail.
6 Intimidating 18 Normal people almost never succeed.
7 Formidable 21 Impossible without skills or great effort.
8 Heroic 24 A task worthy of tales told for years afterward.
9 Immortal 27 A task worthy of legends that last lifetimes.
10 Impossible 30 A task that normal humans couldn’t consider (but one that doesn’t
break the laws of physics).

Special Rolls
1: Intrusion. The GM makes a free intrusion (see
below) and doesn’t award experience points (XP) for
it.
17: Damage Bonus. If the roll was an attack, it
deals 1 additional point of damage.
18: Damage Bonus. If the roll was an attack, it
deals 2 additional points of damage.
19: Minor Effect. If the roll was an attack, it
deals 3 additional points of damage. If the roll was
something other than an attack, the PC gets a minor
effect in addition to the normal results of the task.
20: Major Effect. If the roll was an attack, it deals 4
additional points of damage. If the roll was something
other than an attack, the PC gets a major effect in
addition to the normal results of the task. If the PC spent
points from a stat Pool on the action, the point cost for
the action decreases to 0, meaning the character regains
those points as if she had not spent them at all.

Actions
The most common actions are:
Attack
Activate a special ability (one that isn’t an attack)
Move
Wait
Defend
Do something else