| nate lange RPG Superstar 2012 Top 32 |
So.... I have a glut of ideas. I’m not sure which one I want to build, and honestly may still come up with more ideas before I actually decide, but I though I’d post some thoughts for feedback to see if the GM has a preference, and so others can say ‘hey that’s a lot like what I’m doing’. Here’s what I have so far:
1) a European knight from a minor Noble family who’s trained to be a battlefield commander (a paladin with VMC cavalier, headed for the battle herald PrC; largely a buffer with some melee)
2) a full Orc raised as a slave in Spain to fight in the pits (a brawler with VMC barbarian; melee) human gladiators were outlawed centuries before this but there were still animal fight in France and Spain, plus bull-fighting with matadors... so in areas where Orcs are seen as completely sub-human they could probably fight?
3) a Jewish mystic from Eastern Europe (probably an arcanist; definitely some kind of caster)
4) an Elf who watched half of Europe die of the plague and decided to try to bolster humanity by infusing elvish blood into it so he’s looking for pretty much any opportunity to ‘bless human women with half-elven children’ (probably a bard)
5) a Christian mystic from England who was heavily influenced during his time at Oxford by the writings of Roger Bacon (probably an alchemist)
6) a dwarf who’s family converted to Christianity but really focuses primarily on God’s attributes as creator and sustainer of the world instead of redemption/healing/etc (probably a paladin but maybe like a separatist cleric or something)
Keante
|
Cool... You would probably be rivals or friends with English composer John Dunstable (pioneer of counterpoint), or French composer Guillaume Dufay, or a part of the flourishing music scene in Holland, which is currently where European music is really blossoming.
I haven't picked a nationality yet. Kitsune come from Japanese mythology, but the Pathfinder kitsune is rather different from that so it doesn't mean my character must be Japanese (that doesn't even seem like an option, with the Euro-centric location of the campaign). Where do you think a kitsune is most likely to be from in this fictional Earth? Are any of the other fantasy races grouped in certain areas?
| Michael Johnson 66 |
So.... I have a glut of ideas. I’m not sure which one I want to build, and honestly may still come up with more ideas before I actually decide, but I though I’d post some thoughts for feedback to see if the GM has a preference, and so others can say ‘hey that’s a lot like what I’m doing’. Here’s what I have so far:
1) a European knight from a minor Noble family who’s trained to be a battlefield commander (a paladin with VMC cavalier, headed for the battle herald PrC; largely a buffer with some melee)
2) a full Orc raised as a slave in Spain to fight in the pits (a brawler with VMC barbarian; melee) human gladiators were outlawed centuries before this but there were still animal fight in France and Spain, plus bull-fighting with matadors... so in areas where Orcs are seen as completely sub-human they could probably fight?
3) a Jewish mystic from Eastern Europe (probably an arcanist; definitely some kind of caster)
4) an Elf who watched half of Europe die of the plague and decided to try to bolster humanity by infusing elvish blood into it so he’s looking for pretty much any opportunity to ‘bless human women with half-elven children’ (probably a bard)
5) a Christian mystic from England who was heavily influenced during his time at Oxford by the writings of Roger Bacon (probably an alchemist)
6) a dwarf who’s family converted to Christianity but really focuses primarily on God’s attributes as creator and sustainer of the world instead of redemption/healing/etc (probably a paladin but maybe like a separatist cleric or something)
Wow, I really like a few of those! The orc brawler pit fighter could definitely work. Just because gladiatorial combat is illegal doesn't mean it doesn't happen.
Elf bard man whore is so much awesome! LOL
Jewish Mystic sounds cool too
| Michael Johnson 66 |
Michael Johnson 66 wrote:Cool... You would probably be rivals or friends with English composer John Dunstable (pioneer of counterpoint), or French composer Guillaume Dufay, or a part of the flourishing music scene in Holland, which is currently where European music is really blossoming.I haven't picked a nationality yet. Kitsune come from Japanese mythology, but the Pathfinder kitsune is rather different from that so it doesn't mean my character must be Japanese (that doesn't even seem like an option, with the Euro-centric location of the campaign). Where do you think a kitsune is most likely to be from in this fictional Earth? Are any of the other fantasy races grouped in certain areas?
