The Year of Our Lord 1437 Pathfinder RAW PBP (Inactive)

Game Master Michael Johnson 66

Fantasy swords and sorcery in the early Renaissance!


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Grand Lodge

Male Skinwalker Shifter 13/Monk 1; 196/196 HP; Init +9; Perception +21; Low Light Vision; [28 AC][21 Touch][25 FF]; [Fort 18][Reflex 17][Will 13],[CMD:41, vs. grapple 43], 17/17 Minutes of Minor Aspect, 17/17 Hours of Major Aspect Buff/Debuffs:

Johann is afraid of NOTHING!

MJ66, I just realized I don't qualify for the feat I took at level 3 (improved grapple). I will reselect, perhaps toughness, unless I can come up with something better. (Most of the stuff I want requires higher BAB).

Dark Archive

Male Medium Human Cleric 10 | HP: 47/99 | AC: 24/23 | F: +15, R: +16, W: +21 | Dec/Itm/Perf +16, Lore/Soc +15, Dip/Rel/Per +19, Med +21| Speed 25ft | Hero Points 3/3, Focus 1/1, D Font 3/5, Heal 0/1 SL 1/1| Active Conditions:

You just punch them rather than clawing them Johann - equally effective :)

Grand Lodge

Male Skinwalker Shifter 13/Monk 1; 196/196 HP; Init +9; Perception +21; Low Light Vision; [28 AC][21 Touch][25 FF]; [Fort 18][Reflex 17][Will 13],[CMD:41, vs. grapple 43], 17/17 Minutes of Minor Aspect, 17/17 Hours of Major Aspect Buff/Debuffs:

Johann is taking improved init for level 3 feat, putting him up to a +6.

Grand Lodge

Male Skinwalker Shifter 13/Monk 1; 196/196 HP; Init +9; Perception +21; Low Light Vision; [28 AC][21 Touch][25 FF]; [Fort 18][Reflex 17][Will 13],[CMD:41, vs. grapple 43], 17/17 Minutes of Minor Aspect, 17/17 Hours of Major Aspect Buff/Debuffs:

whoa! the discussion in the gameplay tab kinda blew up. Who needs to go yet in round 2?


Male Aasimar Cleric 6 / Monk 1 | HP 74/77 | AC.T.FF 15.15.15 | F.R.W 9.4.12 | CMD 19 | Init 0 | P 17, SM 17

I think with Quinlan's action, that is everyone, now. Skeletons up? (or try to, lol)


M Human unchained monk 8/paladin 6

Sorry for my delay in posting, yesterday was a crazy busy work day and when I got home I crashed early... Will get caught up today... Looks like you guys are crushing the skeletons with your teamwork and smart tactics!


M Human unchained monk 8/paladin 6

Total XP per PC after defeating 2 zombies and 6 more skeletal champions is 4,082 XP! Only about 14,000 XP total and the party advances to level 4!


Male Aasimar Cleric 6 / Monk 1 | HP 74/77 | AC.T.FF 15.15.15 | F.R.W 9.4.12 | CMD 19 | Init 0 | P 17, SM 17
Zagathoth wrote:
I really need to get keen on this thing, lol.

Agreed. Keen is definitely the next "blessing" you should get on Doomcrescent. I'll never turn down a crit.


Male Aasimar Cleric 6 / Monk 1 | HP 74/77 | AC.T.FF 15.15.15 | F.R.W 9.4.12 | CMD 19 | Init 0 | P 17, SM 17

@Arc -- my timing was exceedingly poor, but if you want to have a conversation about the ghost, as Boga tried to initiate in the red light room, please just continue it.


M Human unchained monk 8/paladin 6

Just throwing this out there because the economy here in Florida is killing your goodly GM...

If I set up a PayPal account for donations that would go towards building cool dioramas and mini figs, etc... Would anyone be willing and able to donate, say 5 or 10 $ per month to fund my continued creativity?

If I did set up such an account, it would be voluntary, of course. I wouldn’t want anyone quitting the game over it...


