Corsair

Zagathoth's page

585 posts. Alias of nate lange (RPG Superstar 2012 Top 32).


Full Name

Francis "Zagathoth" Liberto, Emir of Marakesh

Race

HP 117/117 | AC 24* (t17/ff24*) | CMD 31 | Fort +9, Ref +9, Will +8 |

Classes/Levels

Perception +13 (darkvision 60'); Sense Motive +1; Initiative +2 | active effects: --

Size

6'5", 264lbs (medium)

Age

16

Alignment

Neutral-Good

Languages

Spanish; English, Italian, German, French, Latin, Gaelic, Infernal, Arabic, Kanuri; speak with animals

Strength 24
Dexterity 14
Constitution 14
Intelligence 8
Wisdom 13
Charisma 8

About Zagathoth

racial abilities:
Orc (full-blooded)
Ferocity- Orcs possess the ferocity ability which allows them to remain conscious and continue fighting even if their hit point totals fall below 0. Orcs are still staggered at 0 hit points or lower and lose 1 hit point each round as normal.
Weapon Familiarity- Orcs are always proficient with greataxes and falchions, and treat any weapon with the word “orc” in its name as a martial weapon.
Darkvision- Orcs can see perfectly in the dark up to 60 feet.
Dayrunner- Orcs refuse to yield to any foe, including the sun. Some spend hour upon hour glaring at the sun until their ruined eyes acclimatize to bright light. Orcs with this racial trait take a –2 penalty on all ranged attack rolls. This racial trait replaces light sensitivity.

Speak with Animals- After eating the heart of a freshly slain blue dragon, Zagathoth gained the constant effect of a speak with animals spell.


class abilities:
Brawler, VMC Barbarian 9
Brawler's Cunning-Intelligence score counts as 13 for the purpose of meeting the prerequisites of combat feats.
Martial Flexibility (7/day)- spend swift action to gain one combat feat for 1 minute, or move action to gain 2 (costs 2 uses); must qualify for feat.
Martial Training- brawler levels count as both fighter levels and monk levels for qualifying for and determining the effects of feats.
Unarmed Strike (1d10)- At 1st level, a brawler gains Improved Unarmed Strike as a bonus feat. A brawler may attack with fists, elbows, knees, and feet. This means that a brawler may make unarmed strikes with her hands full. A brawler applies her full Strength modifier (not half ) on damage rolls for all her unarmed strikes.
Brawler's Flurry- attack as if using improved two weapon fighting when using unarmed strikes, monk weapons, and weapons from the 'close' fighter group can use the same weapon for all attacks, always use Str mod (instead of .5 or 1.5).
Maneuver Training- +2 to CMB and CMD when resolving overrun attmepts; +1 to sunder.
Rage (14 rounds/day)- +4 morale bonus to Str and Con, +2 to Will, -2 AC. Fatigued after use for 2 rounds/round used.
AC Bonus- +2 dodge bonus to AC and CMD while wearing light or no armor.
Knockout (1/day)- if attack succeeds, target must make Fort save (DC 10 +1/2 level +Str mod) or unconscious of 1d6 rounds. Can make new save each round (as full round action that doesn't provoke) to end.
Brawler's Strike- unarmed strikes count as magic, cold-iron, and silver for overcoming DR.
Close Weapon Mastery- weapons from the close fighter weapon group deal damage as unarmed @level-4, if better than normal damage.
Uncanny Dodge- don't lose Dex bonus to AC when flat-footed.

traits, feats, skills:
traits:
freed slave [region] (+1 Will)
berserker of the society [combat] (+3 rounds of rage)

feats:
1- blood vengeance
b2- power attack
3- VMC Barbarian
5- iron will
b5- combat expertise
7- VMC Barbarian
b8- grudge fighter
9- dodge

skills:
acrobatics +14 (9 ranks +3 class +2 Dex)
climb +16 (9 ranks +3 class +4 Str)
perception +13 (9 ranks +3 class +1 Wis)

background skills:
handle animal +11 (9 ranks +3 class -1 Cha)
linguistics +8 (9 ranks -1 Int)


gear:
travelers outfit, wooden rosary
+1 defiant (undead) chainshirt, +2 amulet of natural armor
cloak of resistance +1, ring of protection +2, ring of electric resist ?
belt of strength +4
+1 keen falchion, cold iron greataxe, silver heavy mace
flask of holy water
backpack: writ from Archbishop Cortez, 341 gold, mw falchion

combat stats:
HP: 117 (9d10 +18 Con +9 FCB) rage- 135
AC 24* (10 +5 armor +2 Dex +3 Dodge +2 natural +2 deflect) rage- 22
* +2 vs undead, DR 2/- vs undead