Japan. Why not? In my first campaign in this setting, a player played a Japanese Koga clan ninja on the run from his family, Hattori Hisao.
As for other races, its been established that:
Elves: high elves are from Alfheim, one of the Nine Worlds of Norse cosmology. Wood elves are found in communities in the Black Forest, the wilds of Scandinavia, continental Europe, and the British Isles. Dark elves live in the Underworld, the real-world Underdark that riddles the crust of the Earth; svartalfar live in Svartalfheim, another fairy realm from Norse cosmology.
Dwarves: Largest populations are the Kingdoms Under the Mountains in Harz Mountains and Bavarian Alps of the Holy Roman Empire, but hill dwarves have integrated in many human cities where their craft skills are highly valued.
Gnomes: Live in great numbers in the Black Forest and the rural areas of continental Europe, Scandinavia, and the British Isles.
Halflings: Integrated into human cultures worldwide.
Orcs and Goblin races: Monster races living in badlands and wilderness areas throughout Earth, particularly in the shallow reaches of the Underworld, having been driven from the deeper depths by the dwarves, and driven from the forests by the elves.
Undines: coastal communities along the Atlantic and Mediterranean coasts.
Sylphs: Mountain aeries in the Alps and Wallachian Mountains.
| Wulfgar Ivarsson |
Lucky Fools joined by...the Andvaranaut Ring and Tarnhelm helmet from the lair of ancient white dragon Frostfloyen in Norway.
So did the Lucky Fools kill Frostfloyen or just P!$$ him off?
| Michael Johnson 66 |
Michael Johnson 66 wrote:Lucky Fools joined by...the Andvaranaut Ring and Tarnhelm helmet from the lair of ancient white dragon Frostfloyen in Norway.So did the Lucky Fools kill Frostfloyen or just P!$$ him off?
Lol...they tricked him, posing as Admirers come to warn him that his minions had been bought out by the ancient red dragon Wormwood in Mt Vesuvius, and were about to attack and rob him in his sleep. In outrage, Frostfloyen, who readily believed the red dragon coveted and conspired to steal his hoard, flew two days and nights from Norway to Mt Vesuvius and died in a duel to the death against Wormwood.
Weakened and wounded from fighting Frostfloyen, Wormwood was killed while recuperating in his volcanic lair by the enterprising Lucky Fools!
| Michael Johnson 66 |
Giants are found in mountainous or hilly wilderness areas throughout the world
Chromatic evil dragons have been hunted nearly to extinction by knights and wizards, but the rare few remaining are found in their usual wilderness habitats--black in swamps and bogs throughout British Isles and continental Europe and Scandinavia; blue in deserts of Africa and Asia; green in forested regions of the world; red in hilly, mountainous, or volcanic regions; white in cold climes; etc
Metallic dragons have declined through their own controlled population, and inhabit the usual wilderness regions--gold and copper in hilly regions, silver in cold climes, brass and bronze in arid desert badlands; etc
| Michael Johnson 66 |
Angels are found in Heaven
Devils, Demons, Daemons, Rakshasas, Oni, Divs, and all other evil outsiders come from one of the several Hells--The Nine Cantos of Judeo-Christian Hell; Jigoku, the Japanese Hell, Hades, the Greco-Roman Hell; Niflheim, the Norse Hell; etc
Einherjar and Valkyries are found in Asgard
Fates, dryads, nymphs, good titans, and Greek gods come from Mount Olympus
| Michael Johnson 66 |
All the gods of Earth mythologies are real and can grant clerical spells. The Christian Church has dominated European pagan faiths for the past several centuries, persecuting just as the Roman Empire had persecuted them. Nonetheless, pagan religion still thrives in the world, for the gods are real and present!
Devil worship is common in Europe (The Church of Lucifer is an international secret society and cult dedicated to Lucifer and other archdevils, such as Asmodeus, Mephistopheles, Belial and Moloch) and in the Persian Arab world (The Mahgreb).
