Nine-Headed Cryohydra

chillblame's page

Pathfinder Adventure Path Subscriber. Organized Play Member. 3,230 posts (11,090 including aliases). No reviews. No lists. No wishlists. 10 Organized Play characters. 26 aliases.


RSS

1 to 50 of 3,230 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

The party can act


The ogre attempts to overrun legs to escape. Wilrin (and legs) will oppose it

overrun attempt: 1d20 + 16 ⇒ (4) + 16 = 20

And bounces

Wilrin can make an attack of opportunity

Out of my way stupid spider. HELP! INVADERS!


Wilrin moves up, avoiding attacks, and strikes the ogre. It is hurt but is still standing.


Waiting on Enaril.


I wasn't certain if you had acted in this round, Mazrak, that's all.


aoo: 1d20 + 15 ⇒ (19) + 15 = 34

damage: 2d8 + 11 ⇒ (5, 2) + 11 = 18


fort: 1d20 + 9 ⇒ (20) + 9 = 29

The flare spell fails to effect him


bump enaril, and mazrak I think as well


The room was dimly lit by torches already, the lights removes the dim issue. It is pretty much as you see on the map.


:)


reflex role: 1d20 + 3 ⇒ (3) + 3 = 6

Vakmu casts, and a strand of silk wraps around the ogre

the giant is entangled

Hey, no fair!


I should note the giant is currently standing. He fell, but used his standard action to stand


Seltyn lights up the room

giant AOO on whisper: 1d20 + 12 ⇒ (9) + 12 = 21
damage: 2d8 + 19 ⇒ (2, 2) + 19 = 23

Whisper misses, but Horek strikes twice, staggering the giant, who recovers somewhat.

Mazrak moves up to Horek, being careful to avoid attacks. He can use a standard action now if he wishes Mazrak, I moved you up safe to Horek. If you are not happy with it you could reposition, but you are safe from AOO there

Everyone else can act


Jeeves You have noted that you have shield and haste cast on you. Has that been elected in your AC? If it has then...

damage to jeeves: 2d8 + 19 ⇒ (2, 7) + 19 = 28


everyone can act


One giant fails at the rapidly moving dragon thing, failing to connect.

Horek is clipped damage: 2d8 + 19 ⇒ (2, 1) + 19 = 22

Jeeves is pounded hard, but through magic and speed avoids the hits

Horek takes 22 damage


Parvo tears the giant apart in a spray of blood and gore.

The giants continue to fight

greatclub on parvo: 1d20 + 12 ⇒ (3) + 12 = 15

greatclub on parvo: 1d20 + 7 ⇒ (13) + 7 = 20

greatclub on Horek: 1d20 + 12 ⇒ (13) + 12 = 25

greatclub on Jeeves: 1d20 + 12 ⇒ (11) + 12 = 23

greatclub on Jeeves: 1d20 + 7 ⇒ (17) + 7 = 24


Party can act now


Uh, yeah. Bye

The last ogre decides to run

acrobatics: 1d20 + 4 ⇒ (1) + 4 = 5

but forgetting the about the grease, falls. He gets up, and that is the end of his turn


1 person marked this as a favorite.

BTW, Horek is a beast of a fighter. :)


Horek, you weren't hit with an 18.


Eldric blows race like dancing flames, with one striking home.

Whisper snarls and attacks, but does not draw blood.

Horek's axe slams into his foe three times, taking the behemoth down.

Jeeves strikes but fails to connect

Seltyn keeps alert but sees no new foes. The drums and party noises from the south echo on, drowning out your battle.

Mazrak hands glow with energy, which he uses to heal Jeeves.

Elnaril/Parvo to act


Jeeves is 28hp down


We have now achieved this campaigns required monty python quote
:D


Pining for the Fjords? Pining for the Fjords? Joined the choir invisible. An EX Dm. Not likely, cobber.
:D


@horek yes, only heaves was hit


Apoligies. A little different, I finally got back to work. I should be posting regular from now. Thanks for your patience.

Now, as to Wilrin, it looks like he has ghosted. He hasn't replied to my PM. So options, rerecruit or not worry about it.


Wilrin struck with a vicious blow, injuring the ogre

Rommin misses

reflex save: 1d20 + 3 ⇒ (18) + 3 = 21

The ogre avoids the spell effect and, roaring, strikes at Ungor

great club: 1d20 + 10 ⇒ (6) + 10 = 16

damage: 2d8 + 16 ⇒ (7, 8) + 16 = 31

And he hits the wall.

Party can all act. Go get them!


