Tupilaq

Character Turn Emulation Drone's page

39 posts. Alias of Doug Hahn.




The Core rulebook allows Lawful Good Kalistocrats; the Gods & Magic says no Lawful Good followers but adds Neutral Evil followers.

CRB page 440-441 wrote:

Prophecies of Kalistrade

Follower Alignments LG, LN, LE

However, in Gods and Magic we have a different set of alignments allowed:

Gods & Magic 98 wrote:

Prophecies of Kalistrade

Alignment LN (LN, LE, NE)

(G&M notes that in the alignment section of entries "In parentheses, the entry lists other character alignments that this deity accepts from worshippers.")

Which is correct?


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Just got the Gods & Magic book (now that it is sanctioned for PFS), and was very happy to see Sivanah in there (Sivanah is one of my favorite PF1 deities!!)

However, it seems like she has a ridiculous restriction — one that makes playing a worshiper of her impossible in a combat-heavy RPG such as Pathfinder:

Gods and Magic page 69 wrote:
Anathema: use illusions and shadows to harm another creature

So, you want to worship a neutral deity of illusion? You MUST use illusion for GOOD (e.g. the edict of "show the beauty in illusions") and CANNOT "harm" ANY creature with these powers.

So I suppose you cannot use illusion spells in combat (no color spray, no illusory images attacking, etc). Further, "Harm" is a subjective term and might be interpreted in many different ways by many GMs. For example, Pretending to be someone else to trick them out of money is "harming" another creature.

Finally, this anathema specifies creatures. That means even if you're using illusions to fight evil outsiders or undead, you are breaking her anathema.

Unplayable for a cleric or other class who needs to follow edicts and anathema. This is a combat-centric game, and this deity now prohibits the use of her own followers' abilities.

Liberty's Edge

If you have not acted in combat yet, you usually have no reaction available, as you "regain" them at the end of your turn:

CRB 468 wrote:

The last step of starting your turn is always the same.

• Regain your 3 actions and 1 reaction.

So, no reactions usually. Clear enough. However, Defend says:

CRB 479 wrote:
If combat breaks out, you gain the benefits of Raising a Shield before your first turn begins.

Shield Block says you can use it while you have your shield raised. Seems like this is a benefit to me, and a very strong reason to use Exploration mode. (From a flavor perspective, I find it hard to believe someone Defending would not be able to block an attack as well).

So, if you have not acted in combat yet, and you have been Defending, can you shield block if something hits you? Or do you just get the AC bonus?

I have ruled that the player gets the Reaction for now, but I'm interested in whether there's a definitive ruling here, as I am sure it will come up again either at my home games or in PFS.

Liberty's Edge 4/5 Venture-Lieutenant, California—San Francisco Bay Area South & West

This occurred in a game tonight, and I am likely going to rule that the animal becomes frightened in combat per the rules on page 294 of the CRB:

Core Rulebook wrote:
Most animals panic in battle. When combat begins, they become frightened 4 and fleeing as long as they’re frightened. If you successfully Command your Animal using Nature (page 249), you can keep it from fleeing, though this doesn’t remove its frightened condition. If the animal is attacked or damaged, it returns to frightened 4 and fleeing, with the same exceptions. Warhorses and warponies are combat trained. They don’t become frightened or fleeing during encounters in this way.

We can infer from this that all animals are frightened in combat unless they are warhorses or warponies .

However, the player pointed out while that the Riding Dog in the Bestiary (page 102) doesn't say it's combat-trained, the flavor text implies it:

Bestiary wrote:
Riding dogs are as loyal and devoted to their masters as guard dogs, and are ferocious in battle, regardless of whether they bear a rider or not.

So, I think the intention is there that the dogs are combat-ready. However, that's also subjective flavor text and not a rule.

Is telling the player partway into the adventure that their mount isn't combat-ready too strict a ruling here?

I don't want to shut players down with an overly-conservative ruling, but it seems clear that the riding dog isn't combat trained.

Liberty's Edge

Grapple

CRB wrote:
Your opponent is grabbed until the end of your next turn unless you move or your opponent Escapes.

Does forced movement of any kind break Grapple? Shove moves the opponent. Trip causes the opponent to fall. So, both cause the enemy to lose their grapple, correct? (Forced movement doesn't have the Move Trait, but it moves the enemy, so this seems like common sense although I'm not 100% sure.)

What about Grab?

Grabbed is clearly not the same thing as a Grapple (Grapple gives the Grabbed condition). Does forced movement of any kind break a Grab as well?

Liberty's Edge

I have GM/play credit in PFS to start a character at level 7.66, and a boon that gives me +2 to an ability score on character creation. I've never played a gish-type character before, and I don't want to screw this up!

I have a Duskwalker boon that fits with the subjective theme I want (it's not totally optimal, but the +2 ability score boon helps a lot), and I plan on taking the alternate Duskwalker trait for wisdom to diplomacy and charisma.

I would like to build with more focus on spells rather than melee damage; it seems like the spiritualist's spell list leans toward more control and support than straight damage. However, being this is for PFS I want to be able to do respectable damage if needed as well.

Ability scores
Str 16 (18 w/ belt)
Dex 12
Con 14
Int 10
Wis 18 (20 w/ headband)
Cha 8

Feats
1. Spell Focus Necromancy
3. Gr. Spell Focus Necromancy
3. (Bonus): Heavy Armor Proficiency
5. Combat Casting
7. Lunge

Traits
Ease of Faith (get diplomacy as class skill)
?

Spells
0: Virtue
0: other standard cantrips
1: Burst of Adrenaline
1: Burst of Insight
1: Chill Touch
1: Inflict Light
2: Boneshaker
2: Touch of Idiocy
2: Jealous Rage (seeems like a hilarious combo with Virtue)
3: Bestow Curse
3: Sands of Time

Stats
Melee: Phantom Blade +12 1d8+6 (-2 for spell combats)
F:9 R:5 W:12
AC 24

Other
Going to grab an ioun stone for proficiency with the falcata, though I enjoy the idea of switching up weapons too.

Questions
How necessary is Power attack? It seems like a good option since I can target touch AC, but perhaps something that can wait until later when the spiritualist has a larger pool. However, it's probably useful for fighting mooks and I will probably take it as the level 8 bonus feat.

Any missed opportunities here, or something glaringly under-optimized? Thanks!