Demon worship is unfortunately rampant throughout the world, with mad cults dedicated to demon lords such as Kostche, Baphomet, Lilith, Orcus, and Demogorgon hidden in lands from Africa to Scandinavia
| Wulfgar Ivarsson |
Since you are informing about the supernatural, how prevalent are magic items? Based on the description of items the Lucky Fools found, there must be some.
In PF magic shops seem to abound. I have seen a lot of discussion about the need for the 'big 6' in PF to be able to function. If magic shops do not abound on earth or the 'big 6' are not readily available, would you consider using the automatic Bonus progression?
| littlehewy |
Ok, so I've got a concept, with a couple of options: A bard of Romani extraction from the Sulukule quarter of Constantinople who has spent quite a bit of time travelling in Arabia and Ottoman lands (I think the Ottomans haven't quite taken Constantinople yet?). He has lately decided to see more of Europe and and its burgeoning modern culture (i.e. he's annoyed too many people in too many places, and is fleeing the Middle East).
I'm thinking either the dervish dancer bard or the archeologist focusing on archery (maybe with a dip in fighter). I've never played a dervish dancer, so that's appealing, and I'd probably want to take the Dervish Dance feat (so if that's out for some reason let me know!). However, the archeologist fills so many roles, and has good thiefy skills, so that may be more attractive from a party composition point of view.
Any thoughts on these musings DM?
| Michael Johnson 66 |
Since you are informing about the supernatural, how prevalent are magic items? Based on the description of items the Lucky Fools found, there must be some.
In PF magic shops seem to abound. I have seen a lot of discussion about the need for the 'big 6' in PF to be able to function. If magic shops do not abound on earth or the 'big 6' are not readily available, would you consider using the automatic Bonus progression?
As prevalent as on Golarion. Standard assumption of magic items, using Gamemastery Guide to determine number and power of magic items available in each city for sale.
| littlehewy |
Heaps of cool ideas
Hi there nate. Regarding my above post, I see you have a sweet idea for a bard, so if you go with that I'll probably ditch the bard thing and go some kind of full caster with a similar kind of story. So if you decide what you're going to build, maybe throw out a post so I don't try to go down the same road as you. Cheers!
| Michael Johnson 66 |
Ok, so I've got a concept, with a couple of options: A bard of Romani extraction from Constantinople who has spent quite a bit of time travelling in Arabia and Ottoman lands (I think the Ottomans haven't quite taken Constantinople yet?). He has lately decided to see more of Europe and and its burgeoning modern culture (i.e. he's annoyed too many people in too many places, and is fleeing the Middle East).
I'm thinking either the dervish dancer bard or the archeologist focusing on archery (maybe with a dip in fighter). I've never played a dervish dancer, so that's appealing, and I'd probably want to take the Dervish Dance feat (so if that's out for some reason let me know!). However, the archeologist fills so many roles, and has good thiefy skills, so that may be more attractive from a party composition point of view.
Any thoughts on these musings DM?
I do like Indiana Jones style traps in my adventures, so having someone capable of doing the archeology trap disabling thing will likely be in the party.s best interest.
| littlehewy |
littlehewy wrote:I do like Indiana Jones style traps in my adventures, so having someone capable of doing the archeology trap disabling thing will likely be in the party.s best interest.Ok, so I've got a concept, with a couple of options: A bard of Romani extraction from Constantinople who has spent quite a bit of time travelling in Arabia and Ottoman lands (I think the Ottomans haven't quite taken Constantinople yet?). He has lately decided to see more of Europe and and its burgeoning modern culture (i.e. he's annoyed too many people in too many places, and is fleeing the Middle East).
I'm thinking either the dervish dancer bard or the archeologist focusing on archery (maybe with a dip in fighter). I've never played a dervish dancer, so that's appealing, and I'd probably want to take the Dervish Dance feat (so if that's out for some reason let me know!). However, the archeologist fills so many roles, and has good thiefy skills, so that may be more attractive from a party composition point of view.
Any thoughts on these musings DM?
