Brambleson

GM Doug H's page

7,296 posts. Alias of Doug Hahn.


Race

Kobolds: Maps & Handouts | Macros

Classes/Levels

[KiT]

Gender

SoT (Grad School Year 1, Sem. 1): Maps, Quests, Handouts, Macros

Size

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Age

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Special Abilities

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Alignment

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Deity

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Location

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Languages

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Occupation

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Homepage URL

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About GM Doug H

My goal is for you to have fun while playing a balanced Pathfinder Society game.

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EXPECTATIONS

Be ready to post at least once a day and once on weekends (however, if players want to keep things moving over the weekend, I'm game). I am more active than many other PbP GMs and am willing to post more than once a day to keep things moving at a good clip.

Maturity and communicativeness go a long way: 2E has components that do not always translate smoothly into the PbP medium; let's be kind to one another and willing to embrace learning opportunities.

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NEW PLAYERS

If you are looking for more, here are some recommended resources — while some of them are geared towards 1E, the fundamentals are still relevant for 2E:

The Flaxseed Pathfinder Lodge
Painlord's Advanced PbP Play
What to Expect at a PFS Table
Doomed Hero's Guide to PbP Gaming
GM Numbat's Org Play PbP intro
Pregens in BBCode

My guides:

Hopes and Expectations at the PFS Table
Ten Habits of Good Online Players
Unofficial OPF Guides

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TAGLINES & PROFILES

Put your character's pronoun, ancestry, class (optional), and their status in the tagline labeled "Race". "Status" means current/maximum hit points, AC, Saving Throws, Spells slots by level, Hero Points, and Spell Points. The raw status tagline might look like this:

Brock Enroll wrote:
Female goblin bard | HP: 14/16 | AC: 14 | F: +2 R: +4 W: +0 | Spells: 1: 2/3 2: 2/2 | SP: 1/1 | Hero Point: 0/3

In your character profile, please include the complete stat block as well, so I can fully understand how your character works.

Please keep your tagline up-to-date as much as possible. If you cannot add an update to the tagline, add an OOC note to your post.

TOKENS & MAPS
As a colorblind person I cannot always distinguish color-coded borders, especially ones like red and green; I also prefer to use shapes to differentiate enemies and players. At my table all PCs have round tokens, and all enemies have square tokens. All enemies have numbered tokens. If you have any impairments that prevent you from being able to distinguish tokens, please let me know and I will do what I can to accommodate (for example, adding solid/dashed borders, etc).

Making Round tokens in Slides:
Slides has an Image Mask option in the top menu.

1. Select the image
2. Select the Image Mask option and select the circle shape option
3. Add a border to the now-masked image
4. Select your preferred weight and color

Gif Video Example

Where possible I try to keep maps as large as possible. my preference is to slice up a map to "zoom in" on the combat area instead of having a bunch of tiny tokens on a huge playing field.

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BOTTING

Include botting instructions in your profile. If you have a preference for who runs your character, write that down too. If you or your preferred botter have not posted in more than 24 hours, I may bot your character to keep the game moving. Generally, I will bot conservatively, keeping safety in mind!

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MARCHING ORDER & MAPS

To speed things up I ask the group for a marching order at the beginning of the adventure, and the tactics each PCs typically use when in Exploration Mode. This is located on the game's Google Slide. I will use my best discretion in situations where the standard marching orders aren't possible due to terrain, etc.

When there is a decision to be made I will present it, and when two players agree we move in that direction. This helps us avoid spending a week staring at a door.

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INITIATIVE BLOCKS

I will roll all Initiative checks for PCs and NPCs, sort them, and organize them into blocks. I will bold the names of characters whose turn it is to act.

When it is your turn to act, post. Do not wait for someone else to post just because they had a higher Initiative within your initiative block. If you know what you want to do but are waiting for someone else’s action first, just say that. For example,

Mete Sheeld wrote:

Mete Sheeld knows to stay out of Brock Enrol's way, so he'll attack after her. He then strides up to Dee Monic and strikes twice!

[dice=Club, Strike 1]1d20 + 2[/dice]
[dice=Club, Strike 2]1d20 + 2 - 5[/dice]
[dice=Bludgeoning, Strike 1]1d6 + 2 + 1[/dice]
[dice=Bludgeoning, Strike 2]1d6 + 2 + 1[/dice]

To encourage timely posting and avoid unnecessary delays, I will retroactively include bonuses for allies who are in the same initiative block, even if one player posts before getting that bonus. For example, if the fighter post right before the bard, and the bard then uses the Inspire Courage cantrip, I will retroactively include the inspire bonus in the fighter's attack rolls even though the player didn't do so. Where possible, I will update initiatives and note the bonuses each player is receiving.

That said, if you want to change your initiative to another block (for example, going after a monster or after an ally within a different initiative block), you will need to tell me your are Delaying. You can then come in as a free action wherever you want.

Remember: in 2E Readying costs two actions and gives you a single reaction, so we move around in initiative a bit less often now!

