Nine-Headed Cryohydra

chillblame's page

Pathfinder Adventure Path Subscriber. Organized Play Member. 2,551 posts (10,175 including aliases). No reviews. No lists. No wishlists. 10 Organized Play characters. 25 aliases.


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cool.
I'll setup my character profile for the game


Ok, then. Horizon hunters looks ok
Would I have to reregister?


my number is 107199
Grand lodge


Had a pfs no.
I'll find it.


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A hard choice, tank it with the fighter, or damage with the barbarian. I think I'll go barbarian.


Dot


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Cool.


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Valerous or ameni, spelling wrong damn it, the fighter or barbarian are both good for me.


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:)
I is mature. Ask me invisible friend.
:D
In all seriousness, that sounds good, I haven't seen a tantrum in ages around here.


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It sounds interesting. I'm in if it's ok. I see we are using pregens, how are you going to distribute them? Can we offer a preference? It doesn't matter if you don't want that, I'm easy, just curious.


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Dot, dot, dot! Busy making a character, may be a day.


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cool


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Starwars/Firefly sounds interesting.


indeed


Here is my character, in basic. I'll do up a profile tomorrow, as it is a bit late here.

Hell’s Rebel Character. Human, Male, acolyte, cleric of Sarenrae.
Str 10
Dex ++ 14
Con + 12
Int 10
Wis ++++ 18
Cha ++ 14

Combat:

AC 15 TAC 12
Scimitar +1 1d6
Ray +3 1d6
Unarmed +1 1d3
Fort +3 ref +2 will +6
Perception +5

Background and ancestry:

Acolyte: gain student of the canon feat, trained in lore Sarenrae
Ancestry: versatile heritage, gain a general feat

Class features:

Anathema
Channel energy 5/day
Deity and domain

Feats:

Ancestry: Natural ambition, gain a first level class feat
Class: Expanded Domain, gain initial healing domain
Student of the canon, religion check, crit failure is just failure
Battle Medic

Skills:

Religion +1
Medicine +5
Diplomacy +3
Survival +5

spells:

Dominion fire, healing (limited)
Cantrips
Guidance, detect magic, light, Prestidigitation, shield
Level 1
Bless, command

Equipment:

Scimitar 1d6(s) forceful sweep bulk 1 11sp
Hide armour +3AC dex+4 check-3 bulk 2 20sp
Backpack 1sp
Ordinary clothing 1sp
Flint and steel 5cp
Healers tools bulk 1 50sp
Religious symbol wooden 1sp
belt pouch 4cp
waterskin 5cp
64sp 6cp


Thanks. Still nutting out my character. Should have it done, with background in a day.


Hi, spiderbeard said you needed another player.
I player sorcerers in pf1, so trying out the sorcerer in pf2 sounds good. I'll run up a character and background in a little bit. Tentatively, my characters background might by sort of a street rabble raiser, idealistic and wanting change.
Edit. Hmm, noticed someone else is playing a sorcerer. I might shift.
Extra edit. A cleric seems like a good fit. On to creation.
Btw, I take it we are using the 1.6 updates?


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dotting, and rather interested.

I'm thinking about a halfling sorcerer, shadow, rashaka or efreet bloodline. Not sure yet. :)


2 people marked this as a favorite.
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Woot! Got mine today, in Townsville, Queensland, Australia.
Now to playtest
:)


14 people marked this as a favorite.
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Oh lord, it would be nice if the USA started using the metric system. We in the rest of the world would appreciate it.


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Still, it looks pretty good. Would be an interesting character to play.


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So, no undead swarms, unless you have a lot of necromancers/clerics I guess.


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Yes it did. And that has been a part of D&d since the beginning, aside from recent editions.


1 person marked this as a favorite.
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So, if there is a problem, how to fix it?

Historically, shields did break after a bit, especially the wooden ones. If fact, breakability with shields were used to good effect, to catch blades.

I see a few options

- increase the dents of shields. The number of dents could relate to the material.
- give the shields HP as per PF1
- increase the damage to dent a shield
- ignore the block option.
- learn to live with the changes


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meh. I preferred Cha. My halflings are reckless. But the free boost covers it, so its ok.


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Deadly adds the note die damage to critical hit damage, so the rapier on a crit would double its dice and bonuses, then add the deadly die to that. therefore 3d8 damage plus x2 bonuses with a rapier crit. I don't think it has to be higher. You may be thinking of fatal trait


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Not fond Of the switch of stat bonus from charisma to wisdom. My favourite PF1 character in halfling sorcerer. In PF2, its changed to wisdom. Not a big thing, I guess, as I can use my free boost on cha, but still.


1 person marked this as a favorite.
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Very frustrating, but imo it is Amazon's fault here. Someone should get kicked in the fundamental. Hard. When I read Sept 6 for Queensland, Australia, I swore a bit. We in Australia seem to get the short stick in these matters, but I'm surprised the UK is so slow. Brexit result? (Just joking).


