Wrath of the Righteous!!!

Game Master BloodWolven

WotR
Slide and maps!


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Ok, here is my promised uMonk (Windstep Master) submission. I have a few questions about equipment. Some classes do not benefit much from armor and weapons, including monks and wizards. Can we get something equivalent for a similar price? My monk would benefit much from, say, a non-fully charged wand of Mage Armor (that another character could cast on me).

Also, full disclosure, I live in Germany, so my time zone is CET (Central European Time). I will probably not be online during the high posting hour you mentioned. Also, I cannot promise 1 post on weekends, unless you consider Friday as part of the weekend. Other than that, I post everyday.

Cerpidy Fuirst:

STR 19, DEX 14, CON 13, INT 11, WIS 17, CHA 11

Male Half-orc
Medium Size
LG uMonk (Windstep Master) 2
BaB +2
Init +4; Senses: Perception +8, Sense Motive +3 Darkvision 60ft
CMB +6 (2BaB +4str) (add 3 vs Grapple) (add 2 vs demons)
CMD 21 (2BaB +4str +2dex +3wis)
Favored Class uMonk
Fav Class bonus +2 HP

Defense
AC 16, touch 16 flat-footed 13 (+2 Dex +3 Wis +1 Dodge) (add 3 against AoO from moving)
HP 16 (10 + 4 (4 roll) +2 (2*1 Con))
Fort +4 (+3 base +1 Con)
Ref +5 (+3 base +2 Dex)
Will +4 (+0 base +3 Wis +1 trait)

Offense
Speed 30 ft
Melee unarmed strike +7 (1d6+4)
Melee flurry of blows +7/+7 (1d6+4/1d6+4)
Melee unarmed strike, power attack +6 (1d6+6)
Melee flurry of blows, power attack +6/+6 (1d6+6/1d6+6)
Hurricane Punch
Space 5 ft, Reach 5 ft

Special qualities:
Intimidating: Half-orcs receive a +2 racial bonus on Intimidate checks due to their fearsome nature.
Orc Ferocity: Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for 1 more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.
Weapon Familiarity: Half-orcs are proficient with greataxes and falchions and treat any weapon with the word “orc” in its name as a martial weapon.
Darkvision: Half-orcs can see in the dark up to 60 feet.
Orc Blood: Half-orcs count as both humans and orcs for any effect related to race.

AC Bonus:
When unarmored and unencumbered, the monk adds his Wisdom bonus (if any) to his AC and CMD. In addition, a monk gains a +1 bonus to AC and CMD at 4th level. This bonus increases by 1 for every four monk levels thereafter, up to a maximum of +5 at 20th level.

These bonuses to AC apply even against touch attacks or when the monk is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load.

Hurricane Punch (Ex):
At 1st level, a windstep master gains Hurricane Punch as a bonus feat, even if he does not meet the prerequisites. While using this feat, he doesn’t provoke an attack of opportunity, even if he doesn’t have the Improved Bull Rush feat.

At 4th level, while using the Hurricane Punch feat, the windstep master can bull rush a target up to two size categories larger. At 12th level, the windstep master’s target can be up to three size categories larger. At 20th level, the target can be of any size category.

At 8th level, when the windstep master uses the Hurricane Punch feat to successfully bull rush a creature, he can push the creature back an additional 5 feet. At 16th level, he can push the creature back an additional 10 feet.

This ability replaces stunning fist.

Evasion :
At 2nd level, a monk can avoid damage from many area-effect attacks. If a monk succeeds at a Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if a monk is wearing light armor or no armor. A helpless monk does not gain the benefit of evasion.

Traits:
Campaign - Stolen Fury
Reactionary
Indomitable faith

Feats:
Monk 1 - Improved Unarmed Strike
Lvl 1 - Weapon Focus (unarmed weapons)
Windstep Master - Hurricane Punch
Monk 1 (Bonus feat) - Improved Grapple
Monk 2 (Bonus feat) - Dodge

Skills:
Acrobatics +7 (2 Ranks +2 Dex +3 CS)
Escape Artist +7 (2 Ranks +2 Dex +3 CS)
Knowledge (religion) +4 (1 Ranks +3 CS)
Perception +8 (2 Ranks +3 Wis +3 CS)
Stealth +6 (1 Ranks +2 Dex +3 CS)

Background skills:
Knowledge (history) +5 (2 Ranks +3 CS)
Profession (tailor) +8 (2 Ranks +3 Wis +3 CS)

Languages: Common, Orc

Equipment:
Wealth: 39gp 9sp
[i]Common items

Backpack, Bedroll, Winter blanket, Grappling Hook, Belt pouch, Trail rations (10), Hemp rope, Sewing needle, Soap, Waterskin
Magic items
Armbands of the Brawler
Consumables
Potion of Bull's strength
Potion of Mage Armor x2
Potion of Shield

Short description:

Guriok is a serious looking half-orc. He doesn't wear much in terms of armor and equipment, and has a backpack that looks mostly empty. He is a bit shorter than the average half-orc, but always keeps an upright posture, as if letting his guard down would hurt him badly. His muscly build is impressive, but he doesn't exhude a menacing presence. It is, in fact, quite peaceful around him. That is, until a fight starts.

Short personality:

Guriok likes peace. If a fight breaks out near him, his first instinct is to try and de-escalate, so he likes to hold people down instead of hitting them. He very much enjoys the company of people, although it sometimes feels like he doesn't really follow all conversations, as if knowing people are having a good time around him is enough to go by. Seldom laughing, Guriok tries to do things correctly, and likes the letter of the law as the ultimate answer to the demonic invasion.

Quirks and flaws:

Guriok will often not understand jokes or figures of speech. And when he laughs, he does so a bit loudly. He likes to chew his food very softly, and he takes a long time to finish meals, so he is often eating while walking so he can finish his meal. For some reason, listening to music makes him sad.

Background:

Guriok has been unlucky since the day he was born. Being a half-orc near the worldwound could only have had one result. He was traded to a group of cultists at a young age for some money or items or even food. He was too young to understand what was happening then. However, despite only living and witnessing mistreatment, Guriok has always had a noble heart. One that he kept hidden and safe.

Among the cultists, he was forced to partake in rituals. He wanted nothing to do with them, so he just played along not really paying attention, having no other option. He let his mind wander, imagining a life of freedom and peace. He often imagined himself flying over the clouds. This was until the day that they brought in a group of people that was supposed to be sacrificed. One of those stood out. She was a student of Irori, and came from a monastery high in the mountains. Her name was Tinis Vera.

During Tinis' imprisonment, Guriok often talked to her and she recommended he try something new. To focus on the now and on his senses. To feel the world around him, and, whenever he could, listen to the wind, the ground and his body. This was the first time he meditated. And this is when he decided he was going to do something about his life. He planned to help Tinis escape. The plan was to do it during the sacrificing ceremony. However, something went wrong. During the ritual, Guriok tried meditating instead of daydream. He listened to everything, and opened his soul to his surroundings. The problem was that his surroundings had demonic energies about them.

