[Gameday XI] GM Doug's Cavern of the Sundered Song

Game Master Doug Hahn

Tactical Maps | Macros Sheet


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SoT (Semester 1 Year 3): Tactical Map, Handouts, Macros ⠀Sundered Song: Map & Handouts, Macros ⠀Pallid Peril: Map & Handouts, Macros

I will post RPG Chronicles info here when we're done recruiting. I also have a character macros sheet I ask player to fill out, and a reference slides sheet.

Horizon Hunters

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N male kobold (green dragonscale) fighter (marshal) 9 l HP 86/114 | AC 28 | F +18 (Juggernaut) R +15 W +15 (Juggernaut, Bravery) | Perc +16 (+18 for Ini. )| speed 20 ft | Hero 1 | Active Conditions: None

Very much looking forward to this!


SoT (Semester 1 Year 3): Tactical Map, Handouts, Macros ⠀Sundered Song: Map & Handouts, Macros ⠀Pallid Peril: Map & Handouts, Macros

Welcome!

Thanks for your interest in this game and posting in the recruitment thread, which is now closed. Very excited to GM for this group!

— Doug

___________________
SIGNING IN

1. Sign in on RPG Chronicles.
2. Add your token & character info on slide 1, and your marching order on slide 2. (I am 99% sure we have at least 6 Glyphs for 2 hero points each.)
3. Fill in the character macros sheet. (There is an example tab for reference.)

Happy to help if you need assistance with any of this.

Please feel free to use the time between now and Sept 11 to chat about builds, coordination, etc.

Grand Archive

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Dwarf Fighter 9 | HP 132/145 (S:10/67/80) | AC 28 | F +20(S>CS) R +14(+3 vs damage) W +17 (Bravery) | Perception +14 (Darkvision) Reactions: AoO, Raise Shield, Shield Block || HP (2/3)

Got Orin signed up on all the things.

As a quick note on tactics, Orin has Shield Warden and can use his shield to block for adjacent allies.

Quick Shield Block and various other abilities give him an extra reaction to block with each round as well as the ability to block reflex saves as well as attacks.

So being adjacent to him can help improve your safety.

Horizon Hunters

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N male kobold (green dragonscale) fighter (marshal) 9 l HP 86/114 | AC 28 | F +18 (Juggernaut) R +15 W +15 (Juggernaut, Bravery) | Perc +16 (+18 for Ini. )| speed 20 ft | Hero 1 | Active Conditions: None

Filled everything out, though I have a little shopping to do before we get started.

I mostly use Snagging Strike to help make things flat-footed and then hit stuff with my flail, in addition to being an excellent dragon.


SoT (Semester 1 Year 3): Tactical Map, Handouts, Macros ⠀Sundered Song: Map & Handouts, Macros ⠀Pallid Peril: Map & Handouts, Macros
Orin_Thunderstone wrote:
Got Orin signed up on all the things.

Looks like Orin may need to still fill the macros sheet out. Still plenty of time.

Grand Archive

Dwarf Fighter 9 | HP 132/145 (S:10/67/80) | AC 28 | F +20(S>CS) R +14(+3 vs damage) W +17 (Bravery) | Perception +14 (Darkvision) Reactions: AoO, Raise Shield, Shield Block || HP (2/3)

Weird, I think I accidently was editing an offline version, I refreshed my page and it seems to have stuck this time.

Vigilant Seal

NG Gnome Bard 9 (he/him) | HP 89/89 | AC 27 | F +15 R +18 W +18 | Perc +15 | Speed 30' | Focus 1/2 | Spells 1st 3/3, 2nd 3/3, 3rd 3/3, 4th 2/3, 5th 1/2 (DC 27) | Hero: 3 | Character Sheet

Despite Orin's offer of protection, Seggiatore will hang towards the back. He still hasn't mastered the whole armor-wearing thing, though he's close to figuring it out (at level 10, he'll have enough strength to overcome the check penalty).
He has, however, embraced his fey heritage and can fortuitously shift in and out of reality to avoid harmful effects.

And, of course, the bard does typical bard stuff. Lingering composition on the inspire courage is obviously the big one, or inspire heroics now and then for a bigger boost.
He's also good at inspiring competence.

