Doug's Enmity Cycle (Inactive)

Game Master Doug Hahn

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I'm recruiting one person for this campaign. It runs from levels 4-6. Please take a look at my profile to see if you'd be a good fit. I anticipate this module taking 3-5 months, with the lower end of that more likely.

We use Slack for OOC discussion and collaboration, so please be ready to participate there

To apply: tell me what kind of PC you would build, using the house rules I listed.

I'll try to pick someone in the next couple days.

Thank you.


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I'm interested. I started building a Shisk investigator for another recruitment and would love to play her in this adventure if you'd allow that Rare heritage.

As a lorekeeper-in-training Iksha is a performer as well as a scholar. She'd definitely take the Folklorist free archetype. While her own performances tend to be verbal she's fascinated by the outsider's tendency to put everything down onto paper, even their art.

More specific build details would depend on party composition. I've written up a brief background below.

Background:
The shisk rarely write down their secrets. Why would they? Books are material things that can be stolen, unlike knowledge living inside a person’s head. On the rare occasion a shisk actually writes something it’s almost always for trade and considered something of a shameful secret. (That doesn’t keep them from reading of course. Outsiders love writing down information and are often willing to trade it away for the most ridiculous of things, like the shiny stones frequently found in underground caverns.)

Iksha disagreed with this conventional wisdom. While the entire tribe works together to safeguard their knowledge, only the lorekeepers truly know everything. And while lorekeepers are the most protected members of the tribe, accidents do occasionally happen. Many a shisk community has been devastated by an unexpected loss. Why not learn from the outsiders, with their “libraries” and “bookstores”?

The elders clicked their tongues at this presumptive idea. Iksha’s mother was a lorekeeper, and her mother before her, so it had always been assumed that Iksha would follow in their footsteps. She certainly had the intelligence for it. But this strange preoccupation with writing down what she knew…it was unheard of. Dangerous. When she was caught trading for paper and ink, the circle came to a conclusion. She was exiled from the tribe until she either gave up on her foolish notions or returned with proof that the outsiders’ ways were better.

So Iksha traveled to Nantambu, home of the Magaambya, and tried to find her proof. What she found instead was that outsiders were insane. Anyone could walk into a bookstore and trade for any information they wanted, not with valuable information of their own but with mere gold! Sometimes the outsiders would collect information in one of their “libraries” and then abandon it! Worst of all, not everything written in books was even true!

Iksha nearly gave up and returned home, but a core of stubbornness kept her going. The first outsiders she visited might not have had all the answers, but still there had to be another way, a better way, to safeguard precious knowledge. She would continue traveling until she found it.

If this concept doesn't work for you, (either because of the heritage, because your party doesn't need an investigator, or because her connection to the art world is somewhat dubious), please let me know and I can think of something else.


Recruitment is now closed. We begin in a week or so.


Hello!
Longshot, I know, but life is short...

Quatar was born and raised in Merab, adopted into a large family with multiple siblings and parents who, while being short on money, and older, were always warm and spent what coin they could housing and feeding the family, and so, although a bit crowded, our young hero grew up with a sense of home but also a canny instinct to make more out of less. Of the siblings, he became close with one sister, her junior about a decade, and as he followed her into adulthood, they eventually moved into a small apartment with her husband and their kids, who call him "uncle kew", and upon whom he dotes greatly; always bringing home some trinket he has found here or there, crafted into a doll of sorts, or else a charm worthy of an intentional space in a child's room.

A bit of a junker, it was a fateful day when, sifting through a pile of scraps at a popular dumpsite, he discovered an Amulet of great value perhaps forgotten or otherwise accidentally stowed in a small jewelry box inside a dusty coat, and donning it, saw his luck start to change! Getting into a street brawl that same evening over said amulet, it protected him from being not only stolen from, but beat down, and since, he has referred to it as his "lucky ruby", imbued indeed with a magic beyond his own comprehension, but somehow not his dead reckoning of aptitude in it's use - like a musician perhaps who can play but not read music.

With his sister and husband travelling to visit friends as of yesterday, Quatar lets whimsy take him to Lamasara to visit another sibling there, clutching his "lucky ruby" in hand, strapping a bunch of boomerangs on his back (that he crafted himself), and striking out from his home metropolis!

Human Junk Collector Thaumaturge (Amulet) / Cleric (Bastet) / Scrounger @ Second Line Warrior packing ten Boomerangs in a Thrower's Bandolier with Reactive Damage Mitigation who can provide Skill Support

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