The escape plan worked, and Guriok and Tinis fled with a few other stragglers. However, Guriok's mind was poisoned with the ritual. He started having weird nightmares about the ritual. He carried this new weight to his new life. Tinis took him to her monastery and he began a new life. He trained, and knew peace and learned how to sew. He liked to watch the clouds and listen to the wind as he meditated. One day, he came to terms that his mind carries the scars of his past, and he allowed himself to make friends. Justin and Timber were two brothers at the monastery who hung out with Guriok a lot, and they were the most disappointed when they realized they couldn't join Guriok on his pilgrimage to Kenabres to swear allegiance to the cause, since their training isn't complete yet.

Plot hook:

This is where Justin and Timber from the backstory come in. They are maybe very eager and left before their training was complete thinking they could manage it, then got captured and were corrupted. It's a basic plot line but it fits the crusade and redemption theme, but it can also be a growing point for Guriok, since these two being corrupted represents his previously untouchable home being affected by the demons, and he's going to get through that if he's going to stand for good in the crusade.

Important NPC:

The monk Tinis Vera is Guriok's mentor and opened the door for to a better life as well as the resolve to be a monk. She means the world to him.

Grand Lodge

Gonna go with a Musket Master Gunslinger. Because why not.

2nd HP: 2d10 + 2 ⇒ (6, 9) + 2 = 17

gonna add three to a 15 for a 18 and now stats are 18,15,14,13,10,7


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Preacherelius wrote:

5d6 (6,5,6) --> 17

5d6 (6,6,4) --> 16
5d6 (5,4,2) --> 11
5d6 (3,5,3) --> 11
5d6 (2,2,2) --> 6
5d6 (6,3,4) --> 13
5d6 (5,6,5) --> 16

==> 17, 16, 16, 13, 11, 11

I will add 1 to the 17 and subtract 1 from the 13.

Str 11
Dex 17 18
Con 16
Int 13 12
Wis 11 +2 racial adjustment = 13
Cha 16 +2 racial adjustment = 18


eriktd wrote:
Have you decided if we are all going to have a paladin gestalt? (Something you posted towards the beginning of the thread made it sound like you were considering it.)

I would also like some clarification on this. If I’m going arcane on the other side it would push me towards a charisma-based caster instead of intelligence, for example. Also makes a difference as to what deity I’m worshipping, alignment, etc.


"Ello, I am TheWaskally's character submission for GM Wolf's Wraith of the Righteous campaign. First one thing.."

2nd level HP: 1d8 + 1 ⇒ (2) + 1 = 3 "Well, f*ck me then."

"Any fricking way, he's some other thing you will likely need on me."

Race Aasimar (human)
Class Oracle (Battle Mystery)
Campaign trait Touched by Divinity (Hierophant)
Elevator pitch: Born into a prestigious Lastwall family, Xantor Orphabielson was born an aasimar, which made his family instantly see him as not only a return to their celestial roots but the family's future. But growing up in a strict Iomedaean society had only made the aasimar question everything. Later, it was revealed me was chosen to be oracle; not a cleric or paladin. Xantor fell outside the strict lawful good organizations, and became a family embarrassment. Regardless, Xantor continues to fight for the cause of Good, despite who it might upset.
Personality: Brash and cordial in equal measure, as the situation demands. He doesn't like to 'punch down', but sometimes that's the only way to get through thick skulls. He serves Iomedae more out of familiar connection that anything. Xantor is a trained field medic, quick with a cure spell or a needle and thread. He's a rough-and-tumble kind of guy, with all the good and bad.
Quirks/Flaws: Xantor chaffs under bureaucratic nonsense, forced to give respect to superiors who haven't earned it. Having the Battle Mystery, the aasimar is always ready for a fight; he just needs to learn to pick his battles. In Iomedaean circles, Xantor has the horrid reputation of being a womanizing, drunken gambler. Truth is, the aasimar isn't that much of a gambler.
Alignment: Chaotic Good. Xantor was raised in a strict lawful good household, but as he grew, the aasimar didn't find structure, but unbending adherence to Law dressed up as Good.
Hooks: Unexpected Family Reunion
Xantor and party comes across the 97th Phalanx company his father commands only to find out his father was stolen by demonic forces. The aasimar join the search for his father in the field.
Letter from 'Home'
The oracle gets a missive from his mother, telling him his young sister is starting to send plates flying across the room without touching them. The frazzled mother is worried their daughter may be an oracle too. (Perhaps later they find out Asleril's sorcerous abilties are starting to manifest.)
'Old friends' reunite
Neema and Nima Lightwell, now both Sword Knights meet Xantor and his party at a crossroads and catchup, only to find Xantor's reputation was the only one to take the hit. The archbishop used his influence and finds to hush her daughters involvement that night. Despite this, one or both of the Sword Knifghts are still interested in our oracle.
NPCs: Xantor's parents are still married to each other. Second Sword Knight Paulim Orphabielson commands several phalanx of paladins under him, while Sword Knight Mosala Orphabielson commands several warpriests and clerics of Iomedae to tend to the sick and patrol Vigil.
Xantor has one sibling, Asleril Orphabielson. She's nearly 8 years old and the apple of her parent's eye. Despite the obvious favoritism, Xantor loves his little sister, and Asleril likes to hang around his 'cool' older brother when together.
Time Zone: Eastern. Despite the time difference, GM Wolf and I have made it work in the past.

Background:
Xantor Orphabielson was born in 4688 AR in the mighty fortress of Vigil, in the land of Westfall to two proud parents. Second Sword Knight Paulim Orphabielson, highlord of the 97th Phalanx tended over Sword Knight Mosala Orphabielson due to the difficult birth. Both parents were elated when the telltale distinctions shown their newborn son, named Xantor, was a aasimar.

Now the Orphabielson family line began near the founding of Lastwall over 900 years ago. A paladin named Zairan fell in love with an astral deva named Orphabiel. When the celestial gave birth to Zairasn's son, the paladin gave his son the surname Orphabielson. Ever since the family founding, the Orphabielson family has been interested in acquiring different celestial bloodlines to add to theirs. So most family members are taught Knowledge (planes) regardless of profession.

