The Year of Our Lord 1437 Pathfinder RAW PBP (Inactive)

Game Master Michael Johnson 66

Fantasy swords and sorcery in the early Renaissance!


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M Human unchained monk 8/paladin 6
Johann Kaltgeboren wrote:

My profile(s) are updated!

The amulet of might fists +1 is worth 4000, so I have very close to 7,000 gold in wealth.

A little over wealth standard but you’ll grow into it quickly by 5th level.


Male Aasimar Cleric 6 / Monk 1 | HP 74/77 | AC.T.FF 15.15.15 | F.R.W 9.4.12 | CMD 19 | Init 0 | P 17, SM 17

@MJ66, Boga has his starting wealth, the 500, the haversack, and the 3000, so that is about 5700.

I'll post this in the game thread, but he is going to get a metamagic rod of reach and scribing supplies. Do you have a preference as to how scribing scrolls is handled?

Other than buying the rod and supplies, Boga is leveled.

Grand Lodge

Male Skinwalker Shifter 13/Monk 1; 196/196 HP; Init +9; Perception +21; Low Light Vision; [28 AC][21 Touch][25 FF]; [Fort 18][Reflex 17][Will 13],[CMD:41, vs. grapple 43], 17/17 Minutes of Minor Aspect, 17/17 Hours of Major Aspect Buff/Debuffs:

Quinlan, go ahead and add a pearl of power 1 to your inventory, for casting mage armor on me when we head into a dangerous area. Thank you! A wildshaped Johann doesn't get the benefit of worn armor.


Male Aasimar Cleric 6 / Monk 1 | HP 74/77 | AC.T.FF 15.15.15 | F.R.W 9.4.12 | CMD 19 | Init 0 | P 17, SM 17

@Quninlan, Boga only has divine scrolls

  • Scroll of Comprehend Languages
  • Scroll of Cure Light Wounds
  • Scroll of Detect Undead
  • Scroll of Hide from Undead
  • Scroll of Protection from Evil
  • Scroll of Sanctuary

Dark Archive

Male Medium Human Cleric 10 | HP: 47/99 | AC: 24/23 | F: +15, R: +16, W: +21 | Dec/Itm/Perf +16, Lore/Soc +15, Dip/Rel/Per +19, Med +21| Speed 25ft | Hero Points 3/3, Focus 1/1, D Font 3/5, Heal 0/1 SL 1/1| Active Conditions:
Michael Johnson 66 wrote:
The dueling keyboards contest is a great idea. I’ll think about it a bit. Maybe Cosimo D’Medici, Duke of Milan, visiting Rome, hears that both composers are in town and throws a huge ball to showcase his wealth and generosity, and invites the composers to compete for a prize?

As a student of Italian history please tell me you meant Duke of Florence? Technically he's just a florentine banker but generally recognised as very very influential. Unless he's taken over Milan and is therefore most of his way to becoming King of Italy?

regarding level: I'm having a crisis over whether I take a level of monk. GM question: if I take Sohei can I still add my wis to ac and use a longsword to flurry? It's pretty obviously the intent but the archetype doesnt spell it out so I thought I'd check.


Male Kitsune UnMnk 10 / Ftr (Brawler) 4 | Ki 8/10 | HP 127/168 | AC 30 (t24/ff24) | CMD 39 (40 vs bull/drag/repo) | F +13, R +15, W +13 | Perc +16 (low-light vision); SM +10; Init +5 | Fire 120, Acid 72, Heroism

Okay the Fox has 6503gp worth of stuff, between gear and actual ducats. 3063 actual ducats.


M Human unchained monk 8/paladin 6
Cardinal Lucius d'Borja wrote:
Michael Johnson 66 wrote:
The dueling keyboards contest is a great idea. I’ll think about it a bit. Maybe Cosimo D’Medici, Duke of Milan, visiting Rome, hears that both composers are in town and throws a huge ball to showcase his wealth and generosity, and invites the composers to compete for a prize?

As a student of Italian history please tell me you meant Duke of Florence? Technically he's just a florentine banker but generally recognised as very very influential. Unless he's taken over Milan and is therefore most of his way to becoming King of Italy?

regarding level: I'm having a crisis over whether I take a level of monk. GM question: if I take Sohei can I still add my wis to ac and use a longsword to flurry? It's pretty obviously the intent but the archetype doesnt spell it out so I thought I'd check.

I’ll have to recheck my research notes. I thought that the Medicis were in Milan at this time?

Anyhoo, I would rule that yes, he could still add his Wis to AC and flurry as a monk. The archetype doesn’t specify that he loses those abilities, right?

Grand Lodge

Male Skinwalker Shifter 13/Monk 1; 196/196 HP; Init +9; Perception +21; Low Light Vision; [28 AC][21 Touch][25 FF]; [Fort 18][Reflex 17][Will 13],[CMD:41, vs. grapple 43], 17/17 Minutes of Minor Aspect, 17/17 Hours of Major Aspect Buff/Debuffs:

"HO CARDINAL! YOUR FRIEND JOHANN IS ALSO CONSIDERING A LEVEL OF MONK! LET US SPAR TOGETHER!"


Male Aasimar Cleric 6 / Monk 1 | HP 74/77 | AC.T.FF 15.15.15 | F.R.W 9.4.12 | CMD 19 | Init 0 | P 17, SM 17

There is a faq entry on the Sohei monk here.


M Human unchained monk 8/paladin 6
Cardinal Lucius d'Borja wrote:
Michael Johnson 66 wrote:
The dueling keyboards contest is a great idea. I’ll think about it a bit. Maybe Cosimo D’Medici, Duke of Milan, visiting Rome, hears that both composers are in town and throws a huge ball to showcase his wealth and generosity, and invites the composers to compete for a prize?

As a student of Italian history please tell me you meant Duke of Florence? Technically he's just a florentine banker but generally recognised as very very influential. Unless he's taken over Milan and is therefore most of his way to becoming King of Italy?

regarding level: I'm having a crisis over whether I take a level of monk. GM question: if I take Sohei can I still add my wis to ac and use a longsword to flurry? It's pretty obviously the intent but the archetype doesnt spell it out so I thought I'd check.

I stand corrected, Cardinal Lucius. Cosimo is indeed Duke of Florence. Thanks for the correction. One of the pitfalls of running a Fairy Tale Earth campaign is that your players might know more about a facet of the world than the GM on occasion... I have some research to do tonight!