Envoy's Alliance

Male Human Sorceror 11 HP 107/107| AC 30 | Fort +19 Reflex +20 Will +19 | Perception +18 (+20 for vision)

Right, I am also getting some last things sorted out in terms of last minute shopping (and last scenario reporting) before filling in the last details to RPG chronicles. Gotta update the paizo site version of the character sheet before showtime, too.

Vigilant Seal

NG Gnome Bard 9 (he/him) | HP 89/89 | AC 27 | F +15 R +18 W +18 | Perc +15 | Speed 30' | Focus 1/2 | Spells 1st 3/3, 2nd 3/3, 3rd 3/3, 4th 2/3, 5th 1/2 (DC 27) | Hero: 3 | Character Sheet

Oh yeah, shopping. I've got a grand saved up, and can't recall if I was saving it for something in particular. ;)

Vigilant Seal

NG Male Human (Sarkorian) Halycon Druid 9 | HP 106/106 | AC 27 (28/29) | F +16 R +16 W +18 | Perc +17 | Stealth +13 | 30 ft | Hero 1/3 | focus 1/1 | wand 1/1 | staff 6/6 | spells 1: 2 2: 3 3: 3 4: 3 5: 1 | halcyon: 1 | Active Conditions: toughness, catfall, resist fire 5, evil 3 (adj. allies), negative 1, cold 1, electricity 1, regenerate 1 hp/min

Oh, I posted in the wrong section...

Nimble was numerically better but then they Errata'd it. Even maxing out my cat's finesse attacks, I didn't feel like I was hitting much at 8th level.

Grand Archive

Dwarf Fighter 9 | HP 132/145 (S:10/67/80) | AC 28 | F +20(S>CS) R +14(+3 vs damage) W +17 (Bravery) | Perception +14 (Darkvision) Reactions: AoO, Raise Shield, Shield Block || HP (2/3)

I like the animal companion, it's behind PCs numerically (And fighters make it look doubly bad) but with Mature it's taking an action for free, or you're spending one of yours to give it 2 actions. With the focus healing spell it's not using up resources to stay in combat and can absorb quite a bit of damage as well as being an additional threat/flanking buddy etc.

All that said, it's your character, you should do what you want.

Here is my level 7 Animal Druid from The Slithering who was amazing.

Horizon Hunters

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N male kobold (green dragonscale) fighter (marshal) 9 l HP 86/114 | AC 28 | F +18 (Juggernaut) R +15 W +15 (Juggernaut, Bravery) | Perc +16 (+18 for Ini. )| speed 20 ft | Hero 1 | Active Conditions: None

Okay, everything's all updated and money is spent.


SoT (Semester 1 Year 3): Tactical Map, Handouts, Macros ⠀Sundered Song: Map & Handouts, Macros ⠀Pallid Peril: Map & Handouts, Macros

Reminder: we'll be starting at 4 PM Pacific this Saturday with character intros! I am so ready to GM this!

See you then,

— Doug

Vigilant Seal

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NG Gnome Bard 9 (he/him) | HP 89/89 | AC 27 | F +15 R +18 W +18 | Perc +15 | Speed 30' | Focus 1/2 | Spells 1st 3/3, 2nd 3/3, 3rd 3/3, 4th 2/3, 5th 1/2 (DC 27) | Hero: 3 | Character Sheet

Also spent some money and updated the macro sheet. Let's rock!

Envoy's Alliance

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Male Human Sorceror 11 HP 107/107| AC 30 | Fort +19 Reflex +20 Will +19 | Perception +18 (+20 for vision)

Got everything updated on my character writeup on this site, the macro sheet, and the numbers for the RPGChronicles, as well.

Vigilant Seal

1 person marked this as a favorite.
NG Male Human (Sarkorian) Halycon Druid 9 | HP 106/106 | AC 27 (28/29) | F +16 R +16 W +18 | Perc +17 | Stealth +13 | 30 ft | Hero 1/3 | focus 1/1 | wand 1/1 | staff 6/6 | spells 1: 2 2: 3 3: 3 4: 3 5: 1 | halcyon: 1 | Active Conditions: toughness, catfall, resist fire 5, evil 3 (adj. allies), negative 1, cold 1, electricity 1, regenerate 1 hp/min

Tactical Note:
Chulyin has Recognize Spell and Quick Recognition

◇: Once per Round, first Primal or Arcane spell
↺: First Divine or Occult spell or second Primal or Arcane Spell

Automatic Identification:
Arcane 6th level and lower (roll save bonus on CS but cannot get less than S)
Primal 6th level and lower (roll save bonus on CS but cannot get less than S)
Divine 4th level and lower (roll save bonus on CS but cannot get less than S)
Occult 2nd level and lower (roll save bonus on CS but cannot get less than S)


SoT (Semester 1 Year 3): Tactical Map, Handouts, Macros ⠀Sundered Song: Map & Handouts, Macros ⠀Pallid Peril: Map & Handouts, Macros

Wall of text mission briefing is up.