Xantor was given a lifestyle born of two successful soldiers of Iomedae. The aasimnar was truly loved. But something strange occurred when the young boy was old enough for martial training, around age 7. Now Xantor performed very well in grasping the basics, but found out he could not communicate properly during combat. While to the young protege, Xantor was speaking perfectly fine, but to others not versed in Celestial, the child was speaking gibberish. Xantor's normal way of speaking would return after combat had stopped. Paulim thought this was a quirk of the family's celestial heritage reemerging, but the Second Sword Knight took young Xantor to a physician al the same. Not finding anything physically wrong, the paladin took his aasimar son to a church-affiliated diviner. The mage held up various arcane tools to help 'pierce the veil' around young Xantor. After several hours of deep incense and crystal waving, the diviner explained that Xantor was cursed, divinely. Xantor was claimed by several Upper Planes deities, Iomedae included, to become their oracle.

At first, Xantior's parents were relived, but Paulim Orphabielson went through Lastwall serving records to see what other oracles have donw in Lastwall history. No oracle, in 900 years, every served in Lastwall. And by The Oracle's very nature, stood outside the normal hierarchy of cleric, warpriest, and paladin. Both parents were determined to make Xantor succeed, so more combat training, more study, more rules were placed on the growing boy. It is uncertain if this treatment caused Xantor's later rebellious nature, or his path as an oracle did. But soon Xantor began to question all of Iomedae's teachings, rules, and commandments. The aasimar's studies began to suffer as the Orphabielson's boy ran his teachers and trainers away with his questions and growing attitude.

As the young oracle grew in to adolescence, Xantor noticed female acolytes were noticing the Orphabielson 'bad boy', and Xantor was noticing them notice him. One terrible night in Vigil, Paulim and Mosala were woken up in the middle of the night by a pounding on their door. What greeted them was a nearly naked Xantor begin held by a hold person spell by Archbishop Lightwell. Apparently, the archbishop found Xantor in bed with his twin daughters, Neema and Nima. Xantor was grounded for a month once he got into the home. Despite his better nature, Archbishop Lightwell let slip what Xantor was doing when he was discovered, furthering blackening his already dismal approval among his peers. Xantor got into fights with other acolytes and talked back to senior knights. It got so bad, Xantor's parents put their aasimar boy in a special 'camp', which was a military school for delinquents for nearly two years.

Once Xantor got released, the only thing that really changed was his height and muscle mass. The strict instructors did nothing but give Xantor more resolve, and stronger martial skills. The aasimar also found out his mother was pregnant again, in an attempt to 'make a proper heir to the Orphabielson name'. Ten months later, baby Asleril Orphabielson was born. Though she was born a normal healthy human baby, both parents were delighted. The young boy first saw the new sister as someone who would betray him as well, but to his credit, Xantor grew to love his sister, secretly praying she doesn't turn out like her parents.

Once Xantor was finally made a Knight in the faith, the aasimar 'troublemaker' was passed around to various commands. Often times, Xantor was dumped off in The Clerical Healing Corps in-between assignment, as the need for experienced healers were always high. Xantor has seen former colleagues get promoted to higher ranks as he languished as a simple Knight. The only joy in the oracle's life was in off-duty activities, like visiting one of Vigil very few taverns; here he could gamble, drown himself in a much alcohol we was allowed to drink and take comfort in the arms of awaiting maidens. Xantor as yet, has not had a serious relationship in his life; as his womanizing ways keep ardent interests at bay.

Player's Note: Xantor Orphabielson is loosely based on Captain Paddy Mayne from SAS: Rogue Heroes on the BBC. I've been enjoying watching the shorts on it.

Silver Crusade RPG Superstar 2014 Top 16

Stat: 5d6 ⇒ (6, 2, 5, 4, 6) = 23 17
Stat: 5d6 ⇒ (3, 3, 6, 3, 4) = 19 13
Stat: 5d6 ⇒ (1, 4, 1, 2, 3) = 11 9
Stat: 5d6 ⇒ (5, 3, 5, 3, 5) = 21 15
Stat: 5d6 ⇒ (3, 5, 1, 4, 6) = 19 15
Stat: 5d6 ⇒ (3, 5, 4, 1, 5) = 18 14
Stat: 5d6 ⇒ (6, 3, 3, 5, 6) = 23 17

17, 17, 15, 15, 14, 13

Stat: 5d6 ⇒ (4, 5, 6, 6, 6) = 27 18
Stat: 5d6 ⇒ (6, 3, 3, 5, 4) = 21 15
Stat: 5d6 ⇒ (4, 1, 6, 6, 1) = 18 16
Stat: 5d6 ⇒ (6, 1, 1, 6, 5) = 19 17
Stat: 5d6 ⇒ (6, 1, 1, 5, 2) = 15 13
Stat: 5d6 ⇒ (1, 1, 5, 4, 3) = 14 12
Stat: 5d6 ⇒ (1, 1, 1, 1, 1) = 5 3

18, 17, 16, 15, 13, 12

Despite the 5 1s in group 2, it's the superior set of scores.

Silver Crusade RPG Superstar 2014 Top 16

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GM Wolf wrote:
Also expect to post about 5 to 10 times in our dedicated hour.

Oh, shoot, I had missed this upon first read. I simply can't commit to that. I play PBP exactly because of its asynchronous nature, and my not being able to set aside specific hours for gaming.

Best of luck adventurers!

Dark Archive

Zahir ibn Mahmoud ibn Jothan wrote:
GM Wolf wrote:
Also expect to post about 5 to 10 times in our dedicated hour.

Oh, shoot, I had missed this upon first read. I simply can't commit to that. I play PBP exactly because of its asynchronous nature, and my not being able to set aside specific hours for gaming.

Best of luck adventurers!

I am in the same boat, was about to roll a character until I saw that. Good luck in your adventure all!


Zahir ibn Mahmoud ibn Jothan wrote:
GM Wolf wrote:
Also expect to post about 5 to 10 times in our dedicated hour.

Oh, shoot, I had missed this upon first read. I simply can't commit to that. I play PBP exactly because of its asynchronous nature, and my not being able to set aside specific hours for gaming.

Best of luck adventurers!

Sadly, that leaves me having to step aside as well.

I'm out.

Have fun storming the castle...er, World Wound!


Ah, crap. I also missed that. I’m out. Have fun all!


Same here. I'll have to drop out.


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This is Jean de Montes submission.

I am AZ time. If we aim for Monday, I can definitely do an hour of several posts. If we pick a different night, my availability will not necessarily be as good.

My HPs: 2d8 ⇒ (2, 1) = 3 Awesome start.