M Human unchained monk 8/paladin 6

As for scribing scrolls, Boga, like everything else, I’m sticking to RAW. Is there a specific question that you have?


Male Aasimar Cleric 6 / Monk 1 | HP 74/77 | AC.T.FF 15.15.15 | F.R.W 9.4.12 | CMD 19 | Init 0 | P 17, SM 17

Just that I've never done it (or crafting in general), so I'm not familiar with the procedure. I know it costs money and takes time, but I don't see anything specific under "Magic Item Creation".

So if I want to be able to make 10 scrolls, I would need to purchase sufficient ink and 10 sheets of parchment or vellum, I'm guessing, but that is much less than the cost of a scroll. So the rest is just non-descript "scribing supplies"?

Do I need to purchase some sort of portable scribing desk or something?

Basically, I just want to make sure I have what is needed to scribe scrolls while out adventuring.


Male Kitsune UnMnk 10 / Ftr (Brawler) 4 | Ki 8/10 | HP 127/168 | AC 30 (t24/ff24) | CMD 39 (40 vs bull/drag/repo) | F +13, R +15, W +13 | Perc +16 (low-light vision); SM +10; Init +5 | Fire 120, Acid 72, Heroism

Let's just all become monks!


Male Aasimar Cleric 6 / Monk 1 | HP 74/77 | AC.T.FF 15.15.15 | F.R.W 9.4.12 | CMD 19 | Init 0 | P 17, SM 17

It's true! Boga has a level. We can all learn really cool chants and walk around smacking ourselves on the head!

Dark Archive

Male Medium Human Cleric 10 | HP: 47/99 | AC: 24/23 | F: +15, R: +16, W: +21 | Dec/Itm/Perf +16, Lore/Soc +15, Dip/Rel/Per +19, Med +21| Speed 25ft | Hero Points 3/3, Focus 1/1, D Font 3/5, Heal 0/1 SL 1/1| Active Conditions:

@GM: there's a reason I jump on medieval italy games - its my stomping ground. So if I offer corrections its in the best possible spirit I promise! I just like accuracy. :)

Fine - Sohei it is... everyone be a monk! EDIT: and now I've read the FAQ... what the hell???? Rethink in progress...

Johann, are you putting off Shifter 4????


Male Human Magus (Eldritch Scion) 5 | HP 45/45 | AC 18, FF 16, Touch 12 | CMB +5, CMD 16 | Fort +6, Ref +4, Will +4 | Init +2 | Perception -1 | Speed 30ft | Eldritch Pool: 4/4 | Spells - 1st: 5/5, 2nd: 3/3 | Conditions: None
The Ogon Fox wrote:
Let's just all become monks!

Cue the "barrel full of monks" jokes.

Grand Lodge

Male Skinwalker Shifter 13/Monk 1; 196/196 HP; Init +9; Perception +21; Low Light Vision; [28 AC][21 Touch][25 FF]; [Fort 18][Reflex 17][Will 13],[CMD:41, vs. grapple 43], 17/17 Minutes of Minor Aspect, 17/17 Hours of Major Aspect Buff/Debuffs:

I'm thinking a level of monk at level 5! Johann wants to study how monks fight so it becomes a more realistic multiclass.

As for scribing scrolls: "Benefit: You can create a scroll of any spell that you know. Scribing a scroll takes 2 hours if its base price is 250 gp or less, otherwise scribing a scroll takes 1 day for each 1,000 gp in its base price. To scribe a scroll, you must use up raw materials costing half of this base price."

Basically the real cost of scribing a scroll is 50% of its market value. The ink and parchment is just handwaving to make everything seem realistic.


Male Aasimar Cleric 6 / Monk 1 | HP 74/77 | AC.T.FF 15.15.15 | F.R.W 9.4.12 | CMD 19 | Init 0 | P 17, SM 17

That's the impression I got, but I wasn't sure. So assuming @MJ66 agrees, I just need to purchase X amount of generic "scribing supplies" and use that as a pool against which I create scrolls as time allows. Thanks!


M Human unchained monk 8/paladin 6
Cardinal Lucius d'Borja wrote:

@GM: there's a reason I jump on medieval italy games - its my stomping ground. So if I offer corrections its in the best possible spirit I promise! I just like accuracy. :)

Fine - Sohei it is... everyone be a monk! EDIT: and now I've read the FAQ... what the hell???? Rethink in progress...

Johann, are you putting off Shifter 4????

Good! My research focused a lot on England and Portugal and Africa, so your knowledge of Renaissance Italy is much appreciated to flesh out my Fantasy version. I know the Wars in Lombardy are happening...


Male Human ;) Composer and Organist

So I just remembered this extra text about the warlock's familiar that says it also has a social identity as a seemingly normal animal:

Spoiler:
Familiar (Ex): The warlock gains a familiar, using her vigilante level as her effective wizard level. The familiar also has a social identity as a seemingly normal animal, though warlocks with outlandish familiars might still need to hide them.

And now I'm laughing because I'm imagining Orpheus copying the Fox's speech and then coming back in the room looking exactly the same but just chirping instead of talking bahahaha.


Male Tiefling Wizard 6 |HP 48/48|AC 17 T 13 FF 13|F +3 R +6 W +5|CMD 15|Perception +6 (darkvision 60 ft.) Sense Motive +0|Init. +9|AR 6/9|Active Effects - Mary's boon 1/1

Can you not a learn a spell on both the cleric/wizard spell lists off of a divine scroll?


Male Kitsune UnMnk 10 / Ftr (Brawler) 4 | Ki 8/10 | HP 127/168 | AC 30 (t24/ff24) | CMD 39 (40 vs bull/drag/repo) | F +13, R +15, W +13 | Perc +16 (low-light vision); SM +10; Init +5 | Fire 120, Acid 72, Heroism
Quinlan Ifrean wrote:
Can you not a learn a spell on both the cleric/wizard spell lists off of a divine scroll?

I believe RAW makes them totally different scrolls, but Pathfinder Society Organized Play made a rule to treat them as the same.


M Human unchained monk 8/paladin 6

Sweet RP, guys! Awarding the party 14,000 XP for that bit of Shakespearean brilliance, divided out to 2,000 XP per PC!

This brings each PC’s total to 8,000 XP.


Male Human ;) Composer and Organist
Quinlan Ifrean wrote:
Over his laughing fit Quinlan takes on a more serious expression. He scans Toshio for magic to see if there is a difference between him and the Ogon Fox.

