Star Trek: Valiant (Inactive)

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Valiant Sheet

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Shuttlecraft stats


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Male Lt. Junior Grade. Stress 12/18

"Captain might I suggest Commander th'Chiaqis be our liason with them if we establish visual communication. Like the survivor on the planet they may think someone seeming to be human could be a Romulan ploy... An Andoran on a design of ship they aren't familiar with may seem more plausible."


Male Andorian

"I am not certain they would trust an Andorian any more than a human but I will certainly participate in this endeavor." Thoss replies.


Attributes:
Control 11 Daring 10 Fitness 10 Insight 8 Presence 9 Reason 8
Disciplines:
Command 5 Conn 4 Security 2 Engineering 3 Science 1 Medicine 1

Reeves considers the suggestion, but considers that deception now is just as likely to cause trust problems in the future. But then he has an idea.

"That's a good idea, Kerensky. But I have a wrinkle of my own to add. Security, escort Commander T'Karra to the bridge."

He looks at Thoss and Kerensky. "I don't like deceiving the crew of that ship, but if we can possibly return them to their own timeline, it won't do to reveal too much of the future. I'm going to try to let on that this is a Vulcan research vessel. The Vulcans of the time were positively disposed toward Earth, and possessed technology well in advance of Earth's."

When T'Karra arrives...

Reeves regards his old friend levelly. He knows she will neither appreciate nor approve of any reference to his feelings about having to suspend her from the command roster, so he speaks to her in practical terms.

"Commander, we have a situation you may be able to facilitate. We have just retrieved an twenty-second century Earth vessel from a time warp. They don't know who we are and I am not ready to reveal to them the existence of the Federation. They'll figure out that the temporal shift soon enough but that doesn't mean we have fill them in just yet. I don't want to lie to them but I do want to give them the impression that they have been rescued by a Vulcan research vessel. Would you mind playing the part?"

Grand Lodge

Female Drow Ninja 6th level Max HP 34, AC

T'Karra comes up arms folded primly behind her back and eyes scanning the view screen and Captain Reeves and she says succinctly logic dictates a careful approach Captain, however, in order to do as you say and represent a Vulcan vessel either every Vulcan besides myself would need to be brought to the bridge, or those on the bridge would need to be disguised. I am unsure of time constraints and the ability of any of you to effect being Vulcan if asked to speak in any regard. Also I am unsure of my ability to preform this task to leave them any impression besides of my Vulcan nature itself.


A fascinating solution...


I'm still waiting for a response to the hail, right?

Grand Lodge

Female Drow Ninja 6th level Max HP 34, AC

waiting for the response to help me frame deception into logical discourse from the captain lol


Attributes:
Control 11 Daring 10 Fitness 10 Insight 8 Presence 9 Reason 8
Disciplines:
Command 5 Conn 4 Security 2 Engineering 3 Science 1 Medicine 1

"I think we'll just get out of the shot," says Reeves.

Every shot of an alien bridge on Star Trek is a close up of one guy's face. You can't see squat around him. Almost like they had a very limited budget for sets... I think if just T'Karra answers the hail we could all be nearby but out of the shot.


Attributes:
Control 11 Daring 10 Fitness 10 Insight 8 Presence 9 Reason 8
Disciplines:
Command 5 Conn 4 Security 2 Engineering 3 Science 1 Medicine 1
GM SuperTumbler wrote:
A fascinating solution...

I was thinking that this is the sort of stuff that as a GM I either love or it drives me crazy as I watch my carefully-planned story go out the airlock.

Grand Lodge

Female Drow Ninja 6th level Max HP 34, AC

very well sir. Please reduce the hailing shot down to me alone. Use older hailing frequencies please. "Attention, this is the USS Valiant, a Vulcan science vessel. We are responding to your distress call, please respond. This is Commander Tkarra of the USS Valiant, please respond."


As you connect communications between the two vessels, you see a Caucasian human woman with dark brown hair pulled messily behind her head. Her jumpsuit style blue uniform is worn, dirty, and torn, and she looks there are enough lubricant smears on her face to suggest that she has not had the resources to wash up for a while. She is not on the bridge, but maybe in some sort of recreation area. You see rudimentary cots set up in the background.