Just a note that generally I assume you won't spend hero points if you crit fail secret recall knowledge checks. Let me know if you want to, though!

I added your tokens, Chulyin. Please adjust your marching order if needed.

Vigilant Seal

NG Male Human (Sarkorian) Halycon Druid 9 | HP 106/106 | AC 27 (28/29) | F +16 R +16 W +18 | Perc +17 | Stealth +13 | 30 ft | Hero 1/3 | focus 1/1 | wand 1/1 | staff 6/6 | spells 1: 2 2: 3 3: 3 4: 3 5: 1 | halcyon: 1 | Active Conditions: toughness, catfall, resist fire 5, evil 3 (adj. allies), negative 1, cold 1, electricity 1, regenerate 1 hp/min

Thanks! I meant to do that but was getting frustrated by my add-on that lets me replace avatars but prevents me from right clicking them and forgot.

Vigilant Seal

NG Gnome Bard 9 (he/him) | HP 89/89 | AC 27 | F +15 R +18 W +18 | Perc +15 | Speed 30' | Focus 1/2 | Spells 1st 3/3, 2nd 3/3, 3rd 3/3, 4th 2/3, 5th 1/2 (DC 27) | Hero: 3 | Character Sheet

I'm curious... does 'Convention Hero' apply to this event?
Might be eligible for a third hero point. :D


SoT (Semester 1 Year 3): Tactical Map, Handouts, Macros ⠀Sundered Song: Map & Handouts, Macros ⠀Pallid Peril: Map & Handouts, Macros

Unless something changed, I believe it counts!

Envoy's Alliance

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Human Cleric 9 | HP 98/98 | AC: 27 | F: +15 R: +15, W: +20 | Perception: +17 (E) | Default Exploration: Search

Convention Hero does count for our PbP Cons!

Vigilant Seal

NG Male Human (Sarkorian) Halycon Druid 9 | HP 106/106 | AC 27 (28/29) | F +16 R +16 W +18 | Perc +17 | Stealth +13 | 30 ft | Hero 1/3 | focus 1/1 | wand 1/1 | staff 6/6 | spells 1: 2 2: 3 3: 3 4: 3 5: 1 | halcyon: 1 | Active Conditions: toughness, catfall, resist fire 5, evil 3 (adj. allies), negative 1, cold 1, electricity 1, regenerate 1 hp/min

While I generally memorize blasting spells and healing spells, are there any spells on the Primal list (1-5) that synergizes particularly well with anyone else's abilities or tactics?


SoT (Semester 1 Year 3): Tactical Map, Handouts, Macros ⠀Sundered Song: Map & Handouts, Macros ⠀Pallid Peril: Map & Handouts, Macros

Please add your convention hero hero points of you haven't done so already!

We will move ahead shortly. There is some more backstory and I assume you would have coordinated spell prep per Chulyin's question above.

Vigilant Seal

NG Male Human (Sarkorian) Halycon Druid 9 | HP 106/106 | AC 27 (28/29) | F +16 R +16 W +18 | Perc +17 | Stealth +13 | 30 ft | Hero 1/3 | focus 1/1 | wand 1/1 | staff 6/6 | spells 1: 2 2: 3 3: 3 4: 3 5: 1 | halcyon: 1 | Active Conditions: toughness, catfall, resist fire 5, evil 3 (adj. allies), negative 1, cold 1, electricity 1, regenerate 1 hp/min

Since bombs are martial weapons, did we give those to the characters who can throw them best?

Vigilant Seal

NG Gnome Bard 9 (he/him) | HP 89/89 | AC 27 | F +15 R +18 W +18 | Perc +15 | Speed 30' | Focus 1/2 | Spells 1st 3/3, 2nd 3/3, 3rd 3/3, 4th 2/3, 5th 1/2 (DC 27) | Hero: 3 | Character Sheet

Anything that lowers saves is nice (beyond Frightened, dirge of doom usually handles that), since most of my offensive stuff requires saves. But that's a pretty niche thing.