Whether the Change Shape supernatural ability has an aura detectable by detect magic is actually a debated point of the rules (example thread 1, example thread 2). Unless one of you is aware of a FAQ or developer input that clarified it one way or the other, I think it's just up to however MJ wants it in his campaigns. Keep in mind that Change Shape (Su) is also how dopplegangers hide in society.

And here is the text for Dual Identity, which calls out that scrying, etc. only find the character if he is in the identity (social vs. vigilante) that you're looking for, or if you know that the two identities are the same person:

Dual Identity rules text:
Quote:

Dual Identity (Ex): A vigilante hides his true identity, allowing him to move about social circles and nobility without carrying the stigma of his ruthless actions. In effect, the vigilante has two identities: one is a polite member of society while the other is a skilled and cunning warrior. To keep up this charade, the vigilante usually has two names: his true name, used in polite company, and his vigilante name, used to strike fear in the hearts of those who oppose him. Knowledge checks about one do not reveal information about the other, unless the vigilante’s true identity is revealed to the world at large.

The vigilante can start each day in either of his identities, referred to simply as social or vigilante. Changing from one identity to another takes 1 minute and must be done out of sight from other creatures to preserve the vigilante’s secret. Changing identities is more than just changing outfits and clothing (although that is certainly a part of it); the process often also involves applying make-up, altering his hair, and adjusting other personal effects. Furthermore, the change is as much a state of mind as of body, so items such as a hat of disguise and similar spells and effects that change the user’s appearance do not reduce the time required to change identities. Most social talents require the vigilante to be in his social identity, but a vigilante who uses vigilante talents in his social identity risks exposing his secret.

Despite being a single person, a vigilante’s dual nature allows him to have two alignments, one for each of his identities. When in an identity, he is treated as having that identity’s alignment for all spells, magic items, and abilities that rely on alignment. For the purpose of meeting a qualification for a feat, class, or any ability, he is only eligible if both of his alignments meet the requirements. A vigilante’s two alignments cannot be more than one step from each other on a single alignment axis. For example, a vigilante with a lawful neutral social identity could have a vigilante identity that is lawful good, lawful neutral, lawful evil, neutral, neutral good, or neutral evil. If a vigilante is the target of an effect that would change his alignment, it changes both of his alignments to the new alignment.

Any attempts to scry or otherwise locate the vigilante work only if the vigilante is currently in the identity the creature is attempting to locate (or if the creature knows that the two identities are the same individual). Otherwise, the spell or effect has no effect, revealing nothing but darkness, as if the target were invalid or did not exist.

The rules answer to Zagathoth's question is this part: "the change is as much a state of mind as of body, so items such as a hat of disguise and similar spells and effects that change the user’s appearance do not reduce the time required to change identities." While my ability to change shape between human and kitsune only takes a standard action, my change between identities still takes 1 minute.


HP 117/117 | AC 24* (t17/ff24*) | CMD 31 | Fort +9, Ref +9, Will +8 | Perception +13 (darkvision 60'); Sense Motive +1; Initiative +2 | active effects: --

Thanks Toshio, but ooc I’m pretty familiar with how the vigilante works (I actually played one for a little while). It just didn’t make sense to an 8 Int orc. Mine was an aasimar who had the scion of humanity feature in his social identity but not in his vigilante one.

Also, thanks Lucius for being willing to contribute to my protection! Zagathoth will be thrilled with whatever you pick out, but there are two things I thought I’d point out (because I had been considering them myself): taking crits out of the equation, my unarmed damage at this point is similar or possibly better than my falchion damage, so the +1 brawling enchantment might be worthwhile; and, it might end up being short-sighted if/when the campaign shifts but for now the +1 defiant (undead) enchantment also would be very helpful. Like I said, Zag’ll be thrilled with whatever kind of chainshirt you pick, just thought I’d give you some options.


Male Human Magus (Eldritch Scion) 5 | HP 45/45 | AC 18, FF 16, Touch 12 | CMB +5, CMD 16 | Fort +6, Ref +4, Will +4 | Init +2 | Perception -1 | Speed 30ft | Eldritch Pool: 4/4 | Spells - 1st: 5/5, 2nd: 3/3 | Conditions: None

Is it bad that I kinda want to take levels of Spiritualist to have Arc's ghost tag along as a phantom combat buddy? It'd definitely make for some interesting RP.


Male Human ;) Composer and Organist
Arc Perdu le Rouge wrote:
Is it bad that I kinda want to take levels of Spiritualist to have Arc's ghost tag along as a phantom combat buddy? It'd definitely make for some interesting RP.

That sounds really damn cool, actually. But the phantom would always be really far behind in abilities. How easy is it for the spiritualist to summon and dismiss the phantom? Might need to dismiss him fairly often to prevent him getting destroyed.


Male Tiefling Wizard 6 |HP 48/48|AC 17 T 13 FF 13|F +3 R +6 W +5|CMD 15|Perception +6 (darkvision 60 ft.) Sense Motive +0|Init. +9|AR 6/9|Active Effects - Mary's boon 1/1

@Mj - was there a final verdict on learning spells from divine scrolls?


M Human unchained monk 8/paladin 6
Quinlan Ifrean wrote:
@Mj - was there a final verdict on learning spells from divine scrolls?

We'll go with the Pathfinder Society ruling. So yes.


M Human unchained monk 8/paladin 6
Toshio Okumura wrote:
Arc Perdu le Rouge wrote:
Is it bad that I kinda want to take levels of Spiritualist to have Arc's ghost tag along as a phantom combat buddy? It'd definitely make for some interesting RP.
That sounds really damn cool, actually. But the phantom would always be really far behind in abilities. How easy is it for the spiritualist to summon and dismiss the phantom? Might need to dismiss him fairly often to prevent him getting destroyed.

My easy solution to that, unless you want to dip into spiritualist for build reasons, is to play Ghost of Du Berry as NPC ghost ally that occasionally shows up at crucial moments to give Arc an in game edge anyway.


HP 117/117 | AC 24* (t17/ff24*) | CMD 31 | Fort +9, Ref +9, Will +8 | Perception +13 (darkvision 60'); Sense Motive +1; Initiative +2 | active effects: --
Arc Perdu le Rouge wrote:
Is it bad that I kinda want to take levels of Spiritualist to have Arc's ghost tag along as a phantom combat buddy? It'd definitely make for some interesting RP.