"Valiant, this is the United Earth Vessel Atlantis, acting Captain Caitlin Mallory speaking. Two months ago, we suffered severe damage in an attack by multiple Romulan vessels and then encountered this spatial anomaly. We would appreciate any assistance you can offer."


Captain Adam Reeves wrote:
GM SuperTumbler wrote:
A fascinating solution...
I was thinking that this is the sort of stuff that as a GM I either love or it drives me crazy as I watch my carefully-planned story go out the airlock.

In most games, but in this STA game especially, I love this sort of thing. Some of the adventure writers try to write rails for the adventure to stay on, but that never works in my limited experience. The options available to the characters in these games are so vast that it make the most sense to just know what the various situations are and use that info to respond to the actions of the characters.


Attributes:
Control 11 Daring 10 Fitness 10 Insight 8 Presence 9 Reason 8
Disciplines:
Command 5 Conn 4 Security 2 Engineering 3 Science 1 Medicine 1

Reeves regards T'Karra, nodding for her to continue playing the role.

Grand Lodge

Female Drow Ninja 6th level Max HP 34, AC

Captain, we are able to effect some tractor beam and will be able to bring you to a location where we can effect some repairs and assist with resources brought to your ship, however the anomoly has also damaged us in our rescue attempt as well as some Romulans mines. We will let you know when we are at a suitable location to effect resource and repair logistics. T'Karra out.. T'Karra signals for communications to be ended


Attributes:
Control 11 Daring 10 Fitness 10 Insight 8 Presence 9 Reason 8
Disciplines:
Command 5 Conn 4 Security 2 Engineering 3 Science 1 Medicine 1

"Nicely done, T'Karra," says Reeves. "Thank you."

"Okay, people, I want some answers. Has that ship really been in a time bubble for more than a century and a half? If so, what are our chances of returning them to their own time?"

"And get me some estimates on what they'll need to repair their damage."


Difficulty 2 Reason+Science Task assisted by ship Sensors+Science to scan the ship's temporal signature. Momentum generated can be used to ask extra questions.

Difficulty 3 Reason+Engineering Task assisted by ship Sensors+Science to scan the ship for needed repairs.


Male Lt. Junior Grade. Stress 12/18

"Those areas are outside my area of expertise however I do have a few preparations we could make to prepare for if we have to have any face to face interactions. The easy part would be fabricating some vulcan clothing and uniforms from the time. For some of us I believe mild cosmetic surgery could help us pass superficially as Vulcans though it would be more of an involved process for certain species. I would hope we wouldn't have to avail of that option but I could alert the quartermaster and sickbay to make preparations."


What is holding us up?


Male Andorian

Botting Lance here...

Reason+Science(15); ship's temporal signature: 3d20 ⇒ (19, 20, 18) = 57 (Testing a Theory)
Ship Sensors+Science(15): 1d20 ⇒ 11
Technical Expertise re-roll the 20: 1d20 ⇒ 5 3 Successes.

Reason+Science(15); ship repairs: 3d20 ⇒ (14, 8, 4) = 26 (Testing a Theory)
Ship Sensors+Science(15): 1d20 ⇒ 8 5 Successes.

"Scanning now Captain..." Lance leans over the Science console and studies the instrument carefully before compiling the results here.


Based on the chronal signature of the vessel, it is out of alignment with the shuttle on the planet by nearly six years. The shuttle appears to have crashed 6 years ago, but the Atlantis has only been trapped in the wormhole for two months, suggesting a substantial difference in the flow of time.

One more question, here.

Many of the Atlantis’ non-essential systems are off-line to conserve power for the engines and life support.

The hull plating is polarized, apparently in an attempt to strengthen the the vessel’s structural integrity against the gravitational forces, but this is not a permanent solution.

Numerous fissures in the hull have formed, forcing the crew to seal off whole decks and the outer areas of decks that have not yet decompressed. Structural integrity collapse is unavoidable.

2 more questions here.

Grand Lodge

Female Drow Ninja 6th level Max HP 34, AC

what type of repairs can be done and how quickly if we sent over Tkarra?


You could easily boost the structural integrity generators to strengthen the hull. You also carry supplies to make repairs on the hull plating. All of that would run the risk of altering the past, however.