Eidolon Hps: 2d10 ⇒ (3, 8) = 11

Byron Hasperson:

-------------------
Male Human Summoner (Synthesist) 2
NG Medium humanoid (Human)
Init + 2 (1) ; Senses Perception +8 (Darkvision)
--------------------
Defense
--------------------
AC 15 (21), touch 11, flat-footed 14 (20) (+4 armor, +1 Dex, +0 (6) Natural Armor) [+4 w/Shield]
hp: 16 (2d8 + 4 Con +2 FC) [8, 2]
Fort +2, Ref +2, Will +5
Defensive Abilities: Evasion, Eidolon Temp HPs: 20 [10, 8 +2 Con]
--------------------
Offense
--------------------
Speed: 30 Ft
Melee: Bite +6 (d6+4, x2) and Claws +6/+6 (d4+4, x2) or
Morningstar +6 (d8+6, 19+ x2) and Bite +1 (d6+4 , x2)
Ranged: Acid Splash +2 (3) (d3, x2)
Spells (CL 2; Concentration +6)
Level 0 (-):[5] Acid Splash, Detect Magic, Light, Open/Close, Read Magic
Level 1 (3/3): [3] Mage Armor, Lesser Rejuvenate Eidolon, Shield
--------------------
Statistics
--------------------
Str 14 (19), Dex 12 (12), Con 15 (13), Int 15, Wis 15, Cha 19
Base Atk +1 (2); CMB +3 (+6); CMD 14 (17)

Racial Abilities:
Skilled: +1 Skill per Level

Class Abilities:
Cantrips: A summoner learns a number of cantrips, or 0-level spells, as noted on Table: Summoner Spells Known under “Spells Known.” These spells are cast like any other spell, but they may be cast any number of times per day. Cantrips prepared using other spell slots, due to metamagic feats, for example, consume spell slots as normally.
Fused Eidolon:A synthesist summons the essence of a powerful outsider to meld with his own being. The synthesist wears the eidolon like translucent, living armor. The eidolon mimics all of the synthesist’s movements, and the synthesist perceives through the eidolon’s senses and speaks through its voice, as the two are now one creature.
While fused with his eidolon, the synthesist uses the eidolon’s physical ability scores (Strength, Dexterity, and Constitution), but retains his own mental ability scores (Intelligence, Wisdom, and Charisma). The synthesist gains the eidolon’s hit points as temporary hit points. When these hit points reach 0, the eidolon is killed and sent back to its home plane. The synthesist uses the eidolon’s base attack bonus, and gains the eidolon’s armor and natural armor bonuses and modifiers to ability scores. The synthesist also gains access to the eidolon’s special abilities and the eidolon’s evolutions. The synthesist is still limited to the eidolon’s maximum number of natural attacks. The eidolon has no skills or feats of its own. The eidolon must be at least the same size as the synthesist. The eidolon must have limbs for the synthesist to cast spells with somatic components. The eidolon’s temporary hit points can be restored with the rejuvenate eidolon spell.
While fused, the synthesist loses the benefits of his armor. He counts as both his original type and as an outsider for any effect related to type, whichever is worse for the synthesist. Spells such as banishment or dismissal work normally on the eidolon, but the synthesist is unaffected. Neither the synthesist nor his eidolon can be targeted separately, as they are fused into one creature. The synthesist and eidolon cannot take separate actions. While fused with his eidolon, the synthesist can use all of his own abilities and gear, except for his armor. In all other cases, this ability functions as the summoner’s normal eidolon ability (for example, the synthesist cannot use his summon monster ability while the eidolon is present).
This ability replaces the class’s eidolon ability, bond senses, and life bond.
The following class abilities function differently for synthesist summoners.
Fused Link: Starting at 1st level, the synthesist forms a close bond with his eidolon. Whenever the temporary hit points from his eidolon would be reduced to 0, the summoner can, as a free action, sacrifice any number of his own hit points. Each hit point sacrificed this way prevents 1 point of damage done to the eidolon (thus preventing the loss of the summoner’s temporary hit points), preventing the eidolon from being killed and sent back to its home plane.
This ability replaces life link
Summon Monster I: Starting at 1st level, a summoner can cast summon monster I as a spell-like ability a number of times per day equal to 3 + his Charisma modifier. Drawing upon this ability uses up the same power as the summoner uses to call his eidolon. As a result, he can only use this ability when his eidolon is not summoned. He can cast this spell as a standard action and the creatures remain for 1 minute per level (instead of 1 round per level). At 3rd level, and every 2 levels thereafter, the power of this ability increases by one spell level, allowing him to summon more powerful creatures (to a maximum of summon monster IX at 17th level). At 19th level, this ability can be used as gate or summon monster IX. If used as gate, the summoner must pay any required material components. A summoner cannot have more than one summon monster or gate spell active in this way at one time. If this ability is used again, any existing summon monster or gate immediately ends. These summon spells are considered to be part of his spell list for the purposes of spell trigger and spell completion items. In addition, he can expend uses of this ability to fufill the construction requirements of any magic item he creates, so long as he can use this ability to cast the required spell.
Spells: A summoner casts arcane spells drawn from the summoner spell list. He can cast any spell he knows without preparing it ahead of time, assuming he has not yet used up his allotment of spells per day for the spell’s level.
To learn or cast a spell, a summoner must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a summoner’s spell is 10 + the spell level + the summoner’s Charisma modifier.
A summoner can cast only a certain number of spells of each spell level each day. His base daily spell allotment is given on Table: Summoner. In addition, he receives bonus spells per day if he has a high Charisma score (see Table: Ability Modifiers and Bonus Spells).
A summoner’s selection of spells is extremely limited. A summoner begins play knowing four 0-level spells and two 1st-level spells of the summoner’s choice. At each new summoner level, he gains one or more new spells as indicated on Table: Summoner Spells Known. (Unlike spells per day, the number of spells a summoner knows is not affected by his Charisma score. The numbers on Table: Summoner Spells Known are fixed.)
Upon reaching 5th level, and at every third summoner level thereafter (8th, 11th, and so on), a summoner can choose to learn a new spell in place of one he already knows. In effect, the summoner “loses” the old spell in exchange for the new one. The new spell’s level must be the same as that of the spell being exchanged, and it must be at least one level lower than the highest-level summoner spell he can cast. A summoner may swap out only a single spell at any given level and must choose whether or not to swap the spell at the same time that he gains new spells known for the level.
Biped Eidolon Stats: Hit Dice: 2; BAB: 2; Size: Medium, Speed 30 ft., AC +6 Natural, Attack: 2 Claws, max 3; Ability Scores: Str 19, Dex 13, Con 13; Abilities: Darkvision, Link, Share Spells, Evasion; Evolution Points [5]: Bite (1), Improved Natural Armor (1), Magic Attacks (1), Extra Feat [Martial Weapons Proficiency] (2)

Traits
Seeker:+1 to Perception and it is a Class Skill.
Runeborn:You gain a +2 trait bonus on concentration checks.

Feats:
Extra Evolution:Your eidolon’s evolution pool increases by 1.
Resilient Eidolon:If you are knocked unconscious, fall asleep, or are killed, your eidolon remains for a number of rounds equal to your summoner level before it is banished. If you are brought back to consciousness before this duration expires, your eidolon is not banished. If the duration expires before you are brought back to consciousness, your eidolon is banished normally.