M Human unchained monk 8/paladin 6

OSSUARY LOOTING MUSIC


HP 117/117 | AC 24* (t17/ff24*) | CMD 31 | Fort +9, Ref +9, Will +8 | Perception +13 (darkvision 60'); Sense Motive +1; Initiative +2 | active effects: --

Sadly, I couldn’t help with that- the recent changes to the (US) tax code completely screwed me, so every cent I can spare is going to pay off a pretty sizeable tax bill for last year...


M Human unchained monk 8/paladin 6
Zagathoth wrote:
Sadly, I couldn’t help with that- the recent changes to the (US) tax code completely screwed me, so every cent I can spare is going to pay off a pretty sizeable tax bill for last year...

No worries, I understand.


M Human unchained monk 8/paladin 6

I will continue to do research and create dungeon maps and dioramas to make this the most authentic and enjoyable PBP campaign it can be either way...


Male Aasimar Cleric 6 / Monk 1 | HP 74/77 | AC.T.FF 15.15.15 | F.R.W 9.4.12 | CMD 19 | Init 0 | P 17, SM 17
Michael Johnson 66 wrote:

Just throwing this out there because the economy here in Florida is killing your goodly GM...

If I set up a PayPal account for donations that would go towards building cool dioramas and mini figs, etc... Would anyone be willing and able to donate, say 5 or 10 $ per month to fund my continued creativity?

If I did set up such an account, it would be voluntary, of course. I wouldn’t want anyone quitting the game over it...

I am not inherently opposed to such an arrangement. I recognize that good GMing requires an investment above what a player makes and that though this is a for fun hobby, it's not like we are best buds who grew up together. In particular, if you are putting effort into extras such as dioramas, etc., that is not an expense you should have to bear alone.

Having said that, I do believe that it would need to be a voluntary system without a fixed amount. My concern would be 2 fold:

  • 1) The GM would become partial to player 1 over player 2.
  • 2) That a player who donated would start to have expectations and demands about what is allowed or where the story goes.


M Human unchained monk 8/paladin 6

I would retain perfect impartiality because I enjoy the integrity of an impartial game, that I can assure you. Also, I wouldn’t necessarily know or pay attention to who is donating to the fund to keep it fair.

I understand that if players are contributing financially to keep this PBP going, they might feel they have more say in what should happen, but as this is a democratic sandbox anyway, player agency and control over the storyline is already maximized, as far as I can see...


M Human unchained monk 8/paladin 6

Keeping donations anonymous would be a big help in maintaining integrity.


Male Aasimar Cleric 6 / Monk 1 | HP 74/77 | AC.T.FF 15.15.15 | F.R.W 9.4.12 | CMD 19 | Init 0 | P 17, SM 17

I have to admit that I don't know how to donate anonymously on the internet. I didn't think PayPal allowed that.

Regardless of anonymity, you have been a great DM, and I don't believe you would let donations sway you. I'd be willing to donate, especially for dioramas! Who doesn't love dioramas?


M Human unchained monk 8/paladin 6
Boga wrote:

I have to admit that I don't know how to donate anonymously on the internet. I didn't think PayPal allowed that.

Regardless of anonymity, you have been a great DM, and I don't believe you would let donations sway you. I'd be willing to donate, especially for dioramas! Who doesn't love dioramas?

Dioramas help immerse the player in the world so much. I’ve built some really cool 3-D scenarios for my tabletop games in the past, and the players loved them...


M Human unchained monk 8/paladin 6

Example diorama featuring all 11 PCs from both tables


Sup guys! I just wanted to pop in to say you're doing a stellar job cleaning up the Catacombs San Callisto, and show you what I look like in MJ66's neat-o (albeit sometimes irreverent) Fairy Tale Earth campaign! Also, a reminder that I love you guys! You're the best! Keep on rockin' down in the Underworld, give 'em the business for me, yeah?


And here's what I look like, you lot of do-gooders! Don't even think about coming to see me in the 9th ring of Hell until you're 20th level and joined with table 2, also 20th level! MWAHAHAHAHAA!!


Um... Saint Mikey? Can you take out the trash, please?


I'm on it, boss...

Come on, Susan, you're going back to Hell...


It's SATAN! NOT SUSAN! YOU A@*%%++!


Calm your titties, Susie-Q


M Human unchained monk 8/paladin 6

For reaching the milestone of 1,000 posts in gameplay, I’m awarding each PC 100 XP, bringing each PC’s total up to 4,182 XP!


Male Aasimar Cleric 6 / Monk 1 | HP 74/77 | AC.T.FF 15.15.15 | F.R.W 9.4.12 | CMD 19 | Init 0 | P 17, SM 17

Are we sending Ogon (or anyone else) ahead to scout/lure?


Male Kitsune UnMnk 10 / Ftr (Brawler) 4 | Ki 8/10 | HP 127/168 | AC 30 (t24/ff24) | CMD 39 (40 vs bull/drag/repo) | F +13, R +15, W +13 | Perc +16 (low-light vision); SM +10; Init +5 | Fire 120, Acid 72, Heroism

I just finished the stat block for Orpheus. GM, I'll PM it to you unspoilered so you can use the "Reply" button to capture the formatting along with the text.

Spoiler:

Orpheus
Thrush familiar 3
N Diminutive animal
Init +2; Senses low-light vision, Perception +5
--------------------
Defense
--------------------
AC 18, touch 16, flat-footed 16 (+2 Dex, +4 size, +2 nat armor)
hp 13
Fort +0, Ref +5, Will +5
--------------------
Offense
--------------------
Speed 10 ft., fly 40 ft. (average)
Melee (BAB +2, DEX +2, Size +4) bite +8 (1d2-5)
Space 1 ft., Reach 0 ft.
--------------------
Statistics
--------------------
Str 1, Dex 15, Con 6, Int 7, Wis 15, Cha 6
Base Atk +2; CMB +0; CMD 5
Feats Skill Focus (Perception)
Skills Acrobatics +6, Appraise -1, Artistry (musical composition) +1, Bluff -1, Diplomacy -1, Disguise -1, Fly +12, Intimidate -1, Kn Arcana +1, Kn Engineering -1, Kn Local +1, Kn Nobility -1, Linguistics +0, Perception +5, Perform (keyboard) +1, Sense Motive +3, Spellcraft +1, Stealth +5, Use Magic Device -1
Languages English
--------------------
Special Abilities
--------------------
Alertness (Ex) While a familiar is within arm's reach, the master gains the Alertness feat.
Improved Evasion (Ex) When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.
Share Spells The wizard may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).
Empathic Link (Su) The master has an empathic link with his familiar to a 1 mile distance. The master can communicate empathically with the familiar, but cannot see through its eyes. Because of the link's limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does.
Deliver Touch Spells (Su) If the master is 3rd level or higher, a familiar can deliver touch spells for him. If the master and the familiar are in contact at the time the master casts a touch spell, he can designate his familiar as the “toucher.” The familiar can then deliver the touch spell just as the master would. As usual, if the master casts another spell before the touch is delivered, the touch spell dissipates.

Oh and to answer your question, Boga, I'm fine with poking ahead.


M Human unchained monk 8/paladin 6

Don’t forget the goodies in Rumplestilskin’s rucksack...

Rope of climbing
Universal solvent
Sovereign glue
Decanter of endless water
Spoon of sustenance


Male Aasimar Cleric 6 / Monk 1 | HP 74/77 | AC.T.FF 15.15.15 | F.R.W 9.4.12 | CMD 19 | Init 0 | P 17, SM 17

4 ideas

  • Ogon light with electricity. Does his ability allow for starting fires?
  • attach candle to longspear with twine (don't think anyone has a longspear)
  • attach the rope of climbing to the wall or ceiling or rafter directly above the brazier and light it with a candle while hanging from the rope (this is assuming that the it doesn't look like the ceiling would collapse onto the brazier itself. Also, not clear how a rope of climbing "attaches" itself. Does it have to tie itself around something? Or does it just directly attach to a surface?) Rope of Climbing
  • use the decanter in geyser mode to try to trigger a collapse

EDIT: I misunderstood Zagathoth's idea. Not electricity, but Burning Hands. That may be the easiest.


Male Kitsune UnMnk 10 / Ftr (Brawler) 4 | Ki 8/10 | HP 127/168 | AC 30 (t24/ff24) | CMD 39 (40 vs bull/drag/repo) | F +13, R +15, W +13 | Perc +16 (low-light vision); SM +10; Init +5 | Fire 120, Acid 72, Heroism

Oh! I have mage hand prepared. If Quinlan also has it then one of us can hold the flint and the other hold the steel. Or I could just use it to move a lit torch over. But who's to say that trap isn't something that will douse a flame, perhaps even drench the brazier so thoroughly that it won't light until allowed all day to dry?


Male Aasimar Cleric 6 / Monk 1 | HP 74/77 | AC.T.FF 15.15.15 | F.R.W 9.4.12 | CMD 19 | Init 0 | P 17, SM 17

Boga has candles (10), so we can light a candle and Mage Hand it over. If the trap is a dousing one, the only way around that is to not trigger it at all. I'm guessing without anyone physically there, it won't trigger. If it does, then we'd have the same issue no matter the approach unless we braced the ceiling somehow. Have to say, I'm not too worried about a dousing trap. We'll just dry out the brazier with candles if necessary.


Male Aasimar Cleric 6 / Monk 1 | HP 74/77 | AC.T.FF 15.15.15 | F.R.W 9.4.12 | CMD 19 | Init 0 | P 17, SM 17

To address the issue of the rats and gremlins, we could enter the room, weapons drawn, in a defensive formation. Let Ogon light the candle and Mage Hand it over. See what happens from there.


M Human unchained monk 8/paladin 6

Regarding the rope of climbing, there must be something for the rope to attach to, which there is: the chain supporting the indigo crystal is fixed to the ceiling.


M Human unchained monk 8/paladin 6

You guys’ll think of something to use Rumplestilskin’s gifts to accomplish it. I’ve already thought of a way to light the brazier at range using the tools and materials at your disposal... I’ve also thought of ways to use what you have to disable/trap/suffocate/drown the gremlins and rats in their holes.

Grand Lodge

Male Skinwalker Shifter 13/Monk 1; 196/196 HP; Init +9; Perception +21; Low Light Vision; [28 AC][21 Touch][25 FF]; [Fort 18][Reflex 17][Will 13],[CMD:41, vs. grapple 43], 17/17 Minutes of Minor Aspect, 17/17 Hours of Major Aspect Buff/Debuffs:

This is getting rather complicated just to light a brazier at range. We could use all of these things. Or someone could just cast the 0 level spark. Or burning hands, or lots of magical options.


M Human unchained monk 8/paladin 6

All PC are at a total of 4,999 XP after drowning a dozen dire rats and a dozen gremlins!


M Human unchained monk 8/paladin 6

So... How does the party light the indigo crystal’s brazier?


M Human unchained monk 8/paladin 6

Solutions have already been mentioned. If no one has mage hand prepared to light the brazier with a candle, one of the high Intelligence PCs like Quinlan thinks of using sovereign glue to glue bones together to make a ten-foot bone-pole with a lit candle glued to one end and light it that way...


M Human unchained monk 8/paladin 6

All PCs now have 5,132 XP after lighting all six crystals and unlocking the “deeper mysteries” of the lower catacombs...


Male Tiefling Wizard 6 |HP 48/48|AC 17 T 13 FF 13|F +3 R +6 W +5|CMD 15|Perception +6 (darkvision 60 ft.) Sense Motive +0|Init. +9|AR 6/9|Active Effects - Mary's boon 1/1

What would the boons be for the Deific obedience classes of God. I was thinking it could be interesting for Quinlan to become an evangelist if we continue to work as agents of the church.


