Doug's King in Thorns (Tier 7-8; Outpost VI) (Inactive)

Game Master Doug Hahn

Maps & Handouts | Character Macros | Hero Points


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SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

Hey there!,

Happy to run this! If you haven't played with me before, please take a moment to glance at my GM profile to review style and expectations; it's mostly standard stuff.

— Doug

____________________
SIGNING IN

1. Sign in on RPG Chronicles for chronicle generation and reporting.
2. Put your token on the maps & character reference slides.
3. Enter your Perception, default Exploration Activity, and any secret rolls you want me making for you on the macros sheets. There is an example sheet in there too.

I will be tracking hero points with a Spreadsheet — please note in the discussion here if you have a campaign coin and who you're giving any glyph hero points to.

Let me know if you need help with anything.

Vigilant Seal

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Male, CN, Dwarf | HP 149/149 AC: 28| F: +19 R: +17, W: +17 (Bravery) | Perc: +18 (M, Darkvision)
Class Abilities:
Default Exploration: Search

"Aye m'liege. Tis done!"

Vigilant Seal

N Male Goblin (Laborer) Barbarian 8 | Exploration Mode: Search (Perception +12) | HP 138 (-0) Temp 11 or 7 (+0), Falls -25 ft then halved) | AC 26, Sleeping 24 (rarely FF) | F/R/W +17/+13/+12 (3 Resist Evil, Feat vs. Fear/Sickness, Juggernaut, 1 Cold/Electr Res) | Perc +12 (Battle Cry, Darkvision) | Speed 30 | Hero Points: 1/1 (boon) | Active Conditions: NA

The big goblin grumbles, "Fahn, done. Datwas a gud nap ya intrupted."

I haven't played much pfs2 in a while. They got rid of boon slotting, right? Does one just get constant access to any boons one has? I do have the Convention Hero Boon which grants me an extra Hero Point during a Convention.

Vigilant Seal

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NG Female Dwarf (Anvil Dwarf) Cleric 7 | HP 87/87 | AC 26(28 w shield) | F +14 R +10 (+3 Bulwark) W +14 | Perc +14 (Darkvision) | Stealth +1 | 25 ft. | Heal 3/3 | Spell slots 1st 3/3 2nd 3/3 3rd 2/3 4th 2/2 | Hero Point 2 | Active Conditions: Mind of menace

Hey folks, just to get it out of the way, I have one glyph. I will give extra hero point to the lower lvl character

Awesome to be playing at your table DougH!


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SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points
Bair Mann wrote:

The big goblin grumbles, "Fahn, done. Datwas a gud nap ya intrupted."

I haven't played much pfs2 in a while. They got rid of boon slotting, right? Does one just get constant access to any boons one has? I do have the Convention Hero Boon which grants me an extra Hero Point during a Convention.

Yeah it's all AcP and constant now, Bair Mann.

Great to see you Makai!

Fafrd the Grey (signed up but not dotted in on discussion) has 4 glyphs; we will likely end up with 6 to pass around!

I saw you and Bair filled out the macros, slides, and signed in already — thank you!

Grand Archive

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Human Sorcerer (rogue) 7 | AC 25 (26 wShield) | HP (10)64/64| F +12 R +12 W +11| Spells: 1: 4/4 2: 3/4 3: 3/4 4: 0/3 | SP: 2/2 | HeroPoint: 0/2

Hi Everyone!

Happy to play with everyone :)

Vigilant Seal

1 person marked this as a favorite.
Male, CN, Dwarf | HP 149/149 AC: 28| F: +19 R: +17, W: +17 (Bravery) | Perc: +18 (M, Darkvision)
Class Abilities:
Default Exploration: Search

Salut mon ami!


SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

We satart Mar 6 at midnight GMT (4PM Sunday PST).

Everyone ready?

I noticed at least two people need to sign in and fill in their paperwork.


SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

I know Fafrd has 4 glyphs and a campaign coin. I think Iarann has two see we're good to go on starting with 2 hero points each. tracker here.

If you have a campaign coin click the dropdown next to your name on the right.


SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

Couple of players signing in. This special has a special challenge rating system that's basically its own half-tier; here's the breakdown:

Bair Mann: Level 8 (3 chp)
Fafrd Level 8 (3 chp)
Iarann Level 8 (3 chp)
Makai Level 7 (2 chp)
Morgan Level 7 (2 chp)
Ilmakis Level 7 (2 chp)
-----------
Challenge Points: 15

We kick off in under 24 hours. This is a globally-dispersed group so we will keep that in mind while pushing forward.