Liberty's Edge

I have a level 14 Projectinoist mesmerist who is about to hit 15.

He specializes in enchantment and possessing both creatures and objects. The obvious dip is Crossblooded Sorcerer, to shore up weak points against immune creatures (or bolster compulsion DCs, but that's probably overkill). Perhaps there's more flavorful options out there — ones that are at least somewhat optimized? For example, swashbuckler might be a fun way to leverage very high charisma while possessing things.

Any other ideas?


The Fall of the Plaguestone & Casefiles of G'nak | Spell Templates

Welcome!

Posting Expectations
Post at least once every weekday and once on weekends. I am more active than many other PbP GMs and like to to keep things moving at a good clip. If we're roleplaying, I may be posting multiple times a day as PCs interact with NPCs.

I don't want to have this game take time away from your friends and family, so during the holidays we'll have a couple short hiatuses. Please communicate in Slack if you have availability issues or questions.

Character Taglines & Profiles
Put your character's gender (so we know which pronouns to use), race (optional), and their status in the tagline area of your profile that is labeled "Race". "Status" usually means current/maximum hit points, AC, Saving Throws, Spell slots available, and Focus Points. A status tagline might look like this:

Brock Enroll wrote:

Female goblin bard | HP: 14/16 | AC: 14 | F: +2 R: +4 W: +0 | Spells: 1: 2/3 2: 2/2 | FP: 1/1 | Active Conditions: None

When you use these resources, update the tagline or write a status in your post (for example: "Raging: -1 AC").

In your character profile, please include the complete stat block as well, so I can audit your character.

Botting
We'll use Slack to discuss any botting. Feel free to ask for help or put out a directive if you cannot log in and post!

Marching Order & Maps
To speed things up I ask the group for a marching order at the beginning of the adventure, as well as the tactics each PCs typically uses when in Exploration Mode.

Unless you let me know that you're doing something else ahead of time, I will use this info when rolling initiative.

Initiative
I will roll all Initiative checks for PCs and NPCs, sort them, and organize them into blocks. I will bold the names of characters whose turn it is to act.

When it is your turn to act, post. Do not wait for someone else to post just because they had a higher Initiative within your initiative block. If you know what you want to do but want to wait for someone else’s action first, just say that. For example,

Mete Sheeld wrote:

Mete Sheeld knows it's best to stay out of Brock Enrol's way when she's grumpy, so he'll attack after her. He bides his time, then strides up to Dee Monic and Strikes twice!

Club, Strike 1: 1d20 + 2 ⇒ (3) + 2 = 5
Club, Strike 2: 1d20 + 2 - 5 ⇒ (7) + 2 - 5 = 4
Bludgeoning, Strike 1: 1d6 + 2 ⇒ (4) + 2 = 6
Bludgeoning, Strike 2: 1d6 + 2 ⇒ (6) + 2 = 8

To encourage timely posting and avoid unnecessary delays, I will retroactively include bonuses for allies who are in the same initiative block, even if one player posts before getting that bonus. For example, if a fighter posts right before the bard, and the bard uses the Inspire Courage cantrip, I will include the status bonus in the fighter's attack rolls even though the player didn't do so. Where possible, I will update initiatives and note the bonuses each player is receiving.

That said, if you want to change your initiative to another block (for example, going after a monster or after an ally whose in a different initiative block), you will need to tell me your are Delaying. You can then come in as a free action wherever you want. (Remember, too, that Readying costs two actions and gives you a single reaction, so we move around a bit less often in initiative in 2E!)

Formatting Dice Rolls
Let's look again at the post above. Perhaps Brock Enrol is a bard, and casts the Inspire Courage cantrip before Mete Sheeld strikes Dee Monic. Mete Shield knows the best way to format this — by noting the buff separately in both the roll description and the modifiers:

Mete Sheeld wrote:

Mete Sheeld strikes twice, with even more enthusiasm than normal! He's so inspired!

Club, Strike 1, Inspire Courage: 1d20 + 2 + 1 ⇒ (9) + 2 + 1 = 12
Club, Strike 2, Inspire Courage: 1d20 + 2 + 1 - 5 ⇒ (8) + 2 + 1 - 5 = 6
Bludgeoning, Strike 1, Inspire Courage: 1d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8
Bludgeoning, Strike 2, Inspire Courage: 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9

Mete Shield wrote Inspire Courage in both his attack and damage roll descriptions. He also included Inspire Courage's +1 bonus in the attack and damage rolls separately from his normal bonus of +2. In his second Strike's attack roll, he even included the -5 for the Multiple Attack Penalty.

This is excellent! Every bonus and penalty to the d20 roll is clear, and we can understand how each total was achieved. Mete shield thought of all the details, and even included the damage type in his damage roll, earning maximum style points!

This is my preference for how players roll attacks, but if you have your own way that's fine — so long as I can understand where the bonuses and penalties are coming from.

Rolling Saves
When asked to roll a save, it must always be the first dice roll on your next post.

Rules Questions and OOC Information
Please post rules questions in the discussion thread or Slack. I use Slack for work, so I'm always on.

Clarity is important, but so is flavor and roleplay! You can use OOC text to highlight game mechanics while keeping things flavorful in narrative text. This is subjective, but my preferred way to read the action is something like this:

Brock Enrol wrote:
Brock Enrol warbles an arcane word and flicks dollop of butter at the aberration. The floor below its tentacles suddenly becomes slippery as a skillet full of bacon! Grease (V, M); DC 16 Reflex save.

This is both flavorful from a story perspective, and clear from a mechanical perspective.

GM Rolls

I prefer to roll d20s without revealing modifiers for enemies. I include penalties, but not bonuses. I believe this helps create a sense of narrative tension in combat:

Dee Monic wrote:

Brok Enrol's Dirge of Doom doesn't stop Dee Monic from lashing out thrice with her agile claws!

Claw, Strike 1, Agile, Frightened 1: 1d20 - 1 ⇒ (15) - 1 = 14
Claw, Strike 2, Agile, Frightened 1: 1d20 - 4 - 1 ⇒ (9) - 4 - 1 = 4
Claw, Strike 3, Agile, Frightened 1: 1d20 - 8 - 1 ⇒ (5) - 8 - 1 = -4

However, we're all learning the system so if this becomes unduly confusing, I'll change it.