And yes, Kohl and Orin might be best with the bombs.

I will note that I have Inspire Competence, so I can easily aid most skill checks. At +20, it's better than 50/50 whether it's +1 or +3 (since I'm a Master in performance).

Horizon Hunters

N male kobold (green dragonscale) fighter (marshal) 9 l HP 86/114 | AC 28 | F +18 (Juggernaut) R +15 W +15 (Juggernaut, Bravery) | Perc +16 (+18 for Ini. )| speed 20 ft | Hero 1 | Active Conditions: None

Happy to take 2 of the bombs. One of each is probably best.


SoT (Semester 1 Year 3): Tactical Map, Handouts, Macros ⠀Sundered Song: Map & Handouts, Macros ⠀Pallid Peril: Map & Handouts, Macros

I'm out at the FLGS tonight, so no big updates till tomorrow. In the meantime please absorb the infodumps, and feel free to pester ask Shaine more questions if you can think of any.

Try to have all your loose ends & prep locked in before my morning tomorrow (within the next 16 hours or so).

The Darklands are a dangerous place…

Vigilant Seal

NG Male Human (Sarkorian) Halycon Druid 9 | HP 106/106 | AC 27 (28/29) | F +16 R +16 W +18 | Perc +17 | Stealth +13 | 30 ft | Hero 1/3 | focus 1/1 | wand 1/1 | staff 6/6 | spells 1: 2 2: 3 3: 3 4: 3 5: 1 | halcyon: 1 | Active Conditions: toughness, catfall, resist fire 5, evil 3 (adj. allies), negative 1, cold 1, electricity 1, regenerate 1 hp/min

Apologies. When I went to "edit" my sign-up, I discovered that I had forgotten to sign-up!

School Item: Scroll of Fly
Purchases:
Upgrade Staff of Healing to Greater Staff of Healing (380 gp)
Rations (1 week) (4 sp)
Backfire Mantle (45 gp)
Pendant of the Occult (60 gp)
Psychic Warding Bracelet (10 gp)
2 x Scroll of Endure Elements (24 gp)
Scroll of Speak with Animal (12 gp)
Scroll of Water Breathing (12 gp)
Scroll of Neutralize Poison (30 gp)
= 573.4 gp spent


SoT (Semester 1 Year 3): Tactical Map, Handouts, Macros ⠀Sundered Song: Map & Handouts, Macros ⠀Pallid Peril: Map & Handouts, Macros

Just checking on the light situation here.

You have two PCs capable of casting Light heightened to level 4+, but seem to be using Wayfinders instead. These only shed 20' bright and 20' dim as a level 1 Light cantrip (to my understanding the cantrip from your Wayfinder does not heighten; the item just casts "a 1st-level Light spell").

I know Yendi is using Goggles of Night. However, Chulyin, his Sarkorian wolf, and Kas are dependent on the level 1 Light cantrips.

Edit looks like Kas will drop a heightened Light cantrip. I think he will post that shortly.

Envoy's Alliance

Male Human Sorceror 11 HP 107/107| AC 30 | Fort +19 Reflex +20 Will +19 | Perception +18 (+20 for vision)

Yendi can certainly provide a higher level light cantrip himself, if someone wants it on one of their possessions. Speaking of cantrips, though, there is one thing that I should bring up early, to not bog things down later. I do have the Infinite Eye Amped version of Guidance, meaning that I can spend a focus point to use Guidance as a reaction to provide a +2 bonus, but the Trigger there is that I can only do this if the +2 would turn a crit fail into a fail, or a regular fail into a success, which does mean that I need to be able to tell when people are barely failing.


SoT (Semester 1 Year 3): Tactical Map, Handouts, Macros ⠀Sundered Song: Map & Handouts, Macros ⠀Pallid Peril: Map & Handouts, Macros

The amp costs a focus point, correct?

So, essentially 1-2x per combat with 2 focus points (since you can only recover 1 focus point from refocusing, you're probably going to use 1 focus per combat unless things are looking bad).

I assume you would save it for crit fails for saves / failed diplomatic efforts that would anger NPCs, crit failed escape/grapple attempts, and other things that have negative consequences beyond mere failure. Let me know if you would always use it ASAP on things like missed attacks.