1 person marked this as a favorite.
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Download at 11pm here. I'm wondering if I should wait to the next morning. Probably be a lot of traffic then.


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maybe the spell less ranger. Looks interesting.


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Reign of winter has my vote.
But how about Carrion Crown. Goblins vs undead. Hmm, maybe not.:)


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Have fun


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Hope I'm not too late
Alexia Female human
LE Underworld Chemist/poisoner
Str 14 Int 18
Dex 18 Wis 8
Con 12 Cha 12

Combat:

HP 39
CMB +6 CMD 20
AC 18 TAC 14 FFAC 15
Fort +3 Ref +9 Will +1
Rapier +11 1d6+2
Dart +9 1d3+2
Alchemistical weapon +9

Feats:
5
Quick draw
Throw anything
WF rapier
Weapon finesse
Dodge
alertness

skills:
13
+13 Acrobatics 7+3+3
+14 Appraise 7+4+3
+11 Bluff 7+1+3
+14 Craft, Alchemy 7+4+3
+11 Diplomacy 7+1+3
+11 Disguise 7+1+3
+14 Intimidate 7+4+3
+14 Know local 7+4+3
+11 Perception 7-1+3+2
+11 Sense motive 7-1+3+2
+13 Sleight of hand 7+3+3
+8 Swim 3+2+3
+13 Stealth 7+3+3
+8 Use magic devices 4+1+3
+9 Profession: push cart saleswoman 7-1+3
+14 Lore Isarn 7+4+3

Traits:

Bruising intellect: use intelligence instead of charisma for intimidate
Ordinary: +4 to disguise when fading into the crowd

Class abilities:

Poison use
Master poisoner
Chemical weapons
Precise splash weapons
Uncanny dodge
Rogue talents: swift poisoner, lasting poison
Sneak attack 4d6

Equipment:

Alchemist lab 500
+1 rapier 2320
+1 studded Leather armour 1175
Belt of dexterity +2 4000
Bandolier x2 1
Alchemist fire x4 80
Blue whinnis x4 480
Antitoxin x2 100
Dark reaver powder x1 800
Push cart 50
400 gp alchmetical trade goods.
84gp

story:
Alexia never knew her parents, but she always wondered. Being an orphan in Galt was a common thing, all things considered, with the continuing revolution. She was brought up in Caydens home, but by a relatively young age was apprenticed to a want to be alchemist named Louis. From him she learned to mix and create the items that made life’s problems go away, and from the Caydogs she learnt to use them. She created a cover as a pushcart sales person, selling her goods. But she was now a skilled crafter of poisons, and this had a certain place in Isarn. So when louis was killed in another act of revolution, she slid into an independent role, seller alchemical goods to the public, being careful to stay in what passed for the law, selling other items in secret. And on occasion she was more proactive.
But in all this, she still wondered about her past. And her future. She was sick of revolution and change. So she started to search for her origins and destiny. Her origins were a shock. Alexia’s family had been low level aristocrats, killed at the start of the revolution.
What a potential life she had lost. She paid the informant for the information, along with touch poison that soon ended his greedy existence. And that formed her destiny. She wasn’t foolish enough to claim her family rights, but she was certain she could do a better job ruling than others. And she would find and end those who ended her family’s life. Not because she had any feeling towards them, but because what she felt had been stolen from her.


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damn. Nearly missed this. Characters on the way.
:)


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Any news?


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Coolio


Thanks for choosing elsa swiftfoot. Profile will follow.


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Woot, game on!
I'll set a profile.


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It's quiet


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Good luck all


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Being rather quiet. People working on their characters I guess.


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So, recruiting stops today? Or is it extended?


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I wouldn't in charge of anything in galt. The turnover rate of leaders is rather high.
:D


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Slight update. I forgot my background skills

updated skill list:
+12 Stealth 2+3+3+4
+1 Appraise 0+1
+8 Bluff 1+4+3
+4 Diplomacy 0+4
+8 Intimidate 1+4+3
+5 Know arcana 1+1+3
+8 Perception 1+1+2+1+3
+6 Spellcraft 2+1+3
+4 Use magic device 0+4
+3 Appraise 2+1
+2 Lore Absolum slums 1+1
+2 Know geography 1+1


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Elsa Swiftfoot
Halfling sorcerer (Djinni bloodline) 2
NG, Female, halfling
Str 9
Dex 17
Con 10
Int 12
Wis 12
Cha 18

Combat:

Hp 10
CMB -1 CMD 13
BAB +1
Lt crossbow +5 1D8
Dagger +0 1d3-1
Ray +4 1d6+1
AC 15 FFAC 10 TAC 15
Fort +1 Ref +4 Will +5 (+2 vs fear)

Feats:

Eschew components
dodge

Traits:

Arcane temper: +1 to initiative and concentration
Spirit sense: +2 perception vs surprise, detecting invisible and incorporeal creatures
Seeker: +1 to perception/class skill
Drawback
Xenophobic: -2 to diplomacy vs creatures of a different race or culture.

