|Doug Hahn Venture-Lieutenant, California—San Francisco Bay Area South & West|
Ran this today; the party did just about as well as possible, skipping all the combats they could and it ran in 5.5 hours. This was expected in a high-tier game, but making a note here in case it helps others with scheduling.
I'd also recommend GMs take careful note about fleeing thresholds, as I made a mistake on the first combat and it lasted a bit longer than it should. (I would love to see this on the statblock page somewhere!)
If the group earns at least as many Truce Points as half the number of PCs (rounded down)
THANK YOU for this!