Happy to work with you on this as we move along!

Vigilant Seal

NG Male Human (Sarkorian) Halycon Druid 9 | HP 106/106 | AC 27 (28/29) | F +16 R +16 W +18 | Perc +17 | Stealth +13 | 30 ft | Hero 1/3 | focus 1/1 | wand 1/1 | staff 6/6 | spells 1: 2 2: 3 3: 3 4: 3 5: 1 | halcyon: 1 | Active Conditions: toughness, catfall, resist fire 5, evil 3 (adj. allies), negative 1, cold 1, electricity 1, regenerate 1 hp/min

Chulyin has several ways to manage darkness now, but I just started with the simplest.

Vigilant Seal

NG Male Human (Sarkorian) Halycon Druid 9 | HP 106/106 | AC 27 (28/29) | F +16 R +16 W +18 | Perc +17 | Stealth +13 | 30 ft | Hero 1/3 | focus 1/1 | wand 1/1 | staff 6/6 | spells 1: 2 2: 3 3: 3 4: 3 5: 1 | halcyon: 1 | Active Conditions: toughness, catfall, resist fire 5, evil 3 (adj. allies), negative 1, cold 1, electricity 1, regenerate 1 hp/min

Apologies for the delay. Animal Companion profile and header are updated.

It also looks like you took Chulyin's data from his profile, which is out of date, and not his header, which is up to date. Working on profile presently.


SoT (Semester 1 Year 3): Tactical Map, Handouts, Macros ⠀Sundered Song: Map & Handouts, Macros ⠀Pallid Peril: Map & Handouts, Macros

Great. I'll update when ready. Luckily you both avoided the horrible grossness anyway.

Vigilant Seal

NG Male Human (Sarkorian) Halycon Druid 9 | HP 106/106 | AC 27 (28/29) | F +16 R +16 W +18 | Perc +17 | Stealth +13 | 30 ft | Hero 1/3 | focus 1/1 | wand 1/1 | staff 6/6 | spells 1: 2 2: 3 3: 3 4: 3 5: 1 | halcyon: 1 | Active Conditions: toughness, catfall, resist fire 5, evil 3 (adj. allies), negative 1, cold 1, electricity 1, regenerate 1 hp/min

Profile updated.

And... that is gross.

Translation on Chulyin's statement, since not everyone opens the spoilers on other people's successes: these things regenerate, and the regeneration is deactivated by cold.

Tempted to blow my Cone of Cold here even though it's the first fight, so position accordingly. Virulent disease, AOE damage... yuck.

Grand Archive

Dwarf Fighter 9 | HP 132/145 (S:10/67/80) | AC 28 | F +20(S>CS) R +14(+3 vs damage) W +17 (Bravery) | Perception +14 (Darkvision) Reactions: AoO, Raise Shield, Shield Block || HP (2/3)

Orin has Robust Recovery to help out with disease treatment later at least. (huge help against virulent)


SoT (Semester 1 Year 3): Tactical Map, Handouts, Macros ⠀Sundered Song: Map & Handouts, Macros ⠀Pallid Peril: Map & Handouts, Macros

Will be unable to update till tonight; ~5 hours.

Vigilant Seal

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NG Male Human (Sarkorian) Halycon Druid 9 | HP 106/106 | AC 27 (28/29) | F +16 R +16 W +18 | Perc +17 | Stealth +13 | 30 ft | Hero 1/3 | focus 1/1 | wand 1/1 | staff 6/6 | spells 1: 2 2: 3 3: 3 4: 3 5: 1 | halcyon: 1 | Active Conditions: toughness, catfall, resist fire 5, evil 3 (adj. allies), negative 1, cold 1, electricity 1, regenerate 1 hp/min

So long to be left to imagine so many gruesome, xenomorphic demises...


SoT (Semester 1 Year 3): Tactical Map, Handouts, Macros ⠀Sundered Song: Map & Handouts, Macros ⠀Pallid Peril: Map & Handouts, Macros

Sometimes I will let people who're up at the top of the round go with the people at the bottom, but there is enough going on here that I think it's best to finish out the round.

Also removed the notes about vision from the init block; we all have a handle on it.