Roger. To be honest, the cheeky treasure-hunter is more interesting to me than the flashy scimitar wielder with nice dimples, I think it's just the novelty of the dervish dancer that piques my interest. I'll get to work on an archeologist archer then :)
| Michael Johnson 66 |
So, I may be missing someone's submission, but so far, I have 4 solid submissions:
Sariel's Wulfgar Ivarsson, aasimar bloodrager from Constantinople
GM Panic's Lord Perpireen McGibel, sprite investigator psychic detective
Simeon's Sulayman Hain, human fighter (CAD)
and my old pal Paddy's Giovanna di Domenico, aasimar swashbuckler inspired blade
| littlehewy |
Hi there GM, just seeking a small rules exemption for flavour rather than any mechanical benefit... I'm wondering if you'll let me spend 3 skill ranks on Linguistics purely so my Albanian Romani from Constantinople who has travelled extensively in Ottoman lands can speak Greek, Turkish, Romani, and English?
I'm totally happy to cap the Linguistics skill bonus for ranks at my level even though I've spent 3 ranks to know those languages... It just doesn't make any sense for him not to speak them. Is that cool with you? If not, I'll have to forego English. And Turkish I guess (which really doesn't make sense).
Also, trust me when I say I'd much rather spend those skill ranks on skills I'm actually going to use. It just doesn't seem right for this Rom not to be able to speak all those languages given his background.
Crunch will be posted soonish :)
| Michael Johnson 66 |
Hi there GM, just seeking a small rules exemption for flavour rather than any mechanical benefit... I'm wondering if you'll let me spend 3 skill ranks on Linguistics purely so my Albanian Romani from Constantinople who has travelled extensively in Ottoman lands can speak Greek, Turkish, Romani, and English?
I'm totally happy to cap the Linguistics skill bonus for ranks at my level even though I've spent 3 ranks to know those languages... It just doesn't make any sense for him not to speak them. Is that cool with you? If not, I'll have to forego English. And Turkish I guess (which really doesn't make sense).
Also, trust me when I say I'd much rather spend those skill ranks on skills I'm actually going to use. It just doesn't seem right for this Rom not to be able to speak all those languages given his background.
Crunch will be posted soonish :)
That is fine
| littlehewy |
Awesome, thanks GM :)
I'm also thinking it makes sense for Altin to have been pressed into service as a Janissary also... In the event that both Sulayman and Altin are in the party, perhaps they could be deserters together, fleeing to wherever the campaign starts? Just a thought. Might be getting ahead of myself, but I do like to make friends before a campaign starts :)
| Michael Johnson 66 |
Awesome, thanks GM :)
I'm also thinking it makes sense for Altin to have been pressed into service as a Janissary also... In the event that both Sulayman and Altin are in the party, perhaps they could be deserters together, fleeing to wherever the campaign starts? Just a thought. Might be getting ahead of myself, but I do like to make friends before a campaign starts :)
sounds like the beginnings of a great backstory for our epic lol
Keante
|
Here's a link to a not quite complete character sheet. Still need to pick traits, languages, and equipment. I did actually pick spells though, I think that's the hardest part!
| Michael Johnson 66 |
Just had a cool idea, who would like Lord Perpirenn McGibel as a bound fay. He lost a bet with you and now has to serve you for 101 days
I really like the idea of a playful Fay having to do boring things on the behest of his Master.
"What!? I, Lord of the Wee Folk, milk the cows!?"
| Lord Perpireen McGibel |
Lord Perpireen McGibel wrote:"What!? I, Lord of the Wee Folk, milk the cows!?"Just had a cool idea, who would like Lord Perpirenn McGibel as a bound fay. He lost a bet with you and now has to serve you for 101 days
I really like the idea of a playful Fay having to do boring things on the behest of his Master.
Never said he would do it well or as asked. He is a Fay after all
| Wulfgar Ivarsson |
Keante wrote:at the church of Sainte Waudru in Mons, BelgiumThis location is very much open to adjustment--say, if the majority of the party is made up of janissaries and we need to be closer to Turkey. ;)
Closer to Turkey? Not a problem for some of us...
Three janissary? *Wulfgar pulls his cloak tighter over his 'Four-mirror' armor, so they don't notice it's from a janissary he killed.'*
Remember the Janissary were taken as children and raised into the Janissary. I haven't read anyone's backstory but I'm assuming that's common knowledge.