Envoy's Alliance

CG Male Ulfen Human Sailor Ranger 8 | HP 77/96| AC 26| Fort +14; Ref +19; Will +15 | Perc: +16 (+18 to Seek my target) | Speed 25ft | Hero Points 1/3 | Resistent to Fire 5 | cold iron arrows 30/48 Active conditions: clumsy 2, poisoned

I have a campaign coin and 4 glyphs (as the GM has noted)

It looks like Fafrd will be using his bow more than his blades with this group, which is fine.

Envoy's Alliance

CG Male Ulfen Human Sailor Ranger 8 | HP 77/96| AC 26| Fort +14; Ref +19; Will +15 | Perc: +16 (+18 to Seek my target) | Speed 25ft | Hero Points 1/3 | Resistent to Fire 5 | cold iron arrows 30/48 Active conditions: clumsy 2, poisoned

Reminder to everyone... Fafrd has Scout's Warning, so we all get a +1 init bonus without someone having to take the Scout exploration activity. Please do add that to your initiative bonuses!


SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

Couple things going on, sorry for the monster post.

TL;DR:

Each PC can choose rewards (and as a group, choose a survey map too).
You should also boost an aid token with a skill check. Only one PC can do this but just go for it if you're so moved.

Envoy's Alliance

CG Male Ulfen Human Sailor Ranger 8 | HP 77/96| AC 26| Fort +14; Ref +19; Will +15 | Perc: +16 (+18 to Seek my target) | Speed 25ft | Hero Points 1/3 | Resistent to Fire 5 | cold iron arrows 30/48 Active conditions: clumsy 2, poisoned

Please do not walk around with weapons drawn at all times.

I would like to be able to to potentially diffuse some situations with talking and the like before everything goes to combat. Having your weapons drawn will make this all but impossible.


SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

Bair you got in before my update; I moved you back and you can redo your turn.

Now that this creature's annoying surprise has been revealed, please assume each cat will use their reaction on the first time it's hit; it's a once-a-day ability.

______

I am ok with people walking with weapons out and not having it affect potential diplomacies, you can narratively sheath them when meeting anyone who isn't going to fight, and vice versa. (Or a cinematic moment to draw weapons when combat begins if you prefer.)

If it will be an issue at any point, I will drop a clear narrative hint in advance so you can make an informed character decision.

Edit: There may be cases where weapons are not drawn too. I will make that lear as well.

Dark Archive

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Scenario and AP Tracker

AID TOKEN: Burst of Healing
Passing From: Tyranius
Passing to: Doug H
Aid Character's Name: Rhaegal Dragonkin
Boosted? Boosted
Effect (includes boost if avail.): A fellow Pathfinder heals all the PCs by 5d8


SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

Token added to slides. I will delete it after you guys use it.


SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

Feel free to pre roll reactions like AOOs in a spoiler. Otherwise I will roll them (thank youfor profile macros!) in the order they occur.


SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

While you guys wrap this encounter up, think about where to next…

Encounter Areas:

A. The Mushroom Ring — COMPLETE soon
B. It Talks!
C. Befuddled pathfinders (Cliff Map)
D. Murderous Plants
E. Chart a Course
F. Disguised Forces

Horizon Hunters

N Female Changeling Necromancer 7 | Default Exploration: Detect Magic
Stats:
AC 20 | Fort +11, Refl +11, Will +13 | Perc +11 | Speed 25
♥️ 69/71 | ☘️ 0/3 | ☀️ 1/1 | ✋ Staff of Necromancy | ⚕ Mage Armor, False Life | Spells (Arcane, +15, DC 25): Cantrips (6), 1st (3/4), 2nd (3/4), 3rd (4/4), 4th (2/3)

I vote C, since we have the map.

Vigilant Seal

N Male Goblin (Laborer) Barbarian 8 | Exploration Mode: Search (Perception +12) | HP 138 (-0) Temp 11 or 7 (+0), Falls -25 ft then halved) | AC 26, Sleeping 24 (rarely FF) | F/R/W +17/+13/+12 (3 Resist Evil, Feat vs. Fear/Sickness, Juggernaut, 1 Cold/Electr Res) | Perc +12 (Battle Cry, Darkvision) | Speed 30 | Hero Points: 1/1 (boon) | Active Conditions: NA

Second

Vigilant Seal

Male, CN, Dwarf | HP 149/149 AC: 28| F: +19 R: +17, W: +17 (Bravery) | Perc: +18 (M, Darkvision)
Class Abilities:
Default Exploration: Search

Third

Vigilant Seal

NG Female Dwarf (Anvil Dwarf) Cleric 7 | HP 87/87 | AC 26(28 w shield) | F +14 R +10 (+3 Bulwark) W +14 | Perc +14 (Darkvision) | Stealth +1 | 25 ft. | Heal 3/3 | Spell slots 1st 3/3 2nd 3/3 3rd 2/3 4th 2/2 | Hero Point 2 | Active Conditions: Mind of menace

fourth


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SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

Done deal!