Vigilant Seal

1 person marked this as a favorite.
NG Male Human (Sarkorian) Halycon Druid 9 | HP 106/106 | AC 27 (28/29) | F +16 R +16 W +18 | Perc +17 | Stealth +13 | 30 ft | Hero 1/3 | focus 1/1 | wand 1/1 | staff 6/6 | spells 1: 2 2: 3 3: 3 4: 3 5: 1 | halcyon: 1 | Active Conditions: toughness, catfall, resist fire 5, evil 3 (adj. allies), negative 1, cold 1, electricity 1, regenerate 1 hp/min

For the battle tracker:
Chulyin's HP are 106
The wolf's HP are 96 (and no immunity/weakness)


SoT (Semester 1 Year 3): Tactical Map, Handouts, Macros ⠀Sundered Song: Map & Handouts, Macros ⠀Pallid Peril: Map & Handouts, Macros

Sturdy Shield may be broken if my blocking damage is correct. If you’d not rather not let it be broken we can adjust.

Horizon Hunters

N male kobold (green dragonscale) fighter (marshal) 9 l HP 86/114 | AC 28 | F +18 (Juggernaut) R +15 W +15 (Juggernaut, Bravery) | Perc +16 (+18 for Ini. )| speed 20 ft | Hero 1 | Active Conditions: None

You're a lifesaver, Orin. If you want to save the shield, feel free to let that last one smack me.

Grand Archive

Dwarf Fighter 9 | HP 132/145 (S:10/67/80) | AC 28 | F +20(S>CS) R +14(+3 vs damage) W +17 (Bravery) | Perception +14 (Darkvision) Reactions: AoO, Raise Shield, Shield Block || HP (2/3)

Math looks right to me, I'll block and let the shield break.

Grand Archive

Dwarf Fighter 9 | HP 132/145 (S:10/67/80) | AC 28 | F +20(S>CS) R +14(+3 vs damage) W +17 (Bravery) | Perception +14 (Darkvision) Reactions: AoO, Raise Shield, Shield Block || HP (2/3)

Orin would never value his shield over the health of an ally. He may also own a few shields and can repair later.

Grand Archive

1 person marked this as a favorite.
Dwarf Fighter 9 | HP 132/145 (S:10/67/80) | AC 28 | F +20(S>CS) R +14(+3 vs damage) W +17 (Bravery) | Perception +14 (Darkvision) Reactions: AoO, Raise Shield, Shield Block || HP (2/3)

Seggiatore: as a heads up the penalty from frightened and stupefied to saves doesn't stack unfortunately. Both provide a status penalty to will saves. I was rather surprised when I learned this.

"Likewise, you use only the worst penalty of each type."


SoT (Semester 1 Year 3): Tactical Map, Handouts, Macros ⠀Sundered Song: Map & Handouts, Macros ⠀Pallid Peril: Map & Handouts, Macros

Yarrr. And I had them stack last round against the Calm Emotions. For some reason I thought Stupefied was a circumstance, so that is my mistake. Didn't make a difference anyway.

Thank you, Orin!

Happy if a player wants to redo a turn here. Don't feel pressured though — who knows maybe this Lovecraftian horror failed or crit failed its save anyway.

If you have not guessed it yet, this is a tough encounter!

Vigilant Seal

NG Male Human (Sarkorian) Halycon Druid 9 | HP 106/106 | AC 27 (28/29) | F +16 R +16 W +18 | Perc +17 | Stealth +13 | 30 ft | Hero 1/3 | focus 1/1 | wand 1/1 | staff 6/6 | spells 1: 2 2: 3 3: 3 4: 3 5: 1 | halcyon: 1 | Active Conditions: toughness, catfall, resist fire 5, evil 3 (adj. allies), negative 1, cold 1, electricity 1, regenerate 1 hp/min

Yeah. Feeling the need to blow some high level spells on these.


SoT (Semester 1 Year 3): Tactical Map, Handouts, Macros ⠀Sundered Song: Map & Handouts, Macros ⠀Pallid Peril: Map & Handouts, Macros

I'll go with it anyway in a few hours, unless I hear otherwise.

Envoy's Alliance

Male Human Sorceror 11 HP 107/107| AC 30 | Fort +19 Reflex +20 Will +19 | Perception +18 (+20 for vision)

Yeah, I will probably need to throw something else of significant level, too (hopefully with different save luck than a 17 and a 20). Cold damage to stop the regeneration is definitely not a thing my divine list is going to contribute, though, unlike mental stuff or patching up whoever is in the worst shape by the time I come back around.

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