I was actually laughing about this earlier! I too think it would be cool, but agree that its probably not functional, practically. Off the top of my head, I can think of two ways that you could accomplish something similar but possibly more functional...

One, and this would require special GM approval (because you'd have to retrain 3rd level), would be to take variant multi-classing as a summoner and flavor the eidolon as the ghost when you get it (at 7th level). There isn't any variant-multiclassing rules published for the occult classes. It wouldn't be as powerful as a normal eidolon obviously but it would be stronger than a 1st level spirit.

The second would be to take the familiar arcana, but this requires some reskinning/imagination... if you took a familiar with the figment archetype you could use all the normal familiar statistics (probably for like a monkey?) but have it look like a ghost of a person. The size difference might be an issue but it would probably be pretty feasible/realistic to have a 'tangible core' that was monkey sized but have like an 'intangible, translucent manifestation' the size and shape of a man? Also, I know we're sticking to RAW pretty tightly but, if the GM wants an opportunity/excuse to keep talking as the ghost, you/he could replace the usual +3 acrobatics bonus a monkey grants with the ability to speak one language (which ravens and thrushes both already have)? Again, this wouldn't be as strong as a leveled spirit/eidolon, but it would probably be better than a spirit stuck at 1st level and it wouldn't slow your caster level or class features.

Just some thoughts, do with them as you like.


Male Human Magus (Eldritch Scion) 5 | HP 45/45 | AC 18, FF 16, Touch 12 | CMB +5, CMD 16 | Fort +6, Ref +4, Will +4 | Init +2 | Perception -1 | Speed 30ft | Eldritch Pool: 4/4 | Spells - 1st: 5/5, 2nd: 3/3 | Conditions: None

All interesting ideas, though I think I'll stick with having the ghost pop up as a plot device when the GM deems it's appropriate to have him do so. I don't want to take away from my progression too much, and most of the options I was considering for Spiritualist might be hard to justify in-character.


M Human unchained monk 8/paladin 6
Arc Perdu le Rouge wrote:
All interesting ideas, though I think I'll stick with having the ghost pop up as a plot device when the GM deems it's appropriate to have him do so. I don't want to take away from my progression too much, and most of the options I was considering for Spiritualist might be hard to justify in-character.

Cool, then, ‘cause that was my line of thinking... He’s a cool NPC that was spawned by your inspiring backstory. I like to reward solid role play with plot devices that amount to helping the party in some tangible way.

Dark Archive

Male Medium Human Cleric 10 | HP: 47/99 | AC: 24/23 | F: +15, R: +16, W: +21 | Dec/Itm/Perf +16, Lore/Soc +15, Dip/Rel/Per +19, Med +21| Speed 25ft | Hero Points 3/3, Focus 1/1, D Font 3/5, Heal 0/1 SL 1/1| Active Conditions:

It's worth pointing out that the phantom can be confined to Arc's consciousness for 2 skill focuses and bonuses against mind-effecting skills, so with a one level dip the phantom is probably better inside his head than outside it.

@Zag: let me know what you definitely want and I'll do a nice story shopping post. :)

Grand Lodge

Male Skinwalker Shifter 13/Monk 1; 196/196 HP; Init +9; Perception +21; Low Light Vision; [28 AC][21 Touch][25 FF]; [Fort 18][Reflex 17][Will 13],[CMD:41, vs. grapple 43], 17/17 Minutes of Minor Aspect, 17/17 Hours of Major Aspect Buff/Debuffs:

Johann wants to go shopping with the Cardinal too! Not to buy anything. Just for the company.

Dark Archive

Male Medium Human Cleric 10 | HP: 47/99 | AC: 24/23 | F: +15, R: +16, W: +21 | Dec/Itm/Perf +16, Lore/Soc +15, Dip/Rel/Per +19, Med +21| Speed 25ft | Hero Points 3/3, Focus 1/1, D Font 3/5, Heal 0/1 SL 1/1| Active Conditions:

We can all go then...

@MJ66: Lucius needs to make a request of the church - powdered silver, in bags of 25gp each, as many as the church can/will spare him. (It's the material component for consecrate - along with holy water.)


Male Tiefling Wizard 6 |HP 48/48|AC 17 T 13 FF 13|F +3 R +6 W +5|CMD 15|Perception +6 (darkvision 60 ft.) Sense Motive +0|Init. +9|AR 6/9|Active Effects - Mary's boon 1/1

I think I'm going to hold off on spending my gold until next level when I can get more bang for my buck with craft wondrous items.


M Human unchained monk 8/paladin 6
Cardinal Lucius d'Borja wrote:

We can all go then...

@MJ66: Lucius needs to make a request of the church - powdered silver, in bags of 25gp each, as many as the church can/will spare him. (It's the material component for consecrate - along with holy water.)

The Church can currently spare 20 such bags of powdered silver for the Cardinal’s important mission, not to be counted against his total character wealth. That’s 500 gp value in powdered silver.

Dark Archive

Male Medium Human Cleric 10 | HP: 47/99 | AC: 24/23 | F: +15, R: +16, W: +21 | Dec/Itm/Perf +16, Lore/Soc +15, Dip/Rel/Per +19, Med +21| Speed 25ft | Hero Points 3/3, Focus 1/1, D Font 3/5, Heal 0/1 SL 1/1| Active Conditions:

Sweet! Now I need to know how many days we are spending out of the catacombs. I can make 4 vials of holy water a day... so in three days I can have enough stuff for 10 castings of consecrate. Useful.

How long is it until Fox's organetto duel with the Englishman?


M Human unchained monk 8/paladin 6
Cardinal Lucius d'Borja wrote:

Sweet! Now I need to know how many days we are spending out of the catacombs. I can make 4 vials of holy water a day... so in three days I can have enough stuff for 10 castings of consecrate. Useful.

How long is it until Fox's organetto duel with the Englishman?

It is currently January 4th; Fox’s contest against Dunstable is on the 7th, a Sunday.


Male Tiefling Wizard 6 |HP 48/48|AC 17 T 13 FF 13|F +3 R +6 W +5|CMD 15|Perception +6 (darkvision 60 ft.) Sense Motive +0|Init. +9|AR 6/9|Active Effects - Mary's boon 1/1

The bloodwine from the fountain works as holy water right? You could just bring a bunch of empty vials down and fill em up.

Speaking of, how long does the bloodwine keep?


HP 117/117 | AC 24* (t17/ff24*) | CMD 31 | Fort +9, Ref +9, Will +8 | Perception +13 (darkvision 60'); Sense Motive +1; Initiative +2 | active effects: --
Cardinal Lucius d'Borja wrote:


@Zag: let me know what you definitely want and I'll do a nice story shopping post. :)

I’m honestly totally cool with either of the options I brought up or with a regular +2 chainshirt... and I like the idea of Zag (who’s still not really accustomed to freedom) relying on your direction. Surprise me.


M Human unchained monk 8/paladin 6
Quinlan Ifrean wrote:

The bloodwine from the fountain works as holy water right? You could just bring a bunch of empty vials down and fill em up.

Speaking of, how long does the bloodwine keep?

Seven days.


Male Aasimar Cleric 6 / Monk 1 | HP 74/77 | AC.T.FF 15.15.15 | F.R.W 9.4.12 | CMD 19 | Init 0 | P 17, SM 17
Zagathoth wrote:

-- snip --

Also, thanks Lucius for being willing to contribute to my protection! Zagathoth will be thrilled with whatever you pick out, but there are two things I thought I’d point out (because I had been considering them myself): taking crits out of the equation, my unarmed damage at this point is similar or possibly better than my falchion damage, so the +1 brawling enchantment might be worthwhile; and, it might end up being short-sighted if/when the campaign shifts but for now the +1 defiant (undead) enchantment also would be very helpful. Like I said, Zag’ll be thrilled with whatever kind of chainshirt you pick, just thought I’d give you some options.

Damn. I hate to point this out, but brawling was errata'd. It is now a +3 enchantment (see this). I'm totally cool playing it still as a +1, but so you know...


HP 117/117 | AC 24* (t17/ff24*) | CMD 31 | Fort +9, Ref +9, Will +8 | Perception +13 (darkvision 60'); Sense Motive +1; Initiative +2 | active effects: --

wow... that's not a small difference! why would it go from +1 to +3?

@MJ66- are we using the errata version?

Dark Archive

Male Medium Human Cleric 10 | HP: 47/99 | AC: 24/23 | F: +15, R: +16, W: +21 | Dec/Itm/Perf +16, Lore/Soc +15, Dip/Rel/Per +19, Med +21| Speed 25ft | Hero Points 3/3, Focus 1/1, D Font 3/5, Heal 0/1 SL 1/1| Active Conditions:

Chain shirt +2: 4100
Sale price of chain shirt: 50

MW Greatsword: 350
Sale price of longsword:7.5

Let me know what you can afford Zag and I'll cover the rest.


Male Kitsune UnMnk 10 / Ftr (Brawler) 4 | Ki 8/10 | HP 127/168 | AC 30 (t24/ff24) | CMD 39 (40 vs bull/drag/repo) | F +13, R +15, W +13 | Perc +16 (low-light vision); SM +10; Init +5 | Fire 120, Acid 72, Heroism

The Ogon Fox is going to look for a +1 mithral chain shirt (cost: 2100, maximum dexterity bonus increased to 6 and armor check penalty reduced to 0 by the special material; like a magus, the warlock vigilante ignores arcane spell failure chance of light armor).


Male Kitsune UnMnk 10 / Ftr (Brawler) 4 | Ki 8/10 | HP 127/168 | AC 30 (t24/ff24) | CMD 39 (40 vs bull/drag/repo) | F +13, R +15, W +13 | Perc +16 (low-light vision); SM +10; Init +5 | Fire 120, Acid 72, Heroism
The Ogon Fox wrote:
The Ogon Fox is going to look for a +1 mithral chain shirt (cost: 2100, maximum dexterity bonus increased to 6 and armor check penalty reduced to 0 by the special material; like a magus, the warlock vigilante ignores arcane spell failure chance of light armor).

Actually...a lesser metamagic rod of extend spell (costs 3000) could be really nice for the party. That would make Johann's mage armor last 10 hours instead of 5. Then again, I don't think we've ever actually been in the catacombs for as long as 5 hours at once, have we?


HP 117/117 | AC 24* (t17/ff24*) | CMD 31 | Fort +9, Ref +9, Will +8 | Perception +13 (darkvision 60'); Sense Motive +1; Initiative +2 | active effects: --
Cardinal Lucius d'Borja wrote:

Chain shirt +2: 4100

Sale price of chain shirt: 50

Let me know what you can afford Zag and I'll cover the rest.

I can cover 3091g leaving me penniless and totally dependent on your hospitality (which might have been exactly what you were looking for, lol).

edit: nice flavor on the defiant enchant, Padre. Once Zag learns what a 'marter' is, I think I'm going to have to go with that one. And if we end up completely moving away from undead in the future, 4k isn't really that big an expense by 20th level.

Grand Lodge

Male Skinwalker Shifter 13/Monk 1; 196/196 HP; Init +9; Perception +21; Low Light Vision; [28 AC][21 Touch][25 FF]; [Fort 18][Reflex 17][Will 13],[CMD:41, vs. grapple 43], 17/17 Minutes of Minor Aspect, 17/17 Hours of Major Aspect Buff/Debuffs:
The Ogon Fox wrote:
The Ogon Fox wrote:


Actually...a lesser metamagic rod of extend spell (costs 3000) could be really nice for the party. That would make Johann's mage armor last 10 hours instead of 5. Then again, I don't think we've ever actually been in the catacombs for as long as 5 hours at once, have we?

Good idea, Foxy. Maybe I'll save up for that. I will never have to spend gold on weapons, so it frees me up to buy stuff to help AC (and that would have other benefits too).

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Hear ye! Hear ye! Brave adventurers are sought to explore the fantasy swords and sorcery sandbox that is DM MJ’s Renaissance Earth campaign! Heroes needed!


Those interested should submit a 1st level character (see CAMPAIGN INFO for creation rules) with a backstory here.


I will review submissions over the next couple weeks and select 6 players to participate. Please do not submit a character unless you are reasonably comfortable with posting at least once per week.

Scarab Sages

Campaign Info wrote:
Any playable race published on PRD that is CR 1/3

Is there an easy way to verify which races are CR 1/3? Or does it just require visiting the bestiary entry for each one?


Keante wrote:
Campaign Info wrote:
Any playable race published on PRD that is CR 1/3
Is there an easy way to verify which races are CR 1/3? Or does it just require visiting the bestiary entry for each one?

If you’re not sure, please double check in the SRD.

Grand Lodge

this seems familiar....