Skills: Knowledge: Arcana +5 [1], Knowledge: History +5 [2], Knowledge: Planes +5 [2], Knowledge: Religion +5 [1], Linguistics +5 [2], Perception +8 [2], Spellcraft + [2], Use Magic Device +9 [2]

Languages: Common, Celestial, Abyssal, Infernal, Varisian

Combat Gear: Morningstar
Gold: Silver: Copper:
--------------------
Tracked Resources
-------------------- Weight
Traveler's Outfit 1/1 5
50 ft rope* 1/1 5 10 gp
Grappling Hook* 1/1 4 1 gp
Crowbar* 1/1 5 2 gp
Rations* 7/7 7 3.5 gp
Waterskin* 1/1 4 1 gp
Backpack, Common* 1/1 2 2 gp
Bedroll x2* 1/1 5 0.2 gp
Spell Component Pouch 1/1 2 5 gp
*= Carried in backpack..

Total Weight lbs lbs light or less/ medium / heavy

Short Description:

Byron is an elderly human man with a long white beard that is often hidden inside his cowl. He wears a voluminous grey cloak that appears several sizes too big for him. He wears no discernable armor, but has a morningstar strapped to his belt along with several pouches to hold spell components.

Before the group heads out, Byron will go to the bathroom and call upon Cressida to appear around him. This fills out his voluminous robe to its max and he comes out looking much larger and grumbling about retaining water or being constipated. He tries to hide his new look beneath his robe, but glimpses of claws or sharp teeth can occasionally be seen under his cloak and cowl.

Personality:

Byron is an old curmudgeon who spends a lot of time lamenting that “back in my day” the world was so much better. He still has a general view that things can be improved, but that Kenabres and Mendev are definitely going downhill. And that was before the start of the adventure.

Quirks and Flaws:

Byron spends a lot of time lamenting over the past greatness of Kenebras and contemplating how to get back there.

Background Story:

Byron grew up in a farm on the edges of Mendev as far from the World Wound as you could be while being in the nation. His family had it far easier than many who worked to feed the city of Kenebras. They still saw many of the roving patrols who passed through for any signs that the demonic incursions were breaking through.

This culminated in a terrible night when Byron was early in his 12th year. A group of cultists were found by the guard and they ran from the trained warriors and tried to find shelter at Byron’s family farm. The guard pursued and a small pitched battle occurred in the farm house. Demonic and Celestial forces were summoned to fight each other. Byron’s family was caught in the struggle and soon the only remaining members were Byron and his younger sister, Audra.

A badly injured demon tried to finish off the two children with a blast of magical energy, but a shadowy angel moved to block the kids. The resulting explosion somehow merged Byron with the Angellic creature, whose name was Cressida. From that point on Byron has the ability to call upon Cressida to aid him. Cressida is a powerful Angel and sends a portion of its power to cover Byron and aid him. Although it is not truly Cressida, Byron refers to his Eidolon with the Angel’s name. Byron remained a farmer and found that his new link to the Angel had provided him with some natural arcane powers as well. His sister got married to a member of the Kenebras militia and moved to the city. Eventually, Byron got too old to maintain the farm on his own and moved to the city as well after selling his land. Audra and her husband passed away, but their daughter stayed with Byron. Her name is Natalia.

Plot Hook:

There was a sinister reason that the cult was actually going to his family’s farm. Byron and the group are called back to find out what the cult was really after!

Important NPC:

Natalia is Byron’s niece. She is still young and stays with Byron in Kenebras.


Are we actually going on gesalt? There is a kobold character I made as gesalt (destined urban bloodrager + mouser/vanilla swashbuckler), but I can swap that out for a gnome or halfling. Also about that dedicated hour, do you know when it will be? I’m using Central Time, would need to see if I can dedicate certain times to the posting.

EDIT: Just in case

Stat: 5d6 - 3 - 1 ⇒ (3, 1, 5, 4, 6) - 3 - 1 = 15
Stat: 5d6 - 2 - 2 ⇒ (2, 4, 3, 3, 2) - 2 - 2 = 10
Stat: 5d6 - 3 - 2 ⇒ (4, 4, 2, 5, 3) - 3 - 2 = 13
Stat: 5d6 - 2 - 1 ⇒ (1, 6, 2, 5, 5) - 2 - 1 = 16
Stat: 5d6 - 2 - 2 ⇒ (2, 2, 3, 3, 2) - 2 - 2 = 8
Stat: 5d6 - 2 - 1 ⇒ (2, 2, 4, 1, 3) - 2 - 1 = 9
Stat: 5d6 - 3 - 1 ⇒ (6, 3, 5, 1, 3) - 3 - 1 = 14

15, 10, 13, 16, 9, 14

Stat: 5d6 - 3 - 1 ⇒ (5, 3, 6, 4, 1) - 3 - 1 = 15
Stat: 5d6 - 1 - 1 ⇒ (4, 1, 1, 6, 1) - 1 - 1 = 11
Stat: 5d6 - 4 - 2 ⇒ (4, 5, 5, 5, 2) - 4 - 2 = 15
Stat: 5d6 - 2 - 1 ⇒ (4, 4, 1, 2, 4) - 2 - 1 = 12
Stat: 5d6 - 2 - 1 ⇒ (2, 5, 5, 3, 1) - 2 - 1 = 13
Stat: 5d6 - 2 - 1 ⇒ (2, 1, 4, 5, 6) - 2 - 1 = 15
Stat: 5d6 - 2 - 2 ⇒ (3, 2, 4, 2, 4) - 2 - 2 = 11

15, 11, 15, 12, 13, 15

Okay that 2nd batch is stacked. I’ll take that regardless of what class I take.

Silver Crusade

DBH wrote:
Same here. I'll have to drop out.

Agreed and I'm always withdrawing.


Applicants List:

Player name (main profile name if different) [character name bolded and italicized]

I only included character names (for players who have named characters) but not the race/class, so the list below does not have that info.

Evindyl and TheWaskally bolded as they are the two players locked in already for the campaign.

Posted before GM Wolf posted no more applicants (2 locked in players plus 17 others, with 4 of those 17 withdrawing from applying):

Ouachitonian {dropped out due to dedicated hour}
Jean de Montes (Malinor) [Byron Hasperson]
Grumbaki [Dadna Cloudbreaker]
Spazmodeus
Rosc
Liliyashanina (Mightypion) ["Ragnar Stridson"]
eriktd
Veniir [Guriok]
GM_Drake [Preacherelius]
DBH {dropped out due to dedicated hour}
Shadow Dragon {dropped out due to dedicated hour}
Evindyl
infomatic [Ettiken Kozo]
GrimbleGrumble {dropped out due to dedicated hour}
trawets71
rdknight
Albion, The Eye (Edeldhur)
TheWaskally [Xantor Orphabielson]
Critzible

Posted after GM Wolf posted no more applicants:

DeathQuaker
karlprosek
Zahir ibn Mahmoud ibn Jothan {dropped out due to dedicated hour}
Degnax {dropped out due to dedicated hour}
KoolKobold

Grand Lodge

GOing with my original Idea a Gravedigger Investigator so

HD: 2d8 ⇒ (2, 2) = 4

Grand Lodge

I didn't see the dedicated hour part, I work at those times I could do later as I dont geto off until 11pm CST, atleast during the school year, sometimes I have ot work mornings. especially in the summer


Preacherelius wrote:

I am in Eastern time zone.

