The Ogon Fox's page

505 posts. Alias of Keante.

Full Name

The Ogon Fox




UnMnk 9 / Ftr (Brawler) 4 | Ki 6/6 | HP 156/156 | AC 25 (t19/ff21) +4 near Alph | CMD 34 (35 vs bull/drag/repo) | F +12, R +12 W +11 (+2 near Alph) | Perc +16 (low-light vision); SM +8; Init +3 | prot from acid 34/120, resist acid 20



Strength 14
Dexterity 16
Constitution 14
Intelligence 14
Wisdom 16
Charisma 10

About The Ogon Fox

Currency: 1,521 gp + 7,804 + 16,000 + 5,622 = 30,947

The Ogon Fox (Toshio Okumura)
Male kitsune fighter (brawler) 4/unchained monk 8
LG Medium humanoid (kitsune, shapechanger)
Init +3; Senses low-light vision; Perception +16
AC 25, touch 19 (25 vs incorporeal), flat-footed 21 (+3 Dex, +1 dodge, +2 monk, +3 Wis, +6 armor)
hp 156 (13d10+26)
Fort +12, Ref +12, Will +11 (+1 vs. fear); +2 vs. enchantments
Defensive Abilities improved evasion; Immune disease
Speed 60 ft.
Melee unarmed strike +20/+20/+15/+10 (1d10+9) or
. . cold iron dagger +16/+11/+6 (1d4+2/19-20) or
. . bite +18 (1d4+5)
Special Attacks close combatant, flurry of blows (unchained), stunning fist (10/day, DC 19), style strike
Monk (Unchained) Spell-Like Abilities (CL 9th; concentration +9)
. . —gaseous form (self only, 1 ki)
. . —share memory (0 ki)
Str 14, Dex 16, Con 14, Int 10, Wis 16, Cha 10
Base Atk +13; CMB +15 (+16 bull rush/drag/reposition); CMD 34 (35 vs. bull rush/drag/reposition)
Feats Ally Shield, Combat Reflexes, Deflect Arrows, Dodge, Fox Shape, Improved Unarmed Strike, Iron Will, Jabbing Dancer[ACG], Jabbing Master[ACG], Jabbing Style[ACG], Mobility, Power Attack, Stunning Fist, Weapon Finesse, Weapon Focus (unarmed strike), Weapon Specialization (unarmed strike)
Skills Acrobatics +21 (+33 to jump), Artistry (musical composition) +10, Climb +10, Knowledge (dungeoneering) +5, Knowledge (engineering) +7, Knowledge (history) +7, Knowledge (religion) +5, Linguistics +8, Perception +16, Perform (keyboard instruments) +10, Sense Motive +8, Stealth +16, Swim +10; Racial Modifiers +2 Acrobatics
Languages Abyssal, Arabic, Celestial, Dutch, English, German, Infernal, Italian, Japanese, Portuguese, Sylvan
SQ change shape, fast movement (unchained), ki pool (7 points magic, cold iron, silver), ki powers (ki metabolism, qinggong power, qinggong power), style strikes (flying kick, spin kick)
Combat Gear potion of cure serious wounds, potion of haste, alchemist's fire (4), alkali flask[APG] (4), holy water (2); Other Gear cold iron dagger, amulet of mighty fists +2, cloak of resistance +2, lyre of building, pipes of sounding, grappling hook, masterwork organetto, portable ram, silk rope (50 ft.), Irish Farewell, Temujin's bracers of armor +6, two potions of resist acid (CL 7 and 3), three potions of protection from acid (CL 6, 5, and 5), four wind fans
Special Abilities
Ally Shield (teamwork) When adj to ally and targeted by atk, gain cover; if miss but would have hit w/o cover, attacker must re-roll with abettor as target.
Change Shape (Su) Assume a single human form.
Close Combatant +1/+3 (Ex) +1 to hit and +3 damage with close weapons.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Deflect Arrows (1/round) While have an empty hand, negate one ranged weapon hit you are aware of (unless from a massive weapon).
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fast Movement (Unchained) (+30 ft.) The Monk adds 10 or more feet to his base speed.
Flurry of Blows (Unchained) (Ex) As full-rd action, gain extra attacks with unarmed strike/monk weapons.
Flying Kick (max 30 ft.) Before kick attack, move up to fast move bonus as part of flurry.
Fox Shape
Gaseous Form (self only, 1 Ki) (Sp) Self only. Costs 1 ki point to activate.
Immunity to Disease You are immune to diseases.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Jabbing Dancer While in jabbing style, when you hit with unarmed strike mv 5' without provoking AoO.
Jabbing Style 2nd unarmed hit in round vs same target deals +2d6, 3rd+ deals +4d6.
Ki Metabolism (Su) While 1+ ki, 1/4 food, water, sleep needs, & hold breath longer. As move act, 1 ki to seem dead.
Ki Pool (6/day) (Su) You have a ki pool equal to 1/2 your monk level + your Wisdom modifier.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Power Attack -4/+8 You can subtract from your attack roll to add to your damage.
Spin Kick Kick attack targets flat footed AC, unless foe has uncanny dodge.
Stunning Fist (10/day, DC 18) You can stun an opponent with an unarmed attack.
Style Strike (1/round) (Ex) During flurry of blows, one or more unarmed strikes has an extra effect.