Keante wrote:
Campaign Info wrote:
Any playable race published on PRD that is CR 1/3
Is there an easy way to verify which races are CR 1/3? Or does it just require visiting the bestiary entry for each one?

If you want to play a race that’s CR 1/2, just run it by me for the yay or nay, honestly. I’m pretty lenient on letting players play whatever, because it’s always fun to see how they fit it into the fantasy Earth setting.


grimdog73 wrote:
this seems familiar....

Lol yes... you might’ve quested in my world before

Grand Lodge

ah...can't resist...i won't rehash Paddy(although he was fun to play)...will get something together next day or two. are all archetypes open? thinkjng the Rondelero swashbuckler from Weappn masters handbook...they use the falcata...

Scarab Sages

I think I'm interested in this, Michael. Can you recommend anything as a reading sample or the like to get a feel for the setting? While I remember singing some Renaissance pieces in college choir, I don't remember much detail from my history classes.


Im in yes yes have to play an odd ball race.
would love to play a Sprite [CR 1/3] Investigator, be a fun PC.\

Lord Perpireen McGibel


grimdog73 wrote:
ah...can't resist...i won't rehash Paddy(although he was fun to play)...will get something together next day or two. are all archetypes open? thinkjng the Rondelero swashbuckler from Weappn masters handbook...they use the falcata...

Is Weapon Masters Handbook up on the PDR? The archetype sounds fitting for the setting, just want to be able to check it out myself...


Keante wrote:
I think I'm interested in this, Michael. Can you recommend anything as a reading sample or the like to get a feel for the setting? While I remember singing some Renaissance pieces in college choir, I don't remember much detail from my history classes.

I can’t resist this opportunity for a shameless plug lol...

In fact, I have written and published on Amazon.com for the kindle, a fantasy novella set in this setting, based on the first PBP campaign I ran for a few years. The novella is called Apocalypse Anon: The Lucky Fools, and it can be purchased for kindle for the diabolical price of $6.66. Here is a link if you’re interested.

Otherwise, Google Wikipedia articles on the Age of Exploration, Prince Henry the Navigator, King Henry VI of England, Emperor Sigismund of the Holy Roman Empire, Dauphin Charles VII of France, Philip the Good Duke of Burgundy, Nicolas Flamel, Humphrey Duke of Bedford, John Lancaster Duke of Cloucester, Marjory Jourdamayne “The Witch of Eye Next Westminster”... These are all historical NPCs alive during the time this campaign is set. Joan of Arc was burnt at the stake as a witch by the English six years ago. Earth history is more or less unmodified, or explained in fantastic terms (the royal courts employ wizards and clerics, divinations have hinted at the existence of a New World west of the Atlantic, which Vikings, Celts, and others have already discovered but left Little written record of the “Newfoundland”, etc).

Incorporated with real history are the many myths, legends, and folk lore of Europe, the British Isles, Scandinavia, Africa, Arabia, and Asia, plus some classic elements from D&D/Pathfinder. The Antichrist, who is the Ancient Roman Emperor Nero and also a lich, has used disguise spells to masquerade as various other villains throughout history, such as Atilla the Hun; various corrupt Popes who condoned atrocities committed by crusaders in the Holy Land against innocents and even other Christians; chieftains and barbarian kings of the Goths or the Vandals as they sacked Rome and other cities throughout the Roman Empire; and most recently, as various nobles of the Italian City-States—Medici, Borgia, Sforza, and others—instigating wars for hegemony; or posing as cardinals and priests in various German towns and instigating peasant revolts and oppression of Jews. He was behind the peasant revolt in Worms several years ago, in which German Christian peasants formed a violent mob and vented their rage and frustration on their Jewish neighbors, having been whipped into a frenzy of corrupted religious fervor by the Antichrist, posing as the Bishop of Worms.

Antichrist Nero’s most diabolical deed to date was calling down from the fiery planet Mercury with a dire spell of summoning the ancient red dragon Wormwood, who now lairs in the volcano Mount Vesuvius, which destroyed Pompeii and Herculaneum many centuries ago. Wormwood demands annual tribute in gold, gems, and virgin maidens from every kingdom and free city of Europe, and destroys with fire the crops, livestock, and cities of any who refuse. In response to the bold heroics of a band of international adventurers known as the Lucky Fools, who defied the Church of Lucifer (an international secret cult of Devil-worshippers with members in high positions with which the dragon is allied), Wormwood destroyed the coastal city of Naples by fire in 1433 AD, an event now known as the Halloween Holocaust of Naples. The city has since begun to rebuild.


GM_Panic wrote:

Im in yes yes have to play an odd ball race.

would love to play a Sprite [CR 1/3] Investigator, be a fun PC.\

Lord Perpireen McGibel

That does sound fun! See CAMPAIGN INFO for character creation rules specific to this PBP campaign, and submit a fully detailed 1st level character sheet, along with a backstory that includes where the PC is from, and why he/she/it has recently become an adventurer. If you are one of the 6 players chosen to play, I’ll work with you to modify or expand your backstory to place you at the starting point of the campaign and get you involved in the starting adventure.


This will largely be a sandbox, so I’ll be open to discussion with the 6 players chosen about where they’d like to start out, and what kind of adventures appeal to them. Some possible starting points and beginning objectives include:

Aboard a Portuguese caravel sailing to Morocco to strike against the Arab Slave Trade, or to explore the coast of Africa on behalf of Prince Henry;

In London Town hunting giant rats (and their wererat masters!) infesting the abandoned warehouses and mills along the River Thames;

In Paris hunting undead in the catacombs below the city streets on behalf of the clergy of Notre Dame Cathedral;

In the Black Forest of Germany within the Holy Roman Empire, which is an enchanted forest inhabited by all manner of fey and fairytale creatures, plus werewolves, vampires, wicked witches in giant candy-covered gingerbread houses, titanic beanstalks ascending to cloud castles inhabited by cloud giants, and talking animals;

In Nidaros (Trondheim), Norway, helping defend the city against raiding orcs, goblins, hobgoblins, bugbears, trolls, frost giants, and winter wolves—the evil minions of the ancient white dragon Frostfløyen, who lairs in a glacial cavern within the mountains north of the city;

Something even cooler than any of the above that one of the chosen 6 players comes up with! ;)

Grand Lodge

it's not on the d20, but its on ar hives if nethys....it should be on the paizo prd...


grimdog73 wrote:
it's not on the d20, but its on ar hives if nethys....it should be on the paizo prd...