@GM Wolf, here is a character I created for a Wrath of the Righteous campaign that never got going. I need to alter him to comply with your character creation.

Here is what Preacherlius looks like before 4th level.

Here is what he looks like at 4th level. Note, he might not look like this as he was built as a gestalt character, and the changes to his appearance is from his planar ranger archetype (and I would have to work in at least four levels of ranger at some point for not being gestalt if I want his appearance to change to this). His main class (if not gestalt) is (priest of the fallen) spiritualist.

Shimmerella, hierophant phantom of whimsey, her ectoplasmic form and her incorporeal form.

Irohmentingham, marshal phantom of kindness, his ectoplasmic form and his incorporeal form.

Captain Fergus the Furious, champion phantom of hatred, his ectoplasmic form and his incorporeal form.

Caliistria, guardian phantom of dedication, her ectoplasmic form and her...

Honesty I am really confused.


Ouachitonian wrote:
eriktd wrote:
Have you decided if we are all going to have a paladin gestalt? (Something you posted towards the beginning of the thread made it sound like you were considering it.)
I would also like some clarification on this. If I’m going arcane on the other side it would push me towards a charisma-based caster instead of intelligence, for example. Also makes a difference as to what deity I’m worshipping, alignment, etc.

Yes I totally get that! But with the outpouring of interest, we likely will not go gestalt. Also I am envisioning two tables.


GM Wolf wrote:
Honesty I am really confused.

A standard spiritualist has a single phantom the spiritualist is capable of manifesting. A Priest of the Fallen can manifest different phantoms (but only a single phantom each day, until 6th level, when once per day they can manifest a different phantom (which causes the existing manifested phantom to unmanifest).

As the Priest of the Fallen can technically have multiple phantoms of each of the six mythic archetypes (like the medium class), I went with a simplifed version of making a single phantom for each of the six mythic archetypes.

That is why there are links to multiple character pages in my post.

The actual PC (Preacherelius) and one for each of the six phantoms he is able to manifest.


Preacherelius wrote:

Applicants List:

Player name (main profile name if different) [character name bolded and italicized]

I only included character names (for players who have named characters) but not the race/class, so the list below does not have that info.

Evindyl and TheWaskally bolded as they are the two players locked in already for the campaign.

Posted before GM Wolf posted no more applicants (2 locked in players plus 17 others, with 4 of those 17 withdrawing from applying):

Ouachitonian {dropped out due to dedicated hour}
Jean de Montes (Malinor) [Byron Hasperson]
Grumbaki [Dadna Cloudbreaker]
Spazmodeus
Rosc
Liliyashanina (Mightypion) ["Ragnar Stridson"]
eriktd
Veniir [Guriok]
GM_Drake [Preacherelius]
DBH {dropped out due to dedicated hour}
Shadow Dragon {dropped out due to dedicated hour}
Evindyl
infomatic [Ettiken Kozo]
GrimbleGrumble {dropped out due to dedicated hour}
trawets71
rdknight
Albion, The Eye (Edeldhur)
TheWaskally [Xantor Orphabielson]
Critzible

Posted after GM Wolf posted no more applicants:

DeathQuaker
karlprosek
Zahir ibn Mahmoud ibn Jothan {dropped out due to dedicated hour}
Degnax {dropped out due to dedicated hour}
KoolKobold

Thank you GM_Drake [Preacherelius].

Please make connections with each other and figure out the two groups... yes you heard that right, I am letting you guys figure it out.

Time line: I hope to give you plenty of time to create characters, backgrounds and connections. I am thinking Sunday night!


You are welcome.

I am requesting that you allow us to make gestalt characters (with our choice of gestalted classes).

Preacherelius was originally designed with the (Priest of the Fallen) spiritualist side adding roleplaying/versatility/support and the (planar scout) ranger making him a very effective ranged striker against evil outsiders (with a total of +15 class bonuses to attack and damage against demons at 20th level, that is in addition to BAB, ability scores, feats, magic items, etc.) +10 from favored enemy (evil outsiders) and +5 from Planar Bond (aligned plane-Nirvana)

As for throwing the ball (so to speak) to us to decide on the two groups, my suggestion is the two players that were locked in pre-recruitment post by GM Wolf (Evindyl and TheWaskally) choose between themselves if they would like to be part of the same group or be the 'captains' of the two different groups, deciding which table (group) each character is added to.

For the players with longer-lived races PCs that might have known Preacherelius before the Age of Lost Omens began more than a century ago, he grew up in Iblydos.

For the both the longer-lived and shorter-lived races, Preacherelius has been adventuring in The Shackles for the past century or so before the campaign begins, if you want to make a connection with him during that time.

The dedicated hour for each of the two groups do not have to be the same either, which could help decide which of the two groups is better for each player.

I would be good with a daily dedicated hour from midnight to 1 a.m. Eastern (9 pm to midnight Pacific Time), as my weekly evening commitments (such as my discord rpg nights usually wrapping up between 11:30 p.m. and midnight my time, whereas an earlier daily dedicated hour I would not be available to post on my weekly game nights. That is not to say that is the only time I would be good as a daily dedicated hour for me - but that time slot is one that should not be an issue for me to be consistent with without needing to miss any days, whereas earlier hours in the evening would mean I would not be availble 2 to 3 days each week.


Preacherelius wrote:
[...], my suggestion is the two players that were locked in pre-recruitment post by GM Wolf (Evindyl and TheWaskally) choose between themselves if they would like to be part of the same group or be the 'captains' of the two different groups, deciding which table (group) each character is added to.

I think this is a great idea.

I added in parenthesis the class and campaign trait for each submission to help with deciding.