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REACTIONS

Reactions can be tricky in play-by-post. Please pre-roll reactions where applicable, and designate their trigger, on your turn. (It might help you to make a macro for this, or save text that you can copy/paste somewhere.) For example:

Mete Sheeld wrote:

If someone moves through a threatened square:

[dice=Club, Strike 1]1d20 + 2[/dice]
[dice=Bludgeoning, Strike 1]1d6 + 2 + 1[/dice]

If you have multiple reactions, note your preference on which one you will take and what the triggers are. For example:

Brock Enroll wrote:

Brock has his shield raised and if Big Bad hits and does over 15 damage, he will block. However, if Mook walks through a threatened square after Big Bad goes, he'll take an AOO:

AOO:
[dice=Club, Strike 1]1d20 + 2[/dice]
[dice=Bludgeoning, Strike 1]1d6 + 2 + 1[/dice]

I understand how odious this can be for certain builds, and will work with the player to help keep the game flowing smoothly (for example, a defensive-oriented Champion might ask me to assume she shield blocks, and automatically reduce the damage for her and note her shield damage). We can work together to keep things flowing, and as we play together we'll establish a repertoire!

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FORMATTING DICE ROLLS

Let's look again at the post above. Perhaps Brock Enrol is a bard, and casts the Inspire Courage cantrip before Mete Sheeld strikes Dee Monic. Mete Shield knows the best way to format this — by noting the buff separately in both the roll description and the modifiers:

Mete Sheeld wrote:

[dice=Club, Strike 1, Inspire Courage]1d20 + 2 + 1[/dice]

[dice=Club, Strike 2, Inspire Courage]1d20 + 2 + 1 - 5[/dice]
[dice=Bludgeoning, Strike 1, Inspire Courage]1d6 + 2 + 1[/dice]
[dice=Bludgeoning, Strike 2, Inspire Courage]1d6 + 2 + 1[/dice]

Mete Shield wrote Inspire Courage in both his attack and damage roll descriptions. He also included Inspire Courage's +1 bonus in the attack and damage rolls separately from his normal bonus of +2. In his second Strike's attack roll, he even included the -5 for the Multiple Attack Penalty. This is excellent! Every bonus and penalty to the d20 roll is clear, and we can understand how each total was achieved.

Mete shield even included the damage type in the damage roll, for even more style points. Including the damage type is important, especially for Versatile weapons like the short sword that can do either Piercing or Slashing.

Making Rolls More Friendly for the Colorblind

I am colorblind. Please place attack damage rolls on a new line; it is already difficult for me to parse the green dice text on white background, and putting each dice roll on a separate line helps me a lot.

This is a small courtesy to your GM (and fellow players who may also have vision impairments), and one I greatly appreciate. If you have any needs that should be accommodated, I will always do my best to help you have a comfortable game. Just let me know.

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CLARITY & STORYTELLING

Clarity is important, but so is flavor and narrative! You can use OOC text to highlight game mechanics while keeping things flavorful in "normal" text:

Brock Enrol wrote:
Brock Enrol sings an arcane word and then flicks a dollop of butter at the aberration. Grease (V, M); DC 16 Reflex save.

This is both flavorful from a story perspective, and clear from a mechanical perspective.

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ROLLING SAVES

When asked to roll a save, it must always be the first dice roll on your next post, or if necessary rolled in the narrative order of operations. If you do not follow this rule, I will roll the save for you.

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SECRET CHECKS
Please fill out the scenario's Google sheet with any skills you want to be rolled secretly. I will not make rolls for you if you do not fill out the skill on the sheet.

In combat, I will nest spoilers for knowledge checks where possible, as it's a necessity of keeping combat moving in PbP. It's human nature to metagame — but not to cheat. I expect all my players to act maturely and not cheat at Pathfinder. Do not read GM Screen spoilers (it's ok to read some spoilers labeled as "attacks" and such, or spoilers for checks after you roll and beat the DC), and lean into failure! In fact, embracing failure and having fun with it will probably earn you a hero point, helping you in the longer term from both an optimization and roleplay standpoint!

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HERO POINTS & CHECK RESULTS
IN PF2E you know when you fail a check and can then decide whether to use a hero point. This mechanic doesn't translate well to play-by-post, however, as we have to keep the game moving at a reasonable clip.

If you think you failed a save or skill check, pre-emptively roll your hero point to keep the game moving. If you end up not needing it, then you will not have spent the Hero Point.

If you do not pre-emptively make these rolls, I will move the game along with the tacit understanding that you decided not to use a hero point.

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RULES QUESTIONS AND OOC INFORMATION

Please post rules questions in the discussion thread. Try not to interrupt the flow of gameplay. I am also happy to start a Google Hangouts or a channel in Slack / Discord for ooc conversation. In fact, I believe these channels can greatly enhance a PbP game — especially if it's a high-level endeavor, a module, or a complex scenario.

I am also willing to help you with any questions or concerns that you may have in private, and always open to constructive suggestions!