Critical Hits

Players do not necessarily know when something crits. To save time, we'll double the first dice roll instead of rolling twice (this goes for monsters too: even though I will know if something crit enemies should follow the same rules). If you have deadly or something similar, and think you might have crit, go ahead and preemptively roll it:

Mete Shield wrote:

Rapier, Strike 1, Inspired: 1d20 + 9 + 1 ⇒ (13) + 9 + 1 = 23

Piercing, Inspired: 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11 deadly: 1d8 ⇒ 7

Reactions

I recommend that if any character has multiple reactions that require a roll, the player should roll one d20 and list the modifiers in the individual reaction sections rather than rolling for each variation of reaction that requires a d20. Also roll damage, if applicable.

Brok Enroll wrote:

Brok the Fighter strides forward, bringing his rapier to bear against the goblin dog, and then raising his shield defensively.

Stride, Strike, Raise Shield

Strike 1: 1d20 + 4 ⇒ (19) + 4 = 23
Piercing: 1d6 + 4 ⇒ (6) + 4 = 10

If the Goblin Boss hits Brok he'll block with his shield. If he has a reaction left after the Boss goes, he'll take an AOO on anyone trying to get by.

AOO: 1d20 + 4 ⇒ (6) + 4 = 10
Piercing: 1d6 + 4 ⇒ (5) + 4 = 9

It might be good to create a macro or include these attack patterns in your profile. That way you can drop them in whenever necessary instead of having to type them out.

2E Skill Checks

I'll roll secret skill checks for you, behind a spoiler. I will always roll for your trained skills. If you want to RP someone who just rolls on everything, let me know and that will be my normal M.O. I may randomize or code these rolls if you have problems reading spoiler text or RPing with something you know you failed.

I'll post the results of your checks after the spoiler, in a spoiler for your character if the results conflict with one another, or might need to be secret due the context of the situation (for example, one PC succeeding at a Perception to Sense Motive during a social encounter).

In combat, you may roll for knowledge checks for yourself and I will post the info you get afterwards. This might slow down combat a bit, but we have Slack to bolster info and I'm pretty quick about responding to these things. I strongly prefer not nesting spoilers.

Questions?

Post here or in Slack! We're all friends, so this is a great opportunity to refine our collective understanding of 2E, the new material, and PbP in the context of 2E.


The Fall of the Plaguestone & Casefiles of G'nak | Spell Templates

Caravan Masater Bort Bargith leans over his table at the Giant's Head inn, mug of ale in one hand and a leg of chicken in the other. Sounds drift in from a nearby window: axles being repaired, braying mules, and crates being loaded; the sounds of Elidir's caravan staging grounds never cease.

You're here to try and book passage on this dwarf's caravan. He has a good reputation: just prices, a gregarious nature, and fair treatment of his workers — and he's living up to that reputation so far. There are five other potential passengers here as well, gathered around the dwarf's table.

He waves the meat around. You wants to travel with Old Bort, eh? He treats his people right, he does. Never a word of complaint, in his many years o'adventures, takin' goods to th' people most in need. Why, Old Bort's conversed with deities, bested fire giants, and traveled old places that'd make any seasoned adventurer quiver in their boots — you'll be in good hands!

Stroking his prodigious and immaculately-groomed beard, he looks at each of you in turn. But this journey, now, is just to Almas. Easy-peasy. No ruins, deities, or fire giants. 'Course, we're takin' the longer way South, so as to avoid Cheliax — Cheliax taxes, to be precise. Since we'll be in the backcountry, I could use a hand takin' care of things, and help if we get into a little scuffle. Happy to take you on as full-price passengers, but if you have any qualifications, it might be that we could work out a fair discount on the journey. What skills do you have?

Art on Slide 1!


The Fall of the Plaguestone & Casefiles of G'nak | Spell Templates

Welcome!

Posting Expectations
Post at least once every weekday and once on weekends. I am more active than many other PbP GMs and like to to keep things moving at a good clip. If we're roleplaying, I may be posting multiple times a day as PCs interact with NPCs.

I don't want to have this game take time away from your friends and family, so during the holidays we'll have a couple short hiatuses. Please communicate in Slack if you have availability issues or questions.

Character Taglines & Profiles
Put your character's gender (so we know which pronouns to use), race (optional), and their status in the tagline area of your profile that is labeled "Race". "Status" usually means current/maximum hit points, AC, Saving Throws, Spell slots available, and Focus Points. A status tagline might look like this:

Brock Enroll wrote:

Female goblin bard | HP: 14/16 | AC: 14 | F: +2 R: +4 W: +0 | Spells: 1: 2/3 2: 2/2 | FP: 1/1 | Active Conditions: None

When you use these resources, update the tagline or write a status in your post (for example: "Raging: -1 AC").

In your character profile, please include the complete stat block as well, so I can audit your character.

Please fill out the Google Slide info for your character, located here: https://docs.google.com/presentation/d/1x_LWPa3JrWLgvO3vfpXjJQhZwtHD2lcqUQx BxJSzQxo/edit?usp=sharing. This link is also located on my GM byline and wiull take you to the maps or NPC art for combat.

Botting
We'll use Slack to discuss any botting. Feel free to ask for help or put out a directive if you cannot log in and post!

Marching Order & Maps
To speed things up I ask the group for a marching order at the beginning of the adventure, as well as the tactics each PCs typically uses when in Exploration Mode.

Unless you let me know that you're doing something else ahead of time, I will use this info when rolling initiative.

Initiative
I will roll all Initiative checks for PCs and NPCs, sort them, and organize them into blocks. I will bold the names of characters whose turn it is to act.

When it is your turn to act, post. Do not wait for someone else to post just because they had a higher Initiative within your initiative block. If you know what you want to do but want to wait for someone else’s action first, just say that. For example,

Mete Sheeld wrote:

Mete Sheeld knows it's best to stay out of Brock Enrol's way when she's grumpy, so he'll attack after her. He bides his time, then strides up to Dee Monic and Strikes twice!