Makai wrote:
I propose we use the token and send it to go further, most of us miss some hp

You can't pass on tokens you've received, you use them and they're gone.

You can boost one of your team's tokens and pass one of those along at any time.

Basically you have 2 sets of tokens: ones to pass, and ones to use.

The module says you have unlimited time between encounters, so I will be assuming you can heal up between encounters without needing to use tokens or spells.


SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

We have begun C.


SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

Where to next? You guys are on a tear!

Encounter Areas:

A. The Mushroom Ring — COMPLETE
B. It Talks!
C. Befuddled pathfinders (Cliff Map) — COMPLETE
D. Murderous Plants
E. Chart a Course
F. Disguised Forces

@Fafrd — noted the boost, looking at tho to pass it to.

Vigilant Seal

NG Female Dwarf (Anvil Dwarf) Cleric 7 | HP 87/87 | AC 26(28 w shield) | F +14 R +10 (+3 Bulwark) W +14 | Perc +14 (Darkvision) | Stealth +1 | 25 ft. | Heal 3/3 | Spell slots 1st 3/3 2nd 3/3 3rd 2/3 4th 2/2 | Hero Point 2 | Active Conditions: Mind of menace

It talks! - when in doubt go from the top?

Horizon Hunters

N Female Changeling Necromancer 7 | Default Exploration: Detect Magic
Stats:
AC 20 | Fort +11, Refl +11, Will +13 | Perc +11 | Speed 25
♥️ 69/71 | ☘️ 0/3 | ☀️ 1/1 | ✋ Staff of Necromancy | ⚕ Mage Armor, False Life | Spells (Arcane, +15, DC 25): Cantrips (6), 1st (3/4), 2nd (3/4), 3rd (4/4), 4th (2/3)

I'll second that

Grand Archive

Human Sorcerer (rogue) 7 | AC 25 (26 wShield) | HP (10)64/64| F +12 R +12 W +11| Spells: 1: 4/4 2: 3/4 3: 3/4 4: 0/3 | SP: 2/2 | HeroPoint: 0/2

Agreed!


SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

I'll move us there in a couple hours.


SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

GHero point to Fafrd for disabling shrooms. Last time I ran this there were 4+ kitties on the map at once, into round 7 and it was… not pretty. You made it look easy even with Morgan's awful luck.

Envoy's Alliance

CG Male Ulfen Human Sailor Ranger 8 | HP 77/96| AC 26| Fort +14; Ref +19; Will +15 | Perc: +16 (+18 to Seek my target) | Speed 25ft | Hero Points 1/3 | Resistent to Fire 5 | cold iron arrows 30/48 Active conditions: clumsy 2, poisoned
GM Doug H wrote:
GHero point to Fafrd for disabling shrooms. Last time I ran this there were 4+ kitties on the map at once, into round 7 and it was… not pretty. You made it look easy even with Morgan's awful luck.

Thanks

One of the few times his skill in thievery has come up!
Was fun to get to use it, when the character(s) he is based on are both thieves.


SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

Where to next?

Encounter Areas:

A. The Mushroom Ring — COMPLETE
B. It Talks! — COMPLETE
C. Befuddled pathfinders (Cliff Map) — COMPLETE
D. Murderous Plants
E. Chart a Course
F. Disguised Forces

Vigilant Seal

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N Male Goblin (Laborer) Barbarian 8 | Exploration Mode: Search (Perception +12) | HP 138 (-0) Temp 11 or 7 (+0), Falls -25 ft then halved) | AC 26, Sleeping 24 (rarely FF) | F/R/W +17/+13/+12 (3 Resist Evil, Feat vs. Fear/Sickness, Juggernaut, 1 Cold/Electr Res) | Perc +12 (Battle Cry, Darkvision) | Speed 30 | Hero Points: 1/1 (boon) | Active Conditions: NA

PLAAAAANTS

I think we need a good tussle, all this talking is giving Bair heartburn. :D

Horizon Hunters

N Female Changeling Necromancer 7 | Default Exploration: Detect Magic
Stats:
AC 20 | Fort +11, Refl +11, Will +13 | Perc +11 | Speed 25
♥️ 69/71 | ☘️ 0/3 | ☀️ 1/1 | ✋ Staff of Necromancy | ⚕ Mage Armor, False Life | Spells (Arcane, +15, DC 25): Cantrips (6), 1st (3/4), 2nd (3/4), 3rd (4/4), 4th (2/3)

Sure, who doesn't want some murderous plants?


SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

Done deal.


SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

Handed out to burst of healing token you boosted and removed from slide.


SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

Big post. Four things:

1. I mixed up bush #1 and #2 on the init block, rectified that and I don't think it will make a huge difference so going with it. Hope no one minds.
2. Makai: you can have a second attack if you want. You were warned there were plants around here ambushing you so you shuld have your weapon out.
3. For those grabbed by creatures with long reach: Sise, Space, and Reach optionally allows you to attack the appendage attacking you. I allow this.
4. I will be out for the next 5-6 hours, so I can't make any large posts till then but will try to keep it rolling on mobile if I can.


SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points
Kamil Durus wrote:
@GM with their save roll, isn't that a crit fail against my DC25? (taking twice the damage)

I just rolled blank d20s without revealing the creature's modifiers. They both failed but not crit failed as with the modifiers the results are > 15.

I honestly go back and forth but lately, I don't like to outright reveal enemy save modifiers.

I edited the post to make it more clear.

Grand Archive

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Human Sorcerer (rogue) 7 | AC 25 (26 wShield) | HP (10)64/64| F +12 R +12 W +11| Spells: 1: 4/4 2: 3/4 3: 3/4 4: 0/3 | SP: 2/2 | HeroPoint: 0/2

That's ok, I was just hoping that it could be a crit fail :D


SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

Bair,

What’s the fort save for? Apologies if something in my init block is confusing. There is a lot to track but you only got grabbed and shrieked at.

Edir: Ahh my bad, trying to shake it off. All good

Envoy's Alliance

CG Male Ulfen Human Sailor Ranger 8 | HP 77/96| AC 26| Fort +14; Ref +19; Will +15 | Perc: +16 (+18 to Seek my target) | Speed 25ft | Hero Points 1/3 | Resistent to Fire 5 | cold iron arrows 30/48 Active conditions: clumsy 2, poisoned

Someone should try to boost another token.


SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

You can only pass one per part. Probably best to boost before passing.

Envoy's Alliance

CG Male Ulfen Human Sailor Ranger 8 | HP 77/96| AC 26| Fort +14; Ref +19; Will +15 | Perc: +16 (+18 to Seek my target) | Speed 25ft | Hero Points 1/3 | Resistent to Fire 5 | cold iron arrows 30/48 Active conditions: clumsy 2, poisoned
GM Doug H wrote:
You can only pass one per part. Probably best to boost before passing.

We can boost at any time, just cannot pass?

Right?


SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

I would prefer we boost close to when we pass. Barring that roll them all here in the ooc in your next post so we can keep it consistent.


SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

You might be wrapping this up today. Where to next? You would have "Chart a course" and "Disguised forces" left. The latter is combat, the former is skill checks.

Vigilant Seal

NG Female Dwarf (Anvil Dwarf) Cleric 7 | HP 87/87 | AC 26(28 w shield) | F +14 R +10 (+3 Bulwark) W +14 | Perc +14 (Darkvision) | Stealth +1 | 25 ft. | Heal 3/3 | Spell slots 1st 3/3 2nd 3/3 3rd 2/3 4th 2/2 | Hero Point 2 | Active Conditions: Mind of menace

Chart a course? - I don't mind skill checks

Grand Archive

Human Sorcerer (rogue) 7 | AC 25 (26 wShield) | HP (10)64/64| F +12 R +12 W +11| Spells: 1: 4/4 2: 3/4 3: 3/4 4: 0/3 | SP: 2/2 | HeroPoint: 0/2

Chart a course is good for me too!

Envoy's Alliance

CG Male Ulfen Human Sailor Ranger 8 | HP 77/96| AC 26| Fort +14; Ref +19; Will +15 | Perc: +16 (+18 to Seek my target) | Speed 25ft | Hero Points 1/3 | Resistent to Fire 5 | cold iron arrows 30/48 Active conditions: clumsy 2, poisoned

works for me

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