Full Name |
The Ogon Fox |
Race |
Kitsune |
Classes/Levels |
UnMnk 10 / Ftr (Brawler) 4 | Ki 8/10 | HP 127/168 | AC 30 (t24/ff24) | CMD 39 (40 vs bull/drag/repo) | F +13, R +15, W +13 | Perc +16 (low-light vision); SM +10; Init +5 | Fire 120, Acid 72, Heroism |
Gender |
Male |
Strength |
14 |
Dexterity |
20 |
Constitution |
14 |
Intelligence |
14 |
Wisdom |
20 |
Charisma |
10 |
About The Ogon Fox
Currency: 186 gp, 6 sp, 3 cp
The Ogon Fox (Toshio Okumura)
Male kitsune fighter (brawler) 4/unchained monk 10
LG Medium humanoid (kitsune, shapechanger)
Init +5; Senses low-light vision; Perception +18
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Defense
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AC 30, touch 24 (30 vs incorporeal), flat-footed 24 (+5 Dex, +1 dodge, +3 monk, +5 Wis, +6 armor)
hp 168 (14d10+28)
Fort +13, Ref +15, Will +13 (+1 vs. fear); +2 vs. enchantments
Defensive Abilities improved evasion; Immune disease
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Offense
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Speed 60 ft.
Melee unarmed strike +23/+23/+18/+13 (2d6+9) or
. . cold iron dagger +20/+15/+10 (1d4+5/19-20) or
. . bite +22 (1d4+7)
Special Attacks close combatant, flurry of blows (unchained), stunning fist (12/day, DC 22), style strike
Monk (Unchained) Spell-Like Abilities (CL 9th; concentration +11)
. . —gaseous form (self only, 1 ki)
. . —share memory (0 ki)
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Statistics
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Str 14, Dex 20, Con 14, Int 10, Wis 20, Cha 10
Base Atk +14; CMB +16 (+17 bull rush/drag/reposition); CMD 39 (40 vs. bull rush/drag/reposition)
Feats Ally Shield, Combat Reflexes, Deflect Arrows, Dodge, Fox Shape, Improved Unarmed Strike, Iron Will, Jabbing Dancer[ACG], Jabbing Master[ACG], Jabbing Style[ACG], Medusa's Wrath, Mobility, Power Attack, Stunning Fist, Weapon Finesse, Weapon Focus (unarmed strike), Weapon Specialization (unarmed strike)
Skills Acrobatics +23 (+35 to jump), Artistry (musical composition) +10, Climb +10, Knowledge (dungeoneering) +5, Knowledge (engineering) +7, Knowledge (history) +7, Knowledge (religion) +5, Linguistics +8, Perception +18, Perform (keyboard instruments) +10, Sense Motive +10, Stealth +186, Swim +10; Racial Modifiers +2 Acrobatics
Languages Abyssal, Arabic, Celestial, Dutch, English, German, Infernal, Italian, Japanese, Portuguese, Sylvan
SQ change shape, fast movement (unchained), ki pool (10 points magic, cold iron, silver, lawful), ki powers (ki metabolism, qinggong power, qinggong power, insightful wisdom), style strikes (flying kick, spin kick)
Combat Gear potion of cure serious wounds, potion of haste, alchemist's fire (4), alkali flask[APG] (4), holy water (2); Other Gear monk's robe, belt of incredible dexterity +4, headband of inspired wisdom +4, cold iron dagger, amulet of mighty fists +2, cloak of resistance +2, lyre of building, pipes of sounding, grappling hook, masterwork organetto, portable ram, silk rope (50 ft.), Irish Farewell, Temujin's bracers of armor +6, two potions of resist acid (CL 7 and 3), two potions of protection from acid (CL 5), four wind fans
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Special Abilities
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Ally Shield (teamwork) When adj to ally and targeted by atk, gain cover; if miss but would have hit w/o cover, attacker must re-roll with abettor as target.
Change Shape (Su) Assume a single human form.
Close Combatant +1/+3 (Ex) +1 to hit and +3 damage with close weapons.
Combat Reflexes (5 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Deflect Arrows (1/round) While have an empty hand, negate one ranged weapon hit you are aware of (unless from a massive weapon).
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fast Movement (Unchained) (+30 ft.) The Monk adds 10 or more feet to his base speed.
Flurry of Blows (Unchained) (Ex) As full-rd action, gain extra attacks with unarmed strike/monk weapons.
Flying Kick (max 30 ft.) Before kick attack, move up to fast move bonus as part of flurry.
Fox Shape
Gaseous Form (self only, 1 Ki) (Sp) Self only. Costs 1 ki point to activate.
Immunity to Disease You are immune to diseases.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Insightful Wisdom (Su) (immediate action, 2 ki) Ally within 30 feet can reroll a single attack roll or saving throw, must take the second result, even if it is worse.
Jabbing Dancer While in jabbing style, when you hit with unarmed strike mv 5' without provoking AoO.
Jabbing Style 2nd unarmed hit in round vs same target deals +2d6, 3rd+ deals +4d6.
Ki Metabolism (Su) While 1+ ki, 1/4 food, water, sleep needs, & hold breath longer. As move act, 1 ki to seem dead.
Ki Pool (10/day) (Su) You have a ki pool equal to 1/2 your monk level + your Wisdom modifier.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Power Attack -4/+8 You can subtract from your attack roll to add to your damage.
Spin Kick Kick attack targets flat footed AC, unless foe has uncanny dodge.
Stunning Fist (12/day, DC 22) You can stun an opponent with an unarmed attack.
Style Strike (1/round) (Ex) During flurry of blows, one or more unarmed strikes has an extra effect.