Club, Strike 1: 1d20 + 2 ⇒ (1) + 2 = 3
Club, Strike 2: 1d20 + 2 - 5 ⇒ (5) + 2 - 5 = 2
Bludgeoning, Strike 1: 1d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8
Bludgeoning, Strike 2: 1d6 + 2 + 1 ⇒ (4) + 2 + 1 = 7

To encourage timely posting and avoid unnecessary delays, I will retroactively include bonuses for allies who are in the same initiative block, even if one player posts before getting that bonus. For example, if a fighter posts right before the bard, and the bard uses the Inspire Courage cantrip, I will include the status bonus in the fighter's attack rolls even though the player didn't do so. Where possible, I will update initiatives and note the bonuses each player is receiving.

That said, if you want to change your initiative to another block (for example, going after a monster or after an ally whose in a different initiative block), you will need to tell me your are Delaying. You can then come in as a free action wherever you want. (Remember, too, that Readying costs two actions and gives you a single reaction, so we move around a bit less often in initiative in 2E!)

Formatting Dice Rolls
Let's look again at the post above. Perhaps Brock Enrol is a bard, and casts the Inspire Courage cantrip before Mete Sheeld strikes Dee Monic. Mete Shield knows the best way to format this — by noting the buff separately in both the roll description and the modifiers:

Mete Sheeld wrote:

Mete Sheeld strikes twice, with even more enthusiasm than normal! He's so inspired!

Club, Strike 1, Inspire Courage: 1d20 + 2 + 1 ⇒ (19) + 2 + 1 = 22
Club, Strike 2, Inspire Courage: 1d20 + 2 + 1 - 5 ⇒ (11) + 2 + 1 - 5 = 9
Bludgeoning, Strike 1, Inspire Courage: 1d6 + 2 + 1 ⇒ (4) + 2 + 1 = 7
Bludgeoning, Strike 2, Inspire Courage: 1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6

Mete Shield wrote Inspire Courage in both his attack and damage roll descriptions. He also included Inspire Courage's +1 bonus in the attack and damage rolls separately from his normal bonus of +2. In his second Strike's attack roll, he even included the -5 for the Multiple Attack Penalty.

This is excellent! Every bonus and penalty to the d20 roll is clear, and we can understand how each total was achieved. Mete shield thought of all the details, and even included the damage type in his damage roll, earning maximum style points!

This is my preference for how players roll attacks, but if you have your own way that's fine — so long as I can understand where the bonuses and penalties are coming from.

Rolling Saves
When asked to roll a save, it must always be the first dice roll on your next post.

Rules Questions and OOC Information
Please post rules questions in the discussion thread or Slack. I use Slack for work, so I'm always on.

Clarity is important, but so is flavor and roleplay! You can use OOC text to highlight game mechanics while keeping things flavorful in narrative text. This is subjective, but my preferred way to read the action is something like this:

Brock Enrol wrote:
Brock Enrol warbles an arcane word and flicks dollop of butter at the aberration. The floor below its tentacles suddenly becomes slippery as a skillet full of bacon! Grease (V, M); DC 16 Reflex save.

This is both flavorful from a story perspective, and clear from a mechanical perspective.

GM Rolls

I prefer to roll d20s without modifiers for enemies. I include penalties, but not bonuses. I believe this helps create a sense of narrative tension in combat:

Dee Monic wrote:

Brok Enrol's Dirge of Doom, doesn't stop Dee Monic from lashing out thrice, and with agility!

Claw, Strike 1, Agile, Frightened 1: 1d20 - 1 ⇒ (14) - 1 = 13
Claw, Strike 2, Agile, Frightened 1: 1d20 - 4 - 1 ⇒ (12) - 4 - 1 = 7
Claw, Strike 3, Agile, Frightened 1: 1d20 - 8 - 1 ⇒ (5) - 8 - 1 = -4

However, we're all learning the system so if this becomes unduly confusing, I'll change it.

Critical Hits

Players do not necessarily know when something crits. We'll double the first dice roll. If you have deadly or something similar, and think you might have crit, go ahead and preemptively roll it.

Mete Shield wrote:

Rapier, Strike 1, Inspired: 1d20 + 9 + 1 ⇒ (5) + 9 + 1 = 15

Piercing, Inspired: 1d6 + 4 + 1 ⇒ (2) + 4 + 1 = 7 deadly: 1d8 ⇒ 6

Reactions

I recommend that if any character has multiple reactions that require a roll, the player should roll one d20 and list the modifiers in the individual reaction sections rather than rolling for each variation of reaction that requires a d20. Also roll damage, if applicable.

Brok Enroll wrote:

Brok the Fighter strides forward, bringing his rapier to bear against the goblin dog, and then raising his shield defensively.

Stride, Strike, Raise Shield

Strike 1: 1d20 + 4 ⇒ (18) + 4 = 22
Piercing: 1d6 + 4 ⇒ (3) + 4 = 7

If the Goblin Boss hits Brok he'll block with his shield. If he has a reaction left after the Boss goes, he'll take an AOO on anyone trying to get by.

AOO: 1d20 + 4 ⇒ (18) + 4 = 22
Piercing: 1d6 + 4 ⇒ (4) + 4 = 8

It might be good to create a macro or include these attack patterns in your profile. That way you can drop them in whenever necessary instead of having to type them out.

2E Skill Checks

I'll roll secret skill checks for you, behind a spoiler. I will always roll for your trained skills. If you want to RP someone who just rolls on everything, let me know and that will be my normal M.O. I may randomize or code these rolls if you have problems reading spoiler text or RPing with something you know you failed.

I'll post the results of your checks after the spoiler, in a spoiler for your character if the results conflict with one another, or might need to be secret due the context of the situation (for example, one PC succeeding at a Perception to Sense Motive during a social encounter).

In combat, you may roll for knowledge checks for yourself and I will post the info you get afterwards. This might slow down combat a bit, but we have Slack to bolster info and I'm pretty quick about responding to these things. I strongly prefer not nesting spoilers.

Questions?

Post here or in Slack! We're all friends, so this is a great opportunity to refine our collective understanding of 2E, the new material, and PbP in the context of 2E.

Liberty's Edge

I suspect the answer is "no"; I have players in PFS asking where exactly the rules say so and I cannot find it, so I have been letting their companions flank anyhow (I tend to rule in the player’s favor when I’m not sure about something).

From what I have read, “flanking" is not a support action available for any companions in the CRB. There are no tricks in PF2 like the flank trick in 1e. Flanking is not a basic action, so the rule that "most animals know the Leap, Seek, Stand, Stride, and Strike basic actions" doesn't apply.