If you can please link the rules for at least the archetype, I’ll check it out. Can’t seem to find a Weapon Masters Handbook on the Paizo PRD.


Keante wrote:
I think I'm interested in this, Michael. Can you recommend anything as a reading sample or the like to get a feel for the setting? While I remember singing some Renaissance pieces in college choir, I don't remember much detail from my history classes.

I’ve also posted several introductory posts in GAMEPLAY thread that help establish the setting a little, detailing some recent events and adventure hooks.


Interesting. Are there any alignment restrictions? What is the status of the church, in general?


Hmmmm, sounds like the kind of world that a Dhampir wanting to kill some undead may feel right at home.

I'm thinking a 'kinslayer' inquisitor would be appropriate. I'm not sure what country yet. I'm more familiar with France and England during this era, but 'eastern Europe' or 'Italy' may be more appropriate.

I'm curious does the 'no gunslingers' rule also applies to the 'Black Powder Inquisition'? Firearms, did exist, though it would be a stretch for it to be much more than an Arquebus.

I've always like the imagery of 'Solomon Kane' but it seems a little early for wheel-locks and rapiers :-)

Hey, Panic!


I'm thinking on creating a halfling sorcerer, or a dour German mercenary fighter. Either seems good.


Only have time to dot my interest right now...but I am interested. Will be coming back for a closer look this weekend.

Scarab Sages

Michael Johnson 66 wrote:
grimdog73 wrote:
it's not on the d20, but its on ar hives if nethys....it should be on the paizo prd...
If you can please link the rules for at least the archetype, I’ll check it out. Can’t seem to find a Weapon Masters Handbook on the Paizo PRD.

Here it is on Archives of Nethys, the Rondelero Swashbuckler.

On the d20pfsrd it's under falcata swashbuckler.

Michael Johnson 66 wrote:
Keante wrote:
I think I'm interested in this, Michael. Can you recommend anything as a reading sample or the like to get a feel for the setting? While I remember singing some Renaissance pieces in college choir, I don't remember much detail from my history classes.
I’ve also posted several introductory posts in GAMEPLAY thread that help establish the setting a little, detailing some recent events and adventure hooks.

I'm sold. I don't know yet what character I want to make but I'm sold on the game.


So! Much! Dot! I am always a total sucker for historical fantasy. My lord, there are so many possibilities. Perhaps a dour dhampir from the dark reaches of Transylvania? Or an alchemist in the most traditional sense? Maybe a living grimoire inquisitor, a literal Bible thumper if you will? In any case, I'll have something up, that is certain.

Silver Crusade

@GM_panic - That is absolutely brilliant.

@GM - you say posting once a week is acceptable? That seems very slow to me. Any chance you'd change that expectation to the fairly normal once a day?

Grand Lodge

ah...i missed it on archives....ty!


chillblame wrote:
Interesting. Are there any alignment restrictions? What is the status of the church, in general?

No Evil characters seems a wise restriction, now that you mention it... lol... The Church wages war against the forces of darkness at its best, and bullies pagan faiths at its worst. It is led by Pope Eugene, a high-level cleric of Christianity, and a number of bishops and cardinals. It is a powerful political entity, with influence over most kingdoms of Europe.


Sariel Patrick Cornelius wrote:

Hmmmm, sounds like the kind of world that a Dhampir wanting to kill some undead may feel right at home.

I'm thinking a 'kinslayer' inquisitor would be appropriate. I'm not sure what country yet. I'm more familiar with France and England during this era, but 'eastern Europe' or 'Italy' may be more appropriate.

I'm curious does the 'no gunslingers' rule also applies to the 'Black Powder Inquisition'? Firearms, did exist, though it would be a stretch for it to be much more than an Arquebus.

I've always like the imagery of 'Solomon Kane' but it seems a little early for wheel-locks and rapiers :-)

Hey, Panic!

I just feel like the firearm rules are a bit unbalanced, so I like to play without them for the most part. Solomon Kane is dope, though lol!


chillblame wrote:
I'm thinking on creating a halfling sorcerer, or a dour German mercenary fighter. Either seems good.

Four German merc! Love it! Of course, halfling sorcerer is pretty cool too... reminds me of ‘80s flick Willow


Simeon wrote:
So! Much! Dot! I am always a total sucker for historical fantasy. My lord, there are so many possibilities. Perhaps a dour dhampir from the dark reaches of Transylvania? Or an alchemist in the most traditional sense? Maybe a living grimoire inquisitor, a literal Bible thumper if you will? In any case, I'll have something up, that is certain.

Yay!!!


Keante wrote:
Michael Johnson 66 wrote:
grimdog73 wrote:
it's not on the d20, but its on ar hives if nethys....it should be on the paizo prd...
If you can please link the rules for at least the archetype, I’ll check it out. Can’t seem to find a Weapon Masters Handbook on the Paizo PRD.

Here it is on Archives of Nethys, the Rondelero Swashbuckler.

On the d20pfsrd it's under falcata swashbuckler.

Michael Johnson 66 wrote:
Keante wrote:
I think I'm interested in this, Michael. Can you recommend anything as a reading sample or the like to get a feel for the setting? While I remember singing some Renaissance pieces in college choir, I don't remember much detail from my history classes.
I’ve also posted several introductory posts in GAMEPLAY thread that help establish the setting a little, detailing some recent events and adventure hooks.
I'm sold. I don't know yet what character I want to make but I'm sold on the game.

Glad you like my idea! It’s going to be a blast!


pauljathome wrote:

@GM_panic - That is absolutely brilliant.

@GM - you say posting once a week is acceptable? That seems very slow to me. Any chance you'd change that expectation to the fairly normal once a day?

Honestly, I’d love if I could expect everyone to post at least once per day... but I know from experience that the reality is often different from the expectation lol


Thinking of going a sacred fist warpriest route, travelling monk trying to spread the good word and trained to vanquish evil where ever it raises it's ugly head.

Are there rules around for worshiping the christian God in Pathfinder? What is his alignment? What domains?

I am assuming Lawful Good, or maybe Lawful Neutral seeing how they treated pagans in the dark ages.

Thinking a vanilla Human, although an Aasimar with the Celestial Crusader alternate racial trait would be interesting...maybe someone that ultimately is on the way to sainthood. Aasimar is a 1/2 CR though, so that is something you would need to weigh in on.


BC4Realz wrote:

Thinking of going a sacred fist warpriest route, travelling monk trying to spread the good word and trained to vanquish evil where ever it raises it's ugly head.