I was thinking going that route, but instead, I based Wulfgar partially on a couple of Robert E. Howard Characters from 'historical fiction'
Fun Fact: Did you folks know Red Sonja was based on a Robert E. Howard character? 'Red Sonya of Rogatino' a female swashbuckler from his 1934 short story "The Shadow of the Vulture"
| Wulfgar Ivarsson |
From memory, Janissary recruitment age was around 8-12 yeah? My character got to Constantinople at age 7, so could have been nabbed in the nearby Ottoman-held territory at 11 or 12.
Did not know that about Red Sonja, I'll have to check it out :)
I don't remember what age without rechecking. The Janissary were the children of Chrisian families that lived in Ottoman held lands that were taken as a 'tax' directly for the sultan. They were raised as Muslims and loyal to him and the janissary, instead of a local tribe or chieftain.
"Shadow of the Vulture" was one of several short story's written by Howard in a 'historical fiction' compilation paperback I had. My earlier comment about 'Solomon Kane' got me thinking about them.
| littlehewy |
Okay, here's the crunch for my submission: Altin Kerala. Backstory to come. If anyone has any suggestions on alterations to this, let me know (eg I never take CLW as a 1st level spell, but if we have no other healer I just may).
Human archaeologist 1
CG Medium humanoid (human)
Init +3; Senses Perception +3
--------------------
Defence
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AC 16, touch 13, flat-footed 14 (+2 armor, +3 Dex, +1 shield)
hp 9 (1d8+1)
Fort +1, Ref +5, Will +1
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Offence
--------------------
Speed 30 ft.
Melee longspear +2 (1d8+2/x3)
Melee dagger +2 (1d4+2/19-20)
Ranged composite short bow +3 (1d6+2/x3)
--------------------
Statistics
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Str 14, Dex 16, Con 12, Int 10, Wis 8, Cha 16
Base Atk +0; CMB +2; CMD 15
Feats Point Blank Shot, Precise Shot
Traits Criminal, Fate's Favored
Skills Acrobatics +7*, Bluff +7, Diplomacy +7, Disable Device +8*, Knowledge(local) +6, Linguistics +4, Perception +3, Stealth +7*
* -1 if buckler equipped
Languages Greek, Turkish, Romani, English
Gear leather armour, buckler, composite short bow, arrows x60, longspear, dagger, backpack, bedroll, belt pouch, caltrops x5, chalk x10, silk rope 50', grappling hook, rations x4, waterskin, 19 gp, 37 sp, 10 cp
--------------------
Spells
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0-level: daze (DC 13), ghost sound, message, prestidigitation, read magic
1st-level (2/day): disguise self, hideous laughter (DC 14)
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Special abilities
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Bardic Knowledge A bard adds half his class level (minimum 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained.
Archaeologist's Luck Fortune favors the archaeologist. As a swift action, an archaeologist can call on fortune’s favor, giving him a +1 luck bonus on attack rolls, saving throws, skill checks, and weapon damage rolls. He can use this ability for a number of rounds per day equal to 4 + his Charisma modifier. Maintaining this bonus is a free action, but it ends immediately if the archaeologist is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. Archaeologist’s luck is treated as bardic performance for the purposes of feats, abilities, effects, and the like that affect bardic performance. Like bardic performance, it cannot be maintained at the same time as other performance abilities. This bonus increases to +2 at 5th level, +3 at 11th level, and +4 at 17th level.
| nate lange RPG Superstar 2012 Top 32 |
alright... I have some questions...
1) how do you feel about the sacred geometry feat? Its from the Occult Mysteries book (an official Paizo campaign setting book) but it seems like some people/GMs find it really intriguing/cool and others hate it... to me it seems like one potential way to work in like the 10 sephirot and the use of names of God in kabbalistic magic?
| Michael Johnson 66 |
Okay, here's the crunch for my submission: Altin Kerala. Backstory to come. If anyone has any suggestions on alterations to this, let me know (eg I never take CLW as a 1st level spell, but if we have no other healer I just may).
** spoiler omitted **...
Altin looks good, will look more carefully and let u know if I find anything amiss.