Scroll case (empty)
Flint and Steel
Explorer's Outfit (worn)
20 Crossbow Bolts.
Spells Known, DC= 13 + spell level, vs SR +1, Concentration Check +4
0 level (3/3)
1 level (2/2)
Summon Monster I
Ray of Frost
Summon Monster I
In the Sunrise district of Sasserine, there lived an eccentric scholar/mage named Xarek. A member of both the The Seekers and the Witchwardens
Xarek has a reputation for strange ideas and often even stranger behaviour. But, his wealth belied the curled lips of scorn others threw his way, he'd
survived many expeditions into the Amedio Jungle, seeking forgotten knowledge.
One spring, he returned from an extended voyage to the northelands, bringing back a number of boxes. Within these boxes was a family of goblins. He'd
had the inspiration that with proper education and guidance, he might be able to raise the base goblin up into an actual contributing member of society.
His experiment did not go well, in fact his residence was almost burned to the ground in the process, goblins liking fire only too well.
Still he persisted, and finally a goblin male was born that seemed to possess some qualities he could mold and encourage.
Separating the boy goblin, named Daxur, from his family...no need for that influence anymore, Xarek saw that Daxur welcomed the opportunity to learn, and
did not share his brethren's preoccupation with destruction and mayhem.
Daxur absorbed Xarek's lessons like a sponge, learning language and science and social norms.
Still it did surprise Xarek when Daxur showed a facility with the magical arts.
Seeing no reason not to continue Daxur's education, Xarek began Daxur's study of the arcane, finding as with everything else, the goblin a quick study.
Through his training, Daxur was exposed to Xarek's pursuit of knowledge, especially that that had been forgotten within the wild Jungle.
Ever pressing Xarek for more knowledge, Daxur taxed the now old man to his limit. Finally, Xarek had to admit he had nothing left to teach Daxur, that
the goblin must go out into the world and find his answers for himself.
Handing Daxur a spellbook with some spells specially selected by Xarek, and a small pouch of coin, he bade Daxur visit him often and tell him of his
adventures and what secret knowledge he'd uncovered.
Daxur is a very confident goblin. He enjoys the fact that most seriously underestimate him,due to his size and fact that he is a goblin.
It amuses him to no end to see the surprise on people's faces when he begins to speak.
He visits his family , still in captivition at Xarek's, every once and a while to remind him of just how different he is.
He's very appreciative of Xarek for taking a chance on him, and hopes to live up to Xarek's ideals.
Daxur appears as a very clean, well dressed goblin. Despite his size, he exudes the confidence of a much larger being.
human, noble, dissolute
human, mage, member of The Seekers
elf, mage , member of the Witchwardens
Tiron, Toad Familiar:
Tiron CR –
Toad (Pathfinder RPG Bestiary 133)
N Diminutive magical beast (animal)
Init +1; Senses low-light vision, scent; Perception +9
AC 16, touch 15, flat-footed 15 (+1 Dex, +1 natural, +4 size)
hp 9 (1d86+3)
Fort +3, Ref +4, Will +4
Defensive Abilities improved evasion
Speed 5 ft.
Space 1 ft.; Reach 0 ft.
Str 1, Dex 12, Con 6, Int 6, Wis 15, Cha 4
Base Atk +0; CMB -3; CMD 2 (6 vs. trip)
Feats Skill Focus (Perception)
Skills Acrobatics +1 (-11 to jump), Linguistics -1, Perception +9, Stealth +21; Racial Modifiers +4 Stealth
SQ empathic link
Empathic Link (Su) You have an empathic link with your master.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch.