Search Posts
SoT: Maps & Slides, Handouts, Macros | Bastardhall: Tactical Map, Strategic map, People, Research, Tracking
Dot on in. Closed game.
I wrote verse for my Enmity Cycle game, basing it on the Persian poem The Conference of the Birds. In this famous long poem a group of birds travels through seven valleys, seeking enlightenment. Here, the Bulbul (a bird with significance in Persian literature) guides the reader on a flight through Thuvia's five cities, seeking unity. I dribbled the poem out poem along the way as my party repaired the severed head. Our bard riffed on it in some of the final battles, adding his own verse which was a lot of fun. Sharing here in case it helps anyone's game or sparks inspiration. ______ Dear bulbul, welcome! You will be our guide;
He knew your language and you knew his heart—
But talk of five implies plurality –
We journey to the valley of community
‘Before we reach our goal,’ the bulbul said,
To Duwwor's river, with flowers bright,
To Merab's port where cultures twine,
Fly, little bird, be resolute and brave!
______
Dear crow, beware! You will be our spy;
As someone who worked very hard on this for the VO community I would be sad to see it go away forever. So, I will do it myself. Here is the official VO Handbook made by the VO Taskforce in 2022, with the input of the global community of VOs. This was created by myself, VO Joel Hager, and VO Numbat. For anyone who is not familiar with this document, it contains the following key sections: ⠀1. Introduction
While I am no longer a VO I hope this helps someone out there. Thank you.
I am on a Chromium browser (Arc). When I click an accordion or an internal link I am trapped on that section of the page and unable to scroll up or down from that section. Video of Accordion behavior on FaQ page Video of behavior on Resources page I understand Arc is a very new browser; I am sharing because this behavior may be happening on other Chromium browsers like Chrome and Opera. Thanks!
I'm recruiting one person for this campaign. It runs from levels 4-6. Please take a look at my profile to see if you'd be a good fit. I anticipate this module taking 3-5 months, with the lower end of that more likely. We use Slack for OOC discussion and collaboration, so please be ready to participate there To apply: tell me what kind of PC you would build, using the house rules I listed. I'll try to pick someone in the next couple days. Thank you.
SoT: Maps & Slides, Handouts, Macros | Bastardhall: Tactical Map, Strategic map, People, Research, Tracking
Can't wait to start! We can discuss character creation and whatnot in Slack. For now I'm looking at these guidelines:
This module has a theme of art and artists. While you'll need to be capable adventurers you probably want to have some kind of connection to the art world, be that as an artist yourself or a tastemaker. Free Archetype We'll use a select list of free archetypes: ⠀➤ acrobat
I'm open to ideas if you have a particular concept in mind too. Starting Wealth You start at level 4. 140 gp lump sum per PC, or an item array of 1 level 3 item, 2 level 2 items, 1 level 1 item, and 30 GP. Honestly I think the lump sum is easier but maybe you prefer the other way! Access All Uncommon options from sourcebooks are available. Rare, or Uncommon from an AP, check with me first. ____________________
If you've player with me before you know I have a macros sheet for you to fill out in addition to the normal slides. You can use the macros for your own character profile too. ⠀1. Put your token on the maps & character reference slides.
Hero Points will be tracked on my spreadsheet to help me remember. Let me know if you need help with anything.
SoT: Maps & Slides, Handouts, Macros | Bastardhall: Tactical Map, Strategic map, People, Research, Tracking
On the cusp of completing a grand project that would wow audiences and build solidarity between the five squabbling cities of Thuvia, a trio of renowned artists suddenly go missing. Who could be behind such treachery—and why?
A couple years ago I wrote a guide about my hopes for fellow players at the PFS table. The guide focused a lot on meeting benchmarks by level. Some liked it, some didn't because they felt it was too didactic. I know several new players who've since used the guide as a reference point, so I've been meaning to revisit the guide with fresh eyes. I've since revised it to be less of an "expectations" list and more of a personal essay about what I think works. I want to share in a new thread because the old thread became a little argumentative. Perhaps this new version is more palatable to the community at large while also providing useful information. Building PCs who Help the Table I welcome ideas. I am publishing it on my Guides site so I can maintain and revise if needed.
SoT: Maps & Slides, Handouts, Macros | Bastardhall: Tactical Map, Strategic map, People, Research, Tracking
⠀➤ Slides
Hero points should be all set. I know Rob has a campaign coin, does anyone else?
SoT: Maps & Slides, Handouts, Macros | Bastardhall: Tactical Map, Strategic map, People, Research, Tracking
The Glass River lives up to its name: the barge, Queen of Elysium, sways slowly as she makes her way upriver towards the enigmatic nation of Razmiran. Your destination is the Exalted Lodge, the Pathfinder Lodge founded two years ago at the behest of a silver-masked priest named Narsen. The ruined old fort was refurbished, and now the Exalted Lodge stands proudly on a bluff overlooking the Exalted forest All Hail Razmir, Master of the 31 Steps! Accommodations are hardly adequate on a ship like this; Razmir is always frugal. At least it’s not cramped: even after the founding of the lodge, few choose to visit Razmiran. There are only a few others who booked passage on this vessel. You lean against the railing and once again open the letter you received from Fola Barun: Letter from Fola wrote:
Let's introduce our PCs! How're you spending time on the barge? Have you visited Razmir before or did you help build this lodge?
Scenario arcs — trying to compile a list of scenarios by theme, location, or metaplot. Anything I'm missing? Potential spoilers, so if you avoid even knowing metaplot / geolocation of scenarios don't click
Every darn time I have a summoner at the table I come to disagreements, bemusion, or confusion. This is because I don't have the time to build and play one myself, and I don't remember all the wonky rules. It seems players often make honest mistakes with Tandem Action, and other errors in their own favor. First
Second
Drives me nuts seeing all these vestigial categories with topics like "Isn't Thaumaturge name bit problematic both on thematic and cultural perspective?" that have just squatted at the top for almost 1.5 years. Also doesn't seem like a great look for Paizo, with these deprecated threads often with playtest critiques pushed to the front and center
The Avid Collector boon is still needed to get access to the most basic aeon stones such as the humble dull grey aeon stone. However, the LO Field Guide "Secrets of the Pathfinder Society" section provides ALL Pathfinders (who own the book) with access to: ⠀• agate ellipsoid
We have Wayfinders. We have unique access to advanced "secret" aeon stones. But not the simple ones published the CRB. Agents should at least have access to the 9GP dead aeon stones for continual flames or general bling, gold nodules for exploring new cultures, and emergency tourmaline spheres for those missions that just don't work out.
Dispel magic only available at level 2 is useless at mid-level on because of how Counteract works. I’d love to see more casters willing and able to dispel in pfs. That is all.
Based on the evolving conversation on the blog post regarding AI art, I wondered if we could collect an unofficial list of stock art sources artists to support. It seems like it could be a solid resource for the community at large, and timely. So far people mentioned: Paizo Community Use
I'm sure there are others. Please post here if you can think of anyone.
SoT: Maps & Slides, Handouts, Macros | Bastardhall: Tactical Map, Strategic map, People, Research, Tracking
Hey there!, Happy to run this! If you haven't played with me before, please take a moment to glance at my GM profile to review style and expectations; it's mostly standard stuff. — Doug ____________________
1. Sign in on RPG Chronicles for chronicle generation and reporting.
I will be tracking hero points with a Spreadsheet — please note in the discussion here if you have a campaign coin and who you're giving any glyph hero points to. Let me know if you need help with anything.
SoT: Maps & Slides, Handouts, Macros | Bastardhall: Tactical Map, Strategic map, People, Research, Tracking
In the jungles of the Mwangi Expanse, a large group of Pathfinders stands ready to travel beyond a magical gateway whose mysteries stymied a group of the Pathfinder Society's founders. What lies beyond the doorway is also the crux of the plot of an ancient evil fey, the Thorned Monarch. Will the Pathfinders unlock lost fey magic, restore buried secrets from the Society's history, and purge the world of the Monarch's evil — or will they fall before the fey's minions and tricks?
Following up on this post. The new Paizo FaQs have highlighted the problems some users experience with these pages. ______
Page Names Ezekieru wrote:
Drakvamp wrote:
Formats Several users mentioned wanting PDF versions of the FaQs they could print or store on their devices. In the meantime I have made these myself. Usability Usability just means how easy an interface is to use. Some people on the forums have found the FAQ pages difficult to navigate. I believe this NNG article sums up the core issues at stake (as well as why accordion menus may be an acceptable use case for some). Here is a collection of feedback gathered from elsewhere: Drakvamp wrote:
BigNorseWolf wrote:
Quote:
Note that some users don't find this a problem: Graystone wrote:
______ CODE ISSUESSome users have pointed out issues with the code. These are not always replicable for all users. BigNorseWolf wrote:
Errenor wrote:
Ravingdork wrote:
______ ACCESSIBILITYScreen Readers I personally have a really hard time navigating the page with a screen reader (while I am not visually disabled I do try to test things as a blind user at times). The accordion menus on the Org Play FaQ pages seem excessive whereas the Pathfinder FaQs hide mountains of text in unordered lists behind single accordion buttons. Dennis Muldoon wrote:
Aria Elements A Lighthouse audit found accordion button aria attributes do not match their roles. Screenshot. In addition, multiple navigation landmarks with the same parent region are not distinguished from one another because they have the same "" label. Semantics Heading elements are not always in a sequentially-descending order. I also personally wonder if placing FaQ section titles inside paragraph tags inside `faq__category-title` spans that style them to look like title headings is good semantics. Visually Hidden Content is Picked up by Assistive Devices The PFS/SFS FaQs contain hidden sharing buttons. They are set to transparent color with CSS, meaning they are visually hidden but picked up by screen readers. I can't help but wonder why these elements have been obfuscated. If they were meant to be removed they should also be flagged as aria-hidden. That said, direct-linking a FAQ item would be a super useful feature! Search Results Results UX The search expands accordions and then fades out the rest of the text to leave the results highlighted in the foreground. This means you have to scroll around a lot on the page to locate your result (gif example). This makes it really difficult to locate what you want, especially if there are multiple results in multiple FaQs. Fuzzy search or autocomplete may also be useful as a search for "flick" yields no results but "flickmace" gets you to the errata 4 entry. Many users may not know the exact keyword they want (I suspect most users would not know their exact keyword). Color Contrast Search highlights relevant key words but the `match` css is red (#ff0000), which is too low contrast for small text on a white background (3.69:1; WCAG 2.0 level AA requires a contrast ratio of at least 4.5:1 for small text like this). Adding simple CSS to highlight that class with a yellow background-color would help. Red is also a problem color for red/green colorblind people such as myself. This is an issue I have on play-by-post as well because the dice roller is a small green font on white background. ______
I have intentionally left my own opinions or ideas for solutions out of the conversation for now. Usability is about more than one person's subjective opinion or even a small sample size of one person or group. Accessibility is much more than just passing an automated checker. It would be amazing if more people need to share their experiences, so we can better understand one another. Hopefully, the Paizo team would be interested in hearing about this stuff.
Dear Paizo designers, The two-column layout is a stable of TTRPG publications, but it often makes using a screen reader or extracting text difficult because columns are not consistently recognized by software. here is an example from a recent publication demonstrating this. This is an extremely common issue I've come across, and it's one applicable in all gaming environments. In addition, the watermark that appears on every page on Paizo PDFs gets picked up by screen readers and text-to-speech programs, but it should be flagged as decorative just like you would a running head in a textbook. I would love to be able to download simple, one-column, accessible, PDFs. I'm not even disabled, I just want to copy text for handouts or use a text-to-speech program while prepping games. I cannot imagine how difficult this must be for those who truly depend on screen readers. Maybe there is some other solution I don't see. That said, my own experience is that two-column, structured documents are very difficult to create as readers are often inconsistent, and building accessible and structured PDFs takes effort, time, and testing. Things I am sure many users here will inform me that Paizo devs don't have the time or budget for. However, I wanted to discuss this here and see if others would find value in this. — Doug
No feedback yet. The main thing I noticed is there is a lot of treasure to hand out, and much of it will be unfamiliar to players. here is a handout with stat blocks for all treasures in the scenario, divided by section. Formatted In docx and pdf. Some of the treasures such as cordelia’s construct key are rather complex and can summon other creatures on top of having multiple activations, so it's a long handout. I'd recommend printing only what you're gonna use.
SoT: Maps & Slides, Handouts, Macros | Bastardhall: Tactical Map, Strategic map, People, Research, Tracking
Discuss here.
SoT: Maps & Slides, Handouts, Macros | Bastardhall: Tactical Map, Strategic map, People, Research, Tracking
After King Merlokrep was defeated by human adventurers decades ago, the Truescale Kobolds were routed. His amazing, extra spiky crown was stolen away by the pinkskins! This crown is a relic of awe, and legends say only the truest of all kobolds can bring the Crown of the Kobold King back home. That was a long time ago. Generations of kobolds have come and gone. Your clan slowly reformed… digging new tunnels, fighting monsters in the dark, laying cunning traps, and making a home for themselves. Indeed, the Truly True Truescales have finally carved out enough tunnels to have a real home again! Of course, it's far from perfect. At times your friends perish in haphazard mining excavations… but that is the price you have to pay to acquire hoards of shiny treasure; there's also a new kobold in town annoying everyone with sermons about some pinkskin named "Iomedae," but everyone puts up with her ravings… for now. Worse still, Queen Qweenzeenk was recently coronated, but her consort slipped on the dais steps and poked out her eye with the ceremonial spear. Her rule may be ill-starred. Finally, and worst of all, the horrible Pinkskins above have cleared so much forest they've moved near your territory. Trees crash and saws buzz above the tunnels, making a huge racket. The pinkskins kill any kobolds on sight — for such petty crimes as taking a salted fish! They're all horrible. Everything is changing. Someone needs to fix these problems, or the Truly True Truescales may have to go find a new home all over again! Are there any Truly True Truescales true enough to step up and help their people?
SoT: Maps & Slides, Handouts, Macros | Bastardhall: Tactical Map, Strategic map, People, Research, Tracking
• Sign in here
Definitely glyphs here for 2 Hero Points each!
SoT: Maps & Slides, Handouts, Macros | Bastardhall: Tactical Map, Strategic map, People, Research, Tracking
A skull with glowing eyes was among the many objects which recently turned up in the Pathfinder Society's vaults, and none of the other objects are quite so talkative as this one! In fact, the skull isn't an object at all, but a person. The Society isn't sure who, or what, they are, and the skull seems to have lost their memories. Nonetheless, the skulls request—no, insists—that the Society return them to their former glory at once! Grand Archivist Zarta Dralneen has determined that the skull is from Quantium, the magic-filled capital of Nex. She dispatches a group of Pathfinders to conduct a simple research mission and guide the skull around the city, hoping to jar the skull's memories and learn the truth. "See the world," they said. "Simple research mission," they said. ______ You're sailing South on the Obari Ocean, en route to Quantium. The Society covered your expenses for the voyage, asking you to keep your wayfinders and other signs of affiliation with the Society under wraps, and to travel aboard a low-profile merchant vessel to avoid attention. Though the journey is free, it is unpleasant; about the rickety Opportune, you must contend with uncomfortable bunks and dusty provisions — not to mention the creaky, leaky ship lurching across the waves. Please introduce your characters! How are you coping with this journey? How do you feel about visiting the majestic city of Nex… that is, assuming the Opportune doesn't sink en route?
1. How do you pronounce Zykyryz? I'm going to say "Ziick-yirrr-yeez"
SoT: Maps & Slides, Handouts, Macros | Bastardhall: Tactical Map, Strategic map, People, Research, Tracking
Welcome! We can use Discord for discussion but I will put important links here. ______
We will use Google Slides for our tactical maps. I will add artwork and maps and handouts as we go. For now, I like to provide a character reference slide for everyone. This functions like a table tent would at a live table, and you can out your artwork and other reference info on it. I will also track hero points on this handout. The is a marching order handout on Slide 2 of the presentation, go ahead and put your token there. I suspect Eleanor has 3 or 4 glyphs and Josh has one, and iff Dennis is playing he has 4. So we can assume everyone will start with 2 hero points for now. Note that I also have a link to the slides in my byline, in case you need easy reference later on at some point. ______
Sign in on RPG Chronicles like a normal game. ______ Please note that
SoT: Maps & Slides, Handouts, Macros | Bastardhall: Tactical Map, Strategic map, People, Research, Tracking
Venture-Captain Bjersig Torrsen has set out the call for a group of Pathfinders to compete in a race known as the Balgirdtrek. Taking place in the Land of the Linnorm Kings, this race is an annual event that includes participants from both the Varki and Ulfen people of the region. Bjersig hopes that by having the PCs participate, they might not only bolster the Society's reputation in the Saga Lands, but also document this exciting event. Although the Society has the organizers' official permission, some of the Ulfen competitors in particular see the Pathfinders' participation as an intrusion on their time-honored pastime. The true challenge of this race is not monsters or villains, but the harsh nature of the grueling marathon itself. Dot in here with your PC. You can delete the post after you dot in — the game will then appear on your Camapigns page, which is located at https://paizo.com/people/YourUserName/campaigns For example, my campaign page is at https://paizo.com/people/DougHahn/campaigns. Please check out the Discussion tab!
Don't have any questions or feedback at this time. I made a half-page handout for exploration group activities, with each terrain type from the scenario included. I also included Vantage Point and Subsist DCs for each terrain type where relevant. Finally, I converted the base exploration rules into another half-page handout. These assets are on PFS Prep.
When I pick avatars for characters I go through every page by hand because the filters are out of date. It's a major roadblock to me because the site conks out all the time and I lose my place in the galleries. All too often, the process can take hours. To make things easier on myself I took a screenshot of every avatar gallery page on the Paizo site and added them to my documentation website. Now you can see all the avatars in one place and find which specific page your favorites are on. Please let me know if you have any feedback. Thanks.
SoT: Maps & Slides, Handouts, Macros | Bastardhall: Tactical Map, Strategic map, People, Research, Tracking
Welcome! Thanks for your interest in this game. Very excited to GM the special! If you haven't gamed with me on the Paizo boards, take a look at my GM Profile to get a feel for my style and expectations. — Doug ___________________
1. Sign In
I'm happy to help if you need assistance with any of this. Please feel free to use the time between now and Sept 11 to chat about builds, coordination, etc. This group I’ll be starting with 2 hero points based on known glyphs.
SoT: Maps & Slides, Handouts, Macros | Bastardhall: Tactical Map, Strategic map, People, Research, Tracking
Having made several recent forays into a set of unearthed ruins in the volcanic region of Droskar’s Crag, the Pathfinder Society has uncovered what could be an access point to the lost dwarven city of Raseri Kanton. Pathfinder agents from across Golarion have come to support the Society’s latest large-scale endeavor. However, the Aspis Consortium have also begun exploring the ruins, so it’s a race to see who can reach Raseri Kanton first!
I am taking applications for this game here. Please see my profile regarding post expectations and overall style to ensure a good fit! As this is the highest-tier scenario currently offered in PFS, I want to try and make it a special experience for everyone involved. To that end I am recruiting a balanced party who can proactively focus on this scenario, keep things positive in the face of challenging encounters, and collaborate successfully. Please post with the PC you want to bring, tell me something interesting about them, and let me know how many other games you're signing up for in the special. I want people who will be engaged with the material; this means posting at least once a day and checking in on the threads multiple times a day. I will be choosing applicants based on fit, party balance, and availability to focus on this game. To hold up my end of the bargain I will be GMing fewer scenarios this gameday to focus only on this game and (hopefully) the special. We’ll lock things in as fast as we can. Let me know if you have any questions. — Doug
SoT: Maps & Slides, Handouts, Macros | Bastardhall: Tactical Map, Strategic map, People, Research, Tracking
I will post RPG Chronicles info here when we're done recruiting. I also have a character macros sheet I ask player to fill out, and a reference slides sheet.
SoT: Maps & Slides, Handouts, Macros | Bastardhall: Tactical Map, Strategic map, People, Research, Tracking
The scrollmaster Effeflinn Whyst is never seen outside the libraries of the Pathfinder Society’s Grand Lodge. She speaks only in ancient songs and rhymes, and some claim that she has memorized every book in the archives. Kreighton Shaine, the enigmatic Master of Scrolls, avoids her at all costs. The two elves clearly share some history, but no one has ever learned their story. When Effeflinn suddenly rushes through a portal in the Grand Lodge, and Kreighton goes in after her, the Society organizes an expedition into the mysterious and deadly caverns on the other side of the portal. Where have the scrollmasters gone? What secrets have they kept, and why? The Society is going to need its best agents to face the dangers and solve the mysteries in the Cavern of the Sundered Song.
Seems pretty straightforward overall. I added some assets on PFS Prep: - Encrypted / Decrypted letter from the Peddler (I encrypted it according to what the scenario says)
http://pfsprep.com/e107_plugins/forum/forum_viewtopic.php?3580.last
Ran this today; the party did just about as well as possible, skipping all the combats they could and it ran in 5.5 hours. This was expected in a high-tier game, but making a note here in case it helps others with scheduling. I'd also recommend GMs take careful note about fleeing thresholds, as I made a mistake on the first combat and it lasted a bit longer than it should. (I would love to see this on the statblock page somewhere!) Page 8 wrote: If the group earns at least as many Truce Points as half the number of PCs (rounded down) THANK YOU for this!
SoT: Maps & Slides, Handouts, Macros | Bastardhall: Tactical Map, Strategic map, People, Research, Tracking
1. Fill in the macros sheet here — each PC has a tab. Check "Send to GM" for all skills you are comfortable with me using for secret checks like recall knowledge.
⚰⚰⚰ Character Building • Please use Treasure for new Characters (either the item array or lump sum) for your gear; you are level 3.
SoT: Maps & Slides, Handouts, Macros | Bastardhall: Tactical Map, Strategic map, People, Research, Tracking
Centuries ago, the massive Shining Crusade destroyed the Whispering Tyrant Tar-Baphon, an incredibly powerful lich. Knowing he might someday return, the Whispering Tyrant’s foes sealed his remains away under his old tower, Gallowspire, and formed the nation of Lastwall to guard his crumbling edifice for centuries… until three years ago, when the Tyrant was reborn. In a matter of weeks, the furious lich laid waste to Lastwall. The lost nation, now known as the Gravelands, is a haunted and desolate place overrun with undead. On the edge of the Gravelands, someone from the tiny village of Fiorna’s Faith sends a desperate message…
SoT: Maps & Slides, Handouts, Macros | Bastardhall: Tactical Map, Strategic map, People, Research, Tracking
• Sign in
SoT: Maps & Slides, Handouts, Macros | Bastardhall: Tactical Map, Strategic map, People, Research, Tracking
Heed the call for heroes!
I always wanted to play a puppetmaster magus in 1e and never got a chance. Also, the party needs a Face. How would you make one in 2e? I’m looking at laughing shadow magus chassis, expansive spellstrike, and all-in on Captivator feats and starting with 16 charisma on an elf (+dex, int, cha). Witch dedication is probably more efficient to get access to Occult spells, but the captivator feats more closely align with the 1e archetype (and the fast-tracked expert casting track is cool). ---- Build starts at 10 for a module and ends at 13/14: Abilities: 12 str, 20 dex, 14 con, 18 int, 10 wis, 18 cha 2: Expansive Spellstrike
Captivator Spells: 0: Daze, Infections Enthusiasm
---- I don’t know if there’s any code to crack other than “just admit your magus will always be sub-optimized if you want to also use charisma." Thoughts?
A couple of months ago I started a website collecting some player guides that I felt were missing from the community, as well as some excellent docs written by another VO. Then I started wondering why we were doing all this work alone when there are smart people on these boards already writing awesome guides. I’d love to collaborate on some open-source docs, specifically designed to help out new players! So, I am sharing this project with the world and inviting anyone to join in. __________
- Org play 101 (how to set up your account, create an org play characters find/spend AcP, etc)
__________
The guides need editing help all around. They also need fresh ideas from people who are subject matter experts (especially in VTTs like Foundry). Anyone can contribute — either with the writing, editing, or technical details. To make edits you don't even need to know any code, just Markdown. (If you used Reddit before you probably know enough Markdown; it's easier than Paizo forum code!) It's easy to submit an edit. It's then reviewed before being published, so you don't even have to worry about breaking anything. All you need is a GitHub account and you're a few of mouse clicks away from helping out: How to make edits:
1. Make a GitHub account.
2. Click on the little pencil tool when you hover over a heading area 3. Click Fork this Repository (basically, make a copy of the site) 4. Edit the document 5. Scroll down to Proposed Changes and add a title for your proposed change, and some text as to why 6. Click Propose Changes 7. Click Create Pull Request (this is just a fancy way of telling the authors to review your changes) 8. I will review and approve or reject your change with a reason why 9. The change will be merged into the master document and published 10. Give yourself a Hero Point for helping the community I also added a backlog of guides that can be added at some point. Feel free to suggest more. I would also appreciate any other thoughts or useful guides that would like to be published or linked. __________
Of course, if you are happy just reading or sharing guides, my hope is that others find this small collection useful.
Tying to bring some positivity to the top of forum In-person play is picking up in our area, and it's so great to make new friends and reconnect with old friends. Last week I gamed with someone I hadn't seen in over 2 years. We also have a couple of really awesome new locals coming into the store too. I find myself genuinely happy when I'm on the way to the FLGS, in a way that was missing from online games. What's something you're enjoying about Org Play lately?
Don't see a thread for this one yet. page 5 wrote: Viltydus has a strong knack for assigning tasks that glorify his pupils and allow them to use their strengths to achieve success. I loved the narrative prompt to choose tasks that the PCs are actually good at, as sometimes GMs do the opposite thing for repeatables. The other advice on choosing the encounters is excellent, too. Just want to say thanks! (Also, how do you pronounce "Viltydus"?) |