Either all companions always know how to tactically flank and can be commanded to do so (e.g. "flank with the Merisiel"), or none know how to flank because there is no Basic Action that says they can.

What is the correct ruling here for a rules-strict table?

Liberty's Edge

CRB, 403 wrote:

Dragon Claws

Vicious claws grow from your fingers. They are finesse unarmed attacks that deal 1d4 slashing damage and 1d6 extra damage of a type determined by the dragon in your bloodline (see the table in dragon breath). Your scales from blood magic glow with faint energy, giving you resistance 5 to the same damage type.

Clearly as written, the claws do not have the Agile trait. However, Barbarians and Monks both have claw options, and both claws explicitly note the Agile trait (e.g. for the Monk's Tiger stance: "[these claws] are in the brawling group; and have the agile, finesse, nonlethal, and unarmed traits.")

Is it intentional that the sorcerer's claws do not get the Agile trait like other claw attacks that PCs can create, or is it an oversight? (I feel like this must have been asked before, but my search-fu on Paizo forums is weak.)

Also, this ability has Agile in the playtest.

Liberty's Edge

I've been doing more PbP (specifically, the Gameday VII & VIII conventions); in every single game, player/GM posting frequency plummets on the weekends. This happens with uncanny consistency, even in games where the stated requirement is to post at least once every 24 hours.

I plan on GMing a bit more PbP (PFS), and personally prefer to see players posting every 24 hours. Should I curb my expectations here?

Overall it's not a really big deal; I just like to be clear about the assumptions made when involved with a game. I'd rather just say "weekends off" or "one post on the weekends" instead instead of having some tacit understanding that the game won't move on Saturday and Sunday.

Liberty's Edge

CRB wrote:

Jump

[one-action] somatic

Your legs surge with strength, ready to leap high and far. You jump 30 feet in any direction without touching the ground. You must land on a space of solid ground within 30 feet of you, or else you fall after using your next action.

Heightened (3rd) The range becomes touch, the target changes to one touched creature, and the duration becomes 1 minute, allowing the target to jump as described whenever it takes the Leap action.

I have players telling me this basically lets them jump 30’ in any direction, without any athletics check or height issue, in the same single somatic action. That’s how I read the spell too, although my mastery of the new system is still pretty lacking.

This seems ridiculously powerful; is jump really, for all intents and purposes, a level one, single-action, 30-foot teleport?

Weirdly, the heightened version seems correct as it says the creature should use the Jump Action.

Liberty's Edge

I show 3 stars on forum posts, but my profile and card each have 4 (the correct number is 4).

Here is an example: https://paizo.com/threads/rzs42qpo?How-many-Hero-Points-per-session

Thanks.

Liberty's Edge 4/5 Venture-Lieutenant, California—San Francisco Bay Area South & West

Core Rulebook page 507 wrote:
In a typical game, you’ll hand out about 1 Hero Point during each hour of play after the first (for example, 3 extra points in a 4-hour session). If you want a more over-the-top game, or if your group is up against incredible odds and showing immense bravery, you might give them out at a faster rate, like 1 every 30 minutes (6 over a 4-hour session). Try to ensure each PC has opportunities to earn Hero Points, and avoid granting all of the Hero Points to a single character.

As a PFS GM I have not given out hero points often (most often not at all). However, if we're to follow the guidelines in the CRB, we should be distributing between 3 and 6 points per scenario.

The idea of what, exactly, constitutes a "a heroic moment or accomplishment" is of course subjective, but I'd like to hear how other GMs handling this. Am I doing wrong by my players by not distributing points more often, as outlined in the CRB?


The Fall of the Plaguestone & Casefiles of G'nak | Spell Templates

Welcome!
My goal is for you to have fun while playing a balanced Pathfinder Society game.

Expectations
Be ready to post at least once a day. I am more active than many other PbP GMs and like to to keep things moving at a good clip.

Maturity and communicativeness go a long way: 2E is a brand new system, so let's be willing to have a good time while learning together. If you have any sort of issue please PM me and I will do my best to work it out.

New Players
Please check out these resources — while they are geared towards 1E, the fundamentals are still relevant for 2E:

The Flaxseed Pathfinder Lodge
Painlord's Advanced PbP Play
Doomed Hero's Guide to PbP Gaming

Character Taglines & Profiles
Put your character's gender (so we know which pronouns to use), race (optional), class (optional) and their status in the tagline area of your profile that is labeled "Race". Status usually means current/maximum hit points, AC, TAC, Saving Throws, Spells, and Spell Points. The raw status tagline might look like this:

Brock Enroll wrote:

Female goblin bard | HP: 14/16 | AC: 14 TAC: 12 | F: +2 R: +4 W: +0 | Spells: 1: 2/3 2: 2/2 | SP: 6/10

When you use these resources, update the tagline.

In your character profile, please include the complete stat block as well, so the GM can audit your character.

Botting
Include botting instructions in your profile. If you have a preference for who runs your character, write that down too. If you or your preferred botter have not posted in more than 24 hours, I will bot your character to keep the game moving.

Marching Order & Maps
To speed things up I ask the group for a marching order at the beginning of the adventure, and the tactics each PCs typically uses when in Exploration Mode. Unless you let me know that you're doing something else ahead of time, I will use this info when rolling initiative.

Initiative
I will roll all Initiative checks for PCs and NPCs, sort them, and organize them into blocks. I will bold the names of characters whose turn it is to act.

When it is your turn to act, post. Do not wait for someone else to post just because they had a higher Initiative in your initiative block. If you know what you want to do but want to wait for someone else’s action first, just say that. For example,

Mete Sheeld wrote:

Mete Sheeld knows to stay out of Brock Enrol's way, so he'll attack after her. He strides up to Dee Monic and strikes twice!

Club, Strike 1: 1d20 + 2 ⇒ (16) + 2 = 18
Club, Strike 2: 1d20 + 2 - 5 ⇒ (11) + 2 - 5 = 8
Bludgeoning, Strike 1: 1d6 + 2 + 1 ⇒ (1) + 2 + 1 = 4
Bludgeoning, Strike 2: 1d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8

To encourage timely posting and avoid unnecessary delays, I will include bonuses for allies who are in the same initiative block, even if one player posts before getting that bonus. For example, if a fighter posts right before the bard, and the bard uses the Inspire Courage cantrip, I will include the inspire bonus in the fighter's attack rolls even though the player didn't do so. Where possible, I will update initiatives and note the bonuses each player is receiving.