M Human unchained monk 8/paladin 6

The Judeo-Christian God is pretty diverse and flexible in my campaign, allowing for a lot of player freedom to customize. Any kind of boon you can find Biblical pretext for could be adapted. What do you envision?

Dark Archive

Male Medium Human Cleric 10 | HP: 47/99 | AC: 24/23 | F: +15, R: +16, W: +21 | Dec/Itm/Perf +16, Lore/Soc +15, Dip/Rel/Per +19, Med +21| Speed 25ft | Hero Points 3/3, Focus 1/1, D Font 3/5, Heal 0/1 SL 1/1| Active Conditions:

Hmm... that't a thought, I hadn't considered evangelist. :D May have to think on this too.

Grand Lodge

Male Skinwalker Shifter 13/Monk 1; 196/196 HP; Init +9; Perception +21; Low Light Vision; [28 AC][21 Touch][25 FF]; [Fort 18][Reflex 17][Will 13],[CMD:41, vs. grapple 43], 17/17 Minutes of Minor Aspect, 17/17 Hours of Major Aspect Buff/Debuffs:

I agree that a tactical retreat is wise against these skeletons

edit: I definitely would not have gone half way into the room without seeing these things. MJ, you probably moved things along too fast in this case. I posted before I went to bed and I woke up in the middle of a room, surrounded by skeletons without the chance to make a perception check, and critted.


M Human unchained monk 8/paladin 6
Johann Kaltgeboren wrote:

I agree that a tactical retreat is wise against these skeletons

edit: I definitely would not have gone half way into the room without seeing these things. MJ, you probably moved things along too fast in this case. I posted before I went to bed and I woke up in the middle of a room, surrounded by skeletons without the chance to make a perception check, and critted.

Sorry about that lol... They do kind of surprise the group by emerging from among heaped normal skeletons piled against the corners...


HP 117/117 | AC 24* (t17/ff24*) | CMD 31 | Fort +9, Ref +9, Will +8 | Perception +13 (darkvision 60'); Sense Motive +1; Initiative +2 | active effects: --

I really enjoy how quickly this game moves along (I'm in some games that move so slowly you almost forget you're playing them), but in this case I'm inclined to agree with Johann... it'd probably be a good idea to make a little list of our perception checks (like you've done for initiative) and you can just roll it for us whenever applicable. I don't mind getting ambushed (and on a failed perception check the skeletons could have stood up out of piles of bones in a surprise round and then we'd all roll initiative, like we did) but it would be nice to at least get a roll to see it coming. Probably we should let the people who act before the baddies actually do so too... I mean, if it was Zag I would have just attacked one anyways but Johann's shown a little more trepidation about the skeletons and might have actually withdrawn before getting critted.

Just my 2cp on things (I am enjoying the game).


M Human unchained monk 8/paladin 6
Johann Kaltgeboren wrote:

I agree that a tactical retreat is wise against these skeletons

edit: I definitely would not have gone half way into the room without seeing these things. MJ, you probably moved things along too fast in this case. I posted before I went to bed and I woke up in the middle of a room, surrounded by skeletons without the chance to make a perception check, and critted.

You’re correct. I retconned that crit on Johann to a double move instead, as Johann would’ve withdrawn out of reach before the skeletal champions got to act...

Grand Lodge

Male Skinwalker Shifter 13/Monk 1; 196/196 HP; Init +9; Perception +21; Low Light Vision; [28 AC][21 Touch][25 FF]; [Fort 18][Reflex 17][Will 13],[CMD:41, vs. grapple 43], 17/17 Minutes of Minor Aspect, 17/17 Hours of Major Aspect Buff/Debuffs:

I will forgive you if you let me withdraw from all threatening enemies w/o provoking AoO. :)

ninja'ed edit!: thanks, that sounds good.


M Human unchained monk 8/paladin 6
Johann Kaltgeboren wrote:

I will forgive you if you let me withdraw from all threatening enemies w/o provoking AoO. :)

edit!: thanks, that sounds good.

Of course lol... they don’t have the feat Combat Reflexes, are flat footed, and would be in their original positions in the corners when Johann withdrew...

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