Jean de Montes (Malinor) [Byron Hasperson] (Summoner (Synthesist)/Exposed to Awfulness <inferred from background>)
Grumbaki [Dadna Cloudbreaker] (Paladin (Hospitaler)/Exposed to Awfulness)
Spazmodeus (-)
Rosc (-)
Liliyashanina (Mightypion) ["Ragnar Stridson"] (Bloodrager (Destined)/Chance encounter)
eriktd (-)
Veniir [Guriok] (Unchained Monk (Windstep Master)/Stolen Fury)
GM_Drake [Preacherelius] (Spiritualist (Priest of the Fallen)/unkown <could not infer from background>)
Evindyl (-)
infomatic [Ettiken Kozo] (Witch/Exposed to Awfulness)
trawets71 (Paladin/Child of the Crusade)
rdknight (-)
Albion, The Eye (Edeldhur) (Paladin/-)
TheWaskally [Xantor Orphabielson] (Oracle/Touched by Divinity)
Critzible (Gunslinger (Musket Master)/-)

DeathQuaker (-)
karlprosek (-)
KoolKobold (Bloodrager (Destined+Urban)/-)


Just noticed the detail about the dedicated hour. I cannot commit to it unfortunately. Best of luck with the game!


Oh, whoops. Yeah, same. Have fun everybody!


Also expect to post about 5 to 10 times in our dedicated hour.

Not something I can do either. Ah well. Hope everyone has fun!

Grand Lodge

Yeah Sadly I think I am gonna back out that dedicated hour is not somehting I can do.

Scarab Sages

Ehh, I'm feeling kinda wobbly about the dedicated hour as well. I'm on Pacific time, so in theory it isn't a huge problem. On the other hand, I also know that PbP games go for a very long time (with luck), and things change over time.

If I'm saying "sure" now, how can I know the same will be true 6 months or a year or 18 months into the future?

I'm not saying no, just a bit concerned about saying yes.

In any case, the character I have in mind is an Elf Ranger (Tanglebriar Demon Slayer / Transporter) who is up in Mendev on assignment as a military observer from Kyonin.


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Same. If I know what the dedicated hour is I can confidently say whether I can do that or not.


1 person marked this as a favorite.

Hit points: 2d6 ⇒ (1, 1) = 2

Edit: HAHAHAHAHAHA, more points into Con then!

On time: Ideal for me would be 7-8 pm or 730-830 pm Pacific — I could go a bit later but it edges into “nighttime” Central, when I’ve got to walk the dog and go to sleep.

Would the dedicated-hour thing be every day? Fridays/Saturdays would be more difficult. (Perhaps a different hour on those days? just to make things more complicated.)


rdknight wrote:

Ehh, I'm feeling kinda wobbly about the dedicated hour as well. I'm on Pacific time, so in theory it isn't a huge problem. On the other hand, I also know that PbP games go for a very long time (with luck), and things change over time.

If I'm saying "sure" now, how can I know the same will be true 6 months or a year or 18 months into the future?

I'm not saying no, just a bit concerned about saying yes.

In any case, the character I have in mind is an Elf Ranger (Tanglebriar Demon Slayer / Transporter) who is up in Mendev on assignment as a military observer from Kyonin.

This is really well stated RDK: not sure this concept, which is working incredibly well in Wolf's Runelords campaign which is happening on Discord, is all that bad of a thing, although perhaps the idea hasn't quite been wrapped up, polished, and pitched by a marketing team. Wolf wants people engaged, and has found at least one great way with one great group to make that happen. That's it.

He is also really really really good at understanding that life happens, so whatever could change in 6 months or 18 months or 3 weeks, he'd figure it out. With anyone. Not only is this PbP, but it's Paizo PbP. The guy posted a guideline folks, not what was on that 11th tablet that got dropped. No one needs to feel like they ran into a wall here.

For what it's worth also, at least it's out there. Because here on these very boards, we've all been through it. Halloween happens and suddenly people want to use "the holidays" as some kind of barrier to posting the same way employees here in Los Angeles want to say "traffic" and think a choir of angels absolved them from being late. We've had GMs drop their games a week after recruiting, we've had GMs suddenly remember major life changes were going to happen in their family, we've had players tell us they're baking this weekend, the list goes on.

So if one guy is trying to rustle up a little engagement, I'm not sure that's the worst thing that's ever happened here. He's a gem, so I bet if you wanted to, he'd work through the barrier to make it an enhanceent, for everyone.

Grand Lodge

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WOlf is great.

Just logistically it isn't feasible for me.

My schedule doesnt give me alot of time at night for most of the year. THen the latter half I have the opposite due to my line of work.

Not to mention the other randomness of my schedule that can come up.

That dedicated hour I'd love to do, but doubtful anyone would be willing to work around my schedule. Which sucks, its gonna be an awesome game, and in an AP I have never played.


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I am also good with a flucuating dedicated hour each day, which could help some with life/work schedules that might make a singular locked-in same dedcicated hour each day making some players unavailble for some days of the week if the dedicated hour is the same for each weekday.

Also, please clarify if it is a daily (sans weekends) dedicated hour or just one dedicated hour per week.


While I am in a German GMT +2 time zone, I mostly work from home, so I can likely do something that is 1AM for me and a more reasonable time for Americans.


I will probably make Ragnar an Orphan, Stridson can be translated as son of strife, or at least he does not know his parents, having grown up as a somewhat priviliged refugee due to being an Aasimar.

In terms of capabilities:

Ragnar fights well, talks OK and has a bit of lore.

With minor alteratations, he could also talk really well and fight a bit less well. He has a military background, so to speak, and so do I out of character, I enjoy military history personally.

Ragnar does however have some ungorumite ideas, inspite of being overall faithfull to our Lord in Iron. For starters, he does not think that being able to swing a greatsword really hard is a great trait for a warleader. It is not a bad trait by any means, and he deems it important that warleaders have served on the frontline, so they know what they subject their troops to, but brawn does not make good decisions.

Paradoxically, at 14 int (maybe I even redistribute some more points towards it), he is likely far more cerebral then most more hardcore gorummite warleaders, and would likely do a better job, but hej, paradoxes are fun to roleplay.

Due to elephant in the room, he can contribute to ranged combat against flying enemies to an extent, but its not his forte.

Over then talking, and assisting on some lore checks while having a significant number of languages, he does not contribute much to reconaissance and non face skills out of combat.

See this educational video on the best case of Ragnar scouting in his full plate


I hope Xantor gets paired with at least one other Imomedaean to bounce off of.


Veniir wrote:

Ok, here is my promised uMonk (Windstep Master) submission. I have a few questions about equipment. Some classes do not benefit much from armor and weapons, including monks and wizards. Can we get something equivalent for a similar price? My monk would benefit much from, say, a non-fully charged wand of Mage Armor (that another character could cast on me).

Also, full disclosure, I live in Germany, so my time zone is CET (Central European Time). I will probably not be online during the high posting hour you mentioned. Also, I cannot promise 1 post on weekends, unless you consider Friday as part of the weekend. Other than that, I post everyday.

** spoiler omitted **...

Yeah you could have 450 gp to play with if you choose to forgo the offered weapon and armor.


KoolKobold wrote:

Are we actually going on gesalt? There is a kobold character I made as gesalt (destined urban bloodrager + mouser/vanilla swashbuckler), but I can swap that out for a gnome or halfling. Also about that dedicated hour, do you know when it will be? I’m using Central Time, would need to see if I can dedicate certain times to the posting.