That said, if you want to change your initiative to another block (for example, going after a monster or after an ally whose in a different initiative block), you will need to tell me your are Delaying. You can then come in as a free action wherever you want. Remember, too, that Readying costs two actions and gives you a single reaction, so we move around a bit less often in initiative in 2E!

Formatting Dice Rolls
Let's look again at the post above. Perhaps Brock Enrol is a bard, and casts the Inspire Courage cantrip before Mete Sheeld strikes Dee Monic. Mete Shield knows the best way to format this — by noting the buff separately in both the roll description and the modifiers:

Quote wrote:

Mete Sheeld strikes with even more enthusiasm than normal!

Club, Strike 1, Inspire Courage: 1d20 + 2 + 1 ⇒ (8) + 2 + 1 = 11
Club, Strike 2, Inspire Courage: 1d20 + 2 + 1 - 5 ⇒ (3) + 2 + 1 - 5 = 1
Bludgeoning, Strike 1, Inspire Courage: 1d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5
Bludgeoning, Strike 2, Inspire Courage: 1d6 + 2 + 1 - 5 ⇒ (5) + 2 + 1 - 5 = 3

Mete Shield wrote Inspire Courage in both his attack and damage roll descriptions. He also included Inspire Courage's +1 bonus in the attack and damage rolls separately from his normal bonus of +2. In his second Strike's attack roll, he even included the -5 for the Multiple Attack Penalty. This is excellent! Every bonus and penalty to the d20 roll is clear, and we can understand how each total was achieved. Mete shield thought of all the details, and even included the damage type in his damage roll, earning maximum style points!

Rolling Saves
When asked to roll a save, it must always be the first dice roll on your next post.

Rules Questions and OOC Information
Please post rules questions in the discussion thread. Try not to interrupt the flow of gameplay. I am also happy to converse on google hangouts, Slack, or Discord for ooc conversation.

Clarity is important, but so is flavor and roleplay! You can use OOC text to highlight game mechanics while keeping things flavorful in narrative text. This is subjective, but my preferred way to read the action is something like this:

Brock Enrol wrote:
Brock Enrol warbles an arcane word and flicks dollop of butter at the aberration. The floor below its tentacles suddenly becomes slippery! Grease (V, M); DC 16 Reflex save.

This is both flavorful from a story perspective, and clear from a mechanical perspective.

Chronicle information
In order to be able to generate a PFS chronicle, I ask that each character please provide me the following information:

TBD


The Fall of the Plaguestone & Casefiles of G'nak | Spell Templates

This is a PF2E game for Gameday VIII, running from August 26, 2019 to November 3, 2019.

Please dot and delete after you've signed up!


The Fall of the Plaguestone & Casefiles of G'nak | Spell Templates

Welcome!
My goal is for you to have fun while playing a balanced Pathfinder Society game.

Expectations
Be ready to post at least once a day. I am more active than many other PbP GMs and like to to keep things moving at a good clip.

Maturity and communicativeness go a long way: 2E is a brand new system, so let's be willing to have a good time while learning together. If you have any sort of issue please PM me and I will do my best to work it out.

New Players
Please check out these resources — while they are geared towards 1E, the fundamentals are still relevant for 2E:

The Flaxseed Pathfinder Lodge
Painlord's Advanced PbP Play
Doomed Hero's Guide to PbP Gaming

Character Taglines & Profiles
Put your character's gender (so we know which pronouns to use), race (optional), class (optional) and their status in the tagline area of your profile that is labeled "Race". Status usually means current/maximum hit points, AC, TAC, Saving Throws, Spells, and Spell Points. The raw status tagline might look like this:

Brock Enroll wrote:

Female goblin bard | HP: 14/16 | AC: 14 TAC: 12 | F: +2 R: +4 W: +0 | Spells: 1: 2/3 2: 2/2 | SP: 6/10

When you use these resources, update the tagline.

In your character profile, please include the complete stat block as well, so the GM can audit your character.

Botting
Include botting instructions in your profile. If you have a preference for who runs your character, write that down too. If you or your preferred botter have not posted in more than 24 hours, I will bot your character to keep the game moving.

Marching Order & Maps
To speed things up I ask the group for a marching order at the beginning of the adventure, and the tactics each PCs typically uses when in Exploration Mode. Unless you let me know that you're doing something else ahead of time, I will use this info when rolling initiative.

Initiative
I will roll all Initiative checks for PCs and NPCs, sort them, and organize them into blocks. I will bold the names of characters whose turn it is to act.

When it is your turn to act, post. Do not wait for someone else to post just because they had a higher Initiative in your initiative block. If you know what you want to do but want to wait for someone else’s action first, just say that. For example,

Mete Sheeld wrote:

Mete Sheeld knows to stay out of Brock Enrol's way, so he'll attack after her. He strides up to Dee Monic and strikes twice!

Club, Strike 1: 1d20 + 2 ⇒ (12) + 2 = 14
Club, Strike 2: 1d20 + 2 - 5 ⇒ (15) + 2 - 5 = 12
Bludgeoning, Strike 1: 1d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5
Bludgeoning, Strike 2: 1d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8

To encourage timely posting and avoid unnecessary delays, I will include bonuses for allies who are in the same initiative block, even if one player posts before getting that bonus. For example, if a fighter posts right before the bard, and the bard uses the Inspire Courage cantrip, I will include the inspire bonus in the fighter's attack rolls even though the player didn't do so. Where possible, I will update initiatives and note the bonuses each player is receiving.

That said, if you want to change your initiative to another block (for example, going after a monster or after an ally whose in a different initiative block), you will need to tell me your are Delaying. You can then come in as a free action wherever you want. Remember, too, that Readying costs two actions and gives you a single reaction, so we move around a bit less often in initiative in 2E!

Formatting Dice Rolls
Let's look again at the post above. Perhaps Brock Enrol is a bard, and casts the Inspire Courage cantrip before Mete Sheeld strikes Dee Monic. Mete Shield knows the best way to format this — by noting the buff separately in both the roll description and the modifiers:

Quote wrote:

Mete Sheeld strikes with even more enthusiasm than normal!