Are there rules around for worshiping the christian God in Pathfinder? What is his alignment? What domains?

I am assuming Lawful Good, or maybe Lawful Neutral seeing how they treated pagans in the dark ages.

Thinking a vanilla Human, although an Aasimar with the Celestial Crusader alternate racial trait would be interesting...maybe someone that ultimately is on the way to sainthood. Aasimar is a 1/2 CR though, so that is something you would need to weigh in on.

In my campaign, the Christian God is Lawful Good, but many priests in the Catholic Church are Lawful Neutral, or even Lawful Evil. The LE ones have either lost their clerical powers, or secretly worship an archdevil and gain their spellcasting ability from their diabolical patron.

Aasimar is fine.


Domains to select from? Since it defines so much of the warpriest build.


BC4Realz wrote:
Domains to select from? Since it defines so much of the warpriest build.

Christian God (I Am, Yahweh, Tetragrammaton)

Lawful Good Greater God
Domains: Glory, Good, Healing, Law


So my inquisitor will go long bow if he is English, or crossbow for practically everyone else.

Since this Inquisitor will be catholic, lets discuss the 'Christian Gods' favorite weapon. There is a lot of references to 'double edged swords' in christian literature. Would you consider making his 'favored weapon' a double edged sword? If so could it be ANY double edge sword or a specific type? Shooting for a weapon I can use for 'weapons finesse'


Michael Johnson 66 wrote:
GM_Panic wrote:

Im in yes yes have to play an odd ball race.

would love to play a Sprite [CR 1/3] Investigator, be a fun PC.\

Lord Perpireen McGibel

That does sound fun! See CAMPAIGN INFO for character creation rules specific to this PBP campaign, and submit a fully detailed 1st level character sheet, along with a backstory that includes where the PC is from, and why he/she/it has recently become an adventurer. If you are one of the 6 players chosen to play, I’ll work with you to modify or expand your backstory to place you at the starting point of the campaign and get you involved in the starting adventure.

Gool GM, doing this now, Also I want him to come from Ireland, and from the court of the "King Under the Hill"

One of the leaders [kings] of the Tuatha Dé Danann Peoples. That should fit right into the setting.

Grand Lodge

i could see a short sword being the favoured weapon....Romans used short swords....and there are Roman Catholics....just spitballing...oh and traits...2 right?

Grand Lodge

ah...i cant buy the book....cuz im.in Canada


Sariel Patrick Cornelius wrote:

So my inquisitor will go long bow if he is English, or crossbow for practically everyone else.

Since this Inquisitor will be catholic, lets discuss the 'Christian Gods' favorite weapon. There is a lot of references to 'double edged swords' in christian literature. Would you consider making his 'favored weapon' a double edged sword? If so could it be ANY double edge sword or a specific type? Shooting for a weapon I can use for 'weapons finesse'

I’m pretty flexible when it comes to allowing players to customize their PCs in my campaign. Collaboration is half the fun! I’d say any kind of double-edged sword would be an appropriate favored weapon. Longsword is probably most appropriate, but if you want to go finesse route, I’d allow rapier or another finesse sword to be chosen as your particular order’s favorite weapon.


GM_Panic wrote:
Michael Johnson 66 wrote:
GM_Panic wrote:

Im in yes yes have to play an odd ball race.

would love to play a Sprite [CR 1/3] Investigator, be a fun PC.\

Lord Perpireen McGibel

That does sound fun! See CAMPAIGN INFO for character creation rules specific to this PBP campaign, and submit a fully detailed 1st level character sheet, along with a backstory that includes where the PC is from, and why he/she/it has recently become an adventurer. If you are one of the 6 players chosen to play, I’ll work with you to modify or expand your backstory to place you at the starting point of the campaign and get you involved in the starting adventure.

Gool GM, doing this now, Also I want him to come from Ireland, and from the court of the "King Under the Hill"

One of the leaders [kings] of the Tuatha Dé Danann Peoples. That should fit right into the setting.

Cool idea! Sounds like a fun character. And will be able to fit in small spaces if necessary. Lol


grimdog73 wrote:
i could see a short sword being the favoured weapon....Romans used short swords....and there are Roman Catholics....just spitballing...oh and traits...2 right?

Yes, two traits.


grimdog73 wrote:
ah...i cant buy the book....cuz im.in Canada

As long as we can check out the pertinent info on your chosen archetype online, I’m cool with it. No need to own the book. If it’s a Paizo publication and not third party, I trust that it’s pretty balanced and legit. Also, I trust your judgment, having played with you for a few years now! ;)

Grand Lodge

no i meant the one you wrote....i own the weapon masters book


grimdog73 wrote:
no i meant the one you wrote....i own the weapon masters book

Oh, damn, that sucks :/

Especially since your character Paddy is one of the heroes! :)

Maybe I can post the chapters in another thread for you, maybe in Campaign Journals?


grimdog73 wrote:
no i meant the one you wrote....i own the weapon masters book

I’ll send it to you in digestible chunks to your private mail lol


I sent you the first four uber-paragraphs (lol, sorry, that’s my archaic writing style) in two private messages, grimdog.

If anyone else would like to read my novella to get some campaign setting canon, but you can’t buy it on Amazon for whatever reason, let me know. I’m happy to PM you chunks of it at a time.

It’s about an English knight (Alphonse Veritas, aasimar paladin), an Irish thief (Paddy, tiefling rogue), a renegade Koga clan ninja (Hisao, human ninja), a Norse skald (Tyr Magnusson, human skald), and others who quest for powerful weapons and artifacts to use in the fight against a continental secret society called the Church of Lucifer—a satanic cult of devil-worshipping nobles and churchmen—bent on bringing about Doomsday.


Quick question, I really want to make a Living Grimoire inqusitor that wield a copy of the Malleus Maleficarum, Hammer of Witches in English, but it was published in 1486. Can we edit the world slightly to have it published during the time of the game?


Simeon wrote:
Quick question, I really want to make a Living Grimoire inqusitor that wield a copy of the Malleus Maleficarum, Hammer of Witches in English, but it was published in 1486. Can we edit the world slightly to have it published during the time of the game?

We could, or you could choose one of the many other real-life grimoires that we’re published by 1437, such as The Key of Solomon, or The Necronomicon of Abdul Alhazred, it the Emerald Tablets of Thoth... etc.... if you’re really sold on the Hammer, though, we can bend history a bit.

There was also Kabbala and Book of Enoch

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