EDIT: Just in case

[dice=Stat]5d6 - 3 - 1
[dice=Stat]5d6- 2 - 2
[dice=Stat]5d6 - 3 - 2
[dice=Stat]5d6 - 2 - 1
[dice=Stat]5d6 - 2 - 2
[dice=Stat]5d6 - 2 - 1
[dice=Stat]5d6 - 3 - 1

15, 10, 13, 16, 9, 14

[dice=Stat]5d6 - 3 - 1
[dice=Stat]5d6 - 1 - 1
[dice=Stat]5d6 - 4 - 2
[dice=Stat]5d6 - 2 - 1
[dice=Stat]5d6 - 2 - 1
[dice=Stat]5d6 - 2 - 1
[dice=Stat]5d6 - 2 - 2

15, 11, 15, 12, 13, 15

Okay that 2nd batch is stacked. I’ll take that regardless of what class I take.

We will discuss it as a group which time works best for us. It may be the critical pivoting point of the tearing of the groups.


Preacherelius' campaign trait is Touched by Divinity.

Multiple Characters: If other characters choose this trait (Touched by Divinity), you should all work together to decide what deity you’re associated with—it should be the same deity shared by all of you. You might even share the same dreams.

@TheWaskally & GM Wolf: Regarding Touched by Divinity campaign trait:

Xantor Orphabielson was claimed by several Upper Planes deities, Iomedae included, to become their oracle.

As Xantor was claimed by several deities, do other characters that take the Touched by Divinity campaign trait have to also take Iomedae, or can the player select any deity that is part of the group of deities that claimed Xantor as their oracle?

Preacherelius' primary weapon is his cold iron starknife (that he acquired while in Absalom a few weeks before the death of Aroden), so could one of the deities that chose Xantor as their oracle include Desna?

One of Preacherelius' traits is The Mother cosmic trait.

Desna is the Tender of Dreams, and is also part of the Cosmic Caravan pantheon.

If Preacherelius does not need to take Iomedae for the deity linked to his campaign trait, and Desna is a viable option, then the associated domain spell Preacherelius gains from the trait is Luck (and gains True Strike spell as a spell-like ability once per day).

If you want Preacherelius to take Iomedae as the deity for his campaign trait, I am good with that. If he has Iomedae as the asscociated deity, the associated domain he gains from the trait is Sun (and gains Endure Elements as a spell-like ability once per day).


Preacherelius wrote:

I am also good with a flucuating dedicated hour each day, which could help some with life/work schedules that might make a singular locked-in same dedcicated hour each day making some players unavailble for some days of the week if the dedicated hour is the same for each weekday.

Also, please clarify if it is a daily (sans weekends) dedicated hour or just one dedicated hour per week.

I think it would be best to start out with a once-a-day plan in a week plan...

Just throwing it out there, we can figure out something else if it doesn't work:

8:30 to 9:30 PM Pacific Standard Time on Wednesdays.


GM Wolf wrote:

I think it would be best to start out with a once-a-day plan in a week plan...

Just throwing it out there, we can figure out something else if it doesn't work:

8:30 to 9:30 PM Pacific Standard Time on Wednesdays.

Which is 11:30 pm to 12:30 am Eastern Wednesday nights, which works for me.


I think Desna would be best, but don't count me. I plan on playing a polyistic (One who worships many... perhaps the Cosmic Caravan pantheon :). )

---
We need everyone to post their idea times!!!


I think I can try that one. It's 5:30 to 6:30 am for me, so if I don't show up it's because I didn't wake up. I usually do, though, because it's the time when I change the baby's diapers in the wee hours. Don't know if I can hold it over the years as the baby grows up and gets potty trained.


I think I'm going to have to bow out, too. I hope everyone has a great time!


I’m gonna work on a human fighter-a Kellid who’s ancestor was a chieftan who died saving his clan when the Worldwound was new, and he/she wishes to avenge all of his/her family who died trying to drive the demons back and reclaim his/her home

What’s your stance on advanced armor/weapon mastery option for fighters?


How long will recruitment run?

Grand Lodge

Thats 1030 to 1130, I am at work and get off at that time so I am travelling I can't do that. Damn


GM Wolf wrote:


8:30 to 9:30 PM Pacific Standard Time on Wednesdays.

So 10:30 to 11:30 Central. This would be too late for me to do often — I generally try to be out by 11 — but I understand that any earlier would be too early for Europe, et al. (Note: No one else would like this, I expect, but 10:30 Central (8:30 Pacific) start would be easier on Fri/Sat nights, b/c I don’t have to be up early for work).

Although I would prefer something like 8 pm-9 pm Pacific, I could swing going later 1/week


Looks like the one potential time slot of 8:30 pm to 9:30 Central Wednesday nights works for some of us and not for some of us.

@the ones the above time slot does not work, make suggestions for what 1 hour time slots would work for you, and that should help figure out what would be a good day/hour of day that would be good for the other group.

8:30 pm to 9:30 pm Wesnesday night group (3 so far):

GM Wolf (a polyistic (One who worships many... perhaps the Cosmic Caravan pantheon :). )
(as he suggested it, educated guess is he is good for that specific weekly hour)

Veniir [Guriok] (Unchained Monk (Windstep Master)/Stolen Fury)
(already considerably early for Veniir, but is usually awake to feed the baby/change the baby's diapers. Sounds like an earlier hour window would not be very feasible for Veniir.)

GM_Drake [Preacherelius] (Priest of the Fallen spiritualist/Touched by Divinity (Desna) )

Others who need a different weekly dedicated hour (2 so far):

Critizible (Gunslinger (Musket Master)/-)

infomatic [Ettiken Kozo] (Witch/Exposed to Awfulness)

Others who posted since the potential weekly hour for one of the groups was posted, that might be good for a different hour or did not specify one way or another if the tentative Wednesday night hour would be good or not for them.

Eriktd

KoolKobold (human fighter-a Kellid who’s ancestor was a chieftan who died saving his clan when the Worldwound was new, and he/she wishes to avenge all of his/her family who died trying to drive the demons back and reclaim his/her home)

Malinor [Byron Hasperson] (Summoner (Synthesist)/Exposed to Awfulness <inferred from background>)


Here's my submission. Endellion is an Elf from Kyonin. One of the Rangers that holds the line keeping Treerazor's filth from seeping further north.

Archetypes: Tanglebriar Demonslayer & Transporter. Archery combat style.

Campaign Trait: Exposed to Awfulness

The build is pretty much complete I believe, but I'll go through and edit again to make sure. I'm still working on the BAP parts and I'm hoping to get them added this evening.

Wednesdays 8:30 - 9:30 PM is good for me.

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