Attributes:
Control 11 Daring 10 Fitness 10 Insight 8 Presence 9 Reason 8
Disciplines:
Command 5 Conn 4 Security 2 Engineering 3 Science 1 Medicine 1

Do we understand the temporal physics necessary to return them to the past? And is there any record of the fate of the Atlantis? Maybe they're "fated" to escape the anomaly.

That latter question is really the heart of the matter. If they're supposed to go existing in the past, we need to send them back with minimal knowledge of our time. If they just disappeared, we need to take them onboard, stop the charade and get them all updated Federation driver's licenses.


I think I mentioned this earlier, but it's been a while and I'm not sure. History records that the Atlantis was lost with all hands in an encounter with multiple Romulan ships.

As for the temporal physics, you have determined the following about the flow of time: Your origin time about 100 years->6 years on the planet->2 months where the Atlantis was in the wormhole. It would not be unreasonable to believe that there is a symmetrical chronal disturbance at the other end of the wormhole, where it might still be the time that the Atlantis first entered it, or even earlier?


Male Andorian

Thoss turns to the Captain here, "Finding the other aperature of the wormhole would be the best option here Sir."


Attributes:
Control 11 Daring 10 Fitness 10 Insight 8 Presence 9 Reason 8
Disciplines:
Command 5 Conn 4 Security 2 Engineering 3 Science 1 Medicine 1

Reeves mulls this over. "It occurs to me that if Atlantis was never found, she has no further part to play in the history of that time. If we managed to return her to her own time and somehow eject her from the anomaly, she would begin to alter history. I don't think we can allow that. I'm beginning to think that they may be permanent residents of our time now."

"Nonetheless, we don't have complete data. Mr. Thoss, please find us that aperture. It will give us options while we consider what to do."


Male Andorian

"Mister Kreskin, see if you can transfer the Atlantis navigational logs to the Helm controls. I can then extrapolate their ship movements to determine where they first entered the wormhole."


I think the only way to find the other side of the wormhole would be to send a probe through it. That would be challenging given the chronal distortions. Time is travelling more slowly closer to the wormhole, so if you try to send a probe (or a shuttle or something) through, you would have to account for that.


Male Lt. Junior Grade. Stress 12/18

"If we do send a probe through we should be careful to have two fail safes. One if it does not receive orders from us from an extended period it should attempt to return... that will likely destroy it. If that fails or it reaches another deadline it should purge memory banks and then self destruct. The problem is with the time distortion how long to tell it to wait would be tricky."

Grand Lodge

Female Drow Ninja 6th level Max HP 34, AC

the current starfleet records report all lost as well as the Atlantis. We could land them to a class M planet out here and leave them marking the planet with jamming technology in the atmosphere to ensure an amount of time until their civilization moved on. Bringing them into time again could have unforseen consequences T'Karra says standing on the bridge


Attributes:
Control 11 Daring 10 Fitness 10 Insight 8 Presence 9 Reason 8
Disciplines:
Command 5 Conn 4 Security 2 Engineering 3 Science 1 Medicine 1

I don't understand that. We -are- their civilization. Why not just let them rejoin the larger galaxy at this point?

Grand Lodge

Female Drow Ninja 6th level Max HP 34, AC

we are their civilization in the future. They may have things still to do in the past. Kill one romulan ship etc. We don't know what their death causes or changes or if they die or not. We can send the ship back thru without them and take the chance


Attributes:
Control 11 Daring 10 Fitness 10 Insight 8 Presence 9 Reason 8
Disciplines:
Command 5 Conn 4 Security 2 Engineering 3 Science 1 Medicine 1

Okay. Interesting point. Anyone else?


Male Andorian

I find it interesting that all records concerning the Atlantis were lost when they disappeared. So I would have to go with Captain Reeves here, as any records of what they did are not available...unless those records were expunged for some reason.


Thoss th'Chiaqis wrote:
"Mister Kreskin, see if you can transfer the Atlantis navigational logs to the Helm controls. I can then extrapolate their ship movements to determine where they first entered the wormhole."

That's an interesting solution that I missed earlier. Very clever.

"Let's see. Ships of that era didn't have prefix codes. But we should be able to break their security easily enough."

It is a matter of a few minutes to remotely access the main computer of the Atlantis

The Atlantis was actually in this system when it encountered the Romulan ships. During the battle, there was a bright blue flash and the anomaly appeared. Records beyond that are encrypted at a higher level.


Male Lt. Junior Grade. Stress 12/18

"Sending them home would change our timeline and be against the Temporal Prime Directive but they might have always ended up in this time period. But thats if they can be extracted at all." Kerensky clears his throat "At least thats my interpretation."


Male Andorian

Point of order: Did the Temporal Prime Directive exist during the TMP era?


I don't think the Temporal Prime Directive did exist, by name. But it seems reasonable to me that there would be general order against deliberately altering the timeline. At the same time, if there was, it should have been mentioned in Kirk's court martial in Voyage Home. In any case, let's choose to believe that it is generally not desirable to mess with the past.

You have dragged the ship out of the anomaly, so to send it back you would have to put it back in.


Attributes:
Control 11 Daring 10 Fitness 10 Insight 8 Presence 9 Reason 8
Disciplines:
Command 5 Conn 4 Security 2 Engineering 3 Science 1 Medicine 1

"I think it's unlikely that the "correct" timeline involves Atlantis at all. They've been stuck in the anomaly for two centuries. So far as their era knows, they were destroyed. If they were "supposed" to have done something in the past then they have done it. If we didn't interfere, they'd be stuck in the anomaly for all eternity, never doing anything again. I'm reasonably certain that their connection with the past is finished. We can't return them to their time without risking the present. Therefore our options are to leave them or to rescue them."

"Therefore, we will rescue them. I suppose our subterfuge will prove a waste of time."


"It might help them get out of the current situation without the extra pressure of the concerns of being in a different time."


I think it is safe to say that you can deal with the Atlantis in your own time. You dragged them out of the wormhole, so now they are your problem. The question is how do you proceed from there.


Male Andorian

"Sir, one option we have here is to leave the crew on one of these planets, like T'Karra said," Thoss offers, "however that is a long term solution. Since we need to evacuate the Atlantis may I suggest we place them on the planet we discovered the shuttle on for now."

Grand Lodge

Female Drow Ninja 6th level Max HP 34, AC

in this manner we might await Star Fleet Command and their orders and leave them believing nothing is amiss by towing their vessel to that planet and repairing it enough to survive in orbit T'Karra says emotionlessly


Attributes:
Control 11 Daring 10 Fitness 10 Insight 8 Presence 9 Reason 8
Disciplines:
Command 5 Conn 4 Security 2 Engineering 3 Science 1 Medicine 1

Reeves considers this. "Are there any threats to life or safety that we know of in the area?"


You are far from the current border of the Neutral Zone. The only threats would be the temporal distortion of the anomaly.


Male Lt. Junior Grade. Stress 12/18

"None that I can discern Captain, no issues in this area of the neutral zone currently."


Attributes:
Control 11 Daring 10 Fitness 10 Insight 8 Presence 9 Reason 8
Disciplines:
Command 5 Conn 4 Security 2 Engineering 3 Science 1 Medicine 1

"Hmmm. Very well. For now, we'll do as Commander T'Karra suggests. Mr. Thoss, begin towing Atlantis towards the planet. You have the Conn. I'm going to report to Starfleet."

Reeves gets up and goes to his ready room to make his report.


Male Andorian

"Aye, Sir." Thoss smoothly maneuvers the Valiant into tractor beam range and engages it, setting a course at half-impulse for the planet.

See if I can generate some Momentum here...

Control+Conn(14), Focus Helm: 3d20 ⇒ (8, 4, 6) = 18 4 Successes.


6 Momentum 8 Threat

As you engage the tractor beams and begin towing the Atlantis, the sensors panels suddenly light up with warning lights. The ship is locking targeting sensors on you!


[ooc]What happened? I know the holiday weekend is disruptive, but we've had a week without response.[/ooc'

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Discussion .


Here's a summary of what people are thinking so far:

Kevin O'Rourke 440: Tactical, Operations and Engineering - a character fresh from the Academy.

Edelsmirge: Chief doctor, chief engineer, and then captain. Female Vulcan.

GM Valen: Various ideas. Will start late.

Eric Swanson: Andorian Helm/Navigator

Tarondor: Human. Captain, Engineer or Medical.


Nice summary Tarondor. So Tarondor go Captain, Eric Helm, I will go chief engineer, Kevin chief tactical(Wesley reboot) and Valen who knows. That seems like it will work.


Looks like Medical or Science are open. Valen, do you have a preference between the two? Either would be fine for me.


Human, Commander, Science Officer, Sensors and Comm
Attributes:
Control 9 Daring 9 Fitness 9 Insight 9 Presence 10 Reason 10
Domains:
Command 3 Conn 1 Engineering 1 Security 2 Science 5 Medicine 4
Stress 11

Oh I see Valen is starting late. In that case I’ll take Science officer. Character sheet coming up!


Human, Commander, Science Officer, Sensors and Comm
Attributes:
Control 9 Daring 9 Fitness 9 Insight 9 Presence 10 Reason 10
Domains:
Command 3 Conn 1 Engineering 1 Security 2 Science 5 Medicine 4
Stress 11

I’ll have to wait until I’m home to post my full write up but here’s the sheet for Commander Kreskin.


I've just bought the PDF of the Core Rulebook ($19.95 on RPGNow, for anyone that's interested). I'll finish reading it before I make a character.


I hope you read quickly. It's a big book.


I'm about 1/3 of the way through.


When I get the book, I'll just go right to the character creation section.


Destiny of Sands | Q16 | Lost Maid of Anactoria | Year of Era's End

Looks, like I will be playing the Chief Medical Officer, which fits well enough into the ideas I bandied about.

Here's what it looks like we have so far:

Kevin O'Rourke 440: ? - Tactical

Edelsmirge: Vulcan Chief engineer

GM Valen: ? Chief Medical

Eric Swanson: Andorian Helm/Navigator

Tarondor: Human Captain

Kreskin: Human Science Officer

Currently thinking of a human or a tellarite PC. Either way, character is likely to be highly intelligent, stubborn, and proud.


What version and edition of the rules are we using?


The new game from Modiphius, Star Trek Adventures. Pdf is available on Drivethru for a reasonable price, though there is also a free quickstart that you could use if you need.


Human, Commander, Science Officer, Sensors and Comm
Attributes:
Control 9 Daring 9 Fitness 9 Insight 9 Presence 10 Reason 10
Domains:
Command 3 Conn 1 Engineering 1 Security 2 Science 5 Medicine 4
Stress 11

Commander Kreskin is built in my profile. Perhaps he can be the science officer/XO?

And we still need to build out the USS Intrepid, right? I know we settled on a Constitution-class ship, but we have other choices to make, right?


I’ve finished an initial reading of the rules. I really like them, particularly the character creation rules, which combine both deterministic and intangible elements.

I’ll build out my character tonight. I’m still probably going human, but Andorian and Denebolan both also appeal. I’ll let you know.


Man, serving under a Tellarite captain would be a nightmare!


Ok drive rpg is freezing on me right now


Human, Commander, Science Officer, Sensors and Comm
Attributes:
Control 9 Daring 9 Fitness 9 Insight 9 Presence 10 Reason 10
Domains:
Command 3 Conn 1 Engineering 1 Security 2 Science 5 Medicine 4
Stress 11

There's a free character generator that walks you through the process. That's what I used.


Lance, do you have a link to that character generator?


Human, Commander, Science Officer, Sensors and Comm
Attributes:
Control 9 Daring 9 Fitness 9 Insight 9 Presence 10 Reason 10
Domains:
Command 3 Conn 1 Engineering 1 Security 2 Science 5 Medicine 4
Stress 11

Here

I realized after I posted that I should have linked to it.

Grand Lodge

Female Drow Ninja 6th level Max HP 34, AC

here we are:

"Captain, there are no coincidences, only logical outcomes."


Aw, man! I spent my lunch hour working through it with pen and paper!

KHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAN!


Attributes:
Control 11 Daring 10 Fitness 10 Insight 8 Presence 9 Reason 8
Disciplines:
Command 5 Conn 4 Security 2 Engineering 3 Science 1 Medicine 1

Anything you'd like to know about Captain Reeves is in his profile.


The decisions that need to be made about the ship are its mission profile and two Ship Talents.


Multi-role explorer is probably the right choice for a Constitution ship. The Talents are pretty open based on what you want to be good at.


Attributes:
Control 11 Daring 10 Fitness 10 Insight 8 Presence 9 Reason 8
Disciplines:
Command 5 Conn 4 Security 2 Engineering 3 Science 1 Medicine 1

I'm not seeing a starship talent named "Multi-Role Explorer". Am I misunderstanding you?

As to the talents I do see, I'm leaning towards "Rugged" and "Fast Targeting Systems".


I have not picked up the Rule Book yet, though I did get the Quick Start Rules a look over. Thanks to that online character generator I am almost finished with my character, just need to work on a background for him.

I think Multi-Role Explorer is the Profile of the ship, which is fine by me. I don't know what ship Talents are available but I tend to agree with Captain Reeves choices here.


Human, Commander, Science Officer, Sensors and Comm
Attributes:
Control 9 Daring 9 Fitness 9 Insight 9 Presence 10 Reason 10
Domains:
Command 3 Conn 1 Engineering 1 Security 2 Science 5 Medicine 4
Stress 11

ULTIROLE EXPLORER
Some of Starfleet’s most renowned and revered vessels have been jacks-of-all-trades, rather than specialized for a single type of mission. This versatility allowed the likes of Jonathan Archer and James Kirk to explore strange new worlds, seek out new life and new civilizations, and to boldly go where no one has gone before.
DEPARTMENTS
COMMAND 02
CONN 02
SECURITY 02
ENGINEERING 02
SCIENCE 02
MEDICINE 02
Select one of the following Talents:
Improved Hull Integrity
Improved Power Systems
Rugged Design
Redundant Systems
Secondary Reactors

The Constallation Class is scale 4, so we get 4 talents
We get Rugged Design and Modular Laboratories from the spaceframe.

We choose one of the following from the mission profile (multi-role explorer)
Improved Hull Integrity
Improved Power Systems
Redundant Systems
Secondary Reactors

Then pick one more from the full list on 255

I vote for High Resolution Sensors and Redundant Systems.


Male Human Level 3 Investigator

Currently working on the character. Nailed down to a young human security officer. I have a first draft but it needs more refining.


Attributes:
Control 11 Daring 10 Fitness 10 Insight 8 Presence 9 Reason 8
Disciplines:
Command 5 Conn 4 Security 2 Engineering 3 Science 1 Medicine 1

On What page is the Multi-role Explorer?


Mission profiles are on page 251 and 252. Talents start on page 255. We probably aren't going to understand all of the ramifications of these decisions, and that's ok. The game isn't really about min-maxing.

And thanks Kreskin for the summary.

Grand Lodge

Female Drow Ninja 6th level Max HP 34, AC

I also like Rugged for the ship. After that fast targeting is also good for me. I know for my character I'd love to squeeze some improved power systems in for the last choice hehe


Human, Commander, Science Officer, Sensors and Comm
Attributes:
Control 9 Daring 9 Fitness 9 Insight 9 Presence 10 Reason 10
Domains:
Command 3 Conn 1 Engineering 1 Security 2 Science 5 Medicine 4
Stress 11

I guess the big question is: Why is the Valiant out in space? Are we explorers? Researchers? Warriors? Fast targeting is great if we're looking for a fight, but it's not as great for exploration.

And Rugged is built in to our space frame. We have two choices to make, not counting Rugged.

Currently we have:

Rugged Design and Modular Laboratories

We can pick one from the following list:

Improved Hull Integrity
Improved Power Systems
Redundant Systems
Secondary Reactors

and one from the main list

I'd be happy with Improved power systems and either High Resolution Sensors and Redundant Systems.


Attributes:
Control 11 Daring 10 Fitness 10 Insight 8 Presence 9 Reason 8
Disciplines:
Command 5 Conn 4 Security 2 Engineering 3 Science 1 Medicine 1

Admittedly I've never played the game before, and I agree we're explorers primarily. But the Enterprise got in plenty of fights it didn't go looking for. It had phasers and photon torpedoes for a reason.

Still, none of those are bad choices. I'm good with Improved Power Systems. I'll be happy with either Fast Targeting Systems or High Resolution Sensors. Not a huge issue.


I second the Improved Power Systems and also Fast Targeting Systems, since I am the Helmsman/Weapons officer :P


Human, Commander, Science Officer, Sensors and Comm
Attributes:
Control 9 Daring 9 Fitness 9 Insight 9 Presence 10 Reason 10
Domains:
Command 3 Conn 1 Engineering 1 Security 2 Science 5 Medicine 4
Stress 11

Ok, sounds like Improved Power systems and fast targeting are a lock. That works for me!


I know you guys have been thinking of your characters in relation to command structure and crew assignments. It is also to think in game terms of Bridge Roles.

Commanding Officer
Executive Officer
Helm
Navigator
Sensor Operations
Internal Systems
Security
Tactical
Communications
Sickbay


Human, Commander, Science Officer, Sensors and Comm
Attributes:
Control 9 Daring 9 Fitness 9 Insight 9 Presence 10 Reason 10
Domains:
Command 3 Conn 1 Engineering 1 Security 2 Science 5 Medicine 4
Stress 11

I can take communications, sensors and XO.


Attributes:
Control 11 Daring 10 Fitness 10 Insight 8 Presence 9 Reason 8
Disciplines:
Command 5 Conn 4 Security 2 Engineering 3 Science 1 Medicine 1

Well, we'll need to see all the characters to be certain. My initial impression is that for XO we'd want someone on the Command track, but Spock was the Science Officer and XO, so maybe that's not so important. Maybe Kreskin for XO, then?

T'Karra's our engineer. Is she even -on- the bridge?

We'll have to wait on the other roles until the rest of the players make their characters.


Attributes:
Control 11 Daring 10 Fitness 10 Insight 8 Presence 9 Reason 8
Disciplines:
Command 5 Conn 4 Security 2 Engineering 3 Science 1 Medicine 1

Ninja'd by Kreskin! Good calls, K!


I planned to cover the Helm/Navigation departments.


The engineer can be on the bridge at the engineering station, which allows them to use the internal systems actions. They can also take those actions from Main Engineering and reduce the difficulty by 1. So you can have the engineer on the bridge running two systems, or in engineering running one system better.

All of those stations on the bridge are configurable and can be set up as you want them. This is to reflect the different assignments on different series.

Grand Lodge

Female Drow Ninja 6th level Max HP 34, AC

My character will be in engineering unless otherwise noted or ordered


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Male Human Level 3 Investigator

Chief of Security Lieutenant Junior Grade Garreth King
Human-Earth-Artistic and Creative (Rebels)-Operations Track (Security)-Young Officer-Transporter Accident-Learns Unique Language


Male Andorian

Ok I think I have my background somewhat fleshed out, though I am still unclear whether I got the Values right.

Any suggestions are greatly appreciated!


Human, Commander, Science Officer, Sensors and Comm
Attributes:
Control 9 Daring 9 Fitness 9 Insight 9 Presence 10 Reason 10
Domains:
Command 3 Conn 1 Engineering 1 Security 2 Science 5 Medicine 4
Stress 11

The values look good to me (but I’m pretty new). Just make sure they’re testable and that you’ll have opportunity to call on them to spend determination.


I've created a sheet for the ship here and I'll link it in the short campaign description.

Characters look good so far. After the first adventure I'll give everyone an opportunity to revise their characters if they want. I find that makes things less stressful when learning a new system.

Looks like we are pretty close to being ready to get started. I'll aim for a Gameplay post late Sunday or early Monday.


Attributes:
Control 11 Daring 10 Fitness 10 Insight 8 Presence 9 Reason 8
Disciplines:
Command 5 Conn 4 Security 2 Engineering 3 Science 1 Medicine 1

Your values look fine, Thoss, but your avatar is freaky! I'm pretty Starfleet just phasers things that look like that, Prime Directive be damned!


Male Andorian

Yes I know he does look freaky but such is the hazard of playing a ST game on a non-ST board he he.


Since I'm up and bored, some notes:

On Canon: We will treat Memory Alpha as canon, and try to stay away from anything that would truly mess with canon. It's a big galaxy, and there isn't that much Alpha material from this era, so we should have plenty of room to maneuver.

Memory Beta is filler and inspiration. So if something is nicely explained on Beta then we can go there. I may draw inspiration from there as it relates to expanded stories from TOS, but I'm not married to it.

Treknobabble: Please inject tech babble into your posts. You can explain your actions without specific details for me in many cases. For example, in the current case, you can explain what you are doing the the helm or the engines in your own terms.

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