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Hey Pat, I've bought The Witch supplement and am thinking of doing an Urban Witch. Have a pic to base her off, just want to know if that's OK to use the Witch Class?

Treppa |

Me three. *blush*
I love real world games because I can look up places, history, ethnicities, etc. My character's home town and parents' business are real, as are her school, place of employment, and local name. Just for kicks.

Treppa |
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This game has me spooked already.
I'd decided by the time I posted above on 4/18 that my character, a spiritualist, is an old Navajo sin-eater shaman's soul in a young woman's body. He was killed near and 'haunted' the place she was desperately injured as a child. When her weak soul gave up and left her body, he inhabited it, bound her to him as a phantasm, and grew up replacing her so he could continue his mission in the world. I thought it was kind of a cool twist to the spiritualist.
A couple of weeks ago, I had read through all my online library books and the ones I wanted to read were all on hold. I placed YET ANOTHER one on hold, and the app suggested a bunch of similar books that were available now. Out of that list, I randomly chose "The Bone Clocks," by David Mitchell, and checked it out on 4/19. Never heard of the book or the author before and didn't read a synopsis before choosing it, just picked it because the title was intriguing. I started reading it yesterday because it only has a couple of days left on loan.
It's a long book that gets interesting about 2/3 of the way through, which I hit about an hour ago. It turns out to be about 2 groups of immortals - 1 group are predators that take over appropriate bodies and feed on the souls. The other group, the good guys, are swept back into life after they die. "The Landward Wind blows our souls back, like it or not... We wake up in a new body, a child's, usually in need of urgent repair, just vacated by its previous owner."
I never think about or read about s#~% like this. It's really creeping me out that these two things happened so close together. And one basic premise of the Bone Clocks is that souls that are appropriate for eating by the predators have all sorts of psychic coincidences and premonitions.
Whatever mischievous spirit set this up, I'm not amused.

Treppa |
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Or, y'know, check it out of the library. :P Hope I haven't spoiled it.
I mean, the worst part is that one of the character sketches is of an author. In a class he's teaching, the assignment is to write a letter from a character in their work to themselves so they learn about the character. I thought this was a great idea, so I wrote a letter from Mirin to me immediately, then went back to reading.
The stuff in my letter is exactly the stuff he used later in the book.
I feel violated! I'll sue! He pre-emptively stole my ideas and profited from them, before I even had them. That scoundrel!

Treppa |

Is anyone else having trouble getting the rules down enough to build a character? I keep running into things I don't understand.
EG: p. 94, there's a capstone spiritualist ability called DEATH ATTACK. Prereq BAB+7, sneak attack. We only get 7 levels, and spiritualist is 3/4 BA progression, so how can a spiritualist get that capstone?
EG: I wanted my char to be a college student. P 114: "The College Student Path begins the character on the steps leading to such careers as doctor, lawyer, a professor...." Is there a College Student Path? Nope. There's a High School Student path.
I have worked around these and abandoned the death attack capstone idea, but am wondering what I'm missing with this system.

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Admittedly I have barely dented the book, but will continue to read. I can’t wait for my dead tree copy to come on the mail because I find the PDF a bit difficult to read.
From what I have read, however, I do think that much of the sections on player abilities are poorly edited. I have come across references to tables that I have never been able to locate and of which I have begun to doubt the existence.
If anything is truly incongruous, like that capstone ability, I suspect Patrick would be willing to handwave the prereqs a bit.

Treppa |
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Here's a super basic question:
p 36: Each character in Bloodlines & Black Magic starts play with two Feats, a trait of their choice, and an arcana (see below). Most characters, however, should have three traits, two Feats.
Bloodlines characters receive a trait from their chosen Career and another from their Arcana. They can select the third trait from any GM-approved place.
p. 52: When a character selects a particular bloodline, she automatically gains 7 blood points (abbreviated hereafter as BP). She can use (or save) these points to buy bloodline racial traits to reflect her supernatural heritage
So, I can choose a career trait (which I think they call a talent in the career section), an arcana, a third trait from anywhere, and purchase 7 BP worth of additional racial traits from my bloodline trait list? Sound right?

Treppa |

From what I have read, however, I do think that much of the sections on player abilities are poorly edited. I have come across references to tables that I have never been able to locate and of which I have begun to doubt the existence.
They sometimes refer to PF Core tables or assume you know they are there (for example, they only say you get more spells with a high ability score, they don't refer you to PF Core table 1-3.) I guess they assume familiarity with PF Core.
High School Student is on page 131. That's the GOOD thing about a PDF: it's searchable.
Sorry about being a PITA, but character building is tons of bookkeeping. I like the system and love a modern occult setting. They just could have used another editing pass. ;)

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Here's a super basic question:
p 36: Each character in Bloodlines & Black Magic starts play with two Feats, a trait of their choice, and an arcana (see below). Most characters, however, should have three traits, two Feats.
Bloodlines characters receive a trait from their chosen Career and another from their Arcana. They can select the third trait from any GM-approved place.
p. 52: When a character selects a particular bloodline, she automatically gains 7 blood points (abbreviated hereafter as BP). She can use (or save) these points to buy bloodline racial traits to reflect her supernatural heritage
So, I can choose a career trait (which I think they call a talent in the career section), an arcana, a third trait from anywhere, and purchase 7 BP worth of additional racial traits from my bloodline trait list? Sound right?
That was exactly my interpretation.

Treppa |
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Treppa wrote:That was exactly my interpretation.Here's a super basic question:
p 36: Each character in Bloodlines & Black Magic starts play with two Feats, a trait of their choice, and an arcana (see below). Most characters, however, should have three traits, two Feats.
Bloodlines characters receive a trait from their chosen Career and another from their Arcana. They can select the third trait from any GM-approved place.
p. 52: When a character selects a particular bloodline, she automatically gains 7 blood points (abbreviated hereafter as BP). She can use (or save) these points to buy bloodline racial traits to reflect her supernatural heritage
So, I can choose a career trait (which I think they call a talent in the career section), an arcana, a third trait from anywhere, and purchase 7 BP worth of additional racial traits from my bloodline trait list? Sound right?
Ausgezeichnet. Wow, those racial traits are crazy. Half my character's abilities are in racial traits!

Patrick Curtin |
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Treppa wrote:That was exactly my interpretation.Here's a super basic question:
p 36: Each character in Bloodlines & Black Magic starts play with two Feats, a trait of their choice, and an arcana (see below). Most characters, however, should have three traits, two Feats.
Bloodlines characters receive a trait from their chosen Career and another from their Arcana. They can select the third trait from any GM-approved place.
p. 52: When a character selects a particular bloodline, she automatically gains 7 blood points (abbreviated hereafter as BP). She can use (or save) these points to buy bloodline racial traits to reflect her supernatural heritage
So, I can choose a career trait (which I think they call a talent in the career section), an arcana, a third trait from anywhere, and purchase 7 BP worth of additional racial traits from my bloodline trait list? Sound right?
Yeah that sounds right to me too. I'm honestly still trying to digest the rules myself. I think if we get into the play, we will learn it quickly. It is a familiar system at its core, not like my zombie game which I'm learning an entire new system for ::facepalm::