Club, Strike 1, Inspire Courage: 1d20 + 2 + 1 ⇒ (16) + 2 + 1 = 19
Club, Strike 2, Inspire Courage: 1d20 + 2 + 1 - 5 ⇒ (4) + 2 + 1 - 5 = 2
Bludgeoning, Strike 1, Inspire Courage: 1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6
Bludgeoning, Strike 2, Inspire Courage: 1d6 + 2 + 1 - 5 ⇒ (2) + 2 + 1 - 5 = 0

Mete Shield wrote Inspire Courage in both his attack and damage roll descriptions. He also included Inspire Courage's +1 bonus in the attack and damage rolls separately from his normal bonus of +2. In his second Strike's attack roll, he even included the -5 for the Multiple Attack Penalty. This is excellent! Every bonus and penalty to the d20 roll is clear, and we can understand how each total was achieved. Mete shield thought of all the details, and even included the damage type in his damage roll, earning maximum style points!

Rolling Saves
When asked to roll a save, it must always be the first dice roll on your next post.

Rules Questions and OOC Information
Please post rules questions in the discussion thread. Try not to interrupt the flow of gameplay. I am also happy to converse on google hangouts, Slack, or Discord for ooc conversation.

Clarity is important, but so is flavor and roleplay! You can use OOC text to highlight game mechanics while keeping things flavorful in narrative text. This is subjective, but my preferred way to read the action is something like this:

Brock Enrol wrote:
Brock Enrol warbles an arcane word and flicks dollop of butter at the aberration. The floor below its tentacles suddenly becomes slippery! Grease (V, M); DC 16 Reflex save.

This is both flavorful from a story perspective, and clear from a mechanical perspective.

Chronicle information
In order to be able to generate a PFS chronicle, I ask that each character please provide me the following information:

TBD


The Fall of the Plaguestone & Casefiles of G'nak | Spell Templates

This is a PF2E game for Gameday VIII, running from August 26, 2019 to November 3, 2019.

Please dot and delete after you've signed up!


1 person marked this as a favorite.
The Fall of the Plaguestone & Casefiles of G'nak | Spell Templates

Welcome!
My goal is for you to have fun while playing a balanced Pathfinder Society game.

Expectations
Be ready to post at least once a day. I am more active than many other PbP GMs and like to to keep things moving at a good clip.

Maturity and communicativeness go a long way: 2E is a brand new system, so let's be willing to have a good time while learning together. If you have any sort of issue please PM me and I will do my best to work it out.

New Players
Please check out these resources — while they are geared towards 1E, the fundamentals are still relevant for 2E:

The Flaxseed Pathfinder Lodge
Painlord's Advanced PbP Play
Doomed Hero's Guide to PbP Gaming

Character Taglines & Profiles
Put your character's gender (so we know which pronouns to use), race (optional), class (optional) and their status in the tagline area of your profile that is labeled "Race". Status usually means current/maximum hit points, AC, TAC, Saving Throws, Spells, and Spell Points. The raw status tagline might look like this:

Brock Enroll wrote:

Female goblin bard | HP: 14/16 | AC: 14 TAC: 12 | F: +2 R: +4 W: +0 | Spells: 1: 2/3 2: 2/2 | SP: 6/10

When you use these resources, update the tagline.

In your character profile, please include the complete stat block as well, so the GM can audit your character.

Botting
Include botting instructions in your profile. If you have a preference for who runs your character, write that down too. If you or your preferred botter have not posted in more than 24 hours, I will bot your character to keep the game moving.

Marching Order & Maps
To speed things up I ask the group for a marching order at the beginning of the adventure, and the tactics each PCs typically uses when in Exploration Mode. Unless you let me know that you're doing something else ahead of time, I will use this info when rolling initiative.

Initiative
I will roll all Initiative checks for PCs and NPCs, sort them, and organize them into blocks. I will bold the names of characters whose turn it is to act.

When it is your turn to act, post. Do not wait for someone else to post just because they had a higher Initiative in your initiative block. If you know what you want to do but want to wait for someone else’s action first, just say that. For example,

Mete Sheeld wrote:

Mete Sheeld knows to stay out of Brock Enrol's way, so he'll attack after her. He strides up to Dee Monic and strikes twice!

Club, Strike 1: 1d20 + 2 ⇒ (19) + 2 = 21
Club, Strike 2: 1d20 + 2 - 5 ⇒ (9) + 2 - 5 = 6
Bludgeoning, Strike 1: 1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6
Bludgeoning, Strike 2: 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9

To encourage timely posting and avoid unnecessary delays, I will include bonuses for allies who are in the same initiative block, even if one player posts before getting that bonus. For example, if a fighter posts right before the bard, and the bard uses the Inspire Courage cantrip, I will include the inspire bonus in the fighter's attack rolls even though the player didn't do so. Where possible, I will update initiatives and note the bonuses each player is receiving.

That said, if you want to change your initiative to another block (for example, going after a monster or after an ally whose in a different initiative block), you will need to tell me your are Delaying. You can then come in as a free action wherever you want. Remember, too, that Readying costs two actions and gives you a single reaction, so we move around a bit less often in initiative in 2E!

Formatting Dice Rolls
Let's look again at the post above. Perhaps Brock Enrol is a bard, and casts the Inspire Courage cantrip before Mete Sheeld strikes Dee Monic. Mete Shield knows the best way to format this — by noting the buff separately in both the roll description and the modifiers:

Quote wrote:

Mete Sheeld strikes with even more enthusiasm than normal!

Club, Strike 1, Inspire Courage: 1d20 + 2 + 1 ⇒ (13) + 2 + 1 = 16
Club, Strike 2, Inspire Courage: 1d20 + 2 + 1 - 5 ⇒ (8) + 2 + 1 - 5 = 6
Bludgeoning, Strike 1, Inspire Courage: 1d6 + 2 + 1 ⇒ (1) + 2 + 1 = 4
Bludgeoning, Strike 2, Inspire Courage: 1d6 + 2 + 1 - 5 ⇒ (6) + 2 + 1 - 5 = 4

Mete Shield wrote Inspire Courage in both his attack and damage roll descriptions. He also included Inspire Courage's +1 bonus in the attack and damage rolls separately from his normal bonus of +2. In his second Strike's attack roll, he even included the -5 for the Multiple Attack Penalty. This is excellent! Every bonus and penalty to the d20 roll is clear, and we can understand how each total was achieved. Mete shield thought of all the details, and even included the damage type in his damage roll, earning maximum style points!