Skills:

+12 Stealth 2+3+3+4
+1 Appraise 0+1
+8 Bluff 1+4+3
+4 Diplomacy 0+4
+8 Intimidate 1+4+3
+5 Know arcana 1+1+3
+8 Perception 1+1+2+1+3
+6 Spellcraft 2+1+3
+4 Use magic device 0+4

Languages:

Halfling
Taldan (common)
Goblin

Character traits:

Bloodline arcana: can change any elemental spell to electrical type
Class skill added: know planes
Electricity ray: 1d6+1/2lv 7/day

Spoiler:
Race traits
Swift foot: 30’ move
Halfling luck: +1 to saves
Fearless: +2 to saves
Keen senses: +2 to perception

Spells:

Save 14+lv
Level 0 Light, detect magic, daze, read magic, daze
Level 1(5/day): Mage armour, burning hands

Background:

So, yer actually leaving
The balding landlord squinted at the halfling as she packed. And shook his head.
Yer’ll be back. As soon as yer learn yer place, I warrant. Halfs like you belong here. He spat on the floor.
Elsa turned to face him. Sparks glittered in her hands. Would ye want to say that again, Moffat?
Moffatt paled. Now don’t get all riled up, little’un. Meant nothing by it. Just the way of the world. He thought for a second, while she watched him. Some of ye do prosper, I guess. Could be yer one of those.
Elsa sniffed. Probably the closest thing to an apology she would get from him. She remembered when she first came here. Just after finding her gift, the magic she uses. He wasn’t so nice then, but at least he just wanted rent on time. Lately, the local thieves guild was paying for her rent, if she identified magic they had…acquired from somewhere. His tone had shifted somewhat, then. Still he tried to make the tenement she lived in more liveable, and his habits weren’t as bad as some.
I’m going, Moffatt, and I’m going to succeed. There is more to this world than this slum, and I want to see it. I want to see stars again
She touched her holy symbol of Desna. She turned and finished packing.
Moffatt looked at her quietly for a while and said Well, yes. So I guess I will say farewell and best luck. Elsa turned, surprised. He shrugged. Yer a good tenant, unlike some, and if yer need a room in future, yer know where I am.
With an embarrassed huff, he left.
Elsa starred after him. Maybe she had misjudged him. A bit. She finished packing and left.
As she walked out of the tenement, a shadow disattached itself from a wall. Elsa Swiftfoot It said in halfling. On your way?
Aye, Harry Proudfeet. The road calls.
Ah, well. Did that myself for a time. Keep safe.
She grinned. And you do that too. Keep an eye on the goblins, and don’t let the watch catch you.
He huffed Don’t worry about that. I like a shadow. They will never see me.
She laughed, and went on her way. Soon she came to where the caravan was assembling. It was time to leave this place. And see the stars once more.

The swiftfoots have been farmers for many generations, for as long as records go, it seems. But times have changed, and farms are no longer small, family matters but large, corporate deals. Like many farmers, Elsa found her family broken up, and she ended up in Absolam, without kith or kin. She struggled, with prejudice, hunger, and poor jobs until the day her powers awoke.
Old granny Swiftfoot, before she passed, had the power of lightning, and now so did Elsa. Sorcery is somewhat looked down upon, as not as civilized as wizard craft, the art of the country bumkin or barbarian lands. But producing lightning in the dawn age is a useful thing, so work and pay improved. She worked the understand how spells worked, and she dealt with those who need magic, regardless of where it comes from. Thieves trying to id magic, driving off the local goblin gangs, creating light for those who need it, and the scientists who tinkered with the lightning, seeking to make a new world. That last one paid well.
But Elsa has a goal. Find the rest of her family, if possible, or make a new one. And make sure it was safe and secure. For that she had to do more than fill leaden jars for tinkering scientists. Like many of her kind she wanted to wander, to see, and to learn. Now she could. She had to start small, show herself useful. This caravan job sounds like a step in the right direction. She spent her accumulated cash on gear, sold or gave everything else away, and left the poor lodging she has called home for a few years.
They say the age of heroes is fading. Elsa wants to prove that idea premature.


equipment:

MW pack 50
MW lt crossbow 335
5 days rations
Waterskin
Mess kit
Antitoxin x2 50
Dagger 2
Potion of cure light x2 50
Travellers outfit x2
Travellers Any tool 250
Bottled lightning x4 200
Belt pouch
50gp


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The Waskally, you can roll 4d6 instead of 3, as noted above


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Thanks for the update. I am designing characters (mostly for fun), but I am not locked on them, so I can change or completely replace them if needed.


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Thanks Coyote


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same here


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Your document is very interesting, but a few questions. What is the status of the various extra national organisations in the world? Such as the Apis corporation, pirates other than the shackles, pathfinders, the whispering war, and so on.
Also, are advance firearms not available?

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