Fort +9 (+6 base +2 Con +1 resist) rage- +11
Ref +9 (+6 base +2 Dex +1 resist)
Will +8 (+3 base +1 Wis +2 feat +1 trait +1 resist) rage- +10

Attack Bonuses and Damage


letter of introduction:
To his grace, the Archbishop of Leon, from Sir Ferdinand of Oveido;

I write, your Grace, seeking guidance in a most unusual matter. Of late, I and several junior members of my order discovered a rural manor in Galicia at which slave trading and gladiatorial combats were talking place in violation of local law. We delivered the owner to the local authorities and freed whatever Christian men he had held. The Moorish stock who were converted to Christ were likewise released, while those who clung to their idolatry were sent on to await the final judgment. There were trained fighting animals as well; those that could be retrained and put to use in farms or at war were brought back with us, and those too feral or vicious put down.

Among the animal cages, however, we made a most startling discovery: a full-blooded orc. Where it had come from none could say, but one of the older hired men said it had arrived as an infant, if such a term can be applied to such a creature. Indeed, it did not even know the orcish language, but spoke in broken Spanish. It was a hulking thing, standing at least a hand above our tallest man with broad shoulders and arms as thick as a man’s thigh. And its green skin and large jagged teeth were exactly as they sound in the stories from Bavaria. We thought to put the creature down along with the feral animals but discovered, quite to our surprise, that the brute could recite the Our Father. The creature is simple, and seems not to understand any of the finer points of the faith, but, knowing that the Lord could convert even the lions through Daniel or the stag for the salvation of Saint Hubert, we didn’t dare risk killing it.

While seeking discernment in this matter, I have undertaken to perform whatever catechizing I might accomplish with the creature, though dull as it is this has amounted, thus far, to little more than the simple moral instruction given to children. It does seem to be bearing some fruit, however, and the creature is conducting itself with good nature. It’s master, I’m told, named it “Zagathoth” in its adolescence, thinking it a name that would sound menacing in the fighting pits. I have spoken with the creature about taking a Christian name but the idea of being called by another name seems beyond it. How to proceed from here remains a mystery to me and it is with great hope that I await your guidance.


a response:
Sir Ferdinand,

Your course thus far sounds commendable. It has recently come to my attention that his Holiness, the Pope, is seeking able-bodied adventurers to clean up some of the vermin beneath the Holy City. Bring this orc to me that I might examine him. If its conversion is a ruse we will consign it to labor in the quarries, extracting the stones with which the true church shall build its strongholds. If, however, its faith, simple as it might be, seems earnest, I will baptize it and send it on to Rome for service.


writ from Archbishop Cortez:
From his grace, Ramón Cortez, Archbishop of Leon, to the faithful in Christ throughout Castile, Iberia, and wherever in creation they might be found.

Whereas this creature has made a profession of faith in the Lord Jesus Christ,
And, whereas it has been catechized in proportion to its ability,
And, whereas it has been rightly baptized “Francis Zagathoth Freedman”,
And, whereas it has made confession for the remittance of its sins,
And, whereas it has come humbly to the altar and received the body of Christ,
And, whereas it has placed itself willingly under the discipline of the Holy Catholic Church,
Therefore, may it be known that this orc is a member of the church of Christ with all the rights and responsibilities entailed therein.


personal code:
1. Only worship the human God.
2. Don’t use the human God’s name.
3. Be extra good on Sundays.
4. Listen to priests and nuns.
5. Don’t kill good people.
6. Don’t have sex with married ladies.
7. Don’t steal things.
8. Don’t tell lies.
9. Don’t be jealous of other people’s stuff.
10. Don’t be jealous of another guy’s wife.
11. Treat people the way you want them to treat you.