Rolling Saves
When asked to roll a save, it must always be the first dice roll on your next post.

Rules Questions and OOC Information
Please post rules questions in the discussion thread. Try not to interrupt the flow of gameplay. I am also happy to converse on google hangouts, Slack, or Discord for ooc conversation.

Clarity is important, but so is flavor and roleplay! You can use OOC text to highlight game mechanics while keeping things flavorful in narrative text. This is subjective, but my preferred way to read the action is something like this:

Brock Enrol wrote:
Brock Enrol warbles an arcane word and flicks dollop of butter at the aberration. The floor below its tentacles suddenly becomes slippery! Grease (V, M); DC 16 Reflex save.

This is both flavorful from a story perspective, and clear from a mechanical perspective.

Chronicle information
In order to be able to generate a PFS chronicle, I ask that each character please provide me the following information:

TBD


1 person marked this as a favorite.
The Fall of the Plaguestone & Casefiles of G'nak | Spell Templates

This is a PF2E game for Gameday VIII, running from August 26, 2019 to November 3, 2019.

Please dot and delete after you've signed up!


Closed.


The Fall of the Plaguestone & Casefiles of G'nak | Spell Templates

Characters

1. Starting level 7; you will level to 8 along the way.
2. Standard wealth by level: 23,500 GP
3. Paizo material and most races are fine; this is not for PFS.
4. Try to finish your character by Wednesday night so we can get started.
5. Come up with a couple questions for your fellow party members to get to
know them and post in the discussion forum. Suggestions were to
establish some commonalities or reasons you might know one another
while still retaining whatever mystery.

Background

You are here in Morsain, a prosperous but remote town that’s beset by danger and dark legends, as part of an important job. You've been tasked with helping security at the pre­-wedding events for Prince Ruhtin and a local girl. This wedding will help bolster the strained relationship between Morsain and the capital.

It'll be an easy job. Time to break out the ceremonial uniforms and attend a royal party!

Module Meta

You will be attending the party as security for any number of reasons — that's up to you. Perhaps you're a mercenary, friends with the prince, working for the king's secret police, in the pay of the Queen, or an insurgent. Or something else — it’s up to you! Please peruse the player's guide for some background on the area.

Regional Politics

The country of Klavek is a grand sweep of grasslands, snow, ice and tundra. But some areas stand out, as they are forested hills and low-level mountains — areas rich in natural resources that see towns and villages spring up nearby. Every city and hamlet must pay heavy taxes to King Tolkovar Klavek XIII in Mohkba; the general populace in these lumber and mining towns tends to hold a slightly grumbling, negative view of the monarchy, while the leaders and councils lean toward a more diplomatic approach. Morsain is such a town.

Set many miles from the capital, along a notorious road that's usually avoided because of both natural and humanoid-­made hazards, the town of Morsain has a fractious relationship with the capital.

Its closeness to the more hostile regions of Klavek territory means it often finds itself as the center of guerrilla activity led by dwarf, gnome, halfling, and other humanoid communities — all of which have historically used the local resources for themselves in attempt to assert their authority over the “incomer humans.”

The government of Mohkba's response — essentially directed by Tolkovar himself — has always been seen as slow at best, and ignorant of the town’s needs at worst. This has led Morsainians to sometimes hold back wood, ore, and taxes from the king, just to make a point.

Nevertheless King Tolkovar is impressed with the leader, ruling body, and citizens of Morsain. Their produce rates as among the best in the realm and he has quietly acknowledged the place does a fine job in supporting his expansionist ambitions.

In fact, he's resolved to do “just a little more” for Morsain. What this consists of has been under discussion for over a year, and the final details are almost in place. One aspect of this plan, confirmed in the last few weeks, is the betrothal of Tolkovar’s 4th son, Prince Ruhtin, to Lumi Valkea Valtatytar, the daughter of Herttua Valta, Morsain’s leader. This has been rumored for several months, and indeed, negotiations have been ongoing with regard to how the young couple’s love can help improve relations between Mohkba and Morsain. Lumi and Prince Ruhtin are set to be married in the near future, and the act will be seen as the cement for a number of other events that will keep Morsain and Mohkba close for the foreseeable future.

The prince’s goddess­mother, Attendant Queen Haijyin, has been seen increasingly at the side of the king of late. She is a stunning woman, in a severe and unforgiving way, but there are whispers that her her beauty clouds with jealousy and rage. She is not a woman to cross.

Haijyin is only the king’s 5th Attendant Queen, but is one of the three most powerful people in Klavek, not just because of her own abilities, but because she commands personal loyalty from those around her — a trait almost unheard of in the kingdom.

While Tolkovar himself can say most Klavek citizens are on his side, it is because of his strength rather than true loyalty. Queen Haijyin, on the other hand, has shown that you can carve a life for yourself from nothing. Many citizens openly admire her for it. Of the items Attendant Queen Haijyin owns, is the renowned Mirror of Mental Prowess. It came to her by mysterious means soon after she rose to Attendant Queen.

The latest rumors say that that Queen Haijyin is concerned with this upcoming wedding — in particular, the bride.


The Fall of the Plaguestone & Casefiles of G'nak | Spell Templates

There is snow in the town of Morsain, and a wedding to plan.

Liberty's Edge 4/5 Venture-Lieutenant, California—San Francisco Bay Area South & West

1 person marked this as a favorite.

Running this tonight and there doesn't seem to be a thread. Did GMs at GenCon experience hiccups at any particular point in the scenario? The only tricky thing seems to be timekeeping.

I also don't really see the point of Caldara's "sniping" from her little 10' cloud as bombs can't get sneak attack dice.


The Fall of the Plaguestone & Casefiles of G'nak | Spell Templates

We'll begin Tuesday the 13th.


The Fall of the Plaguestone & Casefiles of G'nak | Spell Templates

Here we explore verdant Verduran paths.

Liberty's Edge 4/5 Venture-Lieutenant, California—San Francisco Bay Area South & West

1 person marked this as a favorite.

Are there any weekly PFS events being scheduled in Chicago, Illinois?

Dice Dojo seems to be the main spot, but it looks like they are no longer scheduling games — at least, as of this month.

I will be visiting for a couple weeks and would like to roll some dice and check out the local scene, if possible.