Everyone can act


The giants engage

Parvo attracts the attention of two of them

great club: 1d20 + 12 ⇒ (9) + 12 = 21

damage: 2d8 + 16 ⇒ (2, 3) + 16 = 21

great club: 1d20 + 7 ⇒ (9) + 7 = 16

damage: 2d8 + 16 ⇒ (1, 8) + 16 = 25

great club: 1d20 + 12 ⇒ (4) + 12 = 16

damage: 2d8 + 16 ⇒ (5, 7) + 16 = 28

great club: 1d20 + 7 ⇒ (10) + 7 = 17

damage: 2d8 + 16 ⇒ (5, 4) + 16 = 25

Horek and jeeves attract one each

great club: 1d20 + 12 ⇒ (6) + 12 = 18

damage: 2d8 + 16 ⇒ (4, 6) + 16 = 26

great club: 1d20 + 7 ⇒ (19) + 7 = 26

damage: 2d8 + 16 ⇒ (6, 6) + 16 = 28 on Jeeves. He is struck for 28 damage

great club: 1d20 + 12 ⇒ (4) + 12 = 16

damage: 2d8 + 16 ⇒ (3, 5) + 16 = 24

great club: 1d20 + 7 ⇒ (11) + 7 = 18

damage: 2d8 + 16 ⇒ (3, 4) + 16 = 23on Horek


Mazrak aims carefully and hits his target

Jeeves swings and misses

Eldric hits with a powerful uppercut, flame scorching the giant

Elnaril misses, his crossbow bolt lodging in the far wall

Parvo bites with enthusiasm but just misses

whisper hits and trips the giant as...

Horek swings wildly, hitting...and confirms (just). a mighty cut severs the giants stunned looking head.


Chrome is better with roll20


The giants aren't coming out, and most of you have readied actions. Jeeves your character has been enlarged

The giants maneuver a bit. They (in general) move out of direct line of sight. One withdraws from combat.
Several throw boulders at Parvo.

boulder: 1d20 + 6 ⇒ (15) + 6 = 21

boulder: 1d20 + 6 ⇒ (14) + 6 = 20

boulder: 1d20 + 6 ⇒ (3) + 6 = 9

All miss

Seltyn 22
Horek 14
Eldric 14
Hill giant maids 11
Elnaril 10
Jeeves 5
Mazrak 2


The second ogre, not smart enough to avoid the death machine that is Ungor, steps up to hit him.
All readied actions go now, then he will act, assuming he is still standing
Sure I'll do that...oh, all those guys too?


One of Mazra's arrows sinks into the giants shoulder.


Elnaril Ilikas wrote:
That attacks misses Parvo. His current AC is 33.

That is not indicated on your character bar. Please update it


I might do a bit of a scale change. It occurs to me that in old days, ten-foot squares were the norm


Ungor, no attack of opportunity, but it is not needed as by the end of it, you are grappling and talking to a corpse

In a stunning display of violence, Ungar kills the lead ogre in one pass.


A grease spell only requires a saving throw on the round it was cast to those in the area of effect. But they do need to make an acrobatics roll DC10

acrobatics roll: 1d20 + 4 ⇒ (16) + 4 = 20

acrobatics roll: 1d20 + 4 ⇒ (13) + 4 = 17

which they made handily. The third did not move, so no roll is needed.


Brother Hawthorne, you have a good point. We will do that from this point. :)


Giantess six attacks parvo (who is blocking the door). Giantess one throws a rock at Parvo

club: 1d20 + 14 ⇒ (11) + 14 = 25

damage: 2d8 + 10 ⇒ (5, 3) + 10 = 18

rock: 1d20 + 6 - 8 ⇒ (8) + 6 - 8 = 6

damage: 1d8 + 10 ⇒ (2) + 10 = 12

Parvo is hit for 18 damage

The party can act

tinted parvo red so he is easier to see


One of the ogres says did that bear just speak?

[b[uh. Must be one of those tree shaman guys.[/b] another opinions out loud

I wonder if it will taste good

I don't care. I want to kill that little one

Two of the ogres move up.

New round, everyone can act


I will rule the grease spell directly affects the leader only, for its initial effect

reflex: 1d20 + 3 ⇒ (5) + 3 = 8

Wha..[/b[ and he falls with a big thump. The other two waste their actions laughing at him

[b]Ha Ha, you fall down go boom

The lead ogre takes his action to stand up. Wobbling in the effect of the spell, he yells, I'm going to make a wish with that lawn ornament, then smash you guys!

He seems very mad

New round, everyone can act


more like a trample really :D


The hill giant in the door snarls in pain as Parvo bites and two arrows slam into its body. But it is still standing.

Since the wolves are out of the equation for now, Horek and Eldric to act


Sent a post to Wilrin, no reply yet. I will bot him for the first round or two


Behind fenla, loud footsteps suddenly land
Hey boys I see a snack, and the main course, hut, hur

Three ogres come from behind the party.

Vakmu: 1d20 + 7 ⇒ (16) + 7 = 23
Rommin: 1d20 + 8 ⇒ (20) + 8 = 28
Brother Hawthorne: 1d20 + 6 ⇒ (9) + 6 = 15
Wilrin: 1d20 + 1 ⇒ (2) + 1 = 3
Fenla: 1d20 + 2 ⇒ (9) + 2 = 11
Ungor: 1d20 + 2 ⇒ (12) + 2 = 14
ogre: 1d20 - 1 ⇒ (2) - 1 = 1

Fenla and Ungor are not surprised, everyone else is. Fenla and Ungor can act in the surprise round. Remember, move or standard action only.


He has been absent a bit

I'll do the next post tomorrow. If he hasn't posted by then, I will bot him, and message him.


brother Hawthorne:
no it is indistinct


Seltyn, the wall is solid. You don't have line of sight to the wolves. Being a force effect does not change that. The only thing that changed with the spell in the damage type. You can redo your action

